We're working on a new set of PvP tuning changes that will be applied to the game with weekly maintenance in each region (January 26 in this region). Here's what we're currently testing:
Player vs. Player- Players now deal 20% less damage to 死亡骑士, 猎人, and 术士 pets.
- In 2v2 Arenas, Dampening will begin at 20% when both teams have either a tank or healer.
- Druid
万灵之召 no longer casts 满月 and 野性狂乱 when engaged in combat with enemy players.
法师 - 三一结界 (legendary) now provides 50% effective barriers (was 65%) in PvP situations.**
- Fire
熔岩瀑流 (conduit) effectiveness reduced by 33% in PvP situations.
圣骑士 - Holy
神恩术 (Honor Talent) cooldown increased to 30 seconds (was 25 seconds), and now increases cast speed by 30% (was 60%).
Protection, Retribution - 荣耀圣令's healing has been reduced by 20% in PVP situations.
As always, we'll post updates if we make changes to the changes, and the final adjustments will appear in our
hotfixes update soon after they go live.