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All The Mage Class and Legendary Changes in Patch 7.1.5
由
perculia
发表于
2017/01/13,12:10
With Patch 7.1.5 just released, we're having Wowhead Mage Guide writer
Malon
analyze all of the Arcane, Fire, and Frost changes in the patch. Check out his updated
Arcane
,
Fire
, and
Frost
guides on Wowhead!
The updated spec guides on Wowhead also include an overview of what's changed in 7.1.5 and our Demon Hunter guide authors have also written a similar
in-depth post to 7.1.5 Havoc and Vengeance changes
.
Introduction
Patch 7.1.5 brings a variety of buffs and nerfs to the
法师
class. Let's preface the article by restating one important fact:
Fire is not dead
. It has been brought down, while Arcane and Frost are stronger than they were in 7.1. When asking "What spec should I play in 7.1.5", the answer is simply, "Whichever one you have legendaries for."
So, what's changed?
Class Tools
Arcane
Talents
Honor Talents
Artifact Calc
重力漩涡
– New legendary. Evocation gains one additional charge.
Summary: A powerful legendary. With the new
超强能量
and our tier set bonuses, could enable a constant burn playstyle (testing is needed). Overall: :D
基尔加丹的炽燃决心
– New legendary. An on-use effect that causes a massive explosion around your target, on a relatively short cooldown.
Summary: Extremely powerful for AoE fights.
符文大师的神秘战裙
- Arcane Barrage grants you 3% of your maximum mana per
奥术充能
spent.
Summary: A 25% nerf does hurt, but the item will still return a decent amount of mana. Rather than a regen tool, this now plays better with simply keeping our mana high. Received an indirect buff with the removal of Quickening in 7.1.5.
罗宁的突击裹腕
-
奥术飞弹
has an 18% chance to make your next
奥术冲击
cast within 6 sec cost no mana.
Summary: The amount of
奥术飞弹
procs we receive will increase with our two-piece tier set (
套装特效占位
), so Rhonin's was toned down to compensate. This remains our best single target legendary.
塞弗斯的秘密
- Successfully applying a loss of control effect to an enemy, or interrupting, or dispelling any target, grants you 70% increased movement speed and 25% Haste for 10 sec. This effect may occur once every 30 sec.
Summary: A buff in that it can now be activated by
法术反制
or Spellsteal, but remains very encounter-specific. Weak.
普瑞达兹,萨瓦里克的杰作
- Every 30 sec, gain an absorb shield for 25% (15% if tank) of your maximum health for 30 sec.
Summary: As well as the change to increase its activation, the neck now has haste in addition to crit and mastery (although the mastery amount was lowered). A simple but welcome survivability buff.
诺甘农的预见
- New Effect: Standing still for 8 sec grants you Foresight, allowing you to cast while moving for 5 sec. (Old effect: Your instant cast spells have a chance to trigger Foresight, making your next non-instant cast spell castable while moving.)
Summary: Another welcome change, meaning no more reliance on Arcane Barrage to proc the effect. It is now much more controllable.
奥术冲击
,
奥术飞弹
, Arcane Explosion, Arcane Barrage, Supernova,
虚空风暴
– Damage increased by 12%.
奥术宝珠
– Scaling increased to 500% spell power.
Summary: Makes Orb a much more compelling choice for Mythic+ and AoE.
Mage Armor has been removed.
New Spell:
棱光护体
Summary: A replacement for
寒冰护体
, which also reduces magical damage taken and the duration of magical debuffs. Great stuff. However, it comes at the expense of the removal of Mage Armor, which used to perform a similar function.
气定神闲
: now baseline
Summary: A small damage increase cooldown that can be woven into burst. Use the two instant
奥术冲击
s at the end of
奥术强化
, before Arcane Barrage.
增效
(new talent) has replaced
气定神闲
.
Summary: A really solid pick, probably the best on this tier.
灸灼
and
急速冷却
have been removed and replaced with
气流
and
法力护盾
Summary: The removal of
灸灼
is bad for raiding (it was excellent for progression), but
气流
will help to counter the loss of
浮冰
. Unfortunately, it competes with
闪光术
.
法力护盾
is not a strong choice when compared to these two talents.
能量符文
nerfed to a 40% damage increase
Summary: A small but significant nerf, taking Rune down to a level more comparable to the other talents.
咒术洪流
is now competitive on movement-heavy fights (i.e. most of Nighthold).
浮冰
replaced with
时空转移
Summary: The tier 5 talent row was never a choice:
浮冰
was clearly the best pick.
时空转移
is now the same, but only because
冰霜之环
and
寒冰结界
are so uncompelling for raiding.
动荡魔法
buffed to a 20% chance to activate
Summary: Makes
动荡魔法
a competitive pick for two-to-four target fights. The talent row is now very clear-cut:
奥术侵蚀
for one-to-two targets,
动荡魔法
for cleave and
虚空风暴
for AoE.
超强能量
redesigned to increase damage and lower mana costs by 70% while
奥术强化
is active.
Summary: Will dramatically lengthen your burn phase; make sure that you are not at 100% mana before activating
奥术强化
(to avoid capping mana). This is the new go-to talent.
Quickening removed and replaced with
时光涡流
Summary: Completely changes the playstyle of Arcane at high levels to the more traditional ‘Burn and Conserve' that we have played with before.
时光涡流
has potential but currently results in mana being drained very quickly, so is not recommended.
法力护盾
renamed to Force Barrier. Now applies to
棱光护体
, not
寒冰护体
. Increases damage absorbed by up to 60%.
Summary: A very small nerf. Most people only pick this trait up towards the end of their artifact.
不灭智慧法袍
Two piece: Your spells have an additional 5% chance to activate
奥术飞弹
.
Summary: A solid, if boring, tier bonus
Four piece: Casting
奥术飞弹
reduces the remaining cooldown on Evocation by 2.0 sec.
Summary: An extremely strong bonus that plays well with the two piece. Enables more frequent burn phases, but de-syncs Evocation from
奥术强化
(although this isn't an issue if taking
超强能量
).
The number of
奥术飞弹
procs and lower Evocation cooldown from our tier gear, plus
超强能量
, combine to keep mana high in this patch, which devalues mastery.
The patch 7.1.5 stat priority is (very broadly): Mastery > Versatility = Critical Strike > Haste.
Taking specific talents and gear (as above) changes this priority.
动荡魔法
likes crit;
奥术侵蚀
and
虚空风暴
like haste; but
时光涡流
plays badly with haste gear. The value of haste rises with tier gear,
超强能量
and
重力漩涡
, however. It is best to run your character through SimCraft for yourself.
Arcane is in a great spot for 7.1.5. The new
超强能量
,
重力漩涡
legendary and tier bonuses increase the value of haste and enable a much more aggressive playstyle with regards to the burn phase.
Quickening's removal somewhat simplifies the playstyle and may bring new players to the spec, so I'll direct them to the
Arcane Mage guide
.
If you have questions, be sure to visit
Altered Time
or the
Hall of the Guardians
Discord.
Class Tools
Fire
Talents
Honor Talents
Artifact Calc
燃火之手
– New legendary.
凤凰烈焰
reduces the remaining cooldown on
燃烧
by 6 sec.
Summary: Although damage has been moved out of
燃烧
in this patch, this is still a strong legendary (although not the best).
基尔加丹的炽燃决心
– New legendary. An on-use effect that causes a massive explosion around your target, on a relatively short cooldown.
Summary: Extremely powerful for AoE fights.
太阳之王的华盖之缚
– After consuming Hot Streak, there is a 15% chance that your next non-instant
炎爆术
cast within 15 sec deals 300% additional damage.
Summary: A small lowering to the proc chance is compensated for by a 15% buff to
炎爆术
's damage. However, the loss of
浮冰
makes hard-casting
炎爆术
more difficult.
科拉隆的燃烧之触
–
灼烧
deals 350% increased damage and is a guaranteed Critical Strike against enemies below 30% health.
Summary: Significant buffs have made this legendary much more useful. However, remember that none of our damage-increasing artifact traits interact with
灼烧
.
塞弗斯的秘密
- Successfully applying a loss of control effect to an enemy, or interrupting or dispelling any target, grants you 70% increased movement speed and 25% Haste for 10 sec. This effect may occur once every 30 sec.
Summary: A buff in that it can now be activated by
法术反制
or Spellsteal, but remains very encounter-specific. Weak.
普瑞达兹,萨瓦里克的杰作
- Every 30 sec, gain an absorb shield for 25% (15% if tank) of your maximum health for 30 sec.
Summary: As well as the change to increase its activation, the neck now has haste in addition to crit and mastery (although the mastery amount was lowered). A simple but welcome survivability buff.
诺甘农的预见
- New Effect: Standing still for 8 sec grants you Foresight, allowing you to cast while moving for 5 sec. (Old effect: Your instant cast spells have a chance to trigger Foresight, making your next non-instant cast spell castable while moving.)
Summary: Another welcome change, meaning no more reliance on instant spells to proc the effect. It is now much more controllable.
Fireball,
炎爆术
,
灼烧
,
火焰冲击
,
凤凰烈焰
,
龙息术
,
烈焰风暴
,
冲击波
,
燃烬风暴
,
流星
,
活动炸弹
– Damage increased by 15%.
Molten Armor has been removed.
New Spell:
烈焰护体
Summary: A replacement for
寒冰护体
, which also reduces physical damage taken.
灸灼
is now baseline for Fire.
Summary: Cauterize is a great ability for progression raiding, and now we aren't forced to choose between it and
闪光术
.
燃烧
now increases mastery by 50% of our critical strike, down from 100%.
Summary: A change aimed at smoothing our damage dealt, moving it away from cooldowns. Make no mistake, this is a nerf, but it is partly balanced by other changes.
临界炽焰
now grants a flat 15% increase to our critical strike chance, as well as the 10% increase to critical strike rating.
Summary: A crit buff is never bad for Fire, especially with the changes to crit scaling in 7.1.5.
纵火者
now affects
炎爆术
as well as Fireball, but only applies to enemies above 90% health.
Summary: Mostly useful for Mythic+ dungeons and PvP; there are no raid fights where killing adds is such a high priority that this is worth taking.
灸灼
and
急速冷却
have been replaced with
冲击波
and
炽热之魂
.
Summary:
闪光术
is still the clear winner in this tier.
冲击波
has changed to be a crowd control spell, while
炽热之魂
is focused on melee range.
能量符文
nerfed to a 40% damage increase
Summary: A small but significant nerf, taking Rune down to a level more comparable to the other talents.
咒术洪流
is now competitive on movement-heavy fights (i.e. most of Nighthold).
冲击波
replaced by
阿莱克丝塔萨之怒
on tier 4.
Summary: Makes
龙息术
even stronger for AoE, but
烈焰飞舞
is still superior.
烈焰飞舞
is now a passive that increases
火焰冲击
charges by one and lowers the cooldown by two seconds.
Summary: Still the go-to talent. You will (almost) always have a
火焰冲击
when needed, and still get the same number of
火焰冲击
casts during
燃烧
.
可控燃烧
buffed to 20%, from 10%.
Summary: Now more competitive on AoE fights, if you don't have
达克利的龙焰之冠
.
浮冰
replaced with
狂热之速
Summary: Like
时空转移
for Arcane,
狂热之速
is the best choice on this tier, but only because of the weakness of
冰霜之环
and
寒冰结界
. The removal of
浮冰
turns
灼烧
into our default movement spell.
烈焰之地
increased from 25% to 30%
Summary:
烈焰之地
is now the strongest spell on this row for AoE up to five or six targets (Mythic+ dungeons are a specialty!). Flame Patch received a 17% nerf in a hotfix, but still fills its intended niche.
流星
's scaling buffed to 1,100% spellpower (from 562.5%) and
燃烬风暴
buffed to 65% (from 58%).
Summary:
流星
now appears to be the best single-target ability, and
燃烬风暴
for cleave and AoE.
薪火
was indirectly nerfed due to the nerf of
燃烧
and reduced crit rate on Fireball.
炽烈之咒
nerfed from a 5% crit damage increase to 2% per stack.
Summary: Another nerf taking damage out of
燃烧
.
熔岩之肤
now applies to
烈焰护体
, not
寒冰护体
. Reduces physical damage taken by up to 15%.
Summary: A very small nerf. Most people only pick this trait up towards the end of their artifact.
不灭智慧法袍
Two piece:
烟火之术
provides an additional 20% critical strike chance from each application.
Summary: 30% more crit for every non-crit your deal will significantly increase the rate at which you are throwing
炎爆术
s.
Four piece: Hot Streak has a 10% chance to also grant you 20% haste for 10 sec.
Summary: Haste is much more desirable for Fire after 7.1.5, due to damage being moved out of
燃烧
and back into hard-cast spells like Fireball. A very strong set bonus that plays well with the
太阳之王的华盖之缚
.
The patch 7.1.5 stat priority is (very broadly): Crit > Mastery > Haste > Versatility.
Haste has risen in value for Fire with the changes to
燃烧
; however, crit is still king.
Fire is far from dead, but without spec-specific legendaries it is likely to be out-damaged by Arcane (and possibly Frost) on a single target. However, AoE damage remains very high.
Confused about Fire? Visit the
Wowhead Fire Mage guide
, the
Altered Time
Mage community or
Hall of the Guardians
Discord.
Class Tools
Frost
Talents
Honor Talents
Artifact Calc
寒冰时代
– New legendary. Your
寒冰宝珠
explodes at the end of its trail, dealing 600% spellpower damage.
Summary: Very powerful in all situations, especially AoE. Ties in well with the new
暴风雪
.
基尔加丹的炽燃决心
– New legendary. An on-use effect that causes a massive explosion around your target, on a relatively short cooldown.
Summary: Extremely powerful for AoE fights.
塞弗斯的秘密
- Successfully applying a loss of control effect to an enemy, or interrupting, or dispelling any target, grants you 70% increased movement speed and 25% Haste for 10 sec. This effect may occur once every 30 sec.
Summary: A buff in that it can now be activated by
法术反制
or Spellsteal, but remains very encounter-specific. Weak.
普瑞达兹,萨瓦里克的杰作
- Every 30 sec, gain an absorb shield for 25% (15% if tank) of your maximum health for 30 sec.
Summary: As well as the change to increase its activation, the neck now has haste in addition to crit and mastery (although the mastery amount was lowered). A simple but welcome survivability buff.
诺甘农的预见
- New Effect: Standing still for 8 sec grants you Foresight, allowing you to cast while moving for 5 sec. (Old effect: Your instant cast spells have a chance to trigger Foresight, making your next non-instant cast spell castable while moving.)
Summary: Another welcome change, meaning no more reliance on instant spells to proc the effect. It is now much more controllable.
寒冰箭
,
黑冰箭
,
冰风暴
,
冰枪术
,
寒冰新星
, Waterbolt,
水流喷射
,
彗星风暴
,
冰锥术
,
暴风雪
and
寒冰宝珠
– Damage increased by 12%.
Frost Armor has been removed.
寒冰护体
causes melee attackers to be slowed by 50%.
急速冷却
has been redesigned and is now baseline for Frost.
Summary: Still gives you two uses of
寒冰屏障
, but can now also reset the cooldown of other defensives – and
冰锥术
, if you're desperate for AoE damage.
暴风雪
no longer activates
寒冰指
, but reduces the cooldown of
寒冰宝珠
by 0.5 seconds per target hit, each time it deals damage.
Summary: A massive buff to Frost's AoE damage, especially if using Frost Bomb (due to the increased
寒冰指
procs from all those
寒冰宝珠
s).
灸灼
and
急速冷却
have been replaced with
浮冰
and Glacial Insulation.
Summary:
闪光术
now competes with
浮冰
, making this tier an extremely difficult choice. Take
闪光术
for long-distance movement,
浮冰
if just nudging yourself out of a fire patch. Glacial Insulation is a very niche pick and cannot compete with the other talents in most situations.
冰霜射线
buffed by 12%.
能量符文
nerfed to a 40% damage increase
Summary: A small but significant nerf, taking Rune down to a level more comparable to the other talents.
咒术洪流
is now competitive on movement-heavy fights (i.e. most of Nighthold).
冰冻之触
is now a passive that increases
寒冰指
proc chance by 40%.
Summary: Less control than previously, but results in more reliable
寒冰指
generation (an indirect movement buff). The choice comes down to this or
碎冰
on this tier.
刺骨寒风
has replaced
浮冰
on tier 5.
Summary: An almost useless tier for raiding, which is a shame; Fire and Arcane at least got movement speed buffs when
浮冰
was removed.
刺骨寒风
is still probably the best talent, for add control, but is very lacklustre for raiding.
连锁反应
now increases the damage of Ice Lance by 10% per stack (was 20%).
Summary: Still a very good trait, but it's never nice to be nerfed.
阿洛迪之盾
now increases
寒冰护体
size by up to 60% (was 100%).
Summary: A minor nerf.
不灭智慧法袍
Two piece: Frost Bolt has a 10% increased chance to trigger
冰冷智慧
.
Summary: Like most early tier gear, this is a solid, if boring, bonus.
Four piece:
寒冰宝珠
has an additional 5% chance to trigger
寒冰指
when it deals damage.
Summary: Obviously plays into our AoE with the new
暴风雪
and Frost Bomb; also indirectly buffs mobility. Not as flashy as Arcane or Fire bonuses, though.
The patch 7.1.5 single target stat priority is (very broadly): Critical Strike (to 33.34%) > Haste > Versatility > Mastery > Critical Strike.
For multiple targets, haste gained a great deal of value with the
暴风雪
change. The stat priority is now Haste > Critical Strike > Versatility > Mastery.
Frost was already in a good spot mechanically, which was evident in the fact that this patch was mostly number tuning. AoE damage, which was a weakness in patch 7.1, has received a very welcome buff with the new
暴风雪
, and mobility is also unaffected – unlike Fire and Arcane. Overall, we should be positive about the spec going into Nighthold.
The spec is currently simming ahead of Fire and Arcane, but that is due to
热能真空
, which is difficult to play well. Be aware of that when deciding what to play in 7.1.5.
Confused about Frost? Questions? Visit the
Wowhead Frost Mage guide
, the
Altered Time
Mage community or
Hall of the Guardians
Discord.
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