Blizzard
Hey all. As with each major patch that significantly changes class spells and abilities, we review tuning based on live data once it’s live, to look for any tuning issues that may have arisen. Based on that, we’re planning to make the following changes during the next weekly restarts in each region. We’ll continue to pay close attention to each spec’s performance as players progress through the Nighthold, and are ready to make further adjustments as necessary.
ClassesDeath Knight
Demon Hunter
- Havoc
Аннигиляция, Танец клинков, Кольцо Хаоса, Удар Хаоса, Смертоносный взмах, Демонические клинки, Укус демона, Пронзающий взгляд, Обстрел Скверны, Извержение Скверны, Рывок Скверны, Ярость иллидари, Метаморфоза, and Бросок боевого клинка damage reduced by 2%. - Искусность Скверны now grants 30 Fury (up from 25).
- now increases autoattack damage by 150% (down from 200%).
Hunter
Marksmanship - Прицельный выстрел, Чародейский выстрел, Шквал, Черная стрела, Взрывной выстрел, , Залп, Стая воронов, Пронзающий выстрел, Рогатые гремучие змеи, Беглый огонь, and Шквальный ветер damage increased by 8%.
Survival Mage
Frost Monk
Paladin
Priest
- Discipline
Trinkets that deal single-target damage now deal 45% of normal damage (up from 40%). - Trinkets that deal multi-target damage now deal 35% of normal damage (up from 25%).
Shadow Rogue
Shaman
Enhancement Warlock
Demonology - Стрела Тьмы damage increased by 42%.
- damage increased by 42%, but its damage is now increased by 10% per active demon (down from 18%).
Warrior
Legendary Items Паладин Жрец Разбойник - Сапоги Сумеречной: Energy needed per 1 second of CDR for Vendetta increased from 50 to 65.
Additionally, we’re planning to make some general changes to PvP balance, with the intent of lowering overall damage from a few overperforming specs and talents. Those exact changes have not yet been finalized, but we’ll share them as soon as we are able.