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The War Within Beta-Hotfixupdate - Dämonenjäger-Abstimmung & Schamanen-Talentbaum-Änderungen
The War Within
Geposted
02.07.2024 um 22:31
von
Archimtiros
Zusammen mit dem heutigen Beta-Build gab es umfangreiche Hotfixes für Dämonenjäger und Schamanen. Da diese per Hotfix durchgeführt wurden, sind sie in unserer
ersten Runde des Datamining
leider nicht berücksichtigt worden, aber wir haben sie jetzt!
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (4)
Leap through the air toward a targeted location, dealing (40.07%41.7% of Attack power) Fire damage to all enemies within 6 yards.
Shears an enemy for (60.88%63.3% of Attack power) Physical damage, and shatters \ from your target.
Generates 10 Fury.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.60880.633)
Viciously strike up to 5 enemies in front of you for (148.12%154% of Attack power) Physical damage and heal yourself for (50% of Attack power).
Consumes up to 2 available Soul Fragments\
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 40%
Affected Spells:
(and 24 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 40%
Affected Spells:
(and 24 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 40%
Affected Spells:
(and 24 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 40%
Affected Spells:
(and 24 more.)
Effect #13 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 40
Effect #14 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 40
Talents (8)
Demolish the spirit of all those around you, dealing (30.9%32.2% of Attack power) Fire damage to nearby enemies and extracting up to 5 Lesser Soul Fragments, drawing them to you for immediate consumption.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.3090.322)
Unleash the fel within you, damaging enemies directly in front of you for \22.9229%23.8% of Attack power) * (10)] Fire damage over 2 sec.\ health]
Brand an enemy with a demonic symbol, instantly dealing (200%208% of Attack power) Fire damage\15.45%16.1% of Attack power) * 12] Fire damage over 12 sec] The enemy's damage done to you is reduced by 40% for 12 sec.
Effect #2 School Damage
Value: 0 (AP mod: 22.08)
Rapidly slash your target for \60.3209%62.7% of Attack power)% + (120.641%126% of Attack power)%] Physical damage, and shatter 2 Lesser Soul Fragments from them.
Generates 25 Fury.
Immolation Aura increases your armor by 20% and causes melee attackers to suffer \5.15%5.356% of Attack power) / 1] Fire damage.
Rank 1: Immolation Aura increases your armor by 10% and causes melee attackers to suffer ((5.15%5.356% of Attack power) / 2) Fire damage.
Rank 2: Immolation Aura increases your armor by 20% and causes melee attackers to suffer ((5.15%5.356% of Attack power) / 1) Fire damage.
While Demon Spikes is active, melee attacks against you cause the attacker to take (15%15.6% of Attack power) Physical damage. Generates high threat.
Carve into the soul of your target, dealing \198%206% of Attack power) + (198%206% of Attack power)] Fire damage and an additional (128.898%134.1% of Attack power) Fire damage over 3 sec. Immediately shatters 3 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.
Effect #2 School Damage
Value: 0 (AP mod: 1.982.06)
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.429660.447)
Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for (35.0406%36.5% of Attack power) Fire damage per fragment consumed, and afflicting them with Frailty for 6 sec, causing you to heal for 10% of damage you deal to them. Deals reduced damage beyond 8 targets.
PvP Talents (2)
Transform to demon form, moving at 175% increased speed for 3 sec, knocking down all enemies in your path and dealing (10.3194%10.7% of Attack power) Physical damage.
During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Shares charges with Infernal Strike.
You strangle the target with demonic magic, stunning them in place and dealing (700% of Attack power) Shadow damage over 5 sec while the target is grasped. Can move while channeling.
Use Illidan's Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing (200%208% of Attack power) Shadow damage.
Spells (1)
Carve into the soul of your target, dealing \198%206% of Attack power) + (198%206% of Attack power)] Fire damage and an additional (128.898%134.1% of Attack power) Fire damage over 3 sec. Immediately shatters 3 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.982.06)
Talents (1)
Vengeance:
Fel Devastation summons an allied Havoc Demon Hunter who casts Eye Beam, dealing \11.25%11.7% of Attack power) * 10 * 2] Chaos damage over 2 sec. Deals reduced damage beyond 5 targets.
Anima Powers (1)
Unleash the fel within you, damaging enemies directly in front of you for \22.9229%23.8% of Attack power) * 10] Fire damage over 2 sec.\ health]
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Talents (2)
After casting 9 Pyres, your next Pyre will explode into a Firestorm.
In addition, Pyre and Disintegrate deal 20% increased damage to enemies within your Firestorm.
Talent position has changed.
Deep Breath reduces the Essence costs of Disintegrate and Pyre by 1 and increases their damage by 10% for 12 sec after you land.
Talent position has changed.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (1)
Light of the Martyr's health threshold is reduced to 70% and increases Holy Shock's healing by an additional 5% for every 5 sec Light of the Martyr is active, stacking up to 3 times.
While below 70% health, the light urgently heals you for (20% of Spell power) every 1 sec.
Effect #1 NEW Effect #5 Apply Aura: Triggers Spell Based On Health %: Modifies Buff Duration
Value: 69
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (3)
Elemental Shaman baseline passive
Effect #1 NEW Effect #29 Apply Aura: Mod Cooldown Ms:
Value: -15000
Your successful Purge, Cleanse Spirit, Healing Stream Totem, Hex, and Wind Shear casts generate 8 Maelstrom during combat.
Category changed from Talents to Specialization
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 86
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 32
Effect #3 Apply Aura: Modifies Effect #2's Value
Value: 108
Affected Spells:
Effect #4 Apply Aura: Modifies Effect #2's Value
Value: 43
Affected Spells:
Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 42
Effect #6 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 31
Effect #7 Apply Aura: Modifies Effect #1's Value (Label)
Value: 1410
Affected Spells:
Effect #8 Apply Aura: Modifies Effect #3's Value
Value: 2512
Affected Spells:
Effect #9 Apply Aura: Modifies Effect #2's Value
Value: 124
Affected Spells:
Talents (47)
Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.
Talent position has changed.
For the next 10 sec, 25% of your healing done and 25% of your damage done is converted to healing on up to 3 nearby injured party or raid members, up to (Total health * 20 / 100) healing to each target per second.
Talent position has changed.
Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance.
When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec.
Talent position has changed.
Increases the damage of your Flame Shock, Lava Burst, Lava Beam, and Fire Elemental by 10%.
Removed
Category changed from Talents to Uncategorized
Increases the damage of your Lightning Bolt$?c3\ ?c1\ by 15%.
Removed
Category changed from Talents to Uncategorized
Causes the earth within 8 yards of your target to tremble and break, dealing \ Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at your target.
Now a Elemental spell
Category changed from Uncategorized to Talents
Increases the damage dealt by your Elemental Overloads by 10%.Rank 1: Increases the damage dealt by your Elemental Overloads by 0%.
Rank 2: Increases the damage dealt by your Elemental Overloads by 0%.
Talent position has changed.
Maximum rank has changed from 2 to 1
When your Storm Elemental or Fire Elemental expires, it leaves behind a lesser Elemental to continue attacking your enemies for 15 sec.
Now a Elemental spell
Category changed from Uncategorized to Talents
After casting Earth Shock, your next Earthquake deals 120% additional damage.
After casting Elemental Blast, your next Earthquake deals 140% additional damage.Rank 1: After casting Earth Shock, your next Earthquake deals 0% additional damage.
After casting Elemental Blast, your next Earthquake deals 0% additional damage.
Rank 2: After casting Earth Shock, your next Earthquake deals 0% additional damage.
After casting Elemental Blast, your next Earthquake deals 0% additional damage.
Talent position has changed.
Maximum rank has changed from 2 to 1
Icefury causes your Frost Shocks to damage up to 3 additional enemies and targets hit take 15% increased Nature damage from your spells for 9 sec.
Removed
Category changed from Talents to Uncategorized
Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 7% for 10 sec. This can only occur once every 30 sec.Rank 1: Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 0% for 10 sec. This can only occur once every 30 sec.
Rank 2: Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 0% for 10 sec. This can only occur once every 30 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
While a Storm Elemental is active, your Nature damage dealt is increased by 10%.
While a Fire Elemental is active, your Fire damage dealt is increased by 10%.
Now a Elemental spell
Category changed from Uncategorized to Talents
Increases the duration of your Elementals by 20%.
Now a Elemental spell
Category changed from Uncategorized to Talents
Reduces the Maelstrom cost of Earth Shock and Earthquake by 5.
Reduces the Maelstrom cost of Elemental Blast by 10.Rank 1: Reduces the Maelstrom cost of Earth Shock and Earthquake by 0.
Reduces the Maelstrom cost of Elemental Blast by 0.
Rank 2: Reduces the Maelstrom cost of Earth Shock and Earthquake by 0.
Reduces the Maelstrom cost of Elemental Blast by 0.
Maximum rank has changed from 2 to 1
Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.
Casting Lightning Bolt or Chain Lightning reduces the cooldown of your Nature spells by 1.0 sec.
Talent position has changed.
Increases the Maelstrom generated by Lightning Bolt and Lava Burst by 2.
Talent position has changed.
Casting Frost Shock or Icefury increases the damage of your next Lava Burst by 20%.
Talent position has changed.
Restoration:
Casting Flame Shock reduces the mana cost of your next heal by 20% and increases its healing effectiveness by 7.5%.
Removed
Category changed from Talents to Uncategorized
Casting Earth Shock or Earthquake while Ascendance is active extends the duration of Ascendance by 2.5 sec.
Casting Elemental Blast while Ascendance is active extends the duration of Ascendance by 3.5 sec.
Ascendance can only be extended up to 100% of its original duration.
Removed
Category changed from Talents to Uncategorized
After casting Icefury, the next time you cast a Nature and a Fire spell, you additionally cast an Elemental Blast at your target at 60% effectiveness.
Now a Elemental spell
Category changed from Uncategorized to Talents
Casting Lava Burst has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times.
Icefury
Hurls frigid ice at the target, dealing (163.35% of Spell power) Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 14 Maelstrom.
Generates 25 Maelstrom.10 Maelstrom.
Generates 12 Maelstrom.
Now a Elemental spell
Category changed from Uncategorized to Talents
Hurls frigid ice at the target, dealing (163.35% of Spell power) Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 14 Maelstrom.
Generates 25 Maelstrom.10 Maelstrom.
Generates 12 Maelstrom.
Imbuing your weapon with Flametongue increases your Fire spell damage by 5% for 1 hour.
Talent position has changed.
While Lightning Shield is active, your Nature damage dealt is increased by 8%.
Now a Elemental spell
Category changed from Uncategorized to Talents
\\ make your target a Lightning Rod for 8 sec. Lightning Rods take 20% of all damage you deal with Lightning Bolt and Chain Lightning.
Talent position has changed.
Summons a totem at the target location that erupts dealing (99% of Spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing \ Fire damage to all enemies within 8 yards.
Talent position has changed.
Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 1.5%, stacking up to 10 times.Rank 1: Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 0.0%, stacking up to 10 times.
Rank 2: Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 0.0%, stacking up to 10 times.
Maximum rank has changed from 2 to 1
Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 15%.Rank 1: Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 0%.
Rank 2: Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 0%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness.
Overloaded Earthquakes do not knock enemies down.
Talent position has changed.
Reduces the cooldown of Ascendance by 45 sec, and you gain 8% additional Haste while Ascendance is active.Rank 1: Reduces the cooldown of Ascendance by 0 sec, and you gain 0% additional Haste while Ascendance is active.
Rank 2: Reduces the cooldown of Ascendance by 0 sec, and you gain 0% additional Haste while Ascendance is active.
Removed
Category changed from Talents to Uncategorized
Casting Lava Burst has a 25% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.Rank 1: Casting Lava Burst has a 0% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.
Rank 2: Casting Lava Burst has a 0% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.
Talent position has changed.
Maximum rank has changed from 2 to 1
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Talent position has changed.
Elemental Fury increases critical strike damage by an additional 25%.
Talent position has changed.
Casting Primordial Wave triggers Lava Surge immediately and every 3 sec for 12 sec. Lava Surges triggered by Primordial Wave increase the damage of your next Lava Burst by 15%.
Removed
Category changed from Talents to Uncategorized
Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 1.0 sec.Rank 1: Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.0 sec.
Rank 2: Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.0 sec.
Removed
Category changed from Talents to Uncategorized
Flame Shock damage has a chance to generate 1 Maelstrom.
Rank 1: Flame Shock damage has a chance to generate 0 Maelstrom.
Rank 2: Flame Shock damage has a chance to generate 0 Maelstrom.2 Maelstrom.
Effect #1 Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 12
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Flame Shock damage over time critical strikes reduce the cooldown of your Fire and Storm Elemental by \ sec, and Flame Shock has a 50% increased critical strike chance.
Talent position has changed.
Your next Chain Lightning or Lightning Bolt has 40% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to 2 charges.
Now a Elemental spell
Category changed from Uncategorized to Talents
Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
If you already know Stormkeeper, instead gain 1 additional charge of Stormkeeper.
Talent position has changed.
Stormkeeper1.5 sec cast1 min rechargeRequires Shaman (Elemental)
Requires level 50 (Elemental)Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.\
Talent position has changed.
Enhancement, Restoration:
Stormkeeper1.5 sec cast1 min rechargeRequires Shaman (Elemental)
Requires level 50 (Elemental)Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Removed
Category changed from Talents to Uncategorized
Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause 2 additional Elemental Overloads.
Chain Lightning: Your next cast will chain to 1 additional target.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Talent position has changed.
Increases your maximum Maelstrom by 50.
Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%.
Talent position has changed.
Imbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for (20% of Spell power) Nature damage.
Now a Elemental spell
Category changed from Uncategorized to Talents
Increases the chance for Earthquake to knock enemies down by 3.0%.
Removed
Category changed from Talents to Uncategorized
Reduces the cast time of Lightning Bolt and Chain Lightning by 0.25 sec.
Increases the duration of Earthquake by 1 sec.
Talent position has changed.
When you cast Earth Shock, Elemental Blast, or Earthquake, gain Lava Surge and increase the damage of your next Lava Burst by 10%.
Removed
Category changed from Talents to Uncategorized
PvP Talents (2)
Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 sec. Stacks up to 2 times.
Category changed from Uncategorized to Talents
Thunderstorm now can be cast on allies within 40 yards, reduces enemies movement speed by 60%, and knocks enemies 25% further.
Category changed from Uncategorized to Talents
Artifact Traits (1)
Activating Stormkeeper summons a powerful Lightning Elemental to fight by your side for 8 sec.
Category changed from Artifact Traits to Talents
Talents (13)
Stormstrike damage is increased by 10%, and Stormstrike, Lava Lash, and Ice Strike have a 50% chance to generate 1 stack of Maelstrom Weapon.
Rank 1: Stormstrike damage is increased by 0%10%, and Stormstrike, Lava Lash, and Ice Strike have a 0%50% chance to generate 1 stack of Maelstrom Weapon.
Rank 2: Stormstrike damage is increased by 0%20%, and Stormstrike, Lava Lash, and Ice Strike have a 0%100% chance to generate 1 stack of Maelstrom Weapon.
Enhancement
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charge.
Elemental
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 8% or Mastery by (8 * 1.875)% for 10 sec.
Talent position has changed.
Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by 2.5%.
Rank 1: Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by 0.0%2.5%.
Rank 2: Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by 0.0%5.0%.
Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability.
Now a Enhancement spell
Talent position has changed.
Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 38% and increase the damage of Lava Lash by 50% for 8 sec.
Rank 1: Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 0%60% and increase the damage of Lava Lash by 0%20% for 8 sec.
Rank 2: Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 0%75% and increase the damage of Lava Lash by 0%40% for 8 sec.
Maelstrom Weapon now increases the damage of spells it affects by 10% per stack and the healing of spells it affects by 10% per stack.
Rank 1: Maelstrom Weapon now increases the damage of spells it affects by 0%10% per stack and the healing of spells it affects by 0%5% per stack.
Rank 2: Maelstrom Weapon now increases the damage of spells it affects by 0%20% per stack and the healing of spells it affects by 0%10% per stack.
Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by 5% for 5 sec.
Rank 1: Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by 0%5% for 5 sec.
Rank 2: Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by 0%25% for 5 sec.
Lava Lash cooldown reduced by 3.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 2 enemies near the target.
Rank 1: Lava Lash cooldown reduced by 0.03.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 02 enemies near the target.
Rank 2: Lava Lash cooldown reduced by 0.06.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 04 enemies near the target.
Primordial Wave generates 5 stacks of Maelstrom Weapon.
Rank 1: Primordial Wave generates 05 stacks of Maelstrom Weapon.
Rank 2: Primordial Wave generates 010 stacks of Maelstrom Weapon.
Enhancement
Your Healing Surge is 25% more effective on yourself.
Elemental
Your Healing Surge is 30% more effective on yourself.
Your Healing Surge is 25% more effective on yourself.
Removed
Category changed from Talents to Uncategorized
10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning.
While Ascendance is active, generate 1 Maelstrom Weapon stack every 1 sec.
Rank 1: 0%10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning.
While Ascendance is active, generate 01 Maelstrom Weapon stack every 1 sec.
Rank 2: 0%20% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning.
While Ascendance is active, generate 02 Maelstrom Weapon stack every 1 sec.
Stormstrike, Ice Strike, and Lava Lash have a 100% chance to discharge electricity at your target, dealing (35% of Attack power) Nature damage.
Talent position has changed.
Increases the chance to gain a stack of Maelstrom Weapon by 2%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 1.0 sec.
Rank 1: Increases the chance to gain a stack of Maelstrom Weapon by 0%2%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 0.01.0 sec.
Rank 2: Increases the chance to gain a stack of Maelstrom Weapon by 0%4%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 0.02.0 sec.
Talents (7)
When you heal with your Healing Wave, Healing Surge, or Riptide you have a 20% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 15% of the amount healed. Critical strikes increase this chance to 40%.
Rank 1: When you heal with your Healing Wave, Healing Surge, or Riptide you have a 20% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 15%0% of the amount healed. Critical strikes increase this chance to 40%.
Rank 2: When you heal with your Healing Wave, Healing Surge, or Riptide you have a 20% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 30%0% of the amount healed. Critical strikes increase this chance to 40%.
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Talent position has changed.
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Talent position has changed.
Healing Rain instantly restores (51.48% of Spell power) health to 5 allies within its area, and its radius is increased by 2 yard.
Riptide's initial heal is increased 15% and has a 15% increased critical strike chance.
Rank 1: Riptide's initial heal is increased 15%0% and has a 8%0% increased critical strike chance.
Rank 2: Riptide's initial heal is increased 30%0% and has a 15%0% increased critical strike chance.
For each Riptide active on an ally, your heals are 0.5% more effective.
Rank 1: For each Riptide active on an ally, your heals are 0.5%0.0% more effective.
Rank 2: For each Riptide active on an ally, your heals are 1.0%0.0% more effective.
Increases the duration of Riptide by 6.0 sec.
Rank 1: Increases the duration of Riptide by 3.00.0 sec.
Rank 2: Increases the duration of Riptide by 6.00.0 sec.
Totemic (1)
Effect #1 NEW Effect #6 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100%
Affected Spells:
Spells (2)
Hurls a bolt of lightning at the target, dealing (114% of Spell power) Nature damage.\86 Maelstrom.]
Harness the fury of the Windlord to grant a target ally 2% Mastery and empower their auto attacks to have a 20% chance to instantly strike again for 1 hour.
If the target is in your party or raid, all party and raid members will be affected.After casting Icefury, the next time you cast a Nature and a Fire spell, you additionally cast an Elemental Blast at your target at 60% effectiveness.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Mastery %: Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Dummy
Value: 0
Range changed from 40 yd range to None
Procs flags changes: REMOVED Deal Melee Swing, NEW Deal Harmful Spell
Duration changed from 3600 sec to 0 ms
ProcCategoryRecovery changed from 100 ms to 1000 ms
REMOVED Removed: Not On Player Controlled NPC
Specialization (1)
Flame Shock periodic damage has a chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Category changed from Talents to Specialization
Talents (42)
Increases Leech by 2% and reduces damage taken from area-of-effect attacks by 2%.
Removed
Category changed from Talents to Uncategorized
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Talent position has changed.
Enemies within 10 yds of your Frost Shock are snared by 30%.
Category changed from Uncategorized to Talents
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
Category changed from Uncategorized to Talents
Elemental
Casting Lava Burst has a 7% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance.
When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec.
Restoration
Casting Riptide has a 7% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into a Water Ascendant, duplicating all healing you deal at 80% effectiveness for 15 sec and immediately healing for (876% of Spell power). Ascendant healing is distributed evenly among allies within 40 yds.
Enhancement
Using Stormstrike has a 7% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec, immediately dealing (187.5% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.\
Talent position has changed.
Calls forth a Greater Earth Elemental to protect you and your allies for 1 min.
While this elemental is active, your maximum health is increased by 15%.
Talent position has changed.
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for \ when they take damage. This heal can only occur once every few seconds. Maximum 9 charges.
\
Talent position has changed.
Elemental
Lava Burst has an additional charge.
Restoration
Riptide and Lava Burst have an additional charge.
Talent position has changed.
Elemental
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
Enhancement
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charge.
Talent position has changed.
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
Talent position has changed.
Elemental, Enhancement:
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
Now available to all specs
Talent position has changed.
Reduces all magic damage taken by 6%.Rank 1: Reduces all magic damage taken by 0%.
Rank 2: Reduces all magic damage taken by 0%.
Maximum rank has changed from 2 to 1
Frost Shock snares its targets by an additional 10% and its duration is increased by 2 sec.
Category changed from Uncategorized to Talents
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Removed
Category changed from Talents to Uncategorized
The Enhancement
The effects of your weapon imbues are increased by Elemental: 30]\\%.15%.
Restoration
The effects of your weapon imbues are increased by 20%.
Elemental
The effects of your weapon imbues are increased by 30%.
Category changed from Uncategorized to Talents
The cooldown of Ascendance is reduced by 60 sec.
Specializations changed from Restoration to Elemental/Restoration
Reduces the cooldown of Spirit Walk by 10 sec.
Reduces the cooldown of Gust of Wind by 5 sec.Rank 1: Reduces the cooldown of Spirit Walk by 0 sec.
Reduces the cooldown of Gust of Wind by 0 sec.
Rank 2: Reduces the cooldown of Spirit Walk by 0 sec.
Reduces the cooldown of Gust of Wind by 0 sec.
Removed
Category changed from Talents to Uncategorized
A gust of wind hurls you forward.
Talent position has changed.
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Category changed from Uncategorized to Talents
Grips the target in lightning, stunning and dealing (700% of Spell power) Nature damage over 5 sec while the target is lassoed. Can move while channeling.
Talent position has changed.
When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20%\.
A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time.
Removed
Category changed from Talents to Uncategorized
Restoration
Your Lava Burst and Riptide casts restore 2625 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Elemental
Your Lava Burst casts restore 1750 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Enhancement
Your Lava BurstStormstrike casts restore 2625 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Talent position has changed.
Increases the critical strike chance of your Nature spells and abilities by 4%.Rank 1: Increases the critical strike chance of your Nature spells and abilities by 0%.
Rank 2: Increases the critical strike chance of your Nature spells and abilities by 0%.
Maximum rank has changed from 2 to 1
When your health is brought below 35%, you instantly heal for 40%27% of your maximum health. Cannot occur more than once every 45 sec.Rank 1: When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.
Rank 2: When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.
Effect #1 REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100%
Affected Spells:
Maximum rank has changed from 2 to 1
Your next healing or damaging Nature spell is instant cast and costs no mana.
Talent position has changed.
Your haste is increased by 25% while Ascendance is active and its duration is increased by 3 sec.
Specializations changed from Restoration to Elemental/Restoration
While you have an elemental active, your damage taken is reduced by 5%.
Now available to all specs
Talent position has changed.
Elemental
Blast your target with a Primordial Wave, dealing (65% of Spell power) Elemental damage and applying Flame Shock to them.
Your next Lava Burst will also hit all targets affected by your Flame Shock for 80% of normal damage.
Enhancement
Blast your target with a Primordial Wave, dealing (65% of Spell power) Elemental damage and applying Flame Shock to them.
Your next Lightning Bolt will also hit all targets affected by your Flame Shock for 175% of normal damage.
Talent position has changed.
Enhancement, Restoration:
Your Healing Surge is 25% more effective on yourself.
Now available to all specs
Talent position has changed.
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
Talent position has changed.
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Talent position has changed.
Elemental
Primordial Wave grants you 20% Haste plus 4% for each additional Lava Burst generated by Primordial Wave for 12 sec.
Enhancement
Primordial Wave grants you 20% Haste plus 4% for each additional Lightning Bolt generated by Primordial Wave for 12 sec.
Talent position has changed.
Summons a totem with (5 * Total health / 100) health at the feet of the caster for 30 sec, granting the caster a shield absorbing 0 damage for 10 sec, and up to an additional 0 every 5 sec.
Cooldown changed from 1 min cooldown to 2 min cooldown
Category changed from Uncategorized to Talents
Summons a totem at your feet for 15 sec that grants 10% physical damage reduction to you and the 4 allies nearest to the totem within 30 yards.
Removed
Category changed from Talents to Uncategorized
Elemental
Increases the damage dealt by Lightning Shield by 100% and causes it to generate an additional 4 Maelstrom when triggered.
Increases the healing done by Earth Shield by 25%.
Enhancement
Increases the damage dealt by Lightning Shield by 100% and it has an additional 50% chance to trigger Maelstrom Weapon when triggered.
Increases the healing done by Earth Shield by 25%.
Restoration
Increases the damage dealt by Lightning Shield by 100%.
Increases the healing done by Earth Shield by 25%.
Increases the amount of mana recovered when Water Shield is triggered by 50%.
Rank 1: Increases the damage dealt by Lightning Shield by 0%\
Increases the healing done by Earth Shield by 0%.
\
Rank 2: Increases the damage dealt by Lightning Shield by 0%\
Increases the healing done by Earth Shield by 0%.
\
Removed
Category changed from Talents to Uncategorized
Restoration
Increases the healing done by Healing Stream Totem and Cloudburst Totem by 20%.
Elemental
Increases the healing done by Healing Stream Totem by 25.8%.
Enhancement
Increases the healing done by Healing Stream Totem by 80%.
Rank 1: Increases the healing done by Healing Stream Totem\
Enhancement
by 80]%.
Rank 2: Increases the healing done by Healing Stream Totem\
Enhancement
by 80]%.
Removed
Category changed from Talents to Uncategorized
Restoration
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, Ancestral Protection, Earthen Wall, and Wind Rush Totems by 3.0 sec.
Elemental, Enhancement
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
Rank 1: Increases the radius of your totem effects by 0%.
Increases the duration of your Earthbind and Earthgrab Totems by 0 sec.
Increases the duration of your \, Tremor, Poison Cleansing, \and Wind Rush Totems by 0.0 sec.
Rank 2: Increases the radius of your totem effects by 0%.
Increases the duration of your Earthbind and Earthgrab Totems by 0 sec.
Increases the duration of your \, Tremor, Poison Cleansing, \and Wind Rush Totems by 0.0 sec.
Maximum rank has changed from 2 to 1
Reduces the cooldown of your totems by 6 sec.Rank 1: Reduces the cooldown of your totems by 0 sec.
Rank 2: Reduces the cooldown of your totems by 0 sec.
Maximum rank has changed from 2 to 1
Summons a totem at your feet for 20 sec that prevents cast pushback and reduces the duration of all incoming interrupt effects by 50% for you and the 4 allies nearest to the totem within 30 yards.
Removed
Category changed from Talents to Uncategorized
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Talent position has changed.
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Talent position has changed.
Increases the movement speed bonus of Ghost Wolf by 10%.
When you have 3 or more totems active, your movement speed is increased by 15%.Rank 1: Increases the movement speed bonus of Ghost Wolf by 0%.
When you have 3 or more totems active, your movement speed is increased by 0%.
Rank 2: Increases the movement speed bonus of Ghost Wolf by 0%.
When you have 3 or more totems active, your movement speed is increased by 0%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Anima Powers (1)
Secrets of Living Flame prevents you from accessing Frost magic.
Icefury
Hurls frigid ice at the target, dealing (163.35% of Spell power) Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 14 Maelstrom.
Generates 25 Maelstrom.10 Maelstrom.
Generates 12 Maelstrom.
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