as minion necro the aspect is maybe not bad with unhindered movement, but the problem is you got to sacrifice a precious aspect of yours to have this, which is even more a prob when you want to run 1-2 uniques in the build. So i cant see using this.
One thing diablo 4 really missed out on IMO is legendary powers, they're so &*!@ing boring to me...I don't need x does 10000% dmg like in d3 but at least decent powers that change up things instead of "oh you have 10% to do something" and "ah your spells deal more damage to hindered enemies" "ah you run 20% faster after x" like jesus can I get something slightly adventurous with spells ?For example seven sided strikes attacking 7times more was so fun in D3, sure it came with damage but if it just said "seven sided strikes deals 100% more damage" then it'd be boring, the fact that it changes the spell is what makes it fun, or simply "seven sided strike applies exploding palm" or when you summon all mystic allies with inna's, barbarian's whirlwind generating fury instead of spending it, crusader being in avatar form 100% of the time, wrath of the heavens making a massive beam instead of little ones...Maybe it's just me but the legendary powers in diablo 4 just put me to sleep, yeah numbers wise I'm stronger but my character feels the exact same as it was at level 30