共鸣箭 - In PvE, the bonus 30% Critical Strike can be quite nice, especially in AoE. Beast Mastery Hunters love Critical Strike since some of our abilities (
荒野呼唤,
兽行成群, etc) directly scale off of it. The Critical Strike bonus we gain from Resonating Arrow also benefits our pets. The other major benefit that Beast Mastery has compared to Marksmanship and Survival, is that we can essentially line up every
狂野怒火 with every Resonating Arrow cast. Going even further, If we take
狩猎刺激 we gain 9% passive Critical Strike (assuming 3 stacks of
狂放), and every 2 minutes we gain another 10% Critical Strike from
野性守护. In total, we gain a ton of passive Critical Strike during Resonating Arrow, which equates to some pretty hefty burst. The major downside to this ability is of course that its a placed AoE effect, so moving mobs outside of the area loses value. Resonating Arrow also has an awesome effect that lets you cast abilities onto targets that would normally be out of your line of sight. It lends itself to having some unique benefits in PvP, especially in Arenas.
召唤执事者 - On the surface, this ability seems quite underwhelming, but after doing dungeons and raid testing, this ability adds a ton of value. The real beauty of this ability is that
静谧之瓶 removes bleeds, diseases, poisons, and curses. Things such as
死疽 and
重伤 can be removed, along with a ton of new poisons, diseases and bleeds introduced in the new dungeons and raids such as
抽干 from the
Shriekwing fight in Castle Nathria.