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Shaman Healing Attributes and Stat Guide - WoW Classic Season of Mastery
来自 Woah
[Last Updated]:
2023/12/02
变更日志
补丁:1.15.4
目录
评分:
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Welcome to Wowhead's Healing Shaman Attributes and Stats Classic Guide, updated for WoW Classic. In this guide, we will explain what Attributes do for their character, what Secondary Stats are, as well as what things to prioritize for your character when comparing Gear, either while leveling or during end game content.
Our Shaman guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Shaman guides for WoW Classic, make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Overview
Leveling (1-60)
Beginners
Talents & Builds
BiS Gear
Rotation & Abilities
Stats
Enchants
Consumables
Addons
Macros
PvP
noduel-classic-wow]Dueling
PvP BiS Gear
Warsong Gulch Tips
Alterac Valley Tips
Arathi Basin Tips
About the Author
Woah
is a World of Warcraft veteran, having played
since Vanilla
, all the way until the
current expansion
, on multiple characters, guilds, servers and classes. Currently playing WoW Classic and challenging Azeroth again from the beginning, in
Gehennas EU Horde
.
Attributes
Strength
Strength determines the physical power of your character. A high strength improves your attack power. Strength is also a determining factor in how much damage you block if you use a shield. Rogues and hunters only use a partial value of strength to determine their power.
- World of Warcraft Game Manual, 2004
Strength is a mostly useless stat for
萨满祭司
healers. It grants melee attack power, which is not something we can use since we are spellcasters first and foremost.
Agility
Agility improves your armor rating, your chance to dodge an attack, and your chance to score a critical hit with a melee or ranged attack, thus dealing increased damage. Rogues and Hunters also use agility, in combination with strength, to determine their attack power.
- World of Warcraft Game Manual, 2004
Agility, like Strength, is a mostly useless stat for a
萨满祭司
healers. It will grant you melee critical strike and a little bit of dodge, but ideally, you should be avoiding physical hits entirely through kiting and smart positioning.
Stamina
Stamina affects your hit points, no matter what class you play. However, characters designed to absorb damage, such as warriors and paladins, gain more benefit from stamina than classes who have other capabilities, such as rogues and druids, who in turn gain more benefit than pure spellcasters, such as mages.
- World of Warcraft Game Manual, 2004
Stamina increases a Player's Health and should be one of the primary Attributes for every Class in the game. In WoW Classic, Health pools are vital to a Player's success in both PvE and PvP, and
萨满祭司
are no exception.
Intellect
Intelligence improves your mana reserves. Intelligence has no bearing on non-spellcasting classes.
- World of Warcraft Game Manual, 2004
Intellect is one of the most critical stats for a
萨满祭司
healer. It increases your maximum Mana pool and grants a small amount of Spell Critical Strike Chance.
In a Blue Post on the US General Forums in May of 2005, Blizzard Community Manager Tseric cleared up the details on how Intellect increases Spell Crit Chance, which actually calculates differently based on the Class, explaining why so many people kept getting different results:
Obviously, for melee the numbers are somewhat irrelevant. Sorry that I don't have the exact numbers for Paladins, but the trend is illustrated. Here are some other numbers to that end:
At level 60, these are expected numbers of INT and points per Crit%
Warlock 200 - 60.6
Druid 192 - 60
Priest 250 - 59.5
Shaman 160 - 59.2
Mage 286 - 59.5
For a Level 60
萨满祭司
:
1 Intellect = 15 Mana
59.2 Intellect = 1% Spell Crit Chance
Spirit
Spirit determines the regeneration rate for your health and mana. A high spirit results in much faster regeneration, while a low spirit gives you reduced regeneration.
- World of Warcraft Game Manual, 2004
The "5 Second Rule" is essentially a mechanic that exists in WoW Classic. Only after a Spellcaster has not spent any Mana for 5 seconds, Spirit Regeneration will turn on, allowing Mana to begin regenerating. This is important to remember because casting spells, such as
治疗波
and canceling them if their healing is not required do not break the 5-second rule, because the Spell only costs Mana upon going off, and not when the cast is started.
Here are the various formulas for how Spirit will apply to Mana Regeneration. Based on Class:
Priests, Mages: 13 + (spirit / 4) mana per Tick
Druids, Shamans, Paladins, Hunters: 15 + (spirit / 5) mana per Tick
Warlocks: 8 + (spirit / 4) mana per Tick
For a Level 60
萨满祭司
:
100 Spirit = 35 Mana Per Tick, after 5 Second Rule
Secondary Stats
Spell Hit
Player Level
Target Level
Chance Spell Hits
60
63 (+3)
83%
60
62 (+2)
94%
60
61 (+1)
95%
60
60 (+0)
96%
60
59 (-1)
97%
60
58 (-2)
98%
60
57 (-3)
99%
Spell Hit is capped at 99%. There is always at least 1% chance for a Spell to Resist, no matter what. Because Bosses are "Skull" Level Monsters, they are treated as Level 63 Monsters when calculating Spell Resist Chance. This means you would need
16% Spell Hit
from Talents and Gear to ensure the minimum 1% resistance rate. Luckily, heals cannot miss, and you only need 3% hit (from
自然指引
to cap out in PvP, so this stat will be of little importance to your healing
萨满祭司
.
Mp5 (Mana Per 5 Seconds)
"Mp5" is one of the best stats for
萨满祭司
healers. You should aim to grab it whenever possible, and whenever there are other useful stats in gear with Mp5. Due to the lack of in-combat Mana regeneration, Shamans will be one of the few Mana users to get the maximum benefit from Mp5 relative to alternative Spirit gear, since Spirit will only be useful when the Shaman is not casting for long periods.
Spell Healing
Spell Healing increases the healing done by your spells. Not all spells get affected equally, with spells that are instant cast or have fast cast times gaining less benefit. Affected shamans spells are:
Spell
Benefit from Spell Healing
spell
Healing Wave
Chain Heal
Healing Stream Totem
治疗波
85.71%
治疗链
71.42%
次级治疗波
42.85%
治疗之泉图腾
2.16% per tick
The source of this information is this
Reddit thread
, where all spell coefficients can be found.
Spell Crit Chance
Whenever a Spell Critically Strikes, the Spell's healing is vastly increased. Due to
先祖治疗
and
治疗链
's smart, spread healing nature,
萨满祭司
are some of the best healers to stack Spell Critical Strike on.
Stat Priority
Fight duration is
extremely
impactful on your stat weights. In short (sub 2 minute) fights, nothing can beat Spell Healing, and Intellect also has high value. But the longer a fight goes, the more valuable Mp5 is.
For comparison's sake, 1 Intellect point gives you 15 Mana and a tiny amount of critical strike. In order to regenerate 15 Mana, 1 Mp5 would take 15 * 5 = 75 seconds total. So 1 point of Intellect is worth more than 1 Mp5 on fights shorter than 75 seconds, and less in longer fights.
Spell Healing follows a similar logic, although you could also argue that it allows you to downrank your heals further, thus carrying some potential Mana efficiency gain.
Spell Healing = Mp5 (long fights favor Mp5)
Intellect
Spell Critical Strike
Stamina
Spirit
You should aim to have as much Mp5, Intellect, and both Spell Healing / Spell Critical Strike as possible in your gear, contributing towards both your Mana sustainability and throughput. Spirit is not very useful for
萨满祭司
due to the lack of in-combat regeneration mechanics, as aforementioned.
Keep in mind that 1% Spell Critical Strike is equivalent to a lot of Spell Healing (20+), but also harder to get on gear, which makes it easier to stack Spell Healing while also gaining other useful stats.
Previous Page:
Rotation & Abilities
Next Page:
Enchants
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评论
评论来自
Illbean
I'm sorry to "burst ur bubble" but spellcrit aint that valueable for the shaman really. Lets break it down why.
Critting increases chances of overhealing, is just RNG and can't be controlled, sure it is a boost to healing in general, but not that big.
There's only 1 talent that benefits from it,
先祖治疗
Unless u're ONLY healing the tank(s) then why would u want to increase other players armor?]
Picking up spellcrit often means that u're picking up items with stats that aren't what u're looking for or they're subpar compared to what's available.
That stat priority should also be split into early and lategame cuz the gear u have available to u change significantly.
This is for early game, when ur gear is weaker and the raid DPS is lower overall, thus meaning that fights will be a lot longer.
MP5
Intellect
Healing Spellpower
Spell Crit
Stamina
Spirit
As u then move onto later stages in the game, u and the entire raid get quite a lot stronger, thus older content is much easier to clear and newer bosses should also go down quicker. The gear pieces u've started to aqquire is also a lot stronger, meaning they provide more stats overall pushing some to become more effective in general.
Healing Spellpower
Intellect
MP5
Spell Crit
Stamina
Spirit
Hope this clears out some potential confusion and misunderstandings.
Also, a last mention regarding spirit and it's 5second rule. U'll be casting so many spells all the time as a healing shaman, u'll barely use the 5sec rule anyway, also there's not a single talent or ability for the shaman that uses the spirit stat, thus making it absolutely worthless in a raiding enviroment for shamans. It is however one of the best stats and should be highly prioritized during leveling, but once u've hit 60 and u're not farming mobs constantly, drop that spirit.
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