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How Good is Fyr'alath the Dreamrender Legendary Axe for DPS & Tanks?
正式服
由
Mandl
发表于
2023/12/05,15:52
The World First
菲莱拉兹,梦境之瞑
has been completed and plate wearers across the globe have begun their journey to obtain the legendary 2-handed axe, but how good is it compared to other weapons found in Amirdrassil? Our guide writers, Mandl (Blood DK) and Bolas (Retribution Paladin), break down the new legendary weapon to give a rough idea of how it works and it's relative value for both tank and DPS.
Is it worth the countless hours of accumulating bad luck protection and small fortune of gold spent on materials to craft?
Fyr'alath, the Dreamrender Legendary Axe Overview
Hotfix Update
菲莱拉兹,梦境之瞑
's periodic effect
菲莱拉兹之印
has been hotfixed to be Hasted and can Crit. We're working on an update as to how that works out damage-wise for the new legendary axe.
Mark of Fyr'alath DoT Hotfixed for Crit & Haste
菲莱拉兹,梦境之瞑
's Effect
菲莱拉兹,梦境之瞑
's additional effect is split into two separate effects - a passive, and an on-use charge + channeled damage effect. We will break down how each of them works, and more importantly, how they interact with each other.
菲莱拉兹之印
: Passive DoT Damage
菲莱拉兹之印
is
菲莱拉兹,梦境之瞑
's passive effect, and is always active. Any time you hit a target with either an auto-attack or an ability flagged as a melee skill, you apply
菲莱拉兹之印
to your target. This does a decent amount of ticking damage, and lasts 15 seconds. Its ticking damage is
not hasted
and
cannot crit
, and we assume that both of these are bugs as it massively reduces the relative power of this legendary depending on gear and itemization choices made by players of different specializations.
For Death Knights specifically, this is applied by the following spells:
Blood
:
心脏打击
,
灵界打击
,
精髓分裂
,
灵魂收割
(initial hit),
吞噬
(all targets),
白骨风暴
(every tick)
Frost
:
冰霜打击
,
湮灭
(main target only),
冰霜之镰
,
灵魂收割
(initial hit)
Unholy
:
天灾打击
,
暗影之爪
,
天启
,
灵魂收割
(initial hit)
It is worth noting the issue with frost specifically - unlike both other specs, Frost Death Knights have no way to reliably and quickly apply
菲莱拉兹之印
to multiple targets at once, due to what looks like a bug in how
湮灭
gets copied through
顺劈打击
.
菲莱拉兹之怒
: Channelled Ability
The active on-use ability present on
菲莱拉兹,梦境之瞑
is complex, both in terms of behaviour and limitations. It is composed of three effects:
A charge (
菲莱拉兹之怒
)
A channeled effect (
菲莱拉兹之怒
) that starts when the charge
lands
, and ticks instantly and every 0.5s for 3s. Every time it ticks, it deals heavy damage to all enemies in front of you, split evenly between them. When this begins, this consumes
all
菲莱拉兹之印
present on
any
enemy, and increases the damage of this channel by up to 50% - 10% for each mark. This channel is
not hasted
, and you cannot move while this channel is happening.
A final detonation
易爆怒火
in a 5yd circle around you at the end of the channel. This appears to also be split.
The channel is uncancellable and prevents you from doing anything else during it. You can stil dodge, parry and block while it is being channeled, however. You can see this entire effect on the following clip:
Implications & Verdict: Blood DK (Tank)
First, let's talk about the good:
菲莱拉兹之印
is nice and predictable and scales the way you would expect as target count increases. Its non-hasted behaviour and inability to crit are seriously negative points reducing its power, but it's still
fine
.
The problematic part is the on-use, and this is where this article will take a darker, more difficult tone: discussing how a forced 3-second channel on a tank is not always the best way forward. We've had this in the past with
饮血者
, and this brings back some of its issues to the fore - even worse as, unlike
饮血者
,
菲莱拉兹之怒
cannot be cancelled mid-use. Fortunately, you are still able to dodge and parry while channelling
菲莱拉兹之怒
, but this effectively locks you out of any ability or spell and prevents you from moving, even by a small amount.
This makes this channel a high-risk, high-value ability for Blood - one where encounter knowledge and personal play excellence will shine, and the inability to plan a few seconds in advance will lead to the worst kind of player deaths - the ones where you are stuck looking at your screen with all abilities disabled as you see events unfold.
The rotational implication for blood is simple. The ideal time to use the legendary varies:
If it is safe to do so, use it as the third GCD of an encounter, just before
符文刃舞
. If you are fighting multiple targets, add a
心脏打击
before casting it to add more marks - and therefore more damage - to the channel
If it is unsafe to do so, or if you risk dying while doing so, use
菲莱拉兹,梦境之瞑
after your last GCD during
符文刃舞
You should
never
use the on-use as a charge - not only does this reduce the damage of the ability, but this also places you in a position out of your control, completely rooted and unable to perform any other action for 3 seconds.
Numerically, there is also a somewhat perverse effect in AoE: while the
菲莱拉兹之印
scale linearly with target count,
菲莱拉兹之怒
actively consumes them to gain less than most split-target damage bonuses (10% instead of 15%), is capped at one fewer target than them, and actively consumes all
菲莱拉兹之印
. This means that you are effectively punished twofold when using this legendary effect in AoE. In addition to losing all
菲莱拉兹之印
, you are guaranteed to lose at least two ticks of
菲莱拉兹之印
on any target that had them: the first during the channel, and the second because
菲莱拉兹之印
does not tick instantly on application. This can be even more if you didn't have a
枯萎凋零
pre-place and hit
心脏打击
as your first GCD out after the channel. This is very odd, to say the least - particularly given the fact that the tooltip on
菲莱拉兹,梦境之瞑
actively portrays a behavior that is
not
split.
In terms of relative power level, it is tuned slightly above other cantrip items in the raid, at a decent - but not great - 10k bonus DPS over a non-cantrip weapon. This in itself is a problem of its own, and a shocking lack of foresight by the developers: in a world where
拉修翁,不朽炽光
(5.5k bonus DPS, no casts lost),
缚梦者,至高轮回织机
and
伊律答尔,地壤之尊
exist and are tuned to be uncomfortably close to
菲莱拉兹,梦境之瞑
's additional effect, the appeal of a legendary that essentially does the same thing with a slightly different color loses quite a lot of its sheen.
Implications & Verdict: DPS
For DPS specs, the main considerations when using
菲莱拉兹,梦境之瞑
are around how to use the active ability. Its DoT effect is applied passively to enemies damaged by most abilities, but since the on use effect locks you out of casting other abilities during its channel a small amount of planning will be necessary. This essentially means using it outside of regular cooldown windows, since most cooldown effects don't buff these types of item effects anymore. In general,
菲莱拉兹,梦境之瞑
should be relatively straightforward to use - apply the DoT during your regular rotation, then use it outside of cooldown periods for some extra burst damage. Since the on use effect gets buffed based on the number of DoTs you have active, there may be situations where it's better to wait for some extra adds to spawn to buff its effect too, but it's not an especially complex effect to have to play around even then.
Acquiring
菲莱拉兹,梦境之瞑
is worth somewhere between 3% and 6% damage on single target depending on the DPS spec, and around half that much on AoE when compared to other maximum item level weapons, since the AoE effect is split. Since most of the damage from the effect comes from the active ability, it still has some value beyond simply a percentage since burst damage has uses in a ton of places in both Amirdrassil and Mythic+, especially burst AoE damage, but the channel requirement does limit its usefulness too since you could often simply press your regular AoE buttons instead. The charge effect might be useful for doing Raszageth in Fated Vault of the Incarnates, but overall isn't an important part of the total effect.
This damage gain feels relatively lackluster. For comparison,
纳兹乌罗,无拘传承
was around a 5% increase for Devastation at the time, but unlike Aberrus, this tier we've seen a huge jump in the number of cantrip weapons available for most weapon types. Almost every spec has access to a weapon like
缚梦者,至高轮回织机
,
唤棘者之爪
, or
拉修翁,不朽炽光
from Amirdrassil, or
伊律答尔,地壤之尊
or
争分夺秒
from Dawn of the Infinite. Special effects on weapons have become the norm to the point where the only specs prior to
菲莱拉兹,梦境之瞑
becoming available that
couldn't
use one were two-handed Strength users and ranged Hunter specs. If
菲莱拉兹,梦境之瞑
were one of only a few weapons with this type of effect, or if the effect were particularly strong relative to what other cantrip weapons were available then it'd feel like a good reward, but as it is the effect doesn't seem special or Legendary. If a Shadowflame Suffused two-handed Strength weapon was available from Amirdrassil like they are for most other specs, then
菲莱拉兹,梦境之瞑
would only be a couple of percent better.
Is Fyr'alath Worth the Effort & Resources?
Crafting
菲莱拉兹,梦境之瞑
is a long process. It takes weeks for most players to begin to even get a chance at looting the starting item, and it'll be weeks if not months before you'll be able to get bad luck protection high enough through weekly raid clears to have a better than miniscule chance of looting it.
Once you loot it, you still need to spend hours doing world content for the subsequent quests and hundreds of thousands of gold to finish crafting it. Considering the time, effort, and gold required to actually obtain it,
菲莱拉兹,梦境之瞑
should feel like an impressive effect on damage, but compared to the plethora of other cantrip weapons available this tier it doesn't.
Many players would almost rather have had a regular purple weapon they could have looted from the raid in the first week, with a similar but marginally worse effect, than a Legendary that was unobtainable for the first few weeks of the raid, and then difficult and expensive to acquire afterwards. If special effects on weapons are now the norm, then Legendary weapons need to be actually special beyond that to truly be Legendary, and
菲莱拉兹,梦境之瞑
falls short of that goal.
About the Author
This article has been written by Mandl (Mandl#0001 on Discord). I am a tank multiclasser and Useful Minion for the
Acherus Death Knight community
, where I answer questions regarding death knights and discuss class and encounter strategies.
About the Author
Hi, I'm Bolas. I've played Ret since WotLK, I'm a mod in the Paladin class discord, and I help with some of the work on SimC for Ret. You can find me on
Twitter
or in the
Hammer of Wrath
discord if you have any questions or are interested in more information about Retribution.
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