Damn, Warcraft would be great with such visuals, in 2030 maybe :D
That's cool, if there's any classic zone id wanna explore with next gen graphics and effects its Duskwood.
Very cool, but it loses some of the magic of Azeroth. These hyper-realistic zones just don't match the WoW feel.
Always nice to see peoples love and inspiration to bring worlds alive we have enjoyed in another medium.
Blizzard, hire this man!
One day they will have to do the biggest graphic engine upgrade, otherwise wow will be the only one MMO remaining with outdated graphic and only balding people playing it because of being used to
The hyper-realism of Unreal Engine (in this case at least) doesn't lend itself well to Blizzard's art style. I think an updated WoW 2.0 would be better suited on the Overwatch engine, as opposed to Unreal.
I hope Blizzard never go this direction with WoW, it just doesn't feel like Warcraft.
World of Warcraft 2077
The river in Grizzly Hills needs a lot of work. It looks better in the current version than here. Other than that, I would give it a chance and play it
Duskwood has never looked more creepy. Love it. ☺
Congrats! Very good job....But unfortunately now I can't say if this game is WoW, or Final Fantasy, or The Elder Scrolls, or Priston Tale, or NeverWinter Night, or Everquest or Lineage ... (except for the ally banner at SW) xDI like to see how the graphics progress, but I don't think they look good in Warcraft.
That looks very nice. Ray-tracing made a difference, especially on the shades of the tree in Goldshire.1. I still long for the day when each leaf on each tree is its own asset and moves on its own. Same goes for hair. The water physics in the stream of Grizzly Hills also can use more improvements.2. The problem with old-style high-resolution graphics is that they were way too sharp. In real life, when you look at things at a distance, there is usually some really light fog (or smog) in between and, except for the few people with 20/20 vision, a little bit blurred. Ray-tracing probably refracted some of the light unevenly just like real-life items, thus creating the realistic slight blur.3. And of course, what's missing are the people (NPCs) and other animal objects. They make for an essential part of any gaming experience, and the movements of each body part as its own object, including body muscles and facial expressions (face muscles) are still some thing that are yet to be mastered.But still, this is another big step forward in the right direction. I am satisfied with the current technology on inanimate objects. I hope they move on to animate objects and have some sort of breakthrough soon.
Looks fine and all, and work is nicely done but i would never see that sort of graphics in wow. It does not have that cartoony look anymore it feels really alien, like if you become to realistic just looses the complete magic of the game. And what was a turn off for me was the Lion's pride inn seeing how there is no wall there when you enter the inn, it's now an open inn? Kinda makes it look really generic inn from any other mmo game.
no way! this would ensure WoW brings some long term success into the future. the re-design would be amazing.World of Warcraft - Remastered. it would be all i would play.