I only just did a dragonriding race in Uldum to get a feel for the general difficulty. Much like the remainder of the existing dragonriding races, it feels like the difficulty isn't really tuned around using Skyward Ascent to gain forward momentum.Learning that one fairly simple trick will be enough for most people to attain gold in every dragonriding race.
After getting gold in all the races, I had a really mixed feeling with them. They seem to be a really good demonstration of what can happen when you have a design team set on a task, that appears to have wildly different ideas of what is "right". It's just very notable how so many of them seem to be guided by completely different philosophies.Some races are fast, tightly paced and take a few tries to get right, just because you need to get to know the course and placement of vigor orbs. Other races are twice as long as they ought to be and lead through tightly forested areas with random branches spelling a sudden stop at your attempt after two minutes. (Looking at you, Durotar and Felwood). Then there's Hyal Hotfoot Reverse and Feralas, where the designer either assumes we're pro-racers that know when to save up our vigor, or just plain forgot to place additional orbs at the last stretch of the race.There's tightly pathed ones which are all about clarity and readability in the obstacles, then you have those parts of Ashenvale Ambit where the path directs you blindly through obstacles with traps located out of view behind them (the wall behind the archway near the start, the pillar immediately behind the Ancient). Some of them seem to be built with an understanding of the value of readability in action gameplay, and some of them are like "it's harder if you take the readability away, so that's a good way to amp up the challenge".It feels as if there should have been an internal QA pass at the end to ensure they're at the approximate same difficulty, or at least a design guideline so they all go for the same feel....that said, whoever made the Durotar race ought to be slapped hard.
I'll just wait until it's nerfed tbh. Wasted around 8h yesterday and for some reason the timers at the end were simply random. Collecting orbs and trying to be efficient, 8s overtime. Just going like a madman, 0.5s away.Probably the wisdom here it's to just smash that surge, but even so, 0.10s away. 😅😅
Wowhead will invest hours to create a guide for what is objectively THE EASIEST content in the game besides leveling, yet they will do everything in their power to NEVER mention any PVP event happening. Even just creating a post that sais "Hey, PVP event: AWC ongoing, watch in X and Y link. Bye" is just out of this world....shame, lots of shame.
Reverse Silithus is the one causing me the most trouble at the moment. I know I am loosing most time at the very start.
I honestly don't get how people have a hard time during these races. Every gold took me a maximum of three tries for some, but most were gold first try.You just spam 1, sometimes press 2 for altitude, and just aim. I guess most were nevee brought up with Mario Kart.
i finished yesterday morning the meta achiev in gold.Here are my top 5 worst races:* Durotar advanced (i see you the trees !)* Un'goro reverseed (require top speed management)* Un'goro advanced (require to have the max speed always but always moving down and going up when accelerating)* Silithus reverse* Silithus advanced
What I found pretty funny is that the first race the quest sends us to is Thousand Needles, and man, that race has no chill. I've done all Dragon Isles races, never had any issues with the settings, but that one immediately gave me motion sickness and dizziness. It's basically a slalom course, having to wind left and right between 40 pillars at breakneck speed, with what feels like the most turns ever per race. That one gave me a solid headache for like 20 mins but then the rest of the races were completely fine. What a journey.
I just got Gold in all three types of races in Kalimdor last night, and to be honest, for most of them it's really just about speed management - knowing when to spam Surge Forward faster and slower. The aim is to maintain top speed as much as you can.Generally, you want to use Surge Forward more often when you're climbing than when you're descending, similarly to how much we accelerate a car when climbing & descending. Hope this helps, the Drake Racer's Silks set is really sleek! Good luck!
Has anyone managed these on Oceanic out of interest. I found the lag on a lot of these quite bad. All addons off, graphics right down. Nothing else running. Just the game. And with a few of them, mostly the race around Razerfen Krual (sp?) it changes zones, and the game would swap me to different shards (as it would pause for 2 secs then come back again). Tried different times of the day and night. Same thing. Only time it was mostly ok was about 2am Western Australian time.So makes it very very hard I've found......(even though rest of internet is fine when I test it with other things) - so it's not that.Maybe I'll wait for a day or so,.then try it again,..lol.
It's interesting how different races are difficult for different people. Un'goro advanced took maybe 3-4 tries for me, whereas Ahn'Qiraj advanced and reversed took over an hour of trying.Overall I enjoyed it, took two nights of casual playing to get gold in everything.
Finished it yesterday, it took me around 4h to complete all races. I really like it. And Kalimdor with new view distance and the fog upgrades looks freakin' AMAZING, especially in the evening! Keep doing a good job, Blizz!
It was fun, i now wait for the other continents cups.I will become a world cup winner.Kinda off topic: i hope they will not imlement advanced races without powers.Those will be indeed cancerous.Standard races without powers but with manageble timers will be okish
I didn't think they were very hard at all, but then again I race sportbikes IRL so I guess my brains already wired to see the best racing lines.