Blizzard
During a high-stakes chase across the seas, the Alliance and the Horde are waylaid by an ancient enemy who's been lurking beneath the depths: Queen Azshara and her fearsome naga army. The naval forces of both factions are destroyed in the ambush, and the survivors find themselves stranded in the ancient naga domain of
Nazjatar.Soon after they arrive in
Nazjatar, Alliance heroes will come upon a new faction of deep-sea warriors, the
Ankoïens du Brisant, while Horde heroes will meet the
Les Affranchis, a group of races who have escaped the naga's clutches. Both sides offer champions who offer their services as combat allies and grow in power over time as players prepare for their epic confrontation with Queen Azshara.
Aventuriers who are level 120 and have unlocked Battle for Azeroth World Quests, completing the quest “
L’union de Kul Tiras” or “
L’union de Zandalar," will receive a summon from either
Genn Grisetête or
Nathanos le Flétrisseur, kicking off the events that bring them to
Nazjatar.
Benthic Gear
Increase your power with Benthic gear, new upgradable armor that can now be collected in
Nazjatar. As you explore
Nazjatar, you'll collect
Perle de mana prismatiques—a soulbound currency that can be spent on Benthic tokens and upgrades. These bind-to-account tokens can be used to gain a piece of upgradable Benthic gear specific to your armor type (cloth, leather, mail, plate), starting at item level 385. With enough time and effort, players can dedicate their hard-earned Manapearls to upgrade pieces to ilvl 425, just shy of Heroic-level raid gear (ilvl 430). Harnessing the power of the sea, each piece of Benthic gear boasts a thematic bonus that activates in
Nazjatar and the upcoming Azshara's Eternal Palace raid. These bonuses might provide effects that boost your damage, slow down your foes, or even increase your mount speed while adventuring through this perilous region. Put together pieces to create a powerful set for combat, collect a set optimized for exploration, or mix and match to have the best from both worlds.
Defeating powerful enemies, completing quests, and plundering the treasures of Azshara's minions may yield Prismatic Manapearls, concentrations of magical energy highly prized by
Nazjatar's denizens. Spend this new currency on many different items within
Nazjatar including Benthic tokens and upgrades for Benthic gear, pets, and a mount. Earn Prismatic Manapearls by completing a variety of activities such as
Expéditions and daily quests, looting treasure chests, and slaying rare enemies.
New Zone: Mechagon Island
Legends speak of a place off the craggy coast of Kul Tiras whose denizens have replaced blood and bones with bolts and brass:
Île de Mécagone, home of a society of mechanically augmented gnomes and their iron-fisted ruler
Roi Mécagone. Heroes who arrive upon
Île de Mécagone's shores will soon meet
Prince Erazmin and the
Résistance de Mécarouille, and after completing a series of new faction-based quests, they'll join their fight to overthrow Erazmin's tyrannical father and put an end to his mad designs.Players can rise in power and earn the trust of their new allies by participating in new daily quests and other activities unique to
Île de Mécagone. These include collaborative Construction Projects that allow players to contribute resources to create a variety of powerful constructs, including experimental weapons, flame turrets, a drill rig that can uncover a cave full of treasures, and more.After establishing a hub in
Nazjatar and empowering their
Cœur d’Azeroth, players will make their way to
Île de Mécagone by starting the quest “
La légende de Mécagone,” which can be accepted by Alliance players in
Boralus and Horde players in
Dazar’alor near each city's respective Flight Masters.
As they traverse the zone, players will have access to
Pascal-R01, a giant iron robot who will help players craft equipment, mounts, toys, consumables, and more in exchange for
Pièces détachées and
Cellule énergétiques found across
Île de Mécagone. Recipes to craft more items can be found around the island.
The Pocket-Sized Computation Device is a trinket that players can customize via three Punchcard Sockets, into which players can insert one Red, Yellow, and Blue. Punchcards can be collected by questing, exploring the
Île de Mécagone zone, and advancing through the new Mythic-only dungeon
Opération Mécagone. Players will receive their
Appareil de calcul de poche after completing the “
Mis à niveau” quest, available shortly after landing in
Île de Mécagone.
New Raid: Azshara's Eternal Palace
Battle against
Nazjatar's worthiest champions, face down unfathomable monstrosities from the deep, and confront the legendary
Reine Azshara herself in this sprawling 8-boss raid.Learn more about the bosses guarding Azshara's Eternal Palace
here.Azshara's Eternal Palace Normal and Heroic difficulties will open on July 9, two weeks after Rise of Azshara goes live on June 25. Raid Finder Wing One and Mythic will open the following week on July 16.
New Dungeon: Operation: Mechagon
Level 120 players will unite with
Prince Erazmin and the Rustbolt Resistance to help overthrow his deranged father and destroy his Mechoriginator doomsday device in this new 8-boss “mega-dungeon.” This Mythic-only instance will be open to players after they complete new faction-based quests for the
Résistance de Mécarouille. Great rewards await you in
Île de Mécagone, but bear in mind that gnome-crafted loot might have some surprising properties. . .
Opération Mécagone will open to players at the start of Season 3, July 9, after accepting the quest “
Opération Mécagone –
Le mécacréateur.”
Heart of Azeroth System Update: Essences
Infuse the might of the Titans into your
Cœur d’Azeroth with Essences. These powerful active and passive abilities allow you to customize your playstyle in a whole new way. Each Essence possesses a Major Power (usually a new active ability) and a Minor Power (which is always passive). The Heart of Azeroth has slots for one Major and two Minor Essences. Place an Essence in the Major slot to activate both its Major and Minor Powers, and place up to two in the Minor slots to activate their Minor Powers. Adapt to conquer any situation by applying or swapping them out within rest areas, cities, or when using items such as the Tome of Quiet Mind.Grow in power each time you unlock one of four ranks for your Essence. At Rank 1, an Essence's Major and Minor effects are available, while Rank 2 and Rank 3 enhance those Major and Minor effects. Rank 4 adds a flashier cosmetic effect to an Essence's Major Power, providing a distinctive appearance that will make its wielder stand out from the crowd. Earn Essences by completing specific activities, including PvP, raiding, or engaging in
Expéditions. Some Essences are specific to a role (damage dealer, tank, or healer), and some are usable by any role. After acquiring an Essence, you'll be able to hover your mouse over the Essence in the user interface to see information about the next rank and how to acquire it.Players will need to complete a new quest line to unlock the
Forge du Cœur before infusing Essences into the
Cœur d’Azeroth. This will unlock the Major slot, and will reward them with their first Essence. The two Minor slots will unlock at
Cœur d’Azeroth levels 55 and 65 respectively. Players with a
Cœur d’Azeroth below level 35 will have it raised to level 35 upon unlocking the
Forge du Cœur.Level 120 players who have established their new hub in
Nazjatar will be invited to join Magni at the
Chambre du Cœur in Silithus to start the new quest line to unlock the
Forge du Cœur, beginning with the quest “
Renforcement essentiel.”
Have you ever wished that your favorite mount could carry you across the water without sinking? Give most of your mounts more speed, daze prevention, a parachute, or water walking with mount equipment! Upon reaching level 100 on one character, a new mount equipment slot will become available in the Mount interface on all characters. Mount equipment can be crafted by Enchanters, Tailors, and Leatherworkers and can be listed in the Auction House or purchased directly from the artisans themselves. Players that already have
Trotteur aquatique mounts should check their mailbox for one free piece of water-walking mount equipment.
Note that mounts do not benefit from mount equipment in battlegrounds or Arenas and that some do not benefit from mount equipment at all such as the
Golem céleste.
New Quests
A host of new stories and adventures are now available across Azeroth.
Mysterious magics have awakened across Azeroth. Among them are the essences of the five dragonflights, which
Magni Barbe-de-Bronze suspects can unlock the full potential of the
Cœur d’Azeroth. Level 120 players should heed Magni's call to continue the story and earn their first Essence, which grants a new, powerful ability tailored to their character's role (damage dealer, healer, or tank) or all roles.
War Campaign: Stay of Execution
Upon learning of Sylvanas's plans to execute Baine Bloodhoof for treason, the Alliance and the Horde send strike teams to infiltrate the Kor'kron Barracks and rescue the noble tauren chieftain—meeting up with an old orcish ally along the way.The latest episode of the War Campaign is available to level 120 players who have completed the previous chapters and finished the quest “Clearing out the Cache.” Speak to Lady Jaina Proudmoore or Lor'themar in Nazjatar to begin this perilous mission.
New Heritage Armor: Gnomes and Tauren
Delve deeper into the lore of the gnomes and the tauren and unlock Heritage Armor that reflects their legacies. Level 120 tauren or gnome players who are Exalted with their faction (
Gnomeregan or
Pitons-du-Tonnerre respectively) will be able to embark on a quest line that explores their race's history. Once completed, players will gain a new Heritage Armor transmogrification set usable by all their characters of the same race.Eligible gnomes and tauren can begin the quest by speaking with their race's ambassador in their faction's Embassy in
Hurlevent or
Orgrimmar. Those seeking the tauren Heritage Armor will additionally to be tasked with freeing Baine in the War Campaign quest “Stay of Execution” (on any character on their account) before beginning their quest line.
New Epic Battleground: Ashran
Once home to a mighty ogre empire, the ruins of
A’shran hold ancient artifacts infused with great power that could turn the tide of war. Return to Draenor and fight on familiar turf in a brand-new 40v40 Epic Battleground: Ashran.Starting at level 100, players can clash with the enemy faction on the main road of
A’shran, carving a warpath into the enemy's stronghold. After either slaying 700 enemy reinforcements or successfully invading the stronghold, players will come together to bring down the enemy faction leader—the Alliance's Grand Marshal Tremblade or the Horde's High Warlord Volrath. Collect Ancient Artifacts, Artifact Fragments, Class Spellbooks, and other items to improve your chances of victory. Gathering Artifact Fragments from fallen foes will allow you to summon elite allies,
Crograal and
Kronus, to lead your faction's charge into battle.Players will find and be able to queue for
A’shran in the Epic Battleground section of the Group Finder (default hotkey: i).
New Island Expeditions
Set sail and discover two new
Îles:
Île de l’Affliction and
Fleur-des-Neiges. New loot including armor, weapons, and pets awaits players, but beware: you're not alone.
Faction rivals will want to hoard the spoils for themselves. Take them down!
New Missions and Mechanics
New Missions and TroopsAs you take the fight to the seas, your loyal followers will be with you every step of the way. You can now enlist Boat Captains and other skilled seafarers to fight your battles.
Event and Holiday MissionsSend out your followers to embark on new holiday- and event-themed missions. Spoils will include special currencies to spend during holidays and events, including
Fête des Brasseurs and
Marcheurs du temps, along with rewards that are only available during those periods.
Flying in Kul Tiras and Zandalar
The once-forbidden skies of Kul Tiras and Zandalar will soon be open to heroes eager to take flight. The achievement
Guide de Battle for Azeroth, seconde partie will allow daring adventurers to take to the skies in
Battle for Azeroth's zones, including in the new ones,
Île de Mécagone and
Nazjatar. Hardy adventurers will need to earn Revered reputation with the
Résistance de Mécarouille and with their new
Nazjatar allies (
Les Ankoïens du Brisant or
Affranchis), explore
Île de Mécagone and
Nazjatar, and complete the first part of the meta-achievement,
Guide de Battle for Azeroth, Part One.Adventurers who complete these requirements and unlock flying will also be rewarded with a mechanical parrot mount:
Mervaile 2.0.
Mount
Ride through
Nazjatar and
Île de Mécagone in style as you collect several new aquatic- and mechanical-inspired mounts. Six of them are listed below, but there are even more waiting to be discovered!
Raie boursouflée azshariRaised in captivity, these yellow aquatic creatures' gas organs are harvested by the naga to allow them to breathe air more easily. Players will rescue one to use as their personal mount after earning the achievement
Glory of the Palace Raider. Étalon des marées cramoisiThese blood-red, spirited creatures gracefully flit through the water, carrying heroes swiftly through the sea.
Étalon des marées cramoisis can be purchased from Murloc Trader Mrrl in
Nazjatar in exchange for several eclectic items after completing the quest “
Un endroit plus sûr.”
Mordragon royalFierce and loyal companions, blue
Mordragon royals are snatched from the wild at a young age and raised to serve naga hunters. Claim your own by vanquishing high-ranking naga in
Nazjatar.
Mécanotigre X-995Crafted through
Bricolage de la casse, these robotic cats can be painted a variety of colors, which players can collect during their adventures in
Île de Mécagone.
Mécaraignée forgeferraillePlanet-conscious players who complete the quests given by
Recycleur Klakrak in Rustbolt will be rewarded with this mount.
Mécacycle modèle WThis mechanical marvel is the pinnacle of supercharged street performance in mechagnome travel. Boasting the best in aerodynamic performance, this gorgeous wheel will be gifted to players who complete the achievement
Mécaccompli.Pet Battles
A new challenge awaits your army of fierce little companions in Rise of Azshara.
Pet Battle Dungeon: StratholmeIt's time to marshal your menagerie and put your best battle pets forward within the halls of
Stratholme, a new Pet Battle Dungeon with Normal and Challenge difficulties. Those who prove themselves to be the very best will earn an
Pierre de combat d'entraînement ultime after defeating the dungeon on Normal difficulty. Completing it on Challenge difficulty will grant the achievement
Défi de combat de mascottes : Stratholme along with the
Minimancien pet. To get started on your journey, you'll need to have earned the achievement
All Growns Up! (have one level-25 pet) for Normal difficulty or
Ménagerie de pros (have 15 level-25 pets) for
Défi difficulty. Seek out
Panik Heurtécrou in
Boralus or
Radek Fonverrou in Dazar'alor to get started.
Transmogrification Updates
Players can now make all armor slots hidden, except Legs. Let's keep it classy.Additionally, several items are now eligible for transmogrification, including
Attendrisseur de Macaron,
Tesson de Navrebière, and
Chapeau de Nat.
Brewfest Update
Get ready to crack open a cold one with friends new and old during our revamped Brewfest! Sample brews across Azeroth and beyond with representatives of every playable race, including your newest
Kultirassien and Zandalari allies. Brawl with alementals, Dark Iron dwarves, and cheeky hozen to keep the peace during the booziest time of year. Prove just how gutsy you are by entering the Brewfest Chowdown sausage-eating contest or playing other mini-games to win spectacular prizes, including a
Bock de la fête des Brasseurs sans fond,
Guirlande de céréales,
Tabard des Brasseurs,
Trophée du gueulethon de la fête des Brasseurs, or the
Pierre de foyer de fêtard de la fête des Brasseurs.
Brawler's Guild
- The Strange Thing encounter is now easier to defeat.
Classes
Frappe de givre damage increased by 15%.
Souffle de Sindragosa damage reduced by 10%.
Souffle de Sindragosa now generates 2 Runes when cast, and another 2 when the effect expires.
Souffle de Sindragosa costs 16 Runic Power per second (up from 15).
- Developers' notes: Frost was starved of resources too often, especially when using Souffle de Sindragosa. This increases Frosts' Rune income baseline and includes a further change that returns many extra Runes while using Souffle de Sindragosa. Breath builds will now be able to fill more global cooldowns with casts of Obliterate to make up for the lost Frappe de givres. The cost of Breath itself is increased to keep its overall duration roughly unchanged.
Unholy Demon Hunter - Havoc
Mastery: Présence démoniaque damage bonus increased by 20%. - Frappe du chaos and Trial of Ruin damage reduced by 4%.
Developer's notes: Previously Mastery was relatively weak when compared to other secondary stats. By increasing Mastery's effect for Havoc, it should now be a more desirable stat on gear. To balance this upcoming power increase, we've slightly reduced the damage output of Frappe du chaos and Trial of Ruin.
Vengeance Métamorphose - Health bonus is now 50% (was 30%).
- Entaille now generates 20 additional Pain and 1 additional Lesser Soul Fragment (was: generates 7 Pain per second).
Developers' notes: This significantly increases the health bonus, damage mitigation, and self-healing potential of Métamorphose, as well as the health buffer, making it a more reliable major cooldown against all types of damage.
Druid - Apaiser, Délivrance de la corruption, Éclat lunaire, and Renaissance are no longer castable in Cat or Bear form by default.
- Feral Druids now have a passive ability learned at level 22 that allows Délivrance de la corruption and Soothe to be cast in Forme de félin.
- Guardian Druids now have a passive ability learned at level 10 that allows Apaiser, Délivrance de la corruption, Éclat lunaire, and Rebirth to be cast in Forme d'ours.
Developers' notes: Guardian Druid is limited in its practical ability to use some utility abilities while tanking, and we're loosening that restriction by allowing Délivrance de la corruption in Forme d'ours. We're also cleaning up Druid shapeshifting rules slightly: the use of magical-themed spells in beast forms is allowed by passive upgrades given to Guardian and Feral specializations specifically. This represents their special mastery of their “home” form that allows for limited spellcasting, and from a gameplay perspective, this allows Feral and Guardian Druids to use spells in-form when there is a strong practical need. At the same time, in situations where there is no fantasy justification or gameplay need, it makes sense for spellcasting to be more restricted. For example, non–Guardian Druids can no longer cast Éclat lunaire in Forme d'ours.
Guardian - Ferpoil now has a maximum of 8 stacks.
- Ferpoil and Mutiler now cost 40 Rage (was 45).
- Mutilation now generates 10 Rage (was 8).
Developers' notes: Ferpoil is intended to be maintainable with high uptime (up to 100%) and have some overlaps on top of that. Currently, depending on talent configuration, Druids may only be able to barely maintain full uptime on Ferpoil. Making Ironfur much more available should allow better control over timing and overlaps, as well as improving Guardian mitigation overall.
Shifting to Bear Form now gives 25 Rage (was 20).
- Developers' notes: It should now be much easier to get the first Ferpoil activated promptly after engaging an enemy, due to the increased starting Rage and lower cost.
Mutilation and
Rosser direct damage increased by 15%.
Cœur verdoyant (Rank 3) is learned at level 85.
Cœur verdoyant's healing has been increased by 33%.
Restoration - Casting Overgrowth while Ame de la forêt is active will now increase the healing of Overgrowth's Rejuvenation, instead of its Rétablissement heal over time effect.
Chasseur - Horridon is now tamable by Hunters of any specialization.
- Beast Mastery
Tir acéré damage is now affected by Courroux acéré. - Tir acéré damage reduced by 10%.
- Oondasta is now tamable by Beast Mastery Hunters.
Developers' notes: We are fixing a bug that caused Bestial Wrath to not affect Tir acéré damage, and lowering the base damage of Barbed Shot to keep overall damage roughly unchanged.
Survival - Mastery: Engagement spirituel damage bonus increased by 20%.
Developers' notes: Previously Mastery was relatively weak when compared to other secondary stats. By increasing the power of Mastery's effect for Survival, it should now be a more desirable stat on gear.
Mage - Frost
Mastery: Glaçons damage bonus increased by 15%. - Pointe glaciaire base damage reduced by 7%.
Developers' notes: Previously Mastery was relatively weak when compared to other secondary stats. By increasing Mastery's effect for Frost, it should now be a more desirable stat on gear. To balance this upcoming power increase, we've slightly reduced the damage output of Pointe glaciaire.
Prêtre - Shadow
Esprits de bon augure now increases Apparition ténébreuse damage by 50%. - Mot de l’ombre : Douleur damage reduced by 9%.
- Toucher vampirique damage reduced by 9%.
We believe damage-over-time specializations that maintain a variety of DoT spells should in general output more damage in encounters with multiple targets than single-target oriented specializations. In addition to measuring class specializations against others, we must also balance them across the entire spectrum of content. Due to the types of encounters in Tides of Vengeance, Shadow Priests were especially strong in some contexts and correspondingly weak in very few situations when compared to similar DoT specializations. As such, we're slightly pulling back on the abilities that proc Shadowy Apparition, which is the prominent contributor of making Shadow Priests significantly stronger than similar counterparts.
Voleur - Developers' notes: In very large packs of enemies, especially in dungeons, Sur le qui-vive provides much more damage than one copy of one Azerite Trait was intended to provide. With this change, you'll still feel this trait accelerate as you build stacks, but the size of the group that you're fighting won't affect how much damage the trait is giving you. This will be a damage increase against two targets, and a damage reduction against 3 or more targets.
Chaman - Enhancement
The Molten Weapon buff from the Esprits élémentaires talent now only modifies the Fire damage of your class abilities, instead of modifying all Fire damage dealt.
Developers' notes: With the addition of the new Azerite Essences in the Rise of Azshara content update, many of which deal Fire damage, we did not want to make this talent feel mandatory. Prior to this change, the Arme en fusion buff from the fiery Esprit du loup would have increased the damage dealt by several Azerite Essences. The buff effects from Esprits élémentaires talent are intended to increase your class abilities, and still will after this change.
Guerrier - Arms
, Frappe mortelle, Pourfendre, and Heurtoir damage increased by 6%. - Mastery: Blessures profondes damage bonus increased by 12%.
Developers' notes: Previously Mastery was relatively weak when compared to other secondary stats. By increasing the power of Mastery's effect for Arms, it should now be a more desirable stat on gear.
Protection - Force irrésistible Thunderclap damage reduced to 30% (was 100%).
Developers' notes: Protection Warrior burst DPS with Avatar is extremely high for a tank. This talent was adding more damage than necessary, given that it also decreases Coup de tonnerre's cooldown and synergizes well with certain Azérite traits.
Dungeons and Raids
Artifact Power
Several Mythic Keystone dungeons now award different amounts of Artifact Power based on their length.
- Siege of Boralus, Temple of Sethraliss, The Motherlode!!, Tol Dagor, and Waycrest Manor AP rewards have increased by 30%.
- King's Rest and Shrine of the Storm AP rewards have increased by 60%.
Completing Mythic Keystone dungeons at +11 difficulty now reward players with increased AP, with +12 and above increasing that amount by an additional 20 AP per level (was 10).
- Atal'Dazar, Freehold, and Underrot completed at +11 difficulty or greater now award 420 AP (was 290 AP).
- Siege of Boralus, Temple of Sethraliss, The Motherlode!!, Tol Dagor, and Manoir Malvoie completed at +11 difficulty or higher now award 540 AP (was 290 AP).
- King's Rest and Shrine of the Storm completed at +11 difficulty or higher now award 660 AP (was 290 AP).
Mythic Keystone Dungeon Updates
- Port-Liberté
Reduced dungeon completion timer to 33 minutes (was 36 minutes).
King's Rest - Enemy Forces requirements increased by 10%.
- Increased the Enemy Forces contribution of Animated Guardian.
Sanctuaire des Tempêtes - Enemy Forces requirements increased by 5%.
- Increased the Enemy Forces contribution granted by eliminating several non-boss enemies (Deepsea Ritualist, Windspeaker Heldis, Runecarver Skorn, Guardian Elemental, Living Current, Abyssal Eel).
Tol Dagor - Enemy Forces requirements increased by 15%.
- Heavy Cannons now start with 100 Energy and Canon Blast costs 20 energy.
Manoir Malvoie - Enemy Forces requirements increased by 5%.
- Increased the Enemy Forces contribution of Matron Alma.
- Assaut des Flammes infernales
The damage that Hellfire Reinforcements and Felfire-Imbued Siege Vehicles inflict to the Canons des Flammes infernales has been massively reduced for characters with a level of 104 or greater on all raid difficulties. - The number of Munitions gangrefeu required to defeat the encounter has been reduced to 5 for characters with a level of 104 or greater on all raid difficulties.
- Some powerful consumable items such as the Demolisher and Siege Engine have returned to PvP Island Expeditions. These items can now be collected, repaired, and fought over throughout the island.
- The rotating Doublon de marin vendors who previously sold these consumables now have new items to offer.
- Artifact Power
Azérite values have been adjusted to allow players to get more of their total Artifact Power from the below sources.
Dungeons
Mythic Keystone Dungeon Weekly Cache now rewards 3800 AP (was 1900).
Exploration des îles - Heroic Island End-of-match now rewards 300 AP (was 225 AP).
- Mythic and PvP Island End-of-match now rewards 450 AP (was 350 AP).
- Island Weekly Quest now rewards 3500 AP (was 2500 AP).
Player versus Player - First Win of the Day Bonus now rewards 100% more AP.
- 2v2 Arena now rewards 240 AP (was 120 AP).
- 3v3 Arena now rewards 300 AP (was 150 AP).
- Unrated Battlegrounds now rewards 300 AP (was 150 AP).
- Epic Battlegrounds now rewards 600 AP (was 300 AP).
- Rated Battlegrounds now rewards 1050 AP (was 525 AP).
- now rewards 2000 AP (was 1000 AP).
Accorder l'équipement - Most item effects that deal damage or healing now scale based off of a character's secondary stat (was primary stat).
Developers' note: We made some under-the-hood changes to how item effects that deal damage, healing, and shielding scale with item level. The net effect of these changes is that almost all items like this in Battle for Azeroth are now moderately stronger. The difference is greater the higher the item level of the item. This includes items from Battle for Azeroth dungeons, raids, and PvP rewards.
Cœur d’Azeroth - The Personal Absorb-O-Tron Azerite Trait will now absorb 50% of damage taken over 20 seconds (was 100%). The total amount of damage absorbed by this trait remains unchanged.
- Paladin
Holy
Developers' note: This build has gotten far enough ahead of other Paladin Sacré options, as well as other healers in some cases, that we're paring it back while leaving the gameplay generally unchanged.
Leveling
- Players who manually group with a player that has turned off experience gains will now receive 95% less experience.
Developers' note: This change does not impact players who find themselves automatically grouped by matchmaking for activities like Group Finder dungeons or Exploration des îles.
Player versus Player
- Arena
Tiger's Peak has finished repairs and is once again available as an Arena map. - Team colors have been changed from gold and green to gold and purple.
Battlegrounds Rivage Bouillonnant - When the battleground begins, the same three nodes will always be in the first wave (Ridge, Ruins, and Tar Pits).
- Players who use the jetpack's Coup de lance ability while airborne now travel further.
Bonus d'enrôlement - Now rewards 50% more Azerite Power for participating in Random Battlegrounds and Epic Battlegrounds.
Developers' note: Battleground queue times become exceedingly long when one faction has more people queuing than the other. When queue times exceed a certain threshold, Mercenary Mode becomes available for the faction with long queue times and the Bonus d'enrôlement becomes available for the less represented faction. Now, the Enlistment Bonus will increase the amount of Azerite Power from Random Battlegrounds and Random Epic Battlegrounds by 50%.
Items - Pierre de Vide's absorption ability has been reduced by 30% for healers and 60% for non-healers in PvP.
- Prisme réfringent incrusté de diamants personal absorption shield has been reduced by 30% for tank specializations and 60% for non-tank specializations in PvP.
- Gantelets d’orateur abyssal absorption shield is now reduced by 80% in PvP (was 66%).
- Trident of the Deep Ocean absorption shield is now reduced by 75% in PvP (was 50%).
- Fermoir surnaturel de voleur d’esprit healing and self-damage effect is now reduced by 50% in PvP.
Developers' note: Several Crucible of Storms raid items had a significant impact on the PvP meta in Season 2. We believe that raid items in PvP can be a meaningful source of gameplay variety that contribute to each season feeling a bit different than ones before it. Due to the nature of our PvP scaling system, which helps make PvP more accessible for more players, means the effects of these items will remain relevant longer than we'd like. Therefore, we're reducing the effectiveness of these items in the new patch so players can feel good about transitioning to new items they acquire in Season 3.
Horde and
Kit de planeur de l’Alliances now have a prideful new look.
All racial abilities that share a cooldown with
Médaillon honorable now only display corresponding information when the talent is selected.
Chevalier de la mort - Frost
Séquence glaçante no longer deals damage based on the target's (or caster's) maximum health. - Séquence glaçante now deals an additional percent of Attack Power per bounce to applicable targets (up to 9%).
- Séquence glaçante no longer adheres to the maximum health percentage PvP talent restrictions.
- Séquence glaçante can now critical strike, scale with your increased damage modifications (e.g. Mastery), and benefit from damage taken debuffs applied on the target.
Developers' note: We're changing Séquence glaçante from damage based on the target's maximum health to one based on the Chevalier de la mort's attack power. This has the effect of dealing damage more equally against targets of any health range.
Druid - Restoration
Casting Overgrowth while Ame de la forêt is active will now increase the healing of Overgrowth's Rejuvenation, instead of its Rétablissement heal over time effect.
Developers' notes: Lacis applies both Récupération améliorée and Rétablissement's heal over time effect, but Ame de la forêt will only effect one of them. We're adjust the interaction of these two spells to more accurately match players expectations of their synergy.
Monk - Brewmaster
Lie chaude now splits its damage among all enemies hit.
Paladin - Protection
Liberté déliée now grants its caster Bénédiction de liberté when cast on a different target. - Liberté déliée now prevents Bénédiction de liberté from being dispelled when cast on the same target.
Developers' note: Liberté déliée is an underperforming talent that leans into a Paladin's core strength of enabling their allies. By applying the benefit of Blessing of Freedom to the casting Paladin as well as their teammate, the spell becomes a powerful tool against enemy teams that rely on movement-impairing effects and control.
Retribution - Liberté déliée now grants the Paladin Blessing of Freedom when it is cast on another target.
- Liberté déliée now prevents Bénédiction de liberté from being dispelled when cast on the same target.
Developers' note: Liberté déliée is an underperforming talent that leans into a Paladin's core strength of enabling their allies. By applying the benefit of Blessing of Freedom to the casting Paladin as well as their teammate, the spell becomes a powerful tool against enemy teams that rely on movement-impairing effects and control.
Prêtre - Discipline
Mana regeneration is now reduced by 40% in PvP (was 45%). - reduces the cooldown of Mot de pouvoir : Barrière by 90 seconds (was 60 seconds).
- reduces damage taken by an additional 25% (was 45%).
- now heals up to four friendly targets with your Expiation active (was all nearby friendly targets).
- 's heal radius increased to 40 yards (was 30 yards).
- now heals for 55% spell power (was 75% spell power).
- now damages you for 35% spell power (was 46% spell power).
- increases the duration of your Expiations on targets healed by 3 seconds.
- Trinité now increases the healing transfer of atonement by 20% (was 12%).
- Radiance ultime increases the healing of Mot de pouvoir : Radiance by 250% (was 200%).
Developers' notes: In Season 2, we increased the importance of healer mana management in Arenas and Battlegrounds by reducing mana regeneration in PvP instances. Due to Discipline's healing style, the spec tends to run out of mana much faster in Arena compared to other specs. So, we're buffing their mana regeneration in PvP and adjusting some of their PvP talents to increase their throughput. In addition, we're adjusting Dome of Light to allow it to be used more frequently but with less damage reduction to give them an additional tool to recover after crowd control.
Chaman - Elemental
Lasso de foudre now deals 140% spell power per tick (was 8% of the target's maximum health). - Lasso de foudre now deals damage to permanently stun immune mobs.
Démoniste - Affliction
no longer increases the duration of Affliction instable. - now leaves a 10 second debuff on the target after the final Affliction instable runs its full duration.
- Dispelling Endless Affliction will silence, damage, and increase damage taken by 10% to the target while active.
- Casting Unstable Affliction on a target that has active will remove it.
- A new aura icon will indicate to healers that a target has or Affliction instable active.
Developers' note: Our intention with the talent is to allow the Warlock to opt into longer dispel protection for their team's damage over time spells and other debuffs. The previous version of this came at a cost of slowing down the rate at which they deal damage. We've broken the additional dispel protection off into its own debuff so that this talent doesn't change the warlocks damage profile.
- UI
The end-of-match scoreboard for Arenas and Battlegrounds now has a new look and provides more information about player rewards.
Professions
Many new items can be crafted by harvesting the corpses of the most dangerous fallen foes in
Île de Mécagone and
Nazjatar.
- All Battle for Azeroth professions (except Archaelogy) now have a maximum skill of 175 (was 150).
- Players can now gain the first 25 skill points in each profession by disenchanting, milling, or prospecting items from the respective expansion.
Alchimie classique
An upgraded Alchemy Stone can now be crafted along with new Battle Potions, Flasks, and Cauldrons.
Forge classique Cuisine classique - New recipes, including a feast, are now available for the most skilled culinary experts.
Enchantement classique - Added new recipes for enchanting weapons and rings.
Ingénierie classique Pêche classique Calligraphie classique - Players can now make new item-level 400 Highborne Compendium trinkets, Contracts, and Vantus Runes to use in Azshara's Eternal Palace.
Joaillerie classique - The precious ore in the newly discovered areas can be cut into the most powerful gems.
- Higher level rings can now be crafted.
Travail du cuir classique - Leatherworkers will now be able to turn the hides of the new beasts they encounter into a variety of armor pieces.
Couture classique - Stitch together new garments using cloth found in Nazjatar.
- Horde players can continue raising their direhorn with new Direhorn Training quests.
User Interface
- Accessibility
Several slash commands have been added to provide more options for players with vision impairments.
Voice Commands
Enter voice channel for your guild: /voice guild. - Enter voice channel for the officer channel for your guild: /voice officer.
- Enter general channel for a given community: /voice (community name).
- Enter a particular channel for a given community: /voice (community. name:channel)
- Leave the current voice channel: /voice leave.
Community Commands - Open the Add Community dialog with the invitation link edit box selected. Paste in the link and hit return: /community join.
- Open the create wow character community dialog with the Name edit box selected. Type in a name, then hit tab, then enter a short name, and hit enter to finalize the creation: /community create wow.
- Open the create battle.net club dialog with the Name edit box selected. Type in a name, then optionally hit tab and enter a short name, and hit enter to finalize the creation: /community create battlenet.
- The Pet Journal will now indicate if you are unable to summon a pet.
- Équipement de monte can be found and listed under Miscellaneous and below Mount.
- A new option to lower game sound when voice chat is detected can be found under System > Voice Chat.
- The map now indicates where players need to go to travel for transcontinental quests.
- The friends list will now sort favorited RealID and BattleTag friends at the top.
- Role count for damage dealers, tanks, and healers will now display in raid frames.
- Dungeon entrance indicators on the map can now be toggled on and off.
- Guild messages will now state the difficulty of the boss defeated.
- Players who are Prime traquée will now display a distinctive icon on their nameplates.
- Passif talents will now appear in the Spellbook.
- Added dynamic scaling support for loading screens in ultra-wide resolutions.
World
- New Audio Altitude System
As you take to the skies in Rise of Azshara, the ambient sound across all of Azeroth will now adjust to reflect the height at which you soar.
Companion App
- Added new Rise of Azshara zones: Nazjatar and Île de Mécagone.
- Added support for new missions.
- Updated and improved the Guild Roster function.
- Made Community invite links able to be copied.
- Added a new accessibility option – Community chat text size can now be changed.
- Increased the usability of the Community and Calendar features.
- Improved stability.
Bug Fixes
Allied Races - Blood Elves
Blood elf female characters' eyes now glow as intended.
Nains sombrefer Kultirassiens Troll zandalaris - The Zandalari troll Renfort aérien racial no longer causes the pterrodax to orient off-center when cast while strafing.
- The Toy Train Set now plays the correct sounds when used by Kultirassien or Zandalari troll characters.
- Spell visuals for Zandalari troll male and female characters now appear at the appropriate size when cast.
- Zandalari troll Druids now play their Forme de vol summon sound if they have Artisan or Maître cavalier unlocked.
- The Zandalari troll and Kul Tiran Druid variants of Incarnation: Arbre de vie now scale properly.
- Zandalari troll Druids now display banners correctly in all shapeshifted forms.
Classes Voleur - Voleurs can no longer sometimes re-enter stealth earlier than intended after killing another player.
Mage Frost - Orbe gelé should no longer sink into terrain on certain platforms.
Monk - Monks no longer enter combat if they cast Transcendance next to an enemy.
Paladin Chaman Siège de Boralus - Players can no longer fall off the platform edge by Dread Captain Lockwood's ship.
Sanctuaire des Tempêtes - Brother Ironhull's Hindering Cleave no longer deals damage to players outside of the ability visual.
Temple de Sephraliss - The orb used to open the path to Avatar de Sephraliss will no longer vanish if thrown or stolen.
- Players will again be able to progress through the dungeon if they leave and reenter the instance.
Les tréfonds Putrides - Sporecaller Zancha no longer has issues chasing players with threat.
Manoir Malvoie - Gorestained Piglet should now always grant Enemy Forces contribution.
- Infestation no longer breaks players out of stealth.
Guild Bank - Guild banks will again display deposited items and allow players to withdraw them.
Items Protocole échine-de-fer now allows only the summoning Hunter to ride
Hati, and
Hati now has a smoother gait when ridden.
Chapeau de fruits hypnotisant now fits on characters' heads properly.
Relinquished Azerite Tokens should now always grant items.
Exploration des îles - Undead enemies in Havrebois are now properly categorized as such.
Player versus Player - Arena
Players now must always cast escape abilities before leaving combat (e.g. Disparition and Camouflage dans l'ombre). - Chasseur pets should always be able to enter Arenas even if commanded to move while in queue.
- Players no longer travel through solid structures if they move while casting Fear.
Battlegrounds - Characters with experience turned off can no longer participate in Battlegrounds with characters that have experience turned on.
Bassin Arathi
Players can no longer stand on top of unintended locations in Bassin Arathi.
Rivage Bouillonnant Temple de Kotmogu - Healing power-ups will again spawn every 2 minutes as intended.
Joug-d’Hiver - Wintergrasp Battleground statistics now consistently appear in the Achievement Statistics menu.
- The Tour de garde achievement should now always be awarded to players who complete “Victoire in Joug-d’Hiver” while in Battle for Azeroth zones.
- Players can now build new catapults, demolishers, and siege engines in the Vehicle Workshop right after completing construction on another one.
Professions Pêche classique - Quests
The Alliance Airship now always appears while the player progresses through “Victoire isolée”. - Players now leave combat after completing “A Stitch in Temps”.
- Sage aux parchemins Goji and Marchand Kro no longer disappear when the “Naga Attack!” World Quest is active.
- Players can now interact with Seigneur des maléfices Raal during the War Campaign quest "Ride of the Zandalari".
- Général Marstone now deals less damage during "Sowing Discord”.
- “Le petit train de la mine” again completes when the cart ride ends.
- Players can again share quests with party members anywhere in World of Warcraft.
- Margrave Dhakar can again be slain during "The Flesh Giant Champion".
- Players can now complete "Earthcaller's Abode" while Stormsong Incursion is active.
- Players are no longer sent to the Barrens or Sentinel Hill graveyard if affected by Brouillard asphyxiant while traveling in La vallée Chantorage.
- Players can again turn in and receive credit for "The Missing Blade".
- UI
Transmogrification sets are again sorted by newest. - Guild vendor prices are again consistent.
- Voice Chat
Players can rejoin voice chat channels after exiting the client while in a party or group.