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Class & Spell Changes for Season of Discovery PTR Patch 1.15.4
Classico
Pubblicato
29/08/2024 alle 18:53
da
Jezartroz
We've datamined Class and Spell changes for the Season of Discovery Patch 1.15.4 PTR - take a look!
BWL and ZG Set Bonuses Datamined New Dungeons and Heroics Datamined on SoD PTR
Highlights
New
Mage
water:
Conjures 10 bottles of mountain spring water, providing the mage and his allies with something to drink.
Threat reduction effects for Boomkins and Ret Paladins
Shadow Priest dots now crit for 200% damage
Warlock
's Metamorphosis now increases threat by 85% instead of 50% but reduces all damage done by 20%
Hunter
's Lock and Load can only proc once every 8 seconds
Class Tools
Balance
Talents
Feral Combat
Talents
Restoration
Talents
Talents (1)
Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360%
S03 - Tuning and Overrides Passive - Druid
Moonfire costs 50% less mana and deals 50%100% more damage over time, your periodic damage spells can deal critical periodic damage, you gain (60 * 2) spell damage
and all party members within 30 yards have their spell critical chance increased by 3%.
S03 - Tuning and Overrides Passive - Druid
The Moonkin cannot cast healing spells while shapeshifted
The Moonkin can only cast Balance spells while shapeshiftedshapeshifted.Reduces all threat from Arcane and Nature spells by 0% while in this form
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Effect #1 NEW Effect #4 Apply Aura: Mod Threat
Value: 0
Rune Engraving (2)
Engrave your boots with the Dreamstate rune:
Your damaging non-periodic spell critical strikes or any damage from Starsurge grant you 50% of your mana regeneration while casting for 8 sec and increase Arcane and Nature damage dealt to the target by 20% for 12 sec.
Engrave your chest or robe with the Wild Strikes rune:
While you are in Cat Form, Bear Form, or Dire Bear Form, party members within 20or raid members within 100 yards gain increased combat ferocity. Each melee hit has a 20% chance of granting the attacker an extra attack with 20% additional Attack Power. No effect if the party membertarget is already benefitting from Windfury Totem.
Runes (1)
Effect #3 NEW Effect #13 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: -30
Affected Spells:
NEW Effect #14 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20
Affected Spells:
NEW Effect #15 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20
Affected Spells:
Spells (8)
When activated, this ability causes your Mangle (Bear) and Lacerate abilities to hit up to 3 targets, Lacerate to cost no Rage, Mangle (Bear) to have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. Requires Bear Form, Cat Form, or Dire Bear Form to activate.
Clears the effect of Fear and makes you immune to Fear for the duration.
REMOVED Removed: Reset cooldown when boss encounter ends
Increases the druid's next attack by 18 damage.
ProcChance changed from 101 to 0
Increases the druid's next attack by 27 damage.
ProcChance changed from 101 to 0
Increases the druid's next attack by 37 damage.
ProcChance changed from 101 to 0
Increases the druid's next attack by 49 damage.
ProcChance changed from 101 to 0
Increases the druid's next attack by 71 damage.
ProcChance changed from 101 to 0
Increases the druid's next attack by 101 damage.
ProcChance changed from 101 to 0
Increases the druid's next attack by 128 damage.
ProcChance changed from 101 to 0
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (1)
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
ProcChance changed from 101 to 0
Talents (1)
An aimed shot that increases ranged damage by 70.
ProcChance changed from 101 to 0
Rune Engraving (10)
Engrave your chest or robegloves with the Cobra Slayer rune:
Mongoose Bite now has a 5% chance to activate on each of your melee attacks, a 100% chance when an enemy dodges. This chance accumulates, with the chance rising by 5% from each subsequent attack if it does not reset. Mongoose Bite also deals additional damage equal to 40% of your Attack Power.
Engrave your belt with the Melee Specialist rune:
Mongoose Bite and Raptor Strike have a 30% chance on each attack to reset the cooldown of Raptor Strike.cooldowns of Mongoose Bite and Raptor Strike.
Engrave your bracers with the Raptor Fury rune:
Raptor Strike increases damage done by Raptor Strike and Mongoose Bite by 10% for 1515% for 30 sec, stacking up to 5 times. Subsequent doses do not extend the duration of this effect.
Engrave your bracers with the T.N.T. rune:
Increases the damage done by Explosive Shot and all your damaging traps by 10%. Additionally, the initial damage of Explosive Trap and the total periodic damage of your Immolation Trap are increased by 50%25% of your melee Attack Power.
Engrave your chest or robe with the Lone Wolf rune:
You deal 35%30% increased damage with all attacks while you do not have an active pet.
Engrave your cloak with the Hit and Run rune:
You gain 15%30% movement speed for 815 sec after using Raptor Strike.
Engrave your cloak with the Improved Volley rune:
Reduces the mana cost of your Volley by 50%, reduces its cooldown by 100%, increases its damage by 100%, and it no longer suffers pushback from damaging attacks. Volley also deals 3% of your ranged Attack Power as additional damage each time it deals damage.
Engrave your gloveschest or robe with the Beast Mastery rune:
Your pet's damage and health are increased by 10%, and its Focus regeneration by 50%. In addition, your pet's Growl now also Taunts the target to attack it for 3 sec.
Name changed from Engrave Gloves - Beast Mastery to Engrave Chest - Beast Mastery
Engrave your helm with the Catlike Reflexes rune:
Increases your chance to dodge by 20% and your pet's chance to dodge by 9%. In addition, reduces the cooldown of your Kill Command and Flanking Strike abilities by 50%.Flanking Strike ability by 50%.
Engrave your helm with the Lock and Load rune:
Each time one of your traps is triggered, your next Shot (except Scatter Shot) ability within 20 sec costs no mana and does not incur a cooldown. Lock and Load can only be triggered once every 8 sec seconds.
Runes (1)
Effect #2 NEW Effect #6 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -1200
NEW Effect #7 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: -50%
Affected Spells:
Spells (18)
An instant shot that causes 13 Arcane damage.
ProcChance changed from 101 to 0
An instant shot that causes 21 Arcane damage.
ProcChance changed from 101 to 0
An instant shot that causes 33 Arcane damage.
ProcChance changed from 101 to 0
An instant shot that causes 59 Arcane damage.
ProcChance changed from 101 to 0
An instant shot that causes 83 Arcane damage.
ProcChance changed from 101 to 0
An instant shot that causes 115 Arcane damage.
ProcChance changed from 101 to 0
An instant shot that causes 145 Arcane damage.
ProcChance changed from 101 to 0
An instant shot that causes 183 Arcane damage.
ProcChance changed from 101 to 0
NEW
The hunter takes on the aspects of a Falcon, increasing melee and ranged Attack Power by the same amount as their highest rank of Aspect of the Hawk.
While Aspect of the Falcon is active, the Improved Aspect of the Hawk talent can now proc from and benefit melee attacks. Only one Aspect can be active at a time.
Increases Attack Power by 0.
Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
ProcChance changed from 101 to 0
Stings the target, causing 40 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
ProcChance changed from 101 to 0
Stings the target, causing 80 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
ProcChance changed from 101 to 0
Stings the target, causing 140 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
ProcChance changed from 101 to 0
Stings the target, causing 210 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
ProcChance changed from 101 to 0
Stings the target, causing 290 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
ProcChance changed from 101 to 0
Stings the target, causing 385 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
ProcChance changed from 101 to 0
Stings the target, causing 490 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
ProcChance changed from 101 to 0
Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
ProcChance changed from 101 to 0
Talents (5)
An aimed shot that increases ranged damage by 125.
ProcChance changed from 101 to 0
An aimed shot that increases ranged damage by 200.
ProcChance changed from 101 to 0
An aimed shot that increases ranged damage by 330.
ProcChance changed from 101 to 0
An aimed shot that increases ranged damage by 460.
ProcChance changed from 101 to 0
An aimed shot that increases ranged damage by 600.
ProcChance changed from 101 to 0
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (1)
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
ProcChance changed from 101 to 0
Rune Engraving (1)
Engrave your cloak with the Arcane Barrage rune:
Launches several missiles at the enemy target, causing \ to \ Arcane damage. This spell also has a 20%25% to trigger Missile Barrage.
Runes (1)
Effect #2 REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -14000
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Power Cost
Value: -100%
Affected Spells:
Spells (9)
Launches several missiles at the enemy target, causing \ to \ Arcane damage. This spell also has a 20%25% to trigger Missile Barrage.
Launches Arcane Missiles at the enemy, causing 26 Arcane damage each second for 3 sec.
ProcChance changed from 101 to 0
Conjures a mana agate that can be used to instantly restore 375 to 425 mana.
Conjured items disappear if logged out for more than 15 minutes.
ProcChance changed from 101 to 0
Conjures a mana citrine that can be used to instantly restore 775 to 925 mana.
Conjured items disappear if logged out for more than 15 minutes.
ProcChance changed from 101 to 0
Conjures a mana jade that can be used to instantly restore 550 to 650 mana.
Conjured items disappear if logged out for more than 15 minutes.
ProcChance changed from 101 to 0
Conjures a mana ruby that can be used to instantly restore 1000 to 1200 mana.
Conjured items disappear if logged out for more than 15 minutes.
ProcChance changed from 101 to 0
NEW
Conjures 10 bottles of mountain spring water, providing the mage and his allies with something to drink.
Conjured items disappear if logged out for more than 15 minutes.
Heals all of target player's party members within 43.5 yards of target player for \ health over 3 sec and applies Temporal Beacon to each target for 15 sec.
Temporal Beacon
Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane spells that damage multiple targets.
Cost changed from 69.0% of base mana to 45.0% of base mana
Heals the target for \ health over 3 sec and applies Temporal Beacon for 30 sec.
Temporal Beacon
Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane spells that damage multiple targets.
Cost changed from 43.0% of base mana to 28.0% of base mana
Talents (4)
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 208 to 249 Fire damage, and dazing them for 6 sec.
ProcChance changed from 101 to 0
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 285 to 338 Fire damage, and dazing them for 6 sec.
ProcChance changed from 101 to 0
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 374 to 443 Fire damage, and dazing them for 6 sec.
ProcChance changed from 101 to 0
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 462 to 544 Fire damage, and dazing them for 6 sec.
ProcChance changed from 101 to 0
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (5)
Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
S03 - Tuning and Overrides Passive - Paladin
Also Reduces all Physical and Holy threat you generate by 6% while Righteous Fury is not active
Effect #1 NEW Effect #2 Apply Aura: Mod Threat Modifies Effect #1's Value
Value: -6
Gives you a 6% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
S03 - Tuning and Overrides Passive - Paladin
Also Reduces all Physical and Holy threat you generate by 12% while Righteous Fury is not active
NEW Effect #2 Apply Aura: Mod Threat Modifies Effect #1's Value
Value: -12
Gives you a 9% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
S03 - Tuning and Overrides Passive - Paladin
Also Reduces all Physical and Holy threat you generate by 18% while Righteous Fury is not active
NEW Effect #2 Apply Aura: Mod Threat Modifies Effect #1's Value
Value: -18
Gives you a 12% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
S03 - Tuning and Overrides Passive - Paladin
Also Reduces all Physical and Holy threat you generate by 24% while Righteous Fury is not active
NEW Effect #2 Apply Aura: Mod Threat Modifies Effect #1's Value
Value: -24
Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
S03 - Tuning and Overrides Passive - Paladin
Also Reduces all Physical and Holy threat you generate by 30% while Righteous Fury is not active
NEW Effect #2 Apply Aura: Mod Threat Modifies Effect #1's Value
Value: -30
Runes (1)
Effect #2 REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4000
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Effect #2's Value
Value: 100%
Affected Spells:
Spells (5)
Increases all damage and healing caused by 20% for 20 sec. Causes Forbearance and cannot be used while Forebearance is active.
REMOVED Removed: Reset cooldown when boss encounter ends
30% of all damage taken by party members within 30 yards is redirected to the Paladin for 10 sec. Damage which reduces the Paladin below 20% health will break the effect and grant the paladin 10% increased damage and healing done for 10 sec. Divine Sacrifice cannot be used while you are under the effects of Blessing of Protection, Divine Shield, or Divine Protection, and prevents you from being targeted by those abilities while it is active.
REMOVED Removed: Reset cooldown when boss encounter ends
Increases the threat generated by your Holy attacks by 60%. Lasts 30 min.
Effect #1 NEW Effect #2 Apply Aura: Add Modifier - % Modifies Effect #2's Value
Value: -100% (SP mod: 1)
Affected Spells:
Increases the threat generated by your Holy spells by 80% and gives you mana when healed by other friendly targets' spells equal to 25% of the amount healed. Additionally, damage which takes you below 35% health is reduced by 20%. Lasts until cancelled.
NEW Effect #8 Apply Aura: Add Modifier - % Modifies Effect #2's Value
Value: -100% (SP mod: 1)
Affected Spells:
NEW
Effect #1 Apply Aura: Add Modifier - %
Value: -100%
Affected Spells:
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Rune Engraving (1)
Engrave your bracers with the Despair rune:
Periodic damage from your spells can now be critical strikes and all your damaging spell critical strikes deal 200% damage.
Runes (1)
Effect #1 NEW Effect #5 Apply Aura: Add Modifier - Flat Modifies Spell Effectiveness
Value: -10
Affected Spells:
Spells (5)
You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
REMOVED Removed: Reset cooldown when boss encounter ends
Call an eye of the void to fight for you for 30 sec. The eye can cast a variety of curses on your target.
REMOVED Removed: Reset cooldown when boss encounter ends
Break off splinters of your soul to animate 3 miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor respectively of any target they hit.
REMOVED Removed: Reset cooldown when boss encounter ends
Instantly reduces all damage taken by a friendly target by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
REMOVED Removed: Reset cooldown when boss encounter ends
Creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Lasts 15 sec.
REMOVED Removed: Reset cooldown when boss encounter ends
Talents (1)
Holy power infuses the target, increasing their Spirit by 23 for 30 min.
ProcChance changed from 101 to 0
Class Tools
Assassination
Talents
Combat
Talents
Subtlety
Talents
Talents (2)
Increases the armor reduced by your Expose Armor ability by 25%.
Duration changed from -1 ms to 0 ms
ProcChance changed from 101 to 0
Increases the armor reduced by your Expose Armor ability by 50%.
Duration changed from -1 ms to 0 ms
ProcChance changed from 101 to 0
Rune Engraving (3)
Engrave your chest or robe with the Just a Flesh Wound rune:
You deal and take 20% reduced Physical damage while Blade Dance is active. Additionally, you have 6% reduced chance to be critically hit by melee attacks, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you.
Engrave your gloves with the Main Gauche rune:
Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 10 sec or until you successfully parry. For 10 sec after using Main Gauche, Sinister Strike costs 20 less Energy and deals 50% more threat. Awards 1 combo point.
Main Gauche benefits from all talents and effects that trigger from or modify Sinister Strike.
Engrave your helm with the Focused Attacks rune:
You gain 32 Energy every time you deal a melee or ranged critical strike.
Spells (3)
Finishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond (60 * 5). Lasts longer per combo point:
1 point : 14 seconds
2 points: 18 seconds
3 points: 22 seconds
4 points: 26 seconds
5 points: 30 seconds
Effect #1 NEW Effect #5 Apply Aura: Mod Damage Done % Modifies Buff Duration
Value: 0
Finishing move that deals instant poison damage based on Deadly Poison doses on the target. Following the Envenom attack you have a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is activated per combo point:
1 dose: \ damage
2 doses: \ damage
3 doses: \ damage
4 doses: \ damage
5 doses: \ damage
Effect #1 School Damage
Value: 80
Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 10 sec or until you successfully parry. For 10 sec after using Main Gauche, Sinister Strike costs 20 less Energy and deals 50% more threat. Awards 1 combo point.
Main Gauche benefits from all talents and effects that trigger from or modify Sinister Strike.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Rune Engraving (1)
Engrave your belt with the Power Surge rune:
Each time Flame Shock deals damage or Riptide heals, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make theyour next Lava Burst Chain Heal, or Chain Lightningor Chain Lightning within 10 sec instant. Each time Riptide heals, it has a 5% chance to make your next Chain Heal within 10 sec instant. Additionally, every 5 sec you gain mana equal to 15% of your Intellect.
Spells (2)
For the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target.
REMOVED Removed: Reset cooldown when boss encounter ends
Reduces all damage you take by 20% and you regenerate mana equal to 5% of your maximum mana every second for 15 sec. Your party and raid members within 40 yards will also receive 10%18% of the mana you receive this way.
Effect #1 Effect #5 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1018
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (1)
Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
ProcChance changed from 101 to 0
Rune Engraving (2)
Engrave your gloves with the Metamorphosis rune:
Transform into a Demon, increasing Armor by 500%, reducing the chance you will be critically hit by 6%, increasing your threat by 50%85%, increasing mana gained from Life Tap by 100%, transformingbut reducing all damage you deal by 20%. Metamorphosis transforms the functionality of some of your abilities, and granting some new abilitiesabilities and grants new ones:
Searing Pain: Now instant.
Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to 10 nearby enemies, but has a 6 sec cooldown.
Fear: Replaced with Menace.
Taunts the target to attack you, but has no effect if the target is already attacking you.
Demon Charge
Charge an enemy and stun it for 1 sec. Cannot be used in combat.
Demonic Howl
Forces all nearby enemies to focus attacks on you for 6 sec.
Engrave your pants with the Demonic Grace rune:
Surge with fel energy, increasing your pet's and your own dodge chance by 30%20%, and your chance to critically strike with all attacks by 30%20%. Lasts 6 sec.
Spells (9)
Damage caused by the target is reduced by 3 for 2 min. Only one Curse per Warlock can be active on any one target.
ProcChance changed from 101 to 0
Damage caused by the target is reduced by 6 for 2 min. Only one Curse per Warlock can be active on any one target.
ProcChance changed from 101 to 0
Damage caused by the target is reduced by 10 for 2 min. Only one Curse per Warlock can be active on any one target.
ProcChance changed from 101 to 0
Damage caused by the target is reduced by 15 for 2 min. Only one Curse per Warlock can be active on any one target.
ProcChance changed from 101 to 0
Damage caused by the target is reduced by 22 for 2 min. Only one Curse per Warlock can be active on any one target.
ProcChance changed from 101 to 0
Damage caused by the target is reduced by 31 for 2 min. Only one Curse per Warlock can be active on any one target.
ProcChance changed from 101 to 0
Surge with fel energy, increasing your pet's and your own dodge chance by 30%20%, and your chance to critically strike with all attacks by 30%20%. Lasts 6 sec.
Effect #3 Effect #1 Apply Aura: Mod Dodge % Modifies Damage/Healing Done
Value: 3020
Effect #2 Apply Aura: Mod Crit Chance % - All Modifies Damage/Healing Done
Value: 3020
Effect #3 Apply Aura: Mod Dodge % Modifies Damage/Healing Done
Value: 3020
Transform into a Demon, increasing Armor by 500%, reducing the chance you will be critically hit by 6%, increasing your threat by 50%85%, increasing mana gained from Life Tap by 100%, transformingbut reducing all damage you deal by 20%. Metamorphosis transforms the functionality of some of your abilities, and granting some new abilitiesabilities and grants new ones:
Searing Pain: Now instant.
Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to 10 nearby enemies, but has a 6 sec cooldown.
Fear: Replaced with Menace.
Taunts the target to attack you, but has no effect if the target is already attacking you.
Demon Charge
Charge an enemy and stun it for 1 sec. Cannot be used in combat.
Demonic Howl
Forces all nearby enemies to focus attacks on you for 6 sec.
Begins a ritual that creates a summoning portal. The summoning portal can be used by 2 party or raid members to summon a targeted party or raid member. The ritual portal requires the caster and 2 additional party or raid members to complete. In order to participate, all players must be out of combat and right-click the portal and not move until the ritual is complete.
REMOVED Removed: Reset cooldown when boss encounter ends
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Rune Engraving (5)
Engrave your cloak with the Fresh Meat
rune:
Damaging a target with Bloodthirst, Mortal Strike, or Shield Slam has a 100% chance the first time and a 10% chance each subsequent time to Enrage you (activating abilities which requiring being Enraged), and cause you to deal 10% increased Physical damage for 12 sec.
Engrave your gloves with the Devastate rune:
While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals damage equal to 150% of your equipped weapon's damage per second, increased by 10% per application of Sunder Armor already on the target. Devastate damage deals a high amount of threat while you are in Defensive Stance.
Engrave your gloves with the Quick Strike rune:
A reckless instant melee attack with your two-handed weapon dealing (Attack power * 1025 / 100) to (Attack power * 2035 / 100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
Engrave your pants with the Frenzied Assault rune:
While wielding 2-handed weapons, your attack speed is increased by 20%.30% and your successful melee hits generate 2 additional Rage.
Engrave your ring with the Ranged Weapon Specialization rune:
Skill with Bows, Guns, Crossbows, and Thrown weapons increased by 5, and chance for Beast pets to hit increased by 2%. This effect is not cumulative with racial bonuses or other ring runes.
Spells (1)
A reckless instant melee attack with your two-handed weapon dealing (Attack power * 1025 / 100) to (Attack power * 2035 / 100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
Taking on an astral aspect...Attune with the heavens, allowing you to replace your Moonkin form with a more celestial visage.
Effect #2 REMOVED Effect #1 Apply Aura: Change Model Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
StartRecoveryTime changed from 1500 ms to 0 ms
NEW
Your next Starfire spell will be an instant cast spell.
Effect #1 Apply Aura: Add Modifier - %
Value: -101%
Affected Spells:
Your damaging non-periodic spell critical strikes or any damage from Starsurge grant you 50% of your mana regeneration while casting for 8 sec and increase Arcane and Nature damage dealt to the target by 20% for 12 sec.
REMOVED Effect #1 Apply Aura: Mod % Damage Taken Modifies Spell Effectiveness
Value: 19
NEW Effect #1 Apply Aura: Mod % Damage Taken
Value: 19
NEW
The casting time of your next Healing Touch, Nourish, or Regrowth spell is reduced by 0.5 sec.
Effect #1 Apply Aura: Add Modifier - Flat
Value: -501 (SP mod: 1)
Affected Spells:
Effect #3 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 50100%
Affected Spells:
NEW
Effect #1 Apply Aura: Mod Crit Chance % - All
Value: 15
NEW
Effect #1 Apply Aura: Add Modifier - Flat
Value: 1
Affected Spells:
NEW
Effect #1 Apply Aura: Allow Affected Spells to be Used in Any Stance
Value: 100
Affected Spells:
Effect #2 Apply Aura: Add Modifier - %
Value: 50%
Affected Spells:
Party members within 20 yards gain increased combat ferocity. Each melee hit has a 20% chance of granting the attacker an extra attack with 20% additional Attack Power. No effect if the party member is already benefitting from Windfury Totem.
REMOVED Effect #1 Apply Area Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 20 (SP mod: 1)
NEW Effect #1 Apply Area Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 20 (SP mod: 1)
While you are in Cat Form, Bear Form, or Dire Bear Form, party members within 20or raid members within 100 yards gain increased combat ferocity. Each melee hit has a 20% chance of granting the attacker an extra attack with 20% additional Attack Power. No effect if the party membertarget is already benefitting from Windfury Totem.
Gain the Wild Strikes ability:
While you are in Cat Form, Bear Form, or Dire Bear Form, party members within 20or raid members within 100 yards gain increased combat ferocity. Each melee hit has a 20% chance of granting the attacker an extra attack with 20% additional Attack Power. No effect if the party membertarget is already benefitting from Windfury Totem.
While you are in Cat Form, Bear Form, or Dire Bear Form, party members within 20100 yards gain increased combat ferocity. Each melee hit has a 20% chance of granting the attacker an extra attack with 20% additional Attack Power. No effect if the party member is already benefitting from Windfury Totem.
NEW
Effect #1 Apply Aura: Proc Trigger Spell
Value: 100
(Trigger Spell: Seedling General Trigger
)
NEW
Effect #1 Apply Aura: Proc Trigger Spell
Value: 100
(Trigger Spell: Seedling General Trigger
)
NEW
Effect #1 Apply Aura: Proc Trigger Spell
Value: 100
(Trigger Spell: Seedling General Trigger
)
Gain the Beast Mastery ability:
Your pet's damage and health are increased by 10%, and its Focus regeneration by 50%. In addition, your pet's Growl now also Taunts the target to attack it for 3 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Overrides Actionbar Spell
Value: 409368
NEW Effect #1 Apply Aura: Overrides Actionbar Spell
Value: 409368
Increases your chance to dodge by 20% and your pet's chance to dodge by 9%. In addition, reduces the cooldown of your Kill Command and Flanking Strike abilities by 50%.Flanking Strike ability by 50%.
NEW
Increases the damage of your next melee ability that is not Raptor Strike by 20%.
Effect #1 Apply Aura: Add Modifier - %
Value: 20%
Affected Spells:
Gain the Cobra Slayer ability:
Mongoose Bite now has a 5% chance to activate on each of your melee attacks, a 100% chance when an enemy dodges. This chance accumulates, with the chance rising by 5% from each subsequent attack if it does not reset. Mongoose Bite also deals additional damage equal to 40% of your Attack Power.
REMOVED Effect #1 Apply Aura: Overrides Actionbar Spell
Value: 458393
NEW Effect #1 Apply Aura: Overrides Actionbar Spell
Value: 458393
The hunter invokes the heart of a lion, increasing total stats by 10% for all nearby allies, and increasing total stats for the Hunter by an additional 10%.
NEW
Effect #1 School Damage
Effect #1 Apply Aura: Increase Run Speed % Modifies Damage/Healing Done
Value: 1530 (SP mod: 1)
Duration changed from 8 sec to 15 sec
You gain 15%30% movement speed for 815 sec after using Raptor Strike.
Gain the Hit and Run ability:
You gain 15%30% movement speed for 815 sec after using Raptor Strike.
Reduces the mana cost of your Volley by 50%, reduces its cooldown by 100%, increases its damage by 100%, and it no longer suffers pushback from damaging attacks. Volley also deals 3% of your ranged Attack Power as additional damage each time it deals damage.
NEW Effect #5 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 100% (SP mod: 1)
Affected Spells:
Gain the Improved Volley ability:
Reduces the mana cost of your Volley by 50%, reduces its cooldown by 100%, increases its damage by 100%, and it no longer suffers pushback from damaging attacks. Volley also deals 3% of your ranged Attack Power as additional damage each time it deals damage.
NEW
Increases your pet's damage by 1%.
Increases your pet's damage by 1%
NEW
Increases your pet's damage by 2%.
Increases your pet's damage by 2%
NEW
Increases your pet's damage by 3%.
Increases your pet's damage by 3%
Each time one of your traps is triggered, your next Shot (except Scatter Shot) ability within 20 sec costs no mana and does not incur a cooldown. Lock and Load can only be triggered once every 8 sec seconds.
NEW
Effect #1 Apply Aura: Dummy
Value: 2
Gain the Lone Wolf ability:
You deal 35%30% increased damage with all attacks while you do not have an active pet.
You deal 35%30% increased damage with all attacks while you do not have an active pet.
Effect #1 Apply Aura: Mod Damage Done %
Value: 3530
Effect #1 Apply Aura - Pet Owner: Mod Damage Done %
Value: -35-30
Effect #1 Apply Aura: Mod Damage Done %
Value: 3530
Mongoose Bite and Raptor Strike have a 30% chance on each attack to reset the cooldown of Raptor Strike.cooldowns of Mongoose Bite and Raptor Strike.
Raptor Strike increases damage done by Raptor Strike and Mongoose Bite by 10% for 1515% for 30 sec, stacking up to 5 times. Subsequent doses do not extend the duration of this effect.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1015%
Affected Spells:
Duration changed from 15 sec to 30 sec
Increases the damage done by Explosive Shot and all your damaging traps by 10%. Additionally, the initial damage of Explosive Trap and the total periodic damage of your Immolation Trap are increased by 50%25% of your melee Attack Power.
Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5025 (SP mod: 1)
Gain the T.N.T. ability:
Increases the damage done by Explosive Shot and all your damaging traps by 10%. Additionally, the initial damage of Explosive Trap and the total periodic damage of your Immolation Trap are increased by 50%25% of your melee Attack Power.
Gain the Arcane Barrage ability:
Launches several missiles at the enemy target, causing \ to \ Arcane damage. This spell also has a 20%25% to trigger Missile Barrage.
NEW
Unleashes a wave of flame, inflicting Fire damage to nearby enemies and reducing their movement speed for 6 sec.
Reduced movement speed.
Gain the Catlike Reflexes ability:
Increases your chance to dodge by 20% and your pet's chance to dodge by 9%. In addition, reduces the cooldown of your Kill Command and Flanking Strike abilities by 50%.Flanking Strike ability by 50%.
Gain the Demonic Grace ability:
Surge with fel energy, increasing your pet's and your own dodge chance by 30%20%, and your chance to critically strike with all attacks by 30%20%. Lasts 6 sec.
Gain the Devastate ability:
While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals damage equal to 150% of your equipped weapon's damage per second, increased by 10% per application of Sunder Armor already on the target. Devastate damage deals a high amount of threat while you are in Defensive Stance.
Gain the Dreamstate ability:
Your damaging non-periodic spell critical strikes or any damage from Starsurge grant you 50% of your mana regeneration while casting for 8 sec and increase Arcane and Nature damage dealt to the target by 20% for 12 sec.
NEW
Launches a barrage of Earth at the enemy, causing 26 Nature damage each second for 3 sec.
NEW
Launches a barrage of Fire at the enemy, causing 26 Fire damage each second for 3 sec.
Gain the Frenzied Assault ability:
While wielding 2-handed weapons, your attack speed is increased by 20%.30% and your successful melee hits generate 2 additional Rage.
NEW
Launches a barrage of Frost at the enemy, causing 26 Frost damage each second for 3 sec.
Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
REMOVED Removed: Reset cooldown when boss encounter ends
NEW
Launches a barrage of Lightning at the enemy, causing 26 Nature damage each second for 3 sec.
Gain the Lock and Load ability:
Each time one of your traps is triggered, your next Shot (except Scatter Shot) ability within 20 sec costs no mana and does not incur a cooldown. Lock and Load can only be triggered once every 8 sec seconds.
Gain the Melee Specialist ability:
Mongoose Bite and Raptor Strike have a 30% chance on each attack to reset the cooldown of Raptor Strike.cooldowns of Mongoose Bite and Raptor Strike.
Gives your Arcane Blast a 40% chance, and your Fireball and Frostbolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the mana cost by 100%, and missiles will fire every 0.5 secs.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 040
ProcChance changed from 40 to 50
NEW
Effect #1 Apply Aura: Add Modifier - %
Value: -50%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat
Value: -500
Affected Spells:
Effect #3 Apply Aura: Add Modifier - %
Value: -100%
Affected Spells:
Gain the Quick Strike ability:
A reckless instant melee attack with your two-handed weapon dealing (Attack power * 1025 / 100) to (Attack power * 2035 / 100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
Gain the Raptor Fury ability:
Raptor Strike increases damage done by Raptor Strike and Mongoose Bite by 10% for 1515% for 30 sec, stacking up to 5 times. Subsequent doses do not extend the duration of this effect.
NEW
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 sec.
Mana regeneration increased by 1500%.
NEW
All attacks are guaranteed to land and will be critical strikes for the next 3 sec.
Heals a friendly target for \ to \. 50% of any excess healing on the target is converted into an absorption shield that lasts 15 sec. Multiple casts of Divine Light do not accumulate this shield.
Divine Light benefits from all talents and effects that trigger from or modify Holy Light.
Causes target party or raid member to transfer 30% of damage taken to the caster. Lasts 12 sec or until the caster has transferred 100% of their maximum health.
REMOVED Removed: Reset cooldown when boss encounter ends
NEW
Your next Priest spell with a casting time less than 10 sec will be an instant cast spell.
Effect #1 Apply Aura: Add Modifier - %
Value: -101%
Affected Spells:
Periodic damage from your spells can now be critical strikes and all your damaging spell critical strikes deal 200% damage.
Gain the Despair ability:
Periodic damage from your spells can now be critical strikes and all your damaging spell critical strikes deal 200% damage.
NEW
Your periodic damage spells deal 20% increased damage.
Effect #1 Apply Aura: Add Modifier - %
Value: 20% (SP mod: 1)
Affected Spells:
NEW
Healing 1 damage every 3 seconds.
Effect #1 Apply Aura: Periodic Heal
Value: 1
Animate 5 skeletons that attack your current target with a mace, sword, and axe, reducing the target's attack speed, attack power, and armor respectively.
REMOVED Removed: Reset cooldown when boss encounter ends
Animate 5 skeletons that attack your current target with a mace, sword, and axe, reducing the target's attack speed, attack power, and armor respectively.
REMOVED Removed: Reset cooldown when boss encounter ends
Creates a shadowy fiend to attack the target. Caster receives 0% mana when the Shadowfiend attacks. Damage taken by area of effect attacks is reduced. Lasts 15 sec.
REMOVED Removed: Reset cooldown when boss encounter ends
NEW
Your next ability has its energy cost reduced by 100%.
Effect #1 Apply Aura: Add Modifier - %
Value: -101%
Affected Spells:
Gain the Cutthroat ability:
Your Ambush, Backstab, and Garrote abilities no longer require you to be behind your target, and Backstab has a 15% chance to make your next Ambush within 10 sec not require you to be in Stealth.
NEW Effect #2 Dummy
Value: 15
Your Ambush, Backstab, and Garrote abilities no longer require you to be behind your target, and Backstab has a 15% chance to make your next Ambush within 10 sec not require you to be in Stealth.
ProcChance changed from 15 to 100
Gain the Focused Attacks ability:
You gain 32 Energy every time you deal a melee or ranged critical strike.
You deal and take 20% reduced Physical damage while Blade Dance is active. Additionally, you have 6% reduced chance to be critically hit by melee attacks, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you.
Effect #2 Apply Aura: Mod Threat
Value: 111165
NEW Effect #10 Apply Aura: Add Modifier - Flat Modifies Effect #5's Value
Value: -20
Affected Spells:
Gain the Just a Flesh Wound ability:
You deal and take 20% reduced Physical damage while Blade Dance is active. Additionally, you have 6% reduced chance to be critically hit by melee attacks, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you.
Gain the Main Gauche ability:
Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 10 sec or until you successfully parry. For 10 sec after using Main Gauche, Sinister Strike costs 20 less Energy and deals 50% more threat. Awards 1 combo point.
Main Gauche benefits from all talents and effects that trigger from or modify Sinister Strike.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Threat
Value: 50%
Affected Spells:
NEW
Block amount increased by 30.
Effect #1 Apply Aura: Mod Block Value (2)
Value: 30
Summons two Spirit Wolves under the command of the Shaman, lasting 45 sec.
REMOVED Removed: Reset cooldown when boss encounter ends
NEW
Effect #1 Heal
Value: 1
Each time Flame Shock deals damage or Riptide heals, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make theyour next Lava Burst Chain Heal, or Chain Lightningor Chain Lightning within 10 sec instant. Each time Riptide heals, it has a 5% chance to make your next Chain Heal within 10 sec instant. Additionally, every 5 sec you gain mana equal to 15% of your Intellect.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 14
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1514
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 15
Gain the Power Surge ability:
Each time Flame Shock deals damage or Riptide heals, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make theyour next Lava Burst Chain Heal, or Chain Lightningor Chain Lightning within 10 sec instant. Each time Riptide heals, it has a 5% chance to make your next Chain Heal within 10 sec instant. Additionally, every 5 sec you gain mana equal to 15% of your Intellect.
NEW
Your next Chain Heal spell will be an instant cast spell.
Effect #1 Apply Aura: Add Modifier - %
Value: -101%
Affected Spells:
Effect #1 Apply Aura: Periodically give power Modifies Damage/Healing Done
Value: 1018
NEW
Block chance increased by 30% for next attack.
Effect #1 Apply Aura: Mod Block %
Value: 30
NEW
Your next Chain Lightning, Chain Heal, or Lava Burst spell will be an instant cast spell.
Effect #1 Apply Aura: Add Modifier - %
Value: 100%
Affected Spells:
NEW
Casts a bolt of lightning at the target for 277 to 323 Nature damage.
Banishes the target, preventing all action but making it invulnerable for up to 20 sec. Only one target can be banished at a time. Only works on Demons and Elementals.
Banishes the target, preventing all action but making it invulnerable for up to 2030 sec. Only one target can be banished at a time. Only works on Demons and Elementals.
Duration changed from 20 sec to 30 sec
NEW
Physical damage taken reduced by 25%, and your Demon Charge ability is now usable while in combat and has no cooldown.
NEW
Silenced.
Effect #1 Apply Aura: Silence
Value: -1 (SP mod: 1)
NEW
Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
NEW
Your next Curse of Tongues cast will silence the target for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
NEW
Burns nearby enemies for \ damage every time an enemy makes a melee attack against you (no more than once per sec), reduces all magic damage taken by 1%, and increases Fire damage done by 1%. Lasts until cancelled.
Burning nearby enemies for 1 damage when attacked, taking 1% reduced magic damage, and dealing 1% increased Fire damage.
NEW
Fire damage increased by 30%.
Effect #1 Apply Aura: Mod Damage Done %
Value: 30 (SP mod: 1)
Effect #2 Apply Aura: Override Class Script
Value: 0 (SP mod: 1)
Affected Spells:
NEW
Effect #1 School Damage
Value: -1
ProcChance changed from 101 to 0
ProcChance changed from 101 to 0
ProcChance changed from 101 to 0
ProcChance changed from 101 to 0
ProcChance changed from 101 to 0
ProcChance changed from 101 to 0
ProcChance changed from 101 to 0
ProcChance changed from 101 to 0
ProcChance changed from 101 to 0
ProcChance changed from 101 to 0
ProcChance changed from 101 to 0
ProcChance changed from 101 to 0
ProcChance changed from 101 to 0
ProcChance changed from 101 to 0
ProcChance changed from 101 to 0
Transform into a Demon, increasing Armor by 500%, reducing the chance you will be critically hit by 6%, increasing your threat by 50%85%, increasing mana gained from Life Tap by 100%, and transforming the functionality of some of your abilities:
Searing Pain: Now instant.
Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to 500 nearby enemies.
Curse of Recklessness: Now also taunts your target to attack you for until cancelled.
Howl of Terror: Now also forces all nearby enemies to attack you for until cancelled, but cooldown increased to 10 minutes.
Effect #3 Apply Aura: Mod Threat
Value: 5085 (SP mod: 1)
NEW Effect #5 Apply Aura: Mod Damage Done %
Value: -20
Gain the Metamorphosis ability:
Transform into a Demon, increasing Armor by 500%, reducing the chance you will be critically hit by 6%, increasing your threat by 50%85%, increasing mana gained from Life Tap by 100%, transformingbut reducing all damage you deal by 20%. Metamorphosis transforms the functionality of some of your abilities, and granting some new abilitiesabilities and grants new ones:
Searing Pain: Now instant.
Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to 10 nearby enemies, but has a 6 sec cooldown.
Fear: Replaced with Menace.
Taunts the target to attack you, but has no effect if the target is already attacking you.
Demon Charge
Charge an enemy and stun it for 1 sec. Cannot be used in combat.
Demonic Howl
Forces all nearby enemies to focus attacks on you for 6 sec.
NEW
Effect #1 Apply Aura: No Reagent Cost
Value: -40 (SP mod: 1)
Affected Spells:
NEW
Your next Imp, Voidwalker, Succubus, Incubus, Felhunter, or Felguard Summon spell has its casting time reduced by 10 sec, and does not cost a Soul Shard or Mana.
Imp, Voidwalker, Succubus, Incubus, Fellhunter, and Felguard casting time reduced by 10 sec. Mana and Soul Shard costs reduced by 100%.
NEW
Shadow damage increased by 30%.
Effect #1 Apply Aura: Mod Damage Done %
Value: 30 (SP mod: 1)
Effect #2 Apply Aura: Override Class Script
Value: 0 (SP mod: 1)
Affected Spells:
NEW
Immune to damage. This effect ends early if any action is taken.
Effect #1 Apply Aura: Immunity
Effect #2 Apply Aura: Override Class Script
Value: 0 (SP mod: 1)
Affected Spells:
NEW
Effect #1 Dummy
Value: 0 (SP mod: 1)
Decreases damage taken from all sources by 10%. Decreases damage caused by 10%.
Increases threat generated by 30%.
NEW Effect #4 Apply Aura: Add Modifier - % Modifies Threat
Value: 50%
Affected Spells:
While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals damage equal to 150% of your equipped weapon's damage per second, increased by 10% per application of Sunder Armor already on the target. Devastate damage deals a high amount of threat while you are in Defensive Stance.
While wielding 2-handed weapons, your attack speed is increased by 20%.30% and your successful melee hits generate 2 additional Rage.
Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 2030
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2
While wielding 2-handed weapons, your attack speed is increased by 20%30%.
Effect #1 Apply Aura: Mod Melee Attack Speed - % Modifies Damage/Healing Done
Value: 2030
NEW Effect #2 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 30
ProcChance changed from 0 to 100
Damaging a target with Bloodthirst, Mortal Strike, or Shield Slam has a 100% chance the first time and a 10% chance each subsequent time to Enrage you (activating abilities which requiring being Enraged), and cause you to deal 10% increased Physical damage for 12 sec.
Gain the Fresh Meat ability:
Damaging a target with Bloodthirst, Mortal Strike, or Shield Slam has a 100% chance the first time and a 10% chance each subsequent time to Enrage you (activating abilities which requiring being Enraged), and cause you to deal 10% increased Physical damage for 12 sec.
NEW Effect #3 Apply Aura: Mod Damage Done % Modifies Dispel Resist Chance
Value: 0
Replaces your Heroic Strike ability with Quick Strike:
A reckless instant melee attack with your two-handed weapon dealing (Attack power * 1025 / 100) to (Attack power * 2035 / 100) physical damage. This ability benefits from and triggers all effects associated with Heroic Strike.
Go on a rampage, increasing your attack power by 10% for 30 sec. This ability can only be used while Enraged.
StartRecoveryTime changed from 1500 ms to 0 ms
NEW
Effect #1 Normalized Weapon Damage
Effect #2 Weapon Damage - %
Value: 200
Effect #3 Apply Aura: Dummy
Value: 1
NEW
Effect #1 Apply Aura: Add Modifier - Flat
Value: -30000 (SP mod: 1)
Affected Spells:
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