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Which Classes Will Improve The Most in Phase 2 - Season of Discovery
Classico
Pubblicato
23/01/2024 alle 13:46
da
Passionate
Phase 2 of Season of Discovery brings with it a new level 40 cap. Even without Runes this will massively shake up the meta, but of course, there will always be winners and losers each Phase. This article will cover the most impactful new spells and talents gained between levels 26 and 40, estimating which classes will see the biggest improvements for Phase 2.
This list aims to look into what classes are looking the strongest and weakest in Phase 2 of Season of Discovery, without advance knowledge of what will be added or changed in Phase 2. New Runes and items, as well as changes to existing spells and items will likely have a drastic impact on what is and is not strong in Phase 2.
Warlock
Highlights
Ruin
Curse of the Elements
Emberstorm
Soul Link
Warlocks are looking incredible in Phase 2. Destruction gets
Ruin
, one of the biggest power boosters in Classic. While other specs get similar Critical Damage boosts, most don't get it for just one point. On top of that, Demonology Warlocks get the incredibly powerful
Soul Link
, which even before
could turn a Warlock into a one-man army.
Unfortunately, the newest rank of
Shadow Bolt
is at level 36, which could have been a massive hit to
Ruin
and Warlocks overall. That would be if we didn't have
, which scales with your level, and does Fire damage, enabling some damage boosts
Shadow Bolt
can't touch.
To go with
, Warlocks also get access to
Curse of the Elements
. While Rank 1 is only a 6% damage increase, that is still a very significant bonus. Deep Destruction also has access to
Emberstorm
, bringing a flat 10% Fire damage (or 8% if you want
Conflagrate
).
Going along with the massive boosts to Fire damage, the newest rank of
Immolate
is available at level 40, making it very strong for the Phase. On the flip side, the newest rank of
Life Tap
is available at 36, which while definitely not as bad as Phase 1, still means pressing it at least once per
Shadow Bolt
or
.
Corruption
and
Searing Pain
also suffer a bit of a hit, with the newest ranks available at 34.
Warrior
Highlights
Mortal Strike
Bloodthirst
Sweeping Strikes
Death Wish
Berserker Stance
Whirlwind
No list is ever complete without mentioning the brown class. All three of the Warrior capstone talents are immensely strong. Both
Mortal Strike
and
Bloodthirst
are instant cast full damage weapon attacks for 30 Rage, and
Shield Slam
is a high damage single target dispel on for just 20 Rage.
Arms Warriors also get access to
Sweeping Strikes
and a weapon specialization of their choosing, while Fury Warriors get
Death Wish
and
Flurry
.
Improved Slam
is also available, if that was to end up being the meta.
Of course, one of the biggest upgrades is
Berserker Stance
and
Whirlwind
, both of which will massively increase Warrior DPS.
Berserker Rage
is also available, giving a more reliable way of triggering
and
.
If nothing changes for Season of Discovery,
Whirlwind Axe
is also available, giving Warriors a very reliable pre-raid weapon.
Ravager
also exists, and while the proc is notoriously unreliable, no one can deny just how fun spin to win is.
X'caliboar
is also a top notch option for Human and/or
Sword Specialization
Warriors.
Tank Druid
Highlights
Dire Bear Form
Leader of the Pack
Faerie Fire (Feral)
An unexpected spot on this list goes to Bear Druids. A lot of what makes them especially strong in Phase 2 is also available to Cat DPS, but the opportunity cost for them is significantly higher.
At level 40 you get
Dire Bear Form
, giving you a big boost to your bulk. This is meant to mirror Plate for Warrior tanks, but at level 40 there isn't a significant amount of Plate available, giving Bears the advantage. You also get
Challenging Roar
, which can help alleviate some strain.
Bear Druids still have the potential to bring
, as long as
is unnecessary to complete the content available. While
Windfury Totem
is now available to Shamans,
is a percentage bonus to Attack Power instead of a flat number, meaning it could be stronger depending on what the gear looks like.
At level 40,
Leader of the Pack
becomes available at the end of the Feral tree. 3% Critical Chance to your party is a big boost, especially when you're already giving Windfurry. Finally,
Faerie Fire (Feral)
is available, giving you a way to reduce Armor in form (also a ranged pull without dedicating a Rune to it).
Both
Leader of the Pack
and
Faerie Fire (Feral)
are available to Cats of course, but grabbing
Leader of the Pack
means not having
Furor
, and grabbing
Faerie Fire (Feral)
means not having
Omen of Clarity
.
Rogue
Highlights
Blade Flurry
Adrenaline Rush
Cold Blood
Hemorrhage
Vile Poisons
Improved Poisons
While Rogues don't learn many new spells from their trainer, they do gain access to some vital new talents. Combat Rogues get a weapon specialization of their choice, as well as
Blade Flurry
and
Adrenaline Rush
.
Blade Flurry
brings some much needed AoE to the Rogue toolkit, and
Adrenaline Rush
enables some very strong burst periods.
Assassination Rogues also get some classics like
Seal Fate
and
Cold Blood
, but with Poisons being even stronger than usual, it is worth nothing that they also get
Vile Poisons
and
Improved Poisons
, which make
even stronger. Unfortunately, poor
Vigor
still isn't any good, but that means the point can be spent elsewhere.
Subtlety Rogues get their fair share of bangers, with
Premeditation
and
Preparation
being very powerful cooldowns.
Hemorrhage
also becomes available, and the Physical damage increase is proportionally very strong at level 40.
An honorable mention needs to be made, as Rogues learn
Kidney Shot
,
Cheap Shot
, and
Blind
in Phase 2, bringing them closer to their usual status as a PvP terror.
Fire Mage
Highlights
Combustion
Improved Scorch
Mage Armor
Conjure Mana Jade
Thus began the Age of Fire. Fire Mage gets the very powerful
Combustion
if they decide to go all the way into the Fire tree.
Improved Scorch
is now also available, giving 15% increased Fire damage at 5 stacks, making Warlocks instantly fall in love with you. Speaking of Warlocks, they finally pick up their slack and bring
Curse of the Elements
, a solid damage boost for Fire and Frost damage casters.
At level 40, Mages will have just gotten a fresh new rank of
Scorch
, but unfortunately the newest rank of
Fireball
is available at level 36. If nothing else, this makes stacking
Improved Scorch
significantly less punishing than it could be. You will also have access to
Mage Armor
and two different Mana gems with
Conjure Mana Agate
and
Conjure Mana Jade
, giving you a lot more control over your mana.
Shadow Priest
Highlights
Shadowform
Darkness
Shadow Weaving
After an awful Phase 1, Shadow Priest needs a bit of a pick-me-up. The glow up from level 25 to 40 is quite likely the biggest relative jump in power of any spec. Unfortunately, without some powerful new Runes, this jump might not mean much.
The combination of
Shadowform
,
Darkness
, and
Shadow Weaving
is an almost 50% Shadow damage increase, and coincidentally they get a fresh new rank of
Mind Blast
at level 40.
To bring Shadow Priests back to earth,
Curse of Shadow
isn't available by level 40, and the newest rank of
Mind Flay
is available at level 36, making it a bit outdated by max level. With Warlocks likely opting to play Fire instead of Shadow,
Shadow Weaving
is unlikely to be a high value debuff in most raids.
Finally, Gnomeregan is full of Mechanical enemies, and unless Blizzard makes some changes, they are immune to diseases, making one of the strongest Phase 1 Runes,
, unusable.
Elemental Shaman
Highlights
Elemental Mastery
Chain Lightning
Elemental Fury
Lightning Mastery
Similarly to Shadow Priests, Elemental Shaman gets a massive glow up between Phases. Their relative power massively increases, but without some new Runes to patch the holes, they are unlikely to end up topping the meters.
Putting 31 points into Elemental gives
Elemental Mastery
, an on-demand guaranteed Crit every 3-minutes. While this spell may seem underwhelming just based on the description, if you cast a spell with a cast-time, and follow it by queueing an instant spell, they will both have the 100% Critical Chance. This means
Elemental Mastery
into
Chain Lightning
, followed by
Earth Shock
allows for a very strong burst every 3-minutes. Depending on how
interacts with
Elemental Mastery
, you might even get a second
Chain Lightning
guaranteed crit.
Matching the guaranteed crits for
and
Elemental Mastery
, for a single point you get
Elemental Fury
, giving a 100% increased Critical Damage boost. As worded, this should apply to any Fire, Frost, and Nature Runes, including
.
The base rotation for Elemental is also a little bit faster, with
Lightning Mastery
reducing the cast time of
Lightning Bolt
and
Chain Lightning
by a full second. This goes very well with the fresh rank of
Chain Lightning
available at level 40, and the slightly less fresh rank of
Lightning Bolt
at level 38.
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