Awesome changes love they are rapid firing things that need fixed
I very rarely complain about Mythic+ stuff. But I just depleted a +20 because we had 1-2 dps who had to run back a couple of times, these changes wouldnt save that 1min we depleted the key with -- but checkpoints on second or third boss would have.I think everyone wants a normal checkpoint. I can't see the reason why not.
Here's a joke for those who still THINK Aspect of the Turtle is an actual "immunity".Crashing Tsunami smacks you hard AND knocks you back too even when you use Aspect of the Turtle. Since it's Hunters tho, "working as intended" I guess? ¯\_(ツ)_/¯
Someone was obsessed with walking this patch...If there's an event in Zaralek Cavern that requires you to pick anything up, you can't even use movement speed boosts without dropping it.Every dungeon has the respawn point as close to the start as possible.The 10,000 steps per day thing is not meant to be in-game.
Just… add…. checkpoints….
That movement speed increase is nice and all but... why is it only after you jump into the water? That's pretty much half of the way already, if you died during trash it's even less, so it looks kinda ridiculous.
FIX that trash seconda Vortex pinacle Boss, WHO tought that mechanic that prevents you from getting 1-shoted still 1 shots you os a good idea ?
Hey, whichever dev is willing to die on this hill, NOBODY wants to admire the scenery in mythic+ and wants to run back from the beginning of the dungeon. Please seek employment elsewhere this is complete bull^&*!
The bosses still need tuning.
Its been years since M+ got released and it still suffers from the long run backs in some dungeons, I dont understand why cant they make each boss a checkpoint so you respawn on the last one you killed. Thats the best and only solution...