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Combat Log Changes with Patch 10.2 - Measures to Prevent Out of Game Overlays
PTR
Geposted
06.11.2023 um 09:58
von
Anshlun
Blizzard pushed a number of changes to how the combat logging works to the Patch 10.2 PTR a couple of builds ago. These changes seem aimed at preventing the use of out-of-game overlays
similar to those used by some players in Aberrus
.
Currently, the combat log file in your system is updated very frequently with new combat information almost as soon as it happens. In patch 10.2, with this change, the game is keeping all combat log information in memory and only writes it to the file once combat ends.
This change breaks how current Out of Game Overlays work, since the data they use now isn't in real-time, only existing once combat ends. However, this approach causes some new issues to surface.
The main issue is that if your game ever crashes or you reload mid-pull, all combat data stored is lost. This seems to usually mean only the current combat session, so its impact is not widespread.
Another issue is that combatlogging will become more restrictive, as many computers will not be able to handle storing all data happening in a combat session and then dumping it all to disk once it ends. This is especially relevant for raid content, where some encounters can last 10-15 minutes and have 20 participants, meaning you're dealing with hundreds of megabytes of data in memory which, at combat end, need to be instantly written to disk, possibly causing screen freezes or crashes in extreme cases. This could be mitigated by having some sort of compression in place.
In the current PTR implementation, there also appear to be some small bugs in place, for instance, the final file written to disk has events out of order, however, all events have time stamps, so nothing is lost, just needs reordering when processing.
Example of the beginning of a Mythic+ Log
While this change will remove the ability to create live overlays for the game, it seems to be a very aggressive change that could've been done differently while mitigating its drawbacks, for instance, they could've added a 30s delay to when logs were written to file and that would've accomplished something similar.
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