Blizzard
Patch 7.2.5 Public Test Realm Patch NotesNew FeaturesTimewalking: The Black TempleThe time has come to join a raid of 10-30 adventurers and venture back in time to
黑暗神殿 in Outland. You'll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.
- To queue for Black Temple Timewalking on the PTR, Speak to Vormu in Shattrath.
All New Story ScenarioIn this new scenario, you'll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.
New Events- The Trial of Style
The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who's the best dresser. On the public test realm, speak to Flaskataur in Dalaran to queue for this extraordinary runway experience.
Moonkin Festival - A wondrous celebration of all things moonkin is happening in 月光林地. Stop by and see what you can learn!
Auction House Dance Studio - The main auction houses in 奥格瑞玛 and 暴风城 have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!
The Great Gnomeregan Race ChangesClasses- Multiple Classes
恶魔尖刺, 正义盾击, 铁骨酒, and 盾牌格挡 can only be extended to a maximum of three times their base duration. - Smart heals such as 野性成长 and 圣言术:灵 now favor player targets over non-player targets, regardless of their health.
死亡骑士 - 凋零缠绕 now costs 45 runic power (was 35).
- 凋零缠绕 damage increased by 29%.
- 灵界打击 damage increased by 10%.
- 心脏打击 damage increased by 10%.
Demon Hunter - 准备就绪 now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).
- Havoc
恶魔之刃's proc chance increased to 100% (was 60%). - Demon Blades's Fury generation is now 6-12 (was 12-20).
- 恶魔之刃 now does 50% weapon damage (was 85% weapon damage).
- 邪能弹幕 no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
- 邪能弹幕 damage increased by 100%, and now deals damage over 2 seconds (was 1 second).
Vengeance - 最后一搏 will not absorb a killing blow of more than 200% of the player's maximum health.
- When Demon Spikes is activated and a 恶魔尖刺 buff is already present, the values of the two buffs are now correctly averaged.
Druid - Balance
now increases 's damage by 50% (was 60%). - damage increased by 11%.
Guardian - 淤血 is now also activated by 重殴.
- 重殴 damage increased by 400%.
- 重殴 cost increased to 30 Rage (was 20).
- 重殴 is now on the global cooldown, and has no self-cooldown (was 3 seconds).
- 重殴 damage not increased in PvP.
- removed.
Restoration - 栽培 healing reduced by 16%.
猎人 - Beast Mastery
荒野呼唤 (Passive) - Your auto shot critical strikes now have a 40% chance to reduce the remaining cooldown of 凶暴野兽/倒刺射击 by 3 seconds. - 兽行成群 grants 荒野呼唤 60% increased chance to reduce the cooldown of 凶暴野兽.
法师 - Frost
冰锥术 damage increased by 170%. - 热能真空 redesigned: Increases Icy Veins' duration by 10 seconds. Your Ice Lances against frozen targets extend your 冰冷血脉 by an additional 1 second.
Monk - Brewmaster
Brewmaster passive armor bonus increased to 25% (was 15%). - 幻灭踢 now has a 14 second cooldown (was 3 seconds, modified by Haste).
- 火焰之息 now has a 20 second cooldown (was 15 seconds).
- 猛虎掌 also now reduces the cooldown of 幻灭踢 by 5 seconds.
- 壮胆酒 increases 醉拳 by 10% (was 20%)
- 铁骨酒 increases 醉拳 by 35% (was 40%).
- 碧玉疾风's duration has been increased by 50% for Brewmasters only.
- 特别快递 proc chance increased to 100% (was 30%).
- 特别快递 damage reduced by 70%.
- 喷火 chance reduced to 20% (was 30%).
- Staggered damage cannot exceed 1000% of your maximum health.
- Mastery: 醉拳大师 is now also triggered by hitting with 幻灭踢 and 火焰之息.
- 真气爆裂 has been replaced by a new talent, Spitfire, for Brewmasters:
Spitfire: Passive. 猛虎掌 has a 30% chance to reset the cooldown of 火焰之息.
Mistweaver - 精华之泉 now has a 12 second cooldown and a duration of 8 seconds (was 6 seconds).
- 精华之泉 cost reduced by 10%, and direct healing increased 23%.
- 活血术 healing increased by 9%.
踏风 - Damage of most abilities increased by 5.5%.
- 碧玉疾风 now applies Mark of the Crane to up to 2 (was 4) nearby targets.
- 神鹤引项踢's Mark of the Crane's damage bonus per target reduced to 40% (was 50%) per target.
- 怒雷破's range increased to 8 yards (was 5) and damage reduced by 20%.
Protection - 炽热防御者 will not absorb a killing blow of more than 200% of the player's maximum health.
Retribution - 灰烬使者的祝福 now grants 4% strength (was 2000 strength).
牧师 - Discipline
Developers' notes: One of our goals for 7.2.5 is to give and 真言术:耀 a more straightforward purpose and allow for more opportunities to use both based on the situation. Radiance allowing an immediate 苦修 heal on more targets more quickly should help with some of Discipline's difficulties in responding promptly to damage. being an always-available 救赎 applicator without having to constantly evaluate the mana cost should help with overall flow of the spec. - 神圣之星 cost reduced by 20%.
- 光晕 cost reduced by 25%.
- now costs 2% of base mana (was 0.36%), but no longer costs additional mana per 救赎.
- 真言术:障 mana cost reduced by 37% and radius increased by 23%.
- 真言术:耀 now has 2 charges and a 15 second recharge.
- 真言术:耀 now applies 5 救赎s (was 3) at 50% normal duration (was 100%).
- 惩击 damage increased by 11%.
- 惩击 now costs 0.5% of base mana (was 1.0%).
- 's effects have been made baseline.
- The absorb effect from 惩击 (Rank 2) has been removed and reworked into a new Level 15 talent: 庇护. The amount absorbed has been increased by 33%.
神圣 - 治疗之环 healing increased by 15% and cost reduced by 20%.
- 神圣之星 cost reduced by 20%.
- 光晕 cost reduced by 25%.
- 惩击 damage increased by 11%.
潜行者 - Assassination
红染之刃 now causes your 流血 effects to bleed out 125% (was 100%) faster. - 红染之刃 now costs 20 Energy.
Outlaw - Developers' notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
- All damage increased by 8%.
- 冲动 regeneration increase reduced to 60% (was 100%). Duration increased to 20 seconds (was 15 seconds).
- 伏击 damage increased by 33%.
- 索命强能 proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
- 恐惧之刃诅咒 (Artifact trait) now works with 伏击.
- 机遇之击 redesigned. Now increases 索命强能's proc rate by 2% per point (was +1 Energy per 索命强能 proc per point).
Developers' notes: The net result of the two 索命强能 and 机遇之击 changes is that 索命强能 should generate half as much Energy, twice as often.
无休锋刃 has returned. Finishing moves reduce the remaining cooldown on
冲动,
强化正中眉心,
强化疾跑,
抓钩,
,
影舞步,
死亡标记,
天降杀机,
消失 by 0.5 seconds per combo point spent.
命运骨骰 - Developers' notes: The distribution of the number of buffs you get from 命运骨骰 has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast 命运骨骰 when you get 1 buff.
- 强势连击 now also increases the damage of your combo-point generating abilities by 20%.
- 埋藏的宝藏 increases Energy regeneration by 30% (was 25%).
- 精准定位 causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.
Subtlety - Developers' notes:Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make 死亡符记 more engaging.
- All damage dealt increased by 20%.
- 背刺 base damage increased by 35%.
- 背刺 damage bonus from being behind the target reduced to 20% (was 30%).
- Dark Shadow is a new talent at level 90: While Shadow Dance is active, all damage you deal is increased by 30%.
- 侵蚀之影 now causes your finishing moves to reduce the remaining cooldown on 暗影之舞 by 1.5 seconds (was 3 seconds) per combo point spent.
- 充能突刺 (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with 背刺.
- redesigned. 侵蚀之影 reduces the remaining cooldown of 暗影之舞 by an additional 1.5 second per combo point spent. 暗影之舞 gains 1 additional charge.
- Etched in Shadow (Artifact trait) is now named Weak Point: Increases the critical strike damage of 背刺 and 暗影打击 by 5% per point.
- 幽暗之刃 damage increased by 33%.
- 死亡标记's cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
Developers' notes: This is to balance it against , which is now on the same row. It's a buff in a raid setting, where the talent was very weak.
暗影大师 moved to level 90 row: Gain 40 Energy over 4 seconds when you enter
潜行 or
暗影之舞.
- Developers' notes: Pooling energy going into a 暗影之舞 has long been the way to play Subtlety, and we'd like to bring that back. This design still gives you more energy for a 暗影之舞, but in a way that allows the Rogue to fully utilize pooling gameplay.
夜刃 now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
- Developers' notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives 夜刃 a mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.
moved to level 100 row.
无情打击 now causes your finishing moves to generate 5 Energy per combo point spent.
- Developers' notes: This improves Energy capping situations and an issue where with 深邃诡计 (talent), you would sometimes get 80 Energy back on a 6-combo point finisher.
暗影之舞 is no longer on the global cooldown.
暗影之舞 now has 2 charges (was 3).
暗影之舞's base duration increased to 4 seconds (was 3 seconds).
暗影低语 (Artifact trait) now increases Energy gain by 8 (was 5).
暗影步 now has 2 charges for Subtlety.
暗影打击 now hits at melee range (was a 15 yard range).
暗影打击, when used out of combat, now deals 30% increased damage and teleports you up to 25 yards behind your target.
Shuriken Combo is a new passive talent available at level 70:
袖剑风暴 increases the damage of your next
刺骨 by 10% for each enemy hit beyond the first. Stacks up to 5 times.
- Developers' notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
强化疾跑 now allows Subtlety Rogues to run over water. This is only possible when running forward.
诡诈's duration increase to
暗影之舞 reduced to 1 second (was 2 seconds).
死亡符记 redesigned. Costs 25 Energy and has a 30 second cooldown. Invoke ancient symbols of power, empowering the next cast of several of your abilities:
- 暗影打击: Generates 2 additional combo points.
- 夜刃: Deals 30% increased damage.
- 刺骨: Critical strike chance increased by 35%.
寂静之刃 (Artifact trait) now increases damage dealt by
背刺 by 5% (was 3%) per point.
萨满祭司 - 土元素 has 600% of the Shaman's armor (was 400%) and 150% HP (was 100%).
- 土元素 has 6% melee crit reduction.
- 增强
damage increased by 77% and 漩涡值 generation increased to 25 (was 20). - now has 2 charges, with a recharge time of 6 seconds.
- 山崩 moved to level 15 talent row, replacing .
Restoration - 奔涌之流 cost reduced by 43%.
术士 - Affliction
灾难之握 damage bonus reduced to 40% (was 70%). - 鬼影缠身 now costs 1 Soul Shard, and no longer costs Mana.
- 鬼影缠身 instant damage increased by 25%, and cooldown reduced to 20 seconds (was 30 seconds).
Demonology - 古尔丹之手 impact damage increased by 180%.
- 地狱熔炉 (Artifact trait) damage increase per point reduced to 8% (was 10%).
Destruction - Developers' Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular 灵魂碎片 generation, prevent random overcapping of resources, rein in 灵魂碎片 generation slightly, and reduce the number of 混乱之箭s being cast.
- All damage increased by 10%.
- Cataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
- 引导恶魔之火 damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
- 混乱之箭 cast from the 混乱之箭 rift now deals 60% increased damage.
- 混乱之箭's damage increased by 40%, and projectile speed increased by 25%.
- 强化燃烧 now generates 6 Soul Shard Fragments (was 1 full 灵魂碎片/10 Soul Shard Fragments).
- 强化燃烧 now generates double resources from hitting a second 浩劫 target.
- 次元裂隙 (Artifact trait) now generates 3 Soul Shard Fragments
- 灭杀's damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
- 硫磺烈火 now causes Incinerate to generate 1 Soul Shard Fragment per target.
- 浩劫's duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
- 献祭's periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 灵魂碎片).
- 献祭's periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 灵魂碎片).
- 烧尽
- 烧尽 now generates 1 Soul Shard Fragment.
- 烧尽 now generates 2 Soul Shard Fragments on a critical strike.
- 烧尽's mana cost reduced by 16%.
- 火焰之雨's damage increased by 25%.
- 熵能返转 redesigned slightly: 混乱之箭 and 火焰之雨 restore 35% of your maximum mana and deal 5% increased damage.
- 暗影灼烧 now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
- 灵魂导管 now causes every 灵魂碎片 you spend to have a 12% (was 20%) chance to be refunded.
- 灵魂窃贼 (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 灵魂碎片.
- now reduces the cooldown of 浩劫 by 20 seconds, and no longer increases its duration.
战士 - Arms
All abilities damage increased by 10%, in addition to any damage changes below. - The effect of Mastery has been reduced by 20%.
- 愤怒掌控 now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of 剑刃风暴.
- Cleave damage increased by 20%.
- 巨人打击 cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
- 坚定 cost reduction is now 10% (was 20%).
- damage increased by 25%.
- 战斗狂热 damage bonus increased to 80% (was 45%).
- 怒火聚焦 now costs 20 Rage (was 15 Rage).
- now refunds 40 Rage (was 30 Rage).
- 致死打击 damage increased by 20%.
- Overpower no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
- 精准打击 (Artifact trait) reduced to 10% cost reduction per rank (was 15%).
- 撕裂 cost increased to 20 Rage (was 10 Rage).
- 撕裂's first hit now deals 280% weapon damage.
- 猛击 damage increased by 35%.
- 泰坦之力 now increases the duration of 巨人打击 by 8 seconds (was 16 seconds), and now also reduces the cooldown of 巨人打击 by 8 seconds.
- 虚空顺劈 (Artifact trait) damage increased by 100%.
- 旋风斩 damage increased by 20%.
- 先王之志 (Artifact trait) increased to 2 Rage per critical strike (was 1 Rage).
Protection - 复仇 damage reduced by 12%.
Dungeons- Added Group Finder activities for Mythic Trial of Valor and Nighthold.
- Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.
Legendary Items- Demon Hunter
Havoc
半巨人之怒 generates an additional 1 to 3 Fury when 恶魔之刃 is talented (was 1 to 6 Fury).
术士 - Destruction
灵魂神龛
Casting a damaging Fire spell has a 6% (was 10%) chance to generate a 灵魂碎片.
奥德,伊米亚的披巾 - Enemies marked by your 浩劫 take 15% (was 8%) increased damage from your single target spells.
Player versus Player法师- Frost
寒冰爆发 damage bonus to 冰锥术 reduced to 400% (was 800%).
Professions烹饪- Added Nomi Snacks, a new item that can be used to complete the next 5 Nomi recipe researches instantly. Nomi Snacks can be obtained from any Nomi research, and it is tradeable.
采矿- Significantly increased the proc chance to start each of the rank 3 questlines.
草药学- Significantly increased the drop/proc chance to start each of the rank 3 questlines.
剥皮- Significantly increased the drop chance to start each of the rank 3 questlines.
UI- 军械:白银之手的武器 now includes the Silver variant of the 1H mace. This will be added retroactively to characters who have purchased the armament.
- Pandaria Challenge Dungeon sets have been added to Appearances.
- The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.