Bear in mind that this WA will also hide the effects of spells like Spirit Link Totem, and you won't be able to see where the totem has been dropped.
Good, that fight is a visual cluster****. Idk how it was allowed to go live like this, especially given that almost all of the particle effects and mechanic colors are a bright orange. It’s like they don’t care for our eyes at all.
Blizz WA block in 3....2...
I don't like this trend of WA that fiddle with graphics settings. Either mid combat (like the Smolderon Intermission WA) or fight by fight like either this one for Smolderon Tornados or ToTT Ozumat ground effect. The solution is obviously for Blizzard to work on mechanics visual clarity but I don't like the arms race this seems to be starting with players trying to optimize even the visuals of fights now... I don't think its a tool players should have access to for fear of what they may be able to do with it in the future. I don't want a future encounter that has settings A,B,C applied for mechanics X,Y,Z respectively. Because this seems to be where things inevitably lead.
WOW telegraphs are pathetic.All those two screenshots represent is that Blizzard's encounter design used to be Blizzards's pride, the best in the business. Now it's whatever the ^&*! Nymue and Smolderon is, an intern's afternoon? If it's not on the shop QA doesn't look at it? Is encounter QA even real? Who knows...
The feel when you need to do this so you are able to see whats under you... Blizz is so bad at doing proper spell effects.
I swear some bosses in some raids would be amazing without WA mechanics but this one just straight up looks like cheating. You shouldn't be getting this
Anyways, this WA is a godsend and I'm happy that more people are making articles about Blizzard's eyesore mechanical fights because apparently they didn't learn from Mythic Archiminde.
This has been a thing for years. Heck DBM automatically altered graphics settings on 3 diff fights in past and users didn't even realize it was happening. Jaina it reduced storm intensity, on the 4 sisters fight in antorus it turned off an annoying glow that made it hard to see mechanics. On Amber shaper it did something else.blizzard makes bad design decisions, and addons (and weak auras) have been fixing them for years.