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New Runes for Each Class on Season of Discovery Phase 4 PTR
经典怀旧服
由
Garmanoth
发表于
2024/06/12,16:31
Blizzard has just released Development Notes for the upcoming Phase 4 of Season of Discovery, which includes a sneak peek at the new class runes coming to Season of Discovery in Phase 4 - we've broken each of these new runes down by class below!
Druid Class Runes
Hunter Class Runes
Mage Class Runes
Paladin Class Runes
Priest Class Runes
Rogue Class Runes
Shaman Class Runes
Warlock Class Runes
Warrior Class Runes
Druid Runes in Phase 4
Druid
New Runes – Cloak Slot:
强化横扫
: Adds the Swipe (Cat) ability and causes Swipe in Bear form to cause 100% increased damage and hit 3 additional targets.
生命之树
: Transform into a Tree of Life. While active reduces the mana cost of all Heal over Time abilities by 20%, increases healing received by all party members by 10%, increases the Druid’s spirit by 25% and increases the Druids armor by 200%, but the druid may not cast any harmful abilities.
星辰坠落
: The druid calls down a rain of up to 20 falling starts over 10 seconds hitting enemies within 30 yards of the druid for Arcane damage. 90 second cooldown. Cancelled by loss of control effects, mounting, and shapeshifting.
Hunter Runes in Phase 4
Hunter
New Runes – Cloak Slot:
强化乱射
:
Increases Volley damage by 3% of attack power each time it deals damage. Volley also no longer has a cooldown and no longer suffers pushback from damaging attacks against the Hunter and the mana cost of Volley is reduced by 50%
游刃有余
:
Reduces the mana cost of all traps by 100% and their cooldowns by 6 seconds.
一击脱离
:
Raptor Strike increases movement speed by 15% for 4 seconds.
Mage Runes in Phase 4
Mage
New Runes—Cloak Slot:
奥术弹幕
:
An instant attack dealing high arcane damage. 3 Second Cooldown.
过热
:
Fire Blast is now castable while casting another spell, is unaffected by the global cooldown, and always crits.
寒冰宝珠
:
The Mage launches a frost orb that damages nearby enemies and snares them. Can trigger fingers of frost.
Paladin Runes in Phase 4
Paladin
New Runes—Cloak Slot:
正义盾击
:
Slam the target with your shield, causing Holy damage based on your block value. 6 second cooldown.
震慑
:
Your Vindication talent now also decreases the targets Attack Power and increases the Paladin’s Strength, Agility and Attack Power by up to 20% for 10 seconds.
正义复仇
:
Your Judgement, Crusader Strike, Divine Storm, and Holy Shock abilities now deal an additional percentage of their damage dealt over 8 seconds.
Priest Runes in Phase 4
Priest
New Runes—Cloak Slot:
联结治疗
:
A fast heal that heals a friendly target and the Priest and deals a low amount of Threat. This spell benefits from and triggers all effects associated with Flash Heal.
灵魂守护
:
Power World: Shield has no cooldown, a reduced mana cost, and increased magnitude.
吸血鬼之触
:
A Damage-over-time effect that grants 2% of damage dealt as mana returned to all party members.
Rogue Runes in Phase 4
Rogue
New Runes—Cloak Slot:
短枪射击
:
Fire a musket blast at enemies in a cone in front of the Rogue, dealing physical damage.
猩红风暴
:
Finishing move that hits all nearby targets with a damage-over-time bleed based on Attack Power. Increased duration and damage per CP.
刀扇
:
The Rogue instantly throws both weapons at all targets dealing area effect damage.
Shaman Runes in Phase 4
Shaman
New Runes—Cloak Slot:
风火雷电
:
Chain Lightning cooldown is reduced by 100%, Earthbind Totem immediately immobilizes all enemies when cast, and Flame Shock deals 60% increased periodic damage.
野性狼魂
:
Summon a pair of temporary spirit wolf guardians for 45 seconds. 3 minute cooldown.
连贯链条
:
Chain Heal effectiveness only reduced by 35% per jump, Chain Lightning effectiveness only reduced by 20% per jump, and each spell now jumps to one additional target.
Warlock Runes in Phase 4
Warlock
New Runes—Cloak Slot:
屠戮
:
Shadowbolt, Shadow Cleave, Incinerate and Soul Fire damage on targets below 35% health causes your next Soul Fire to not cost a Soul Shard and cast 1.5 seconds faster. 10 Second Duration.
混沌标记
:
Shadowburn causes your next single-target spell or ability to have a 100% increased critical strike chance.
地狱火护甲
:
For the next 10 seconds, all non-physical damage is reduced by a percentage of your damage reduced from armor. 60 sec cooldown.
Warrior Runes in Phase 4
Warrior
New Runes—Cloak Slot:
新鲜血肉
:
Damaging a target with Bloodthirst has a chance to enrage you, activating abilities which require being enraged and cause you to deal 10% increased damage for 12 seconds. 100% chance to proc on first Bloodthirst hit against a target. 10% chance for subsequent hits against that same target.
猝死
:
Your melee crits have a chance to activate sudden death for 10 seconds. While Sudden Death is active, you may use Execute on any target, and you always have 10 rage remaining after using execute.
震荡波
:
Cone attack that deals physical damage and stuns all affected enemies for 4 seconds. Requires a Shield and Defensive Stance. 60 sec cooldown.
Specific Rune Changes
On top of all the new Runes coming to Phase 4, Blizzard has indicated that there will be some changes coming to specific Runes - while some may be replaced entirely, others are having their names and effects altered. It's likely that this means you won't need to re-earn Runes you'd already completed, or have to find a new method of acquisition.
Hunter
A new rune has been added in place of
雄狮之心
—
眼镜蛇屠夫
:
Your Mongoose Bite now activates when an enemy dodges your attack, and Mongoose Bite deals additional damage equal to 40% of your attack power.
The
杀戮命令
Rune has been removed and replaced with a new rune–
夺命射击
:
You attempt to finish off a wounded target, firing a ranged attack dealing 100% weapon damage plus X. Kill Shot has no minimum range. Kill Shot’s cooldown is reset if used on an enemy that has 20% or less health.
The
鼓舞
Rune has been removed and replaced with a new rune—
翼龙打击
:
Your Wyvern Sting talent is replaced with Wyvern Strike. A stinging strike that deals 100% weapon damage and poisons the target with a sting for (60% of Attack Power) Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time”. 12 second cooldown.
Paladin
A new rune has been added in place of
殉道圣印
—
神圣之光
:
A powerful, expensive heal that causes 50% of any excess healing from Divine Light to be converted into an absorb shield for 15 sec. The Absorb shield does not accumulate from multiple casts. Divine Light benefits from most talents and abilities that affect Holy Light.
A new rune has been added in place of
驱魔人
—
光环掌握
:
Doubles the magnitude of the paladin’s current Aura for 6 sec.
Aura Mastery is not affected by the Global Cooldown.
The
洛丹伦号角
rune has been removed and replaced with a new rune—
神圣之地
:
Your Consecration now also heals party members within its area for 200% of the damage it deals to enemies.
The
开明审判
rune has been removed and replaced with a new rune—
灵活防护
:
You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of granting full damage immunity.
Priest
While Priests don't seem to be getting a "traditional" Rune swap, they're getting an interesting change - a Rune that allows them to
learn other Racial abilities for Priests
.
Shaman
A new rune has been added in place of
萨满之怒
–
强效幽魂之狼
:
Ghost Wolf is now usable indoors and reduces all damage taken by 10% while active.
After pouring through the new runes coming to the game in Phase 4, there's one thing that's certain - every class is in for a real treat when Phase 4 of Season of Discovery goes live! Which new class runes class are you most excited to try out in Phase 4? Let us know what you're thinking in the comments below - we want to hear from you!
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