Without question, this extra armor is the exact balance needed to level the playing field between melee and ranged. No you should not change this is anyway, as once the melee class's get gear, they will be preforming equally if not better.
so entire phase 1 melee dominated, casters finally shine in p2 and theres nothing but whining happening, the number 1 dps is still a melee btw. Give me a break
they should do half of the bosses have melee punishing mechanics and high armor, and half of bosses have resistance and interrupts or somethingso caster and melee will be needed equally
I'd keep armor values as they are right now - Melee traditionally scale better with gear, so I could see this actually working out quite balanced once everyone is geared up.
Post the actual armor amounts, not just the percentages