not only is pain and suffering boring and requires a talent that we don't even spec into in sod because mindflay is inferior in everyway to mindspike, currently it would also be a dps loss to play it LMAO
Is feral druid a joke? You will be very weak in everything, but you have to be enjoyed because alliance warriors will take you into group. 5% chance for proc could ends up with no proc at all for the whole fight. What is the point of such a bad class design?
They add the rune wich will break the game...You can all rerol shaman now.That shaman rune has to be delete OR rockbitter has to be nerf. A huge nerf.They CANT release this rune without doing anything, its too much.We are one of the best DPS in the game, they give us more than 300 spell AND heal power with only 1 rune WTF blizzard.Even for enhancement shaman that rune is insane...
Well they need to make that Rockbiter only applies to MH, no offhand, at least
Wow, you thought shaman was busted now? Imagine an elemental with 400+ more spell damage. =/
For the love of god Blizz, please do something to make saber slash not complete garbage. Some of us rogues don't want to be dagger using mutliate spamming pokey bois but would instead prefer to be sneaky slashy boyz instead. Sword basically unusable by comparison. (why is saber slash 100% + !@#$ flat damage bleed vs mutilate being 240% + 60 flat dmage-- the multiplier is HIGHER WITH EACH HAND than saber slashe's entire ability).PS: Dont nerf mutilate, we already struggle to compete-- please just make combat/swords usable!
I have Leveled every class to 40 except warlock, warrior and shaman. Thoughts on runes: druid: for feral its meh, boring rune with direct synergy to previous runes which is good design, despite it being a low proc chance, uninteresting rune. / rouges: great runes with well thought out synergy to previous runes, big winners / hunter; nice to see some ranged love and synergy to a trap heavy playstyle, again looks good excited to see what melee gets. / mage: looks promising so far, a fun game within an ability is a good rune. / paladin: what a great class to play in SOD, every rune is well thought out and synergies well, now with new hits to mix up more builds. Excellent job. / priest, specifically shadow: really missed the bus here. Mind Spike and this new rune collide with no synergy, a sloppy oversight with a class that gets one mandatory rune per slot. As it is this is a gimmick rune to clutter a already great rotation with unrewarding payoff. Unless this rune is changed to refresh all dots (to synergies with a void plague rune) or to mark a target to spred its dots with a follow up mind sear, this rune is a failure in game design in its current iteration.
Still no AoE heal or second beacon target for Holy Paladin....
Whoever has been making rogue runes needs to be replaced, Unfair advantage doesn't proc on parry so it is completely dead in the water. The two other helm runes are VERY obviously miles worse than honor among thieves and rogues still don't have any reliable aoe for tanking or dps. Not even adding onto the fact that mutilate is still twice as strong as the other filler replacement runes.