Lol - what a braindead change to shamans. Notice how all tank classes are usually on the bottom 25% when it comes to damage? But yet you have shaman tanks out damaging half the damage specs at the moment.Also - they need to rework MM instead of making pointless changes like "increased dmg to steady shot". MM is in a place where small % buffs wont do anything. It needs different rune setup and different mechanics in general to make it operate better.
honestly remove tank roles on damage parsing as this isnt the point of the role
Shamans need a nerf. They went from bottom all time low to best. And while I don't mind that too much, I play a shaman myself as an alt, it's unfair as a faction ballance change because paladins are nowhere near them and as a consequence alliance raids and pvp groups are at a disadvantage. It was ridiculous with hunters too when it happened but at least both factions where able to do the same thing. Changes like this is what cause faction imbalance and in time makes people change over, just like it happened in retail. Not to mention they have no place where they are from a utility pov. Shamans provide probably the most utility in the game, to have that and be top tank and dps is ridiculous. And that applies for all classes with high amounts of utility not just shamans (paladins, druids, priest etc.) because they provide a lot of buffs, debuffs and auras and are able to fulfil multiple roles, sometimes on the go. Pure DPS classes are meant for doing top dmg, utility classes are for support. This is why people love druids, not because of their dmg because let's be honest that not where they shine, but for utility. And because of that we're always going to see at least a feral in each physical dmg heavy comp and a boomkin in caster heavy comps.
As a Paladin, I'm guessing the prominence of Tank Shaman is due to DPS runes that tanks can grab without real drawbacks. Paladins and other hybrids also have this issue, where a player in Role A can grab a rune from Role B and suddenly become overpowered.I think some runes should have talent dependencies, where if only works half as well if talent X is not active. While this limits build diversity, it would make balancing much easier.
Again with the 95 percentile as first image
This Classic SoD is literaly this from Captain Grim videos : https://youtu.be/o4l6_0mOtfo?si=klrNTbjnOT8yNef0&t=383
kinda nuts how many nerfs melee hunters have gone through and are still near the top.
Like i knew mages take so much aggro from a tank but normal enhancer shamans that are not "tank" specced (i dont even know the difference) they legit make so much aggro just by doing damage. Why do all the tanks need the aggro rune buff from shaman (horde side dunno if paladin has the same) to have atleast some aggro? Buff the aggro gain on certain tanks. Its hard enough at it is. In my part as feral tank, i use berserk with mangle (because the other rune *beep* in dmg) and i do legit 0 aggro. Its laughable about the aggro gain on swipe.
Only blessed with Automatic Crowd Pummeler paladins and feral druids doing damage(in short fights ofc), this shows how is important attack speed increase for melee classes, if you dont have one, you would be outscaled by those who have. Remember how ret was fine at start of phase 1 in pve and strong at pvp, when everyone got some gear it dropped to mathematically worst melee dps class (enhance was close, but he didnt have flurry and personal windfury it was a simple problem that was solved just by raising the level) and average pvp class. If those situation wouldn't be solved, ferals would stick with ACP for all next phases using it for first 30 seconds then swap it to stronger weapon, ret palas would be without a doubt worst melee dps class third phase in a row (if we exclude ACP lucky paladins in phase 2)Also bosses shouldn't have zero armor after all debuffs like first two bosses, much less bosses shouldn't have 30%! physical damage reduction after all debuffs like all mechanical bosses in raid. If you want to balance warriors, please don't shoot other melee classes to do it!
Feels good to actually be decent as a Ret Pal for a change, even if it is only because of ACP. Just proves we need a mechanic that allows us to scale well.
Remember guys, look at the average range graphic not the 95th percentile, additionally just because your spec isn’t near the top doesn’t mean your class is bad. Ultimately sod will never be balanced and that’s completely fine, it’s just a test bed for ideas, I know lots of peoples enjoyment and happiness for this game lives and dies by parses but you should really focus on having fun over parses or you will never be happy
Lol when shamans replace every melee spec but hunter shaman tank just about almost.outclasses warriors this game is &*!@ to the community and their ^&*!@ing