Blizzard
Patch 7.2.5 Public Test Realm Patch NotesNew FeaturesTimewalking: The Black TempleThe time has come to join a raid of 10-30 adventurers and venture back in time to
검은 사원 in Outland. You'll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.
- To queue for Black Temple Timewalking on the PTR, Speak to Vormu in Shattrath.
All New Story ScenarioIn this new scenario, you'll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.
New Events- The Trial of Style
The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who's the best dresser. On the public test realm, speak to Flaskataur in Dalaran to queue for this extraordinary runway experience.
Moonkin Festival - A wondrous celebration of all things moonkin is happening in 달숲. Stop by and see what you can learn!
Auction House Dance Studio - The main auction houses in 오그리마 and 스톰윈드 have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!
The Great Gnomeregan Race ChangesClasses- Multiple Classes
악마 쐐기, 정의의 방패, 무쇠가죽주, and 방패 올리기 can only be extended to a maximum of three times their base duration. - Smart heals such as 급속 성장 and 빛의 권능: 신성화 now favor player targets over non-player targets, regardless of their health.
죽음의 기사 - 죽음의 고리 now costs 45 runic power (was 35).
- 죽음의 고리 damage increased by 29%.
- 죽음의 일격 damage increased by 10%.
- 심장 강타 damage increased by 10%.
Demon Hunter - 준비 now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).
- Havoc
악마 칼날's proc chance increased to 100% (was 60%). - Demon Blades's Fury generation is now 6-12 (was 12-20).
- 악마 칼날 now does 50% weapon damage (was 85% weapon damage).
- 지옥 포화 no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
- 지옥 포화 damage increased by 100%, and now deals damage over 2 seconds (was 1 second).
Vengeance - 최후의 수단 will not absorb a killing blow of more than 200% of the player's maximum health.
- When Demon Spikes is activated and a 악마 쐐기 buff is already present, the values of the two buffs are now correctly averaged.
Druid - Balance
now increases 's damage by 50% (was 60%). - damage increased by 11%.
Guardian - 꿰뚫기 is now also activated by 후려갈기기.
- 후려갈기기 damage increased by 400%.
- 후려갈기기 cost increased to 30 Rage (was 20).
- 후려갈기기 is now on the global cooldown, and has no self-cooldown (was 3 seconds).
- 후려갈기기 damage not increased in PvP.
- removed.
Restoration - 재배 healing reduced by 16%.
사냥꾼 - Beast Mastery
야성의 부름 (Passive) - Your auto shot critical strikes now have a 40% chance to reduce the remaining cooldown of 광포한 야수/날카로운 사격 by 3 seconds. - 무리와 하나 grants 야성의 부름 60% increased chance to reduce the cooldown of 광포한 야수.
마법사 - Frost
냉기 돌풍 damage increased by 170%. - 열기 동공 redesigned: Increases Icy Veins' duration by 10 seconds. Your Ice Lances against frozen targets extend your 얼음 핏줄 by an additional 1 second.
Monk - Brewmaster
Brewmaster passive armor bonus increased to 25% (was 15%). - 후려차기 now has a 14 second cooldown (was 3 seconds, modified by Haste).
- 불의 숨결 now has a 20 second cooldown (was 15 seconds).
- 범의 장풍 also now reduces the cooldown of 후려차기 by 5 seconds.
- 강화주 increases 시간차 by 10% (was 20%)
- 무쇠가죽주 increases 시간차 by 35% (was 40%).
- 비취 돌풍's duration has been increased by 50% for Brewmasters only.
- 특별 배달 proc chance increased to 100% (was 30%).
- 특별 배달 damage reduced by 70%.
- 화염분사 chance reduced to 20% (was 30%).
- Staggered damage cannot exceed 1000% of your maximum health.
- Mastery: 교묘한 투사 is now also triggered by hitting with 후려차기 and 불의 숨결.
- 기의 파동 has been replaced by a new talent, Spitfire, for Brewmasters:
Spitfire: Passive. 범의 장풍 has a 30% chance to reset the cooldown of 불의 숨결.
Mistweaver - 정수의 샘 now has a 12 second cooldown and a duration of 8 seconds (was 6 seconds).
- 정수의 샘 cost reduced by 10%, and direct healing increased 23%.
- 생기 충전 healing increased by 9%.
풍운 - Damage of most abilities increased by 5.5%.
- 비취 돌풍 now applies Mark of the Crane to up to 2 (was 4) nearby targets.
- 회전 학다리차기's Mark of the Crane's damage bonus per target reduced to 40% (was 50%) per target.
- 분노의 주먹's range increased to 8 yards (was 5) and damage reduced by 20%.
Protection - 헌신적인 수호자 will not absorb a killing blow of more than 200% of the player's maximum health.
Retribution - 파멸의 인도자의 축복 now grants 4% strength (was 2000 strength).
사제 - Discipline
Developers' notes: One of our goals for 7.2.5 is to give and 신의 권능: 광휘 a more straightforward purpose and allow for more opportunities to use both based on the situation. Radiance allowing an immediate 회개 heal on more targets more quickly should help with some of Discipline's difficulties in responding promptly to damage. being an always-available 속죄 applicator without having to constantly evaluate the mana cost should help with overall flow of the spec. - 천상의 별 cost reduced by 20%.
- 후광 cost reduced by 25%.
- now costs 2% of base mana (was 0.36%), but no longer costs additional mana per 속죄.
- 신의 권능: 방벽 mana cost reduced by 37% and radius increased by 23%.
- 신의 권능: 광휘 now has 2 charges and a 15 second recharge.
- 신의 권능: 광휘 now applies 5 속죄s (was 3) at 50% normal duration (was 100%).
- 성스러운 일격 damage increased by 11%.
- 성스러운 일격 now costs 0.5% of base mana (was 1.0%).
- 's effects have been made baseline.
- The absorb effect from 성스러운 일격 (Rank 2) has been removed and reworked into a new Level 15 talent: 성역. The amount absorbed has been increased by 33%.
신성 - 치유의 마법진 healing increased by 15% and cost reduced by 20%.
- 천상의 별 cost reduced by 20%.
- 후광 cost reduced by 25%.
- 성스러운 일격 damage increased by 11%.
도적 - Assassination
피를 머금은 칼날 now causes your 출혈 effects to bleed out 125% (was 100%) faster. - 피를 머금은 칼날 now costs 20 Energy.
Outlaw - Developers' notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
- All damage increased by 8%.
- 아드레날린 촉진 regeneration increase reduced to 60% (was 100%). Duration increased to 20 seconds (was 15 seconds).
- 매복 damage increased by 33%.
- 치명적인 장식 proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
- 공포의 검의 저주 (Artifact trait) now works with 매복.
- 행운의 일격 redesigned. Now increases 치명적인 장식's proc rate by 2% per point (was +1 Energy per 치명적인 장식 proc per point).
Developers' notes: The net result of the two 치명적인 장식 and 행운의 일격 changes is that 치명적인 장식 should generate half as much Energy, twice as often.
잠들지 않는 칼날 has returned. Finishing moves reduce the remaining cooldown on
아드레날린 촉진,
미간 적중 연마,
전력 질주 연마,
갈고리 던지기,
,
광기의 학살자,
죽음의 표적,
죽음의 내리꽂기,
소멸 by 0.5 seconds per combo point spent.
뼈주사위 - Developers' notes: The distribution of the number of buffs you get from 뼈주사위 has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast 뼈주사위 when you get 1 buff.
- 집중 공격 now also increases the damage of your combo-point generating abilities by 20%.
- 숨겨진 보물 increases Energy regeneration by 30% (was 25%).
- 진방위 causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.
Subtlety - Developers' notes:Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make 죽음의 상징 more engaging.
- All damage dealt increased by 20%.
- 기습 base damage increased by 35%.
- 기습 damage bonus from being behind the target reduced to 20% (was 30%).
- Dark Shadow is a new talent at level 90: While Shadow Dance is active, all damage you deal is increased by 30%.
- 깊어지는 어둠 now causes your finishing moves to reduce the remaining cooldown on 어둠의 춤 by 1.5 seconds (was 3 seconds) per combo point spent.
- 원기왕성한 기습 (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with 기습.
- redesigned. 깊어지는 어둠 reduces the remaining cooldown of 어둠의 춤 by an additional 1.5 second per combo point spent. 어둠의 춤 gains 1 additional charge.
- Etched in Shadow (Artifact trait) is now named Weak Point: Increases the critical strike damage of 기습 and 그림자 일격 by 5% per point.
- 어둠칼날 damage increased by 33%.
- 죽음의 표적's cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
Developers' notes: This is to balance it against , which is now on the same row. It's a buff in a raid setting, where the talent was very weak.
어둠의 대가 moved to level 90 row: Gain 40 Energy over 4 seconds when you enter
은신 or
어둠의 춤.
- Developers' notes: Pooling energy going into a 어둠의 춤 has long been the way to play Subtlety, and we'd like to bring that back. This design still gives you more energy for a 어둠의 춤, but in a way that allows the Rogue to fully utilize pooling gameplay.
암흑칼날 now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
- Developers' notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives 암흑칼날 a mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.
moved to level 100 row.
가혹한 일격 now causes your finishing moves to generate 5 Energy per combo point spent.
- Developers' notes: This improves Energy capping situations and an issue where with 심오한 책략 (talent), you would sometimes get 80 Energy back on a 6-combo point finisher.
어둠의 춤 is no longer on the global cooldown.
어둠의 춤 now has 2 charges (was 3).
어둠의 춤's base duration increased to 4 seconds (was 3 seconds).
어둠의 속삭임 (Artifact trait) now increases Energy gain by 8 (was 5).
그림자 밟기 now has 2 charges for Subtlety.
그림자 일격 now hits at melee range (was a 15 yard range).
그림자 일격, when used out of combat, now deals 30% increased damage and teleports you up to 25 yards behind your target.
Shuriken Combo is a new passive talent available at level 70:
표창 폭풍 increases the damage of your next
절개 by 10% for each enemy hit beyond the first. Stacks up to 5 times.
- Developers' notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
전력 질주 연마 now allows Subtlety Rogues to run over water. This is only possible when running forward.
기만's duration increase to
어둠의 춤 reduced to 1 second (was 2 seconds).
죽음의 상징 redesigned. Costs 25 Energy and has a 30 second cooldown. Invoke ancient symbols of power, empowering the next cast of several of your abilities:
- 그림자 일격: Generates 2 additional combo points.
- 암흑칼날: Deals 30% increased damage.
- 절개: Critical strike chance increased by 35%.
조용한 칼날 (Artifact trait) now increases damage dealt by
기습 by 5% (was 3%) per point.
주술사 - 대지의 정령 has 600% of the Shaman's armor (was 400%) and 150% HP (was 100%).
- 대지의 정령 has 6% melee crit reduction.
- 고양
damage increased by 77% and 소용돌이 generation increased to 25 (was 20). - now has 2 charges, with a recharge time of 6 seconds.
- 산사태 moved to level 15 talent row, replacing .
Restoration 흑마법사 - Affliction
재앙의 손아귀 damage bonus reduced to 40% (was 70%). - 유령 출몰 now costs 1 Soul Shard, and no longer costs Mana.
- 유령 출몰 instant damage increased by 25%, and cooldown reduced to 20 seconds (was 30 seconds).
Demonology - 굴단의 손 impact damage increased by 180%.
- 불지옥 용광로 (Artifact trait) damage increase per point reduced to 8% (was 10%).
Destruction - Developers' Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular 영혼의 조각 generation, prevent random overcapping of resources, rein in 영혼의 조각 generation slightly, and reduce the number of 혼돈의 화살s being cast.
- All damage increased by 10%.
- Cataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
- 악마불 집중 damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
- 혼돈의 화살 cast from the 혼돈의 화살 rift now deals 60% increased damage.
- 혼돈의 화살's damage increased by 40%, and projectile speed increased by 25%.
- 점화 연마 now generates 6 Soul Shard Fragments (was 1 full 영혼의 조각/10 Soul Shard Fragments).
- 점화 연마 now generates double resources from hitting a second 대혼란 target.
- 차원의 균열 (Artifact trait) now generates 3 Soul Shard Fragments
- 박멸's damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
- 유황 불길 now causes Incinerate to generate 1 Soul Shard Fragment per target.
- 대혼란's duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
- 제물's periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 영혼의 조각).
- 제물's periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 영혼의 조각).
- 소각
- 소각 now generates 1 Soul Shard Fragment.
- 소각 now generates 2 Soul Shard Fragments on a critical strike.
- 소각's mana cost reduced by 16%.
- 불의 비's damage increased by 25%.
- 불확실성 역전 redesigned slightly: 혼돈의 화살 and 불의 비 restore 35% of your maximum mana and deal 5% increased damage.
- 어둠의 연소 now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
- 영혼 전도체 now causes every 영혼의 조각 you spend to have a 12% (was 20%) chance to be refunded.
- 영혼 탈취 (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 영혼의 조각.
- now reduces the cooldown of 대혼란 by 20 seconds, and no longer increases its duration.
전사 - Arms
All abilities damage increased by 10%, in addition to any damage changes below. - The effect of Mastery has been reduced by 20%.
- 분노 제어 now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of 칼날폭풍.
- Cleave damage increased by 20%.
- 거인의 강타 cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
- 강건함 cost reduction is now 10% (was 20%).
- damage increased by 25%.
- 전투의 열정 damage bonus increased to 80% (was 45%).
- 집중된 분노 now costs 20 Rage (was 15 Rage).
- now refunds 40 Rage (was 30 Rage).
- 필사의 일격 damage increased by 20%.
- Overpower no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
- 정밀한 일격 (Artifact trait) reduced to 10% cost reduction per rank (was 15%).
- 분쇄 cost increased to 20 Rage (was 10 Rage).
- 분쇄's first hit now deals 280% weapon damage.
- 격돌 damage increased by 35%.
- 티탄의 힘 now increases the duration of 거인의 강타 by 8 seconds (was 16 seconds), and now also reduces the cooldown of 거인의 강타 by 8 seconds.
- 공허의 회전베기 (Artifact trait) damage increased by 100%.
- 소용돌이 damage increased by 20%.
- 첫 번째 왕의 의지 (Artifact trait) increased to 2 Rage per critical strike (was 1 Rage).
Protection - 복수 damage reduced by 12%.
Dungeons- Added Group Finder activities for Mythic Trial of Valor and Nighthold.
- Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.
Legendary Items- Demon Hunter
Havoc
반 거인의 분노 generates an additional 1 to 3 Fury when 악마 칼날 is talented (was 1 to 6 Fury).
흑마법사 - Destruction
영혼의 성골함
Casting a damaging Fire spell has a 6% (was 10%) chance to generate a 영혼의 조각.
오더 - 이미야르의 어깨망토 - Enemies marked by your 대혼란 take 15% (was 8%) increased damage from your single target spells.
Player versus Player마법사- Frost
냉기 폭발 damage bonus to 냉기 돌풍 reduced to 400% (was 800%).
Professions요리- Added Nomi Snacks, a new item that can be used to complete the next 5 노미 recipe researches instantly. Nomi Snacks can be obtained from any 노미 research, and it is tradeable.
채광- Significantly increased the proc chance to start each of the rank 3 questlines.
약초채집- Significantly increased the drop/proc chance to start each of the rank 3 questlines.
무두질- Significantly increased the drop chance to start each of the rank 3 questlines.
UI- 병기: 은빛 성기사단의 장비 now includes the Silver variant of the 1H mace. This will be added retroactively to characters who have purchased the armament.
- Pandaria Challenge Dungeon sets have been added to Appearances.
- The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.