Blizzard
We're working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 25 in this region):
Classes- Druid
Restoration
Rejuvenation now costs 10% base mana (from 10.5%). - Efflorescence now costs 17% base mana (from 21.6%).
- Tranquility direct healing increased 11%.
Developers' notes: These changes should improve Restoration Druid's raid healing output, without much impact to their already strong capabilities in dungeons and Arenas.
Hunter- Marksmanship
Damage of all abilities increased by 5%.
Monk- Windwalker
Damage of all abilities increased by 5%.
Mage- Frost
Damage of all abilities increased by 5%.
Shaman Warlock- Demonology
Damage of all abilities increased by 5%.
Player vs. Player- Tank Specializations
Tank specialization player characters now take an additional 50% damage from enemy players (was 40%).
Death Knight- Unholy, Frost
Death Strike now heals for 20% of damage taken when engaged in combat with enemy players (was 40%). - Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players (was 10%).
Blood- Death Strike now heals for 12.5% of damage taken when engaged in combat with enemy players (was 25%).
- Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
Mage- Frost
Ice Barrier now absorbs 40% less damage when engaged in combat with enemy players.
Fire - Blazing Barrier now absorbs 40% less damage when engaged in combat with enemy players.
Arcane - Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players.
Warlock - Affliction, Destruction
Demon Armor now increases Stamina by 5% (was 10%). - Demon Armor now increases Armor by 90% (was 150%).