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Warlock DPS Attributes and Stat Guide - WoW Classic Season of Mastery
来自 Zephan
[Last Updated]:
2023/12/02
变更日志
补丁:1.15.4
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Welcome to Wowhead's DPS Warlock Attributes and Stats Classic Guide, updated for WoW Classic. In this guide, we will explain what Attributes do for their character, what Secondary Stats are, as well as what things to prioritize for your character when comparing Gear, either while leveling or during end game content.
Our Warlock guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Warlock guides for WoW Classic, make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Overview
Leveling (1-60)
Beginners
Talents & Builds
BiS Gear
Rotation & Abilities
Stats
Enchants
Consumables
Addons
Macros
PvP
Dueling
PvP BiS Gear
Warsong Gulch Tips
Alterac Valley Tips
Arathi Basin Tips
About the Author
Terryn is a long-time wow player, having played the game since Christmas 2004, and has raided in every expansion in some fashion. Raiding experiences include: all 3 paladin specs, all 3 warrior specs, monk, and warlock, as well as regular PVP during TBC and Wrath on paladin and warlock. Previously a guide writer for Affliction Warlock in Legion, he is super excited to come back into Vanilla and relive the glory days. He will be posting guides on his
youtube
channel about all things classic, including warrior and warlocks, and his adventures running the Horde guild
<CUTE SHOES>
on an undetermined PVE server.
This guide was originally written by
ImAlive
, a long-time caster player. He has been active in the Classic WoW community for a long time and loves to theorycraft or crunch numbers! You can check him on his
YouTube Channel
and
Discord Server
.
Attributes
Stamina
Stamina increases the player's health pool. This can be a very beneficial attribute for a warlock since warlocks often utilize their health as an additional resource.
For a level 60 Warlock:
1 Stamina = 10 health
Intellect
Intellect increases the player's mana pool and also contributes additional DPS by increasing critical strike chance!
For a level 60 Warlock:
1 Intellect = 15 Mana
60.6 Intellect = 1% Spell Crit
Spirit
Spirit increases the player's out-of-combat health and mana regeneration. While in combat using any abilities the player will receive 0% regeneration from Spirit unless an item or talent states otherwise. For warlocks, no talent or item gives this bonus. There is, however, a "5-second rule". Anytime a player does not use any abilities for 5 seconds or longer, that player's regeneration from Spirit will start to go into effect. The regeneration stops as soon as the player initiates their next ability.
For a level 60 Warlock the Spirit formula is:
8 + (Spirit / 4) = Mana per tick
Strength
Strength increases the player's attack power with melee weapons and the amount of damage blocked with a shield. Neither of these effects benefits a warlock player.
Agility
Agility increases the player's chance to receive a critical strike with a weapon, chance to dodge, and ranged weapon attack power. Since Warlocks are spellcasters, Agility has no significant benefit for them.
Warlock Stat Priority
Unlike modern retail WoW, where each class has a strict priority system for each stat, Classic WoW demands players to compare each item individually constantly. In Classic WoW the itemization is all over the place, especially early on. Certain items have a lot of one stat but non of the other and, the value of stats changes over the duration of the game depending on your gear level, buffs, talents, etc. For example, at lower gear levels 1% hit rating can be equivalent to around 10 spell power while at end game gear levels 1% hit can be up valued to 15 spell power. The same thing can be said about critical strike rating. This is because the more spell power a player has the more damage their spells will do, meaning missing a spell or crit with a spell is more impactful. Lastly is intellect. Max level warlocks gain 1% crit rating per 60.6 intellect.
Ideally, you use a simulation tool to determine the value of items. This accounts for your personal situation, gear, buffs, talents, rotation, and a variety of other things. The
Classic Warlock Discord
provides these.
Generalized list
Spell power
Hit
Crit
Spell Pen*
Int
Stamina
A lot of what items you want to select is going to depend on the mix of stats that are on the item rather than a sole stat. For this, you are best off using a simulation tool. Items with Hit on it are on average some of the better choices, this is due to two things: Most hit-related items were added later in the game's life when Blizzard had a better grasp on how they wanted to do itemization and, Hit is one of the stronger stats for warlocks due to not getting hit from our talents.
You may be wondering how
强化暗影箭
fits into all of this.
强化暗影箭
is one of the core debuffs that warlocks apply and need. For it to be applied a Warlock has to crit with a shadow bolt, this will trigger
强化暗影箭
, this debuff once again has to be applied (In other words the debuff can miss). This essentially means that you have to roll two successful Hit and one Crit roll in order to get ISB up. This makes Hit slightly more valuable than you would initially think, though you still need crit for ISB to trigger as well.
*Spell Penetration only has value against bosses with more resistance than what can be neglected with curses. There are only three bosses in the game with shadow resistance above 75:
Naxx - Kel'Thuzad: 100
MC - Lucifron: 186
MC - Gehennas: 93
As for what spell penetration does: a warlock's primary damaging ability
暗影箭
, is a non-binary spell. This means that the spell not only has a base chance of 17% to miss against bosses, but also has the chance to partially resist. This can negate 25%, 50%, or 75% of the damage your shadow bolt would have normally done. Making it the best stat there is, but only if the boss has a high amount of resistance. The table below represents how points of penetration affect the chances of your shadow bolt resisting.
Enemy Resistance
0
10
20
30
40
50
60
70
80
90
100
120
150
200
300
Fully Resist
0%
0%
0%
0%
0%
0%
0%
0%
0%
1%
1%
1%
1%
4%
25%
75% Resist
0%
0%
1%
1%
1%
2%
2%
2%
3%
3%
4%
6%
11%
23%
55%
50% Resist
0%
2%
4%
5%
7%
9%
11%
13%
15%
17%
19%
24%
37%
48%
16%
25% Resist
0%
6%
12%
18%
23%
28%
33%
39%
41%
45%
47%
49%
39%
21%
3%
Full Damage
100%
92%
84%
76%
69%
61%
54%
47%
41%
35%
29%
20%
12%
4%
1%
Average DPS Lost
0%
2.5%
5%
7.5%
10%
12.5%
15%
17.5%
20%
22.5%
25%
30%
37.5%
50%
75%
Previous Page:
Rotation & Abilities
Next Page:
Enchants
Feedback
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评论
评论来自
Jossex
Stamina
Stamina increases the player's health pool. This can be a very beneficial attribute for a warlock since warlocks often utilize their health as an additional resource.
For a level 60 Warlock:
1 Stamina = 10
Formatting needs fixing here. Because the lists aren't properly closed, the rest of the guide on this page is slightly indented.
评论来自
Maelchav
Does Intellect not contribute anything toward a caster's Spellpower? It's strictly mana pool and crit?
Thanks.
评论来自
Yirex
I have just a question, and I would like to know what your prefer more. In BiS list for necklace slot it says in phase 5 Amulet of Vek'nilash (+27 sp +1% crit) and in phase 6 Gem of Trapped Innocents (+15 sp, +2% crit), however maybe every warlocks who plays since 27th August own Choker of the Fire Lord (+34 sp). Maybe this could be BiS for the whole phase, not? It's has the highest spellpower bonus of all amulets and you could manage your threat the best if you have less crit for the loss of spellpower. I have just ask it because you gain a lot of crit from world buffs (Songflower, DMT buff and Ony/Nef head).
Early thanks for reply.
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