Blizzard
For Warlock, we're focused on improving talent choices for Destruction and Demonology, as well as adding rewards for leveling up. In particular, we'd like there to be more viable builds for these specs to experiment with. This led to changes for the highly popular talents
恶魔吞噬 and
. Please continue posting your feedback on these changes in this thread. Thank you!
术士- 恶魔传送门 no longer despawns when the caster dies. When the gateway is close to despawning, it begins dissolving out of view to warn the caster and allies that they may wish to replace it.
Developers' notes: We've heard feedback that the routine of replacing your 恶魔传送门 for each boss attempt can be tedious to the point of irritating. We've made a change that allows the gateway to persist through death and we'll be listening for feedback on this change.
Affliction Warlock- 痛苦无常 reverted to Limit 1. Spell coefficient reverted to its previous amount.
Developers' notes: Even without picking talents like 生命虹吸 and 诡异魅影, Affliction was unable to keep up with their dots being active on more than 3 targets. 痛苦无常 should now be used on your priority target, which causes Malefic Rapture to do increased damage to that target.
TalentsPvP Talents- grants 灵魂碎片 equal to the number of targets hit, instead of Haste.
- Malignant Affliction is a new PvP talent. 痛苦无常 is no longer limited to 1 target, but deals 10% less damage. If your 痛苦无常 is dispelled, you instantly gain 15% haste for 10s.
Developers' notes: With Unstable Affliction now at limit 1, we want to provide an avenue for a Warlock to be able to protect their dots on multiple targets, particularly in battlegrounds.
Destruction Warlock- 召唤地狱火 (Rank 2) is learned at level 52. 地狱火觉醒 deals 150% increased damage on impact.
- Havoc (Rank 2) is learned at level 54. Havoc duration is increased by 2 sec.
- 火焰之雨 (Rank 2) is learned at level 56. 火焰之雨 damage is increased by 30%.
TalentsLevel 15 Row- 灵魂之火 is now a 4 second cast. Damage increased from 100% spell power to 300% spell power. 1 minute cooldown. Causes your next Incinerate to be instant cast and generates 1 Soul Shard.
Developers' notes: This spell hadn't found a niche as an additional short cast time spell. It returns to a 4-second cast time, serving as a pre-pull opener spell to kick-start your damage.
Level 25 Row- 暗影灼烧 is now a 1 shard spender. Damage increased to 130% spell power (was 60%), with a 12-second cooldown. Has 50% increased critical strike chance on low health targets, and generates 1 Soul Shard if the target dies within 5 seconds.
Developers' notes: 暗影灼烧 as a generator was not exciting enough. 暗影灼烧 now provides an alternative way to spend shards, especially while on the move, and also adds burst damage in an execute window, similar to its historic design.
内燃 consumes up to 7 seconds of your
献祭 (was 5 seconds).
Level 35 Row- Cataclysm damage decreased to 180% spell power (was 200% spell power).
Level 45 Row- renamed 混乱之雨. While your initial Infernal is active, every Soul Shard you spend has a 15% chance to summon an additional Infernal that lasts 10 seconds.
Developers' notes: was too integral to Destruction's damage output, even without 完美愿景. It also created unhealthy gameplay in PvP. We want this talent to remain powerful and exciting, so instead of ramping 混乱之箭 damage, 术士s can try to maximize the amounts of Infernals spawned. The goal is to provide the same fun gameplay, without being too reliant on getting a very high modifier on your 混乱之箭.
咆哮烈焰 redesigned, now causes the target to take 30% increased Fire damage from the
术士 for 6 seconds.
- Developers' notes: This does not affect 混乱之箭 – only pure Fire damage spells. We want to try opening up other talent builds that can work with your Fire spells.
Level 50 Row- 引导恶魔之火 primary target damage increased by 10%.
Demonology Warlock- 魂缚暴君 (Rank 2) is learned at level 52: Now generates 5 灵魂碎片 when cast.
- 召唤恐惧猎犬 (Rank 2) is learned at level 54. 召唤恐惧猎犬 cast time is reduced by 0.5s, and they gain a 追杀 spell to close the gap when their target is greater than 10 yards away.
- 野生小鬼 now spawn more immediately after Hand of Guldan, and 2-3 imps spawn in faster succession. In addition, if they path fail, they now teleport to the 术士.
Developers' notes: This should both improve quality of life and help prevent purposely getting your imp stuck somewhere to prevent them from casting.
Wild Imps Rank 2 is learned at level 56. Imp energy cost on
恶魔火焰箭 decreased by 20%.
- Developers' notes: As a result, they can cast one additional 恶魔火焰箭 before despawning.
Talents- 恶魔吞噬 no longer sacrifices imps. Now instead drains 15% health of all active demons, empowering itself based on HP consumed.
Developers' notes: This is a fusion between modern 恶魔吞噬 and Thalkiel's Consumption from Legion. The goal is to give the 术士 more incentive to care about summoning other demons, and to allow for 内爆 and Power Siphon to have their unique flavor be sacrificing imps.
能量虹吸 now also adds 30% damage to your next 2 casts
恶魔之箭.
虚空传送门 demons summoned attack power increased by 21%.
魔性征召 reduces shard cost of
召唤恐惧猎犬 by 2.
心中的恶魔 random demons summoned attack power increased by 21%.