Dam good luck surviving Withering on high keys. If i'm not mistaken then it looked like two dps just got oneshot from it.
I'm not sure about the rest but With Asure Vault change
Good changes. I assume they will fix the key level scaling though. Those always suck
Big L by Blizzard making this stuff harder than it should be. Are the Devs asleep again? Zhushi is going to cry so much about healing checks -- that bot healer.
The necrotic breath change is already in live. Noticed it when I did a follower dungeon to get to the altar to craft something.
Terrible changes, especially the nonsense in Brackenhide. Already a terrible dungeon, this makes it worse. I really question what the devs hope to achieve by this.
Oh man i cant wait to be 1 shotted by a dot that i cant even cleanse myself...
Bracken was already a bit over the top in certain spots and making the breath a hard cast doesn't make much sense. They'd better double the number of alchemy cauldrons in the dungeon.
TOMRUS is on the way
Who thought the changes to brakenhide, a bad dungeons for melees to beginn with, are good changes? So much L's from blizzard.
If you're gonna make the breath uninterruptible then you gotta add a visual for it
Massively overtuned season inc. Its shame that those wow devs are not learning anything at all and theirs competence only goes down with each patch...
A season whitout an experimental affix , like S4 in SL, will be boring as f**
Holy *!@#.. max might be ^&*!@ right... this season is gonna be so !@#$... ability dmg that scales with the key level... ....... ..............
why so many people in the community defend trashenhidelike go to reddit and complain about brackenhide. you will get messages like "bracken is piss easy, dont need a priest" "brackenhide is one of the easiest keys" "BHH was the most beloved df dungeon by far"its legit those toxic casuals everywhere that plague wow. put 0 effort ingame but keep giving their low-rio takes on m+ dungeon design
Not super worried about these changes. Much higher item level gear in S4 is obtainable in low keys and may attribute to similar difficulty in high keys during S4 gearing. If you play M+ for a challenge, you're getting it. If steamrolling keys without a worry is the goal theres low keys too. It wont hurt my feelings if players that timed 25s in S3 may struggle in week one to time 16s(or whatever the key level enemies hit hard enough to kill good players).
Blizz: Did you REALLY think we were gonna makes things easier for you?Nelson: Ha Ha!Players: đŸ˜‘