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Mage DPS Abilities & Rotation Guide - WoW Classic Season of Mastery
来自 Wowhead
[Last Updated]:
2023/12/02
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Welcome to Wowhead's DPS Mage Rotation & Abilities Guide, updated for WoW Classic. In this guide, you will learn how to minmax the abilities of your Mage for both single target and AoE scenarios. We will also go in-depth on all Mage abilities, Mage cooldowns, Mage procs, everything to teach you how to make the most from them, in order to be more efficient and effective in dungeons and raids.
Besides individual strengths, this guide goes over how it all connects and how to use all Mage abilities in combat, both in Dungeons and Raid scenarios, so you can reach the peak performance with your Mage, enabling you to use all tools from your kit.
Our Mage guides are always updated with the latest information from in-game experience, theorycrafting, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Mage guides for WoW Classic, make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
Overview
Leveling (1-60)
AoE Farming and LevelingBeginners
Talents & Builds
BiS Gear
Rotation & Abilities
Stats
Enchants
Consumables
Addons
Macros
PvP
Dueling
PvP BiS Gear
Warsong Gulch Tips
Alterac Valley Tips
Arathi Basin Tips
About the Author
Kelman
is a longtime Warcraft player and fan, following and playing all the Warcraft games for many years. Currently enjoying life as a Mage.
PvE Rotation
Frost Mage rotation
The Frost Mage rotation is straightforward and very effective. All of your talents are set up to empower your
寒冰箭
spell, which makes up the bulk of the rotation. There may be other tasks for a Mage to perform during fights; however, both Arcane Power and Winter’s Chill builds will follow this rotation:
寒冰箭
Once
深冬之寒
is up to five stacks use
奥术强化
and any Damage related Racials/Trinkets
寒冰箭
Remember that SoM brings raid changes and longer fights, so you should keep an extra eye on your Mana.
Fire Mage rotation
The Fire Mage rotation is a bit more complex than its Frost counterpart. There is sometimes one more spell to cast, and it can even go up to three spells. Once again, all of your talents are set up to empower a single spell,
火球术
, which makes up the bulk of the rotation.
灼烧
until
强化灼烧
is up to 5 stacks (It may be the role of just one Mage in a group to keep this up)
Use
燃烧
(this can depend on your group situation) and any Damage related Racials/Trinkets
火球术
Remember that SoM brings raid changes and longer fights, so you should keep an extra eye on your Mana.
Learning Mage Spells and Mage Spell Ranks
Instead of having abilities passively grow in power as your character levels up, in Classic WoW each ability is split out into many ranks. That means that most Mage abilities will require you to visit a Mage Trainer in order to learn higher ranks as you level up. Some abilities even have special ranks, only learnable via special tomes found around the world.
As you level to 60 in Classic WoW, new abilities will unlock every two levels. In order to train them, you must visit a
Mage Class Trainer
, usually located in a major city. In this rotation guide, when talking about abilities, it is usually implied that we’re talking about the max rank unless stated otherwise.
However, in our Classic WoW Spell database, you can browse all available ranks for Mage abilities, seeing what level you can train each rank at, as well as how much damage each one does.
Click here to see all class ability ranks for your Mage
Abilities
Mages are ranged damage dealers. Their spells are powered by Mana, which is very simple to track. Therefore, the complexity of a Mages comes from knowing which spells to use and when. This section will explore all of a Mages spells, as well as which spells are key in end game content.
Offensive Spells
火球术
: This spell is one of the first spells available to a Mage. It does high damage for a fairly high Mana cost, and is used from the start of the game all the way to raiding. It is the core spell for any Fire Mage.
寒冰箭
: This spell is vital from the start of the game all the way to raiding. It provides solid damage for the Mana cost and a very useful slow. It is the core spell for any Frost Mage.
火焰冲击
: An instant spell that hits the target for a high amount of fire damage. This is mainly used in PvP to burst down targets.
奥术飞弹
: First channeled spell available to a Mage. It does good damage for its cost but is outshined by both
火球术
and
寒冰箭
due to their damage, Mana efficiency, and synergy with talents.
魔爆术
: The first AoE spell available to a Mage. This spell does very effective AoE damage but is outshined by
暴风雪
, which allows Mages to control enemies when combined with the
强化暴风雪
talent. However, it is still useful for instant AoE damage.
暴风雪
: Every Mages favorite AoE spell. When this spell is combined with the
强化暴风雪
talent it can be used to consistently damage melee enemies while keeping them far away. Using this spell with
冰霜新星
can be devastating to groups of melee enemies, as you are able to constantly slow and freeze them. This is often used by Mages to take down multiple enemies quickly.
冰锥术
: High damage AoE effect spell. This spell is unique as it only damages enemies in a cone in front of the Mage. It is often used in AoE farming and PvP as a high damage tool when combined with the
碎冰
and
强化冰锥术
talents.
烈焰风暴
: Unique AoE spell, as it damages enemies over time, in addition to its initial damage. This spell is mostly used by Fire Mages when fighting groups of enemies. However, it can be very useful in any situation with groups of enemies, including PvP if it is combined with the
冲击
talent.
炎爆术
: One of the most iconic Mage spells. The spell has a very long cast time but deals incredible damage. It is a good way to start a fight or can be combined with
变形术
to easily damage a helpless enemy. Requires 10 points in the Fire tree.
冲击波
: This is a very strong instant cast AoE spell. It does massive damage around the Mage and slows all enemies. Useful both PvE and PvP when fighting groups of enemies, especially if combined with the
冲击
and
点燃
talents. Requires 20 points in the Fire tree.
灼烧
: This spell has a very short cast time. It is used in both PvE and PvP to do a lot of damage quickly. It is especially effective when combined with the
点燃
and
强化灼烧
talents. In raids this spell will be especially useful as it can increase all Fire damage done to a target, via the
强化灼烧
talent.
Defensive Spells
霜甲术
: This is the first Armor spell available to Mages. It provides a very useful boost to armor to the Mage, as well as inflicting a slow on any enemies who strike the Mage with a melee weapon. It is later replaced by an improved version,
冰甲术
.
冰甲术
: Upgraded version of
霜甲术
. It becomes available at level 30 and provides the added bonus of Frost Resistance. This spell is useful while levelling, but is later outshined by Mage Armor, as it allows a Mage to regenerate Mana while casting.
魔甲术
: Focused around utility, but also provides a useful boost to Magic Resistance. This Armor spell is generally used over
冰甲术
in group content due to the fact it allows a Mage to continue regenerating Mana while casting.
法力护盾
: One of the only ways for a Mage to block physical damage. This spell absorbs a set amount of physical damage but drains Mana for every point of damage done. It is generally not very useful as it can drain a lot of Mana, but can be used in a pinch.
寒冰屏障
: One of the best defensive spells in the entire game. This spell makes the Mage completely invulnerable and is definitely a lifesaver for anyone who is able to use it. It has a long cooldown, but it can be shortened by the
急速冷却
talent.
寒冰屏障
is key for Mages that want to PvP, but is not needed for PvE. Requires 20 points in the Frost tree.
寒冰护体
: A very strong shield that is only available to Frost Mages. It blocks any type of damage and allows Mages to cast without worrying about spells being interrupted through damage. Just like
寒冰屏障
, the cooldown can be shortened through the
急速冷却
talent, and it is very important in PvP. Requires 30 points in the Frost tree.
Utility Spells
奥术智慧
: One of Mages staple buffs. Increases Intelligence on any target it is cast on, which is always useful for anyone with Mana. This can be upgraded to
奥术光辉
with a
奥术光辉宝典
, allowing the spell to buff the Mages party in one cast.
变形术
: Incredible control spell that disables a target for a lengthy duration. This spell is very handy all through the game, in every aspect of the game. It can be used in PvE to disable a powerful monster while killing their allies, or in PvP to disable a target. Just remember, using
变形术
on a damaged enemy will rapidly heal them!
冰霜新星
: This spell is a powerful AoE control tool. It is amazing against any melee opponents, allowing the Mage to lock them down and create space. It can be used in combination with
暴风雪
against groups of enemies to control them and take them down all at once. It is also vital against melee classes in PvP, as it allows a Mage to create enough space to safely cast their spells.
缓落术
: Slows down falling speed and can potentially save the target from a fatal situation. It is very effective in places like Arathi Basin and Ahn’Quiraj where you can find yourself quite high in the air. Keep in mind it requires a
轻羽毛
!
解除次级诅咒
: Removes one curse from a target. This spell is very strong against any target that casts curses, such as a Warlock in PvP.
侦测魔法
: This spell lets you see what buffs a target enemy has. This can be useful in PvP to see what you’re up against, but has little use otherwise.
魔法增效
: Increases the magic damage and healing taken by a target ally. This can be useful if fighting opponents that deal only physical damage, as it will increase healing taken with no downside.
魔法抑制
: Polar opposite of
魔法增效
. It can be useful if you are fighting opponents that deal a vast amount of magic damage. It depends heavily on the situation, however, as healing received is also reduced.
唤醒
: This spell restores a large amount of Mana over 8 seconds. It is exceptionally useful in long fights where Mana becomes a problem, but is a great all around spell that reduces downtime.
闪现术
: Great spell for getting out of sticky situations and creating space. It can also be used to remove certain stun and root effects, such as a Warriors
强化断筋
, or a Druids
纠缠根须
. It can also be used right before hitting the ground after a fall to avoid damage.
防护火焰结界
: Absorbs Fire damage. Can be useful when fighting enemies with high fire damage, such as most enemies in Molten Core. However, it does not have much use in the game.
防护冰霜结界
: Absorbs Frost damage. Useful against enemies who deal a high amount of frost damage. Like
防护火焰结界
, it does not have much use in the game, although, it can be upgraded with
秘典:防护冰霜结界 V
.
法术反制
: Mages only interrupt spell. It is incredibly useful in PvP when fighting other casters, especially when combined with the
强化法术反制
talent. If you manage to hit an enemy healer with a
法术反制
at the right time, it can completely shut them down and turn the tide of a battle. It can also be helpful in PvE, just remember it generates a lot of threat!
传送:暴风城
: The Teleport spells are a set of convenience spells. They allow a Mage to teleport him/her self to their faction’s capital cities. It is very useful for traveling around the world. Requires a
传送符文
.
传送门:暴风城
: Portals are another set of convenience spells. They allow a Mage to create a portal that allows the Mages group to teleport to a selection of their factions capital cities. Again, very useful to travel around the world, and this time bringing your friends along. Requires a
传送门符文
.
造食术
&
造水术
: Mages are able to create food and drink, meaning they will always be able to regenerate Health and Mana when needed. This is a very convenient spell which saves both time and gold when shopping. The spell is upgradeable as you level, so remember to visit the Mage Trainer often to get the best Food and Drink possible!
制造魔法红宝石
: This spell creates a Mana Gem of varying strength depending on rank. This allows a Mage to restore Mana instantly, similarly to a Mana Potion. However, you can only carry one at a time.
气定神闲
: Very useful spell that can be used for quick control through
变形术
, or for burst damage with spells like
寒冰箭
,
火球术
, and
炎爆术
. It is present in most Frost Mage PvE builds due to the extra burst damage is provides. Requires 20 points in the Arcane Tree.
奥术强化
: Another very strong Arcane Spell that increases damage. This spell also makes spells cost more Mana, however, so it may be best combined with low-cost spells like
寒冰箭
if the fight is likely to last a long time. Requires 30 points in the Arcane Tree.
急速冷却
: This is a solid all-around utility spell. It can be used for more control, damage, or survivability depending on the situation. It resets the cooldown on key frost spells like
寒冰护体
,
寒冰屏障
,
冰锥术
, and
冰霜新星
. These spells can then be used again to give you a massive advantage in any fight. Requires 10 points in the Frost Tree.
燃烧
: Increases critical strike chance of all Fire spells when activated. It is a very useful damage boost that is mostly used in PvE. Depending on the group this spell may be rotated to control Threat, or can just be used when an extra bit of damage is needed. Requires 30 points in the Fire Tree.
Outro Paragraph
Debuffs in Classic WoW
Be mindful when using Mage spells that apply debuffs on enemies that they may only have 16 debuffs on them at a time, including raid bosses. With this limitation, usually large raid groups will assign specific players to apply certain debuffs, while others refrain from using them. Learn more about Debuff management in Classic and what are the sought-after debuffs for a raid in our
Classic Debuff Management Guide
Previous Page:
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Stats
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评论
评论来自
Sverch
"Once Winter's Chill is up to five stacks use Arcane Power and any Damage related Racials/Trinkets"
I am sorry, but how is it possible to take both Winter's Chill and Arcane Power talents?
评论来自
Agamemnicon
Great article, but isn't the listed fire mage rotation a bit simplistic? Does Pyroblast or Fire Blast ever factor in? I'm thinking Pyroblast could be an opener that you start precasting while the tank is charging in. Those who have 8/8 Netherwind should also use that proc for Pyroblast, no question. The Ignite and Incinerate talents also buff Fire Blast. Even though it requires much closer proximity to your target it seems worthwhile to mix in.
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