Can they remove weekly stuff like the machine and theatre from maps if we've already done it?
What amount of player's count as "lower group size"?
I sincerely hope that they'll fix some timings and positioning of this weeks seasonal affix. Had it multiple times already that the orbs spawned in difficult or downright unaccessible areas during some encounters. For example on Siege of Boralus endboss the orbs spawned in the middle of the lake behind the tentacles and on the second boss in Ara-Kara the orbs spawned during the intermission outside of the safe circle.
Still no fix for 5x Radiant Echo only rewarding key shards for 1 echo or 4th loot chest from Awakening Machine disappearing. I don't understand why they don't disable these event until it's fixed. Many people are unaware of the bug and do these in good faith just to be screwed over by a known bug.
Isnt it up on EU yet? I didn't see no progress bar for the pvp weapon av
Those NW changes are the same as posted on 9/20. Duplicate post or is it another nerf?
TNW could use a little ef % nerf. The SL version was significantly better. Having to pull the whole literal dungeon is dumb. We should be able to skip certain packs, even if not the exact same ones we did in SL.
Bubbling Wax no longer works on weapons above illvl 610, can Blizzard please confirm if this change was intended? Why introduce a questline and consumable for rogues only and then not let it work for competitive content? It didn't even outperform normal consumables, it was a little bit worse but popular because you could farm it.You've already gutted rogues viability in m+ now that shroud is useless since you have to pull almost everything in a dungeon and most big mobs have truesight. Additionally we can no longer 'lock down' a target effectively since they all insta-recast their spells after blind/gouge/cheap shot end, so once again we are entirely dependent on damage tuning and compatibility with aug and the unique strengths we brought to m+ groups is gone, but then you go and restrict our underpowered class consumable too?So dumb.Also ffs fix the Xalatath affix on last boss of Grim Batol. You already showed you'll do this for Quaking back in the day when you changed quaking to not do damage when it overlapped with several dungeon abilities that group everyone on top of one another, so why not manually change it so the orbs can not spawn when Erudax is doing his ability that creates the shrinking circle? The orbs are the same color as the void zone and you have to move Erudax all over the place during the ability. It's also 1-shot if you step outside the safe zone so why tf would you have heat-seeking orbs spawn during that mechanic?
Serious question, is it just me or is Silken Court a massive difficulty spike?