10 man players for raids! c'mon blizzard like phase 1 and phase 2 the best phases :)
I would be happy for 15 man raids. I know it's un precedented but bringing it down to 10 is not my favorite. Ofc I'm going to play anyway but I am really really really really hyped for ZG. I've been hyped ever since the blood moon event was announced. If we get 2 more months of MC that would be perfect. My guild literally had its first raid yesterday and none of us have HW rep so more time to prog would be nice.
Apparently who ever wrote this article didn't watch the interviews or knows something I think not even the Devs know.
Heroic/Mythic DungeonsEnd game Dungeons are already become obsolete. They are super easy, tank and spank, and boring. There is no mechanics that is required as everything is just tank and spank and dies too fast. Once everyone has their rep grind finished, people will barely do them anymore. The reals have helped but that will soon be finished as well. If you want to keep them interesting, make heroic mode dungeons for all of 5 mans and maybe even the 10 men. Make a quest to kill all the end bosses on heroic and upon completion, the quest reward is something like an item in your bags that when used gives you a buff to increase all stats by 10. Last for 1 hour, has a 1 min CD.After completing the quest, you get another quest to do it again, but each dungeon has to be completed in a certain amount of time. The time requirement should be challenging but not too hard. Completing this quest will update the item so that it increases all stats by 20. Finally, a third quest is available with an even faster time limit that will actually require geared groups and high dps and mechanics to complete within the time requirements. The item would now give +30 to all stats.Casual players would be able to complete the first stage and maybe the second but the third would challenge the more hard-core players. This would make the classic end game dungeons stay interested throughout the end game. This would start around the time of AQ. When Naxx opens up we can do the same thing but make the dungeons a Mythic version with a few more mechanics and possible depuffs or affix's.Classic already has some of the best end game dungeons, no need to recreate them but maybe it's time they get an upgrade?
No. More. Runes. PLEASE.
Am I the only one who actually likes raiding with 20-30-40 ppl? D: I know it's easier to pug with 10's etc. but ye
Faster Flight paths or activate summoning stones. There is no fun in waiting 10 minutes for someone to fly from Stormwind to Lights hope chapel. TRANSMOG!
Minor classes such as rogue tank, warlock tank, and mage heal should not require raid level items to be active in the dungeon farming and leveling stage. Without the spirit of the alpha, the threat cannot be controlled, which increases fatigue so needs to be improved.
Arena PVP
We don't want the same raids as regular classic. MC is just dumb and boring. If they dont release something new then its over for SoD.
10 man raids + karazhan will make SOD Trend