Call me crazy but it's really suspicious to me how the title and introduction of this post put emphasis on the obscure and unimportant Poacher's Cave thing FIRST, and the massive, important class changes SECOND. It's almost to me like... no human editor would put them in that order... hmmm.
Thank you blizzard devs for showing us again you have ZERO @#$%ing CLUE how your game works. Trap change will buff ranged hunters long term,while at the same time completely crush melee hunter to be an unplayable meme class. 3% nerf for ranged (less with more gear, turning into buff eventually) 30% nerf for melee hunters without any compensation. Nice, good job! Melee deserved a nerf. Always on top of dps...oh wait.. Thats ranged... We are paying a montly subscription to play a game devs dont understand. Guess it's time to unsub.
first time i comment here :D this trap change was needed. But how it came out is the worst balance decision ive ever seen in 20 years of WoW. it hurts melee hunters, who were maximum mediocre. it hurts range hunter by 3% and in later phases/better gear even buffs them. How obviously can u tell the players you have zero clue. 25% nerf on explotrap is okay but pls give bufffs to pet dmg, raptor strike, mongoose bite by 20%+ to compensate this. Was last dps in every fight at todays raid. last raid was about 5th to 6th