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Reflecting on 30 Years of Warcraft - Blizzard Reveals Subscriber Trends at GDC
블리자드
2024/03/23 시간 23:58
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Archimtiros
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During a Games Developer Conference lecture reflecting on 30 years of Warcraft, Senior Vice President and Warcraft Franchise General Manager John Hight shared World of Warcraft subscriber trends from Legion through Dragonflight, noting the successes, failures, and changes made to course correct dwindling numbers following Shadowlands.
As reported by Korean webzine
Inven
, Hight's talk began with history of the franchise, how it captured players with a revolutionary RTS and evolved into both an MMO and several other game types. While the talk itself is interesting enough, the focal point of the discussion reflects specifically on the successes and failures of World of Warcraft, how it built decades worth of fans, why some fans had turned away, and what changes were made to bring them back, with slides depicting subscriber trends from Legion through Dragonflight. All slide images courtesy of Inven.
Legion, Battle for Azeroth, Classic, and early Shadowlands all maintained an expected subscription curve, but were about to be thrown off course.
Unsurprisingly, subscription numbers routinely spike with new expansions and gradually fall as stories and content are consumed. Throughout Legion, Battle for Azeroth, and even the launch of Shadowlands, WoW retained a relatively predictable subscriber curve, supplemented with the release of WoW Classic. Following Shadowlands, however, numbers failed to recover. The release of Dragonflight showed signs of of recovery, but failed to reach expectations of previous curves, indicating a major problem - the players who left weren't coming back.
It's worth noting that the
shutdown in China
amounted to a
substantial number
of lost players,
particularly for Classic
, though it's unclear if that region is considered in these graphs, given that their subscriptions were run through Net Ease rather than Blizzard.
For their part, Blizzard recognized the failure of Shadowlands, as one of the slides notes directly. Their response has already been seen - roadmaps detailing development plans and a committing to an ~8-week content cadence to continually provide players with new content. The sentiment expressed here also lines up with what we learned shortly before the launch of Dragonflight in November 2022 - that Dragonflight was beginning the
Third Era of Warcraft
, representing a fundamental change in approach for the long-running MMO.
Shadowlands failed on several fronts, alienating long term players - some of them for good.
These new trends continue with the World Soul Trilogy announced at BlizzCon, and thanks to these efforts, it's expressed that both the decline in subscribers is slowing down and there's been a higher rate of subscriber recovery with content updates. As per Inven, Hight concluded the lecture by saying that looking back on the 30 years of Warcraft has taught an important lesson: players are evolving, but they don't want to leave the games they love behind. Blizzard is striving to evolve with them, giving them a reason to stay and continue to enjoy those games they love.
Subscriber numbers have responded to Blizzards course correction, but now they have to keep them.
During the time of writing,
Bellular
also released a video detailing his own opinions of these slides (though seemingly not sourced from Inven), which we invite you to watch for further discussion and insights.
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