We didn't see fan-made cards here these days.One of the guys made a shaman C'Thun card that:"Battlecry: Reduce the cost of your C'Thun by (1) and give it Overload (1) (wherever it is)"
There's nothing wrong with N'Zoth bringing back some deathrattle cards, like Sylvanas and Cairne. But Tirion? Who's a 6/6 taunt, with divine shield and a 5/3 weapon? "He does make us think about deathrattles." "If his plan is to play a 10 mana guy and get a bunch of minions that don’t have taunt, just kill him. That’s a reasonable plan."Yeah, right. Ok, so you deal with Tirion at first, takes a lot of resources, with Sylvanas same thing, then you have to deal with both, and N'Zoth himself, not to talk about Cairne and maybe others (normally N'Zoth paladin only runs those 3 deathrattle cards). Not to talk about facing both Ragnaroses.
Priest does reasonably well against N'Zoth paladin, if I'm not mistaken. Entombing key deathrattle minions is a very hard blow.
If you know what you're up against you can save cards to deal with the N'Zoth turn. Equality/Consecrate if you're Paladin, Twisting Nether if you're Warlock, Brawl if you're Warrior. Frost Nova if you're Mage. If you're aggro you've probably already won before turn 10 anyway :DI think when you are at a point where you have to board clear a N'Zoth turn or die then it rarely matters what deathrattles are introduced in future (unless they're immune to board clear). It's hard to imagine one that's potentially worse to deal with than and that's going to be around for as long as N'Zoth is!
only paladin has a good counter to N'zoth and it also costs two main cards. It means these cards have to be saved until end of game waiting for zoth. It reduces the early game play options.
Frost will stop them only for one turn. and if there's a taunt deathrattle then becomes more difficult. Frost nova will only work with a 2-cost minion that destroys all at start of turn. Hand cards are always tight while playing with mage due to spells usage.Brawl: One minion will survive. It makes it 100% luck-based. I often try not to depend on random cards. N'zoth is usually played after 2-3 heavy drops to trick opponent to use main cards.Twisting nether: It's a good oneEvery class has situational counter but the main point was that countering so many minions cost a lot of cards. It means we have to save these cards till 10 mana to counter it.
I think we need a 9 or 10-mana board clear that reads "Silence all minions, then destroy all minions." It would be the perfect N'Zoth counter. It would also be handy in a lot of other circumstances.