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Blizzard Official Class Changes for Patch 8.3 Visions of N'zoth
PTR
由
Squishei
发表于
2019/10/07,16:29
Blizzard has posted their official class changes for Patch 8.3 Visions of N'zoth. In addition to our earlier datamining, these include further nerfs to Brewmaster, a buff to
完美愿景
and more!
This Article is part of our Patch 8.3 Datamining
Visions of N'zoth Development Preview
Mechagnome and Vulpera Allied Races
Mechagnome and Vulpera Racial Abilities
Mechagnome and Vulpera Dances
Vulpera and Mechagnome Jokes and Flirts
Vulpera and Mechagnome Customization
Vulpera and Mechagnome Classes
Vulpera Totems
Vulpera and Mechagnome Mounts
Mechagnome and Vulpera Heritage Armor
Vulpera and Mechagnomes Unlocking Requirements
Mechagnome Recruitment Quest Text
Worgen and Goblin Heritage Armor
Worgen Heritage Armor Questline Playthrough
Goblin Heritage Armor Questline Playthrough
New Worgen and Goblin Heritage Armor
Broadcast Text
Azshara's Real Plan
Tyrande's Opinion in the end of the Fourth War
Fate of the Forsaken Leadership
Fate of the Horde Leadership
The Dragonflights in Patch 8.3
Alleria and Turalyon
New Il'gynoth Whispers
New Models & Assets
N'zoth Model
New Wrathion Dragon Models
New Maps
N'zoth-themed Mounts
New Mounts, Titles, and Factions
Maps, Scenarios, Affix, Global Strings
New Items
New Creatures - Void Dragons, N'zoth's Minions, Mounts
Wrathion Backpack and Aquir Mount
Alpaca Mounts
Systems
Official Class Changes
Auction House Updates
Corrupted Affix
Titanforge may be Replaced in 8.3
Titan Assaults
Horrific Visions
Wrathion Legendary Cloak
New Achievements, Boss Names, BRD Pet Dungeon
Class & Essence Changes
New Azerite Essences
Corrupted Rings
Island Expedition Dubloon Gambling
Ny'alotha Raid
Ny'alotha Encounter Journal
Ny'alotha Raid - N'zoth is the Final Boss
Ny'alotha Boss List
Ny'alotha Armor Sets
Ny'alotha Raid Armor Sets
Click here to view our full Spell and Essence Datamining post!
Blue Post
In our next major content update, Visions of N'Zoth, we're working on some tuning updates to a few specs that are under- and over-performing in various ways.
Developers' notes: Specs which excel at DoTs on multiple targets have, over the course of many tiers of content, generally had very high performance on the average. Their DPS advantage in raid encounters that play into their multi-target strength (which are relatively common) is not balanced by a comparable disadvantage in other areas. A small reduction in damage on these specs will leave them noticeably strong in the situations in which they're strong (albeit slightly less than before), and give other specs more opportunity to stand out at other times. At the same time, a few of the Essences added in Rise of Azshara are not performing as well as we would have liked, so we're increasing the effectiveness of some parts of them to help keep them competitive with the other Essences available.
With the first build of the update on our Public Test Realm (PTR), you will see the following changes:
Classes
Druid
Balance
月火术
damage and periodic damage reduced by 10%.
强化阳炎术
damage and periodic damage reduced by 10%.
High Noon (Azerite Trait) damage increased by 11%.
Power of the Moon (Azerite Trait) damage increased by 11%.
法师
Frost
冰枪术
damage increased by 20%.
Developers' note:
冰枪术
damage hasn't kept up with
冰刺
scaling, making builds that ignore
冰枪术
possible. The intent of this change is to give Frost Mages a better incentive to use
冰枪术
within their rotation, as a DPS net gain.
Monk
Brewmaster
Stamina bonus reduced to 30% (was 35%).
醉拳
percentage reduced to 90% of Agility (was 105%).
坚定不屈
now increases the effectiveness of
醉拳
by 5% (was 8%).
Developers' notes: Brewmaster's extremely high effective health against Physical damage meant that they are rarely in danger against spike damage that threatens other tanks. This should still be a strength of Brewmaster, but not by such a wide margin.
Fixed a bug causing
玄牛之赐
orbs to spawn too often for players with high amounts of Stamina.
Mistweaver
升腾迷雾
healing increased 30%, and now extends Heal-over-time effects by 3 seconds (was 2 seconds).
Developers' note: This talent is currently overshadowed on its row, and we want to make sure it's competitive enough to make its unique playstyle a viable option.
作茧缚命
now absorbs for 55% of the caster's maximum health (was 1100% of the caster's spellpower).
Developers' note: This ability had gotten weaker compared to player health pools since the start of the expansion, and this will help it better maintain its value.
Windwalker
旭日东升踢
damage increased by 25%.
幻灭踢
damage increased by 10%.
Developers' note: These changes are intended to help Windwalkers perform better in single-target fights.
圣骑士
Holy
Glimmer of Light (Azerite Trait) may now be applied to a maximum of 8 targets.
Developers' notes: Over the past year, builds centered around this trait have steadily pulled ahead of all other
神圣圣骑士
playstyles, and to some extent all other healers in high-end content. This change is meant to preserve the gameplay of the trait, but limit the ability to increase its value drastically by stacking every possible bonus that reduces
神圣震击
cooldown.
牧师
Discipline
救赎
healing reduced to 50% (was 55%).
Mastery:
恩赐
effectiveness increased by 12%.
Developers' notes: Discipline's ability to contribute both damage and healing is slightly too high for what one character can bring to a group composition. At the same time, we're making their Mastery stat slightly more attractive.
Shadow
吉兆
damage bonus reduced to 25% (was 50%).
Fixed a bug causing Spiteful Apparitions (Azerite Trait) to be increased by 75% if you do not have
吉兆
talented.
Developers' notes: The multiplicative interaction between
吉兆
, Spiteful Apparitions, and Chorus of Insanity has specifically been a big part of Shadow's damage scaling somewhat out of control at high target counts.
狂乱合唱
critical strike bonus reduced by 25%.
暗言术:痛
damage reduced by 8%.
吸血鬼之触
damage reduced by 8%.
术士
·
Affliction
死亡之箭
now deals 20% of the total remaining damage of the
术士
's damage over time effects on the target (was 30%).
Developers' note: Under certain conditions,
死亡之箭
provides a degree of single target burst damage that feels out of line for a spec designed around damage-over-time spells. Additionally, it has been the dominant choice for Affliction's level 15 talent row for much of the expansion. We're reducing its effectiveness to bring it more in line with the other two options in that row.
Essences
世界血脉共鸣
Major rank 1, when used, now additionally causes you to gain +50% bonus to stats from Lifeblood Shards for 10 seconds.
完美愿景
Proc rate increased by 12%.
Unbound Force
Major rank 1 damage increased by 40%.
Minor rank 1 duration increased to 4 seconds (was 3 seconds).
Minor rank 3 increase of duration increased to 2 seconds (was 1 second).
净化协议
Major rank 1 damage increased by 15%.
Major rank 2 now has the potential work on targets that are part of raid and dungeon encounters.
活力导管
We've rebuilt the way this Essences works, and it should be visually more impactful, as you will now see healing on your targets.
As always, changes like these are a work in progress. We are likely to make further adjustments for testing throughout the PTR.Thank you very much for your testing and feedback!
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