Classes
- 死亡骑士
黑暗命令 is now learned at level 9 (was 14). - 反魔法护罩 is now learned at level 14 (was 9).
- Blood
枯萎凋零 damage has been increased by 25%. - 灵界打击 damage has been increased by 21%.
Demon Hunter
- New Talent: Unbound Chaos (replaces 邪能精通) – 释放混沌 has been redesigned – Now causes your next 献祭光环 cast to increase the damage of your next 邪能冲撞 by 300%. Lasts 20 seconds.
- 战刃风暴 is now affected by 精通:恶魔形态, and its damage has been reduced by 15%.
Druid
- 低吼 is now learned at level 9 (was 14).
- 月火术 (Rank 2) is now learned at level 14 (was 9).
- 变形大师: 平衡亲和 no longer reduces the cast time of 强化星涌术 and now also increases the damage of 愤怒 and 星火术 by 20% for 10 seconds.
- 变形大师: 野性亲和 now only increases bleed damage by 30% (was 25%).
- 根深蒂固 now increases the damage required to break your 纠缠根须 and 群体缠绕 by 250% (down from 400%).
- Balance
明月繁星 now triggers each time you enter an Eclipse, instead of when using 超凡之盟.
猎人- PvP Talent changes
生存战术 now reduces damage taken by 90% (down from 99%) and can now be used to reduce damage from spells that are already mid-air.
Marksmanship
- 百发百中 now increases your Focus regen and Focus generation by 50% while active in addition to its current effects.
法师 - General
能量符文 (Talent) duration is now 12 seconds (was 15 seconds).
Fire - 喷涌怒焰 damage reduced by 8%.
Frost - All damage abilities reduced by 4%.
武僧- 疾言厉色 is now learned at level 9 (was 14).
- 强化滚地翻 (Rank 2) is now learned at level 14 (was 9).
圣骑士- 清算之手 is now learned at level 9. (was 14).
- 圣疗术 is now learned at level 14 (was 9).
- Holy
黎明之光 healing has been increased by 25%. - 神恩术 now reduces the cast time of 圣光术 and 圣光闪现 by 60% but no longer reduces their mana cost.
Retribution
- 复仇光环's range has been increased to 40 yards (was 20 yards).
- 明光 now heals up to 5 allies, preferring injured targets (was all allies). Additionally, the range of this ability has been increased to 40 yards (was 20 yards).
牧师- Discipline
真言术:盾 is no longer increased by 10% in PvP combat. - 灵魂护壳 (Talent) absorb shield cap of 60% health is now shared among all casting 牧师s.
- 灵魂护壳 (Talent) absorb shield duration is now 10 seconds (was 15 seconds).
Holy
- 真言术:盾 is no longer increased by 10% in PvP combat.
- 远离邪恶 no longer reduces 信仰飞跃's cooldown by 45 seconds. Instead, it increases the healing of your next spell on the target by 100%.
- 创造奇迹 now also reduces the cooldown of 圣言术:静 by 25%.
Shadow
- 黑暗思维 duration has been increased to 10 seconds (was 6 seconds).
- 精神鞭笞 damage has been reduced by 15%.
- damage has been reduced by 15%.
- 噬灵疫病's initial damage has been reduced by 15% and its periodic damage has been reduced by 12%.
- Searing Nightmare Insanity cost has been reduced to 30 (was 35).
- 吉兆 now generates 2 Insanity (was 1) and its damage increase to 暗影幻灵 has been reduced to 15% (was 30%).
- no longer has 3 charges and no longer applies a damage vulnerability debuff on targets hit. now deals 100% more damage and is on a 30 second cooldown (was 45 seconds).
- 虚空洪流's duration reduced to 3 seconds (was 4 seconds) and damage increased by 20%. 虚空洪流 now generates 60 Insanity over its duration (was 30), no longer refreshes your damage over time effects, and its cooldown has decreased to 30 seconds (was 45 seconds).
潜行者- 强化毒刃 damage has been increased by 150%.
萨满祭司- Elemental
PvP Talent changes
now increases 烈焰震击's damage by 25%, instead of increasing 熔岩爆裂's damage.
Enhancement
- 风怒武器's proc damage has been increased by 240%.
- 治疗之涌 healing has been increased by 50%.
- 漩涡武器 spending abilities have had their damage or healing increased by 30%.
- 野性狼魂's pet damage has been increased 270%.
- 灼热之手 additionally resets the cooldown of 熔火突袭 when it activates.
- 霜刃打击 damage has been increased by 75%.
- 强风 Windfury damage bonus per stack has been reduced to 35% (was 50%).
- 鞭笞烈焰 duration has been increased to 20 seconds (was 12 seconds).
- 元素冲击 damage has been increased by 25%.
- 冰雹s Frost Shock damage bonus has been lowered to 15% (was 35%).
- 火焰新星 damage has been increased by 75%.
术士- 邪能统御 now also removes the Shard cost to summon your pet.
- 疲劳诅咒 duration has been increased to 12 seconds (was 8 seconds).
- Players and enemies afflicted with 恐惧嚎叫 can now take more damage before the ability is canceled.
- 黑暗契约 spell power bonus has been increased to 120% (was 40%).
- Affliction
暗影箭 damage has been increased by 13%. - 大难临头 can no longer be dispelled
- New PvP Talent: 快速传染 – For the next 15 seconds, all of your periodic effects occur 50% more often. Instant cast, costs 3 灵魂碎片.
- 魔甲术 for Affliction Warlocks now increases armor by 150% (was 90%).
Demonology
- 巨斧投掷 now stuns and interrupts the target.
- 暗影箭 damage has been increased by 13%.
- Dreadstalker's attack power has been increased by 20%. Dreadstalker's 恐惧之咬 and 恐惧奇袭 damage has been reduced by 10%.
- Minions spawned from 虚空传送门 have had their attack power increased by 15%. Additionally, Vicious Hellhounds, Void Terrors, Wrathguards and Darkhounds spawned from 虚空传送门 can now charge to enemies.
战士- 嘲讽 is now learned at level 8 (was 14).
- 冲锋 (Rank 2) is now learned at level 14 (was 8).
Items and Rewards
- To fix several visual issues with the S.E.L.F.I.E. Camera MKll, characters will no longer hold the camera in selfie mode.
- Heart of Azeroth's secondary stats have been reduced by 20%.
- The power of several legacy trinkets has been reduced in all content. The effectiveness of the following trinkets have been reduced by 15%:
亡眼望远镜 - 哈兰的注铅骰子
- 金辉飞羽
- 无双炼金石
- 瓶中的电荷元素
- 瓶中之刑
- 活性血瓶
- 扭动的德雷阿佳丝碎片
The effectiveness of the following trinkets have been reduced by 25%:
The effectiveness of the following trinkets have been reduced by 40%:
Player Versus Player
- The damage required to break root and fear effects while engaged in combat with enemy players has been increased by 25%.
WoW Companion App
- When Shadowlands launches, players will be able to play Adventures and manage companions in the app after the Adventures system is unlocked.
- When Shadowlands launches, Shadowlands maps, World Quests, and Callings will become visible after the player has joined a Covenant Sanctum.
- Fixed an issue with 艾瑞达斯世界任务 failing to display.
- Fixed an issue with Legion and Battle for Azeroth mission success chance and bonus loot displaying incorrectly or disappearing.
- Fixed an issue with character level up from Legion missions displaying the incorrect level.
- Reverted character sorting algorithm back to "descending level" followed by "alphabetical".