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Тема «Classic»
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Legion Alpha Build 20773: Spell Changes, Artifacts, Bacon and More
Опубликовано
02.12.2015 в 15:02
perculia
Time for Legion's 2nd Alpha Build! Below is a list of data changes, and the new build should be playable soon for testers.
Click here to see all the database updates, including hundreds of items!
Хрустящий бекон
is a new consumable and it's not just for fun--it has a nice buff. Extend the benefit of any Well Fed buff from the Broken Isles by 1 hour, up to a maximum of 6 hours.
Other Legion consumables are in, and they have more interesting buffs than the usual +X to stat:
Острые жареные ребрышки
: If you spend at least 10 seconds eating you will become well fed and gain a chance while attacking to unleash a volley of Pepper Breath fireballs. This bonus lasts 1 hour.
Медвежий тартар
: If you spend at least 10 seconds eating you will become well fed and sprint for a short time after killing an enemy.
Love is in the Air updates?
Усиливающий крем Мелкошустра
Greetings, good man. Might I trouble you for a drink?
Одеяние вестника рока
New Blacksmithing item to go faster on your current mount:
Накопытники из силового камня
New Factions
related to The Wardens.
Полуавтоматическая черепная пушка
is a helmet that fires bullets!
Important Globalstrings:
TRANSMOG_HIDE_SHOULDERS:: Hide Shoulders
OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_RAID_COMBAT:: Only when in combat, highlight your character in Raids.
Our
Legion Talent Calculators
are also updated, see what new talents and abilities have changed! Havoc Demon Hunters, for example, have several new talents:
Artifacts
This new build includes many artifacts added to the items database:
Outlaw Rogue
Клинки Ужаса
Protection Warrior
Панцирь Хранителя Земли
Arms Warrior
Стром'кар, Миротворец
Havoc Demon Hunter
Верус
Havoc Demon Hunter
Верус
Havoc Demon Hunter
Верус
Shadow Priest
Ксал'атат, клинок Темной Империи
Blood Death Knight
Проклятый Пожиратель
Marksmanship Hunter
Тас'дора, наследие Ветрокрылых
Beast Mastery Hunter
Мощь Титанов
Enhancement Shaman
Молот Рока
Restoration Shaman
Шарас'дал, Скипетр Приливов
Holy Paladin
Серебряная Длань
Survival Hunter
Хищный Коготь
Frost Death Knight
Клинки падшего принца
Frost Death Knight
Клинки падшего принца
Protection Paladin
Хранитель Клятвы
Protection Warrior
Осколок чешуи
Unholy Death Knight
Апокалипсис
Retribution Paladin
Испепелитель
Fury Warrior
Боевые мечи валарьяров
Vengeance Demon Hunter
Альдрахийские боевые клинки
Vengeance Demon Hunter
Альдрахийские боевые клинки
Havoc Demon Hunter
Верус
Restoration Druid
Г'ханир, Изначальное Древо
Balance Druid
Коса Элуны
Holy Priest
Т'ууре, Светоч наару
Windwalker Monk
Кулаки Небес
Guardian Druid
Когти Урсока
Guardian Druid
Когти Урсока
Windwalker Monk
Кулаки Небес
Elemental Shaman
Кулак Ра-дена
Assassination Rogue
Убийцы Королей
Feral Druid
Клыки Пеплошкурой
Feral Druid
Клыки Пеплошкурой
Subtlety Rogue
Клыки Пожирателя
Audio Spoilers
We have datamined several more Legion audio files--there may be spoilers!
Icons
inv:
Maps
Item Highlights
Armor
Consumables
Боевые наручи из демонической стали
Consumables
Сапоги из демонической стали
Consumables
Кираса из демонической стали
Consumables
Рукавицы из демонической стали
Consumables
Наголенники из демонической стали
Consumables
Шлем из демонической стали
Consumables
Наплечье из демонической стали
Consumables
Воинский пояс из демонической стали
Consumables
Пояс из кожи ужаса
Consumables
Наручники из кожи ужаса
Consumables
Сапоги из кожи ужаса
Consumables
Перчатки из кожи ужаса
Consumables
Жакет из кожи ужаса
Consumables
Маска из кожи ужаса
Consumables
Штаны из кожи ужаса
Consumables
Наплечный щиток из кожи ужаса
Consumables
Инкрустированные чешуйками поручи
Consumables
Инкрустированный чешуйками ремень
Consumables
Инкрустированные чешуйками захваты
Consumables
Инкрустированный чешуйками хауберк
Consumables
Инкрустированные чешуйками поножи
Consumables
Инкрустированный чешуйками наплеч
Consumables
Инкрустированные чешуйками ботфорты
Consumables
Инкрустированный чешуйками боевой шлем
Consumables
Наручи из прочного шелкового полотна
Consumables
Кушак из прочного шелкового полотна
Consumables
Эполеты из прочного шелкового полотна
Consumables
Перчатки из прочного шелкового полотна
Consumables
Капюшон из прочного шелкового полотна
Consumables
Кюлоты из прочного шелкового полотна
Consumables
Одеяние из прочного шелкового полотна
Consumables
Туфли из прочного шелкового полотна
Consumables
Обрез черепной пушки
Consumables
Одеяние вестника рока
Consumables
Боевые наручи из силового камня
Consumables
Сапоги из силового камня
Consumables
Кираса из силового камня
Consumables
Рукавицы из силового камня
Consumables
Наголенники из силового камня
Consumables
Шлем из силового камня
Consumables
Наплечье из силового камня
Consumables
Воинский пояс из силового камня
Consumables
Кушак из шелкового полотна
Consumables
Эполеты из шелкового полотна
Consumables
Перчатки из шелкового полотна
Consumables
Капюшон из шелкового полотна
Consumables
Кюлоты из шелкового полотна
Consumables
Туфли из шелкового полотна
Cloth Armor
Двуствольная черепная пушка
Cloth Armor
Черепная пушка с мушкой
Cloth Armor
Полуавтоматическая черепная пушка
Cloth Armor
Головное ружье с экспресс-крючком
Cloth Armor
Наручи из шелкового полотна
Cloth Armor
Одеяние из шелкового полотна
Leather Armor
Тактическое головное ружье
Leather Armor
Пояс из выдубленной войной кожи
Leather Armor
Наручники из выдубленной войной кожи
Leather Armor
Башмаки из выдубленной войной кожи
Leather Armor
Перчатки из выдубленной войной кожи
Leather Armor
Жакет из выдубленной войной кожи
Leather Armor
Маска из выдубленной войной кожи
Leather Armor
Штаны из выдубленной войной кожи
Leather Armor
Наплечные щитки из выдубленной войной кожи
Mail Armor
Скованные битвой поручи
Mail Armor
Скованный битвой ремень
Mail Armor
Скованные битвой захваты
Mail Armor
Скованный битвой кожаный хауберк
Mail Armor
Скованные битвой поножи
Mail Armor
Скованный битвой наплеч
Mail Armor
Скованные битвой ботфорты
Mail Armor
Скованный битвой боевой шлем
Mail Armor
Магазинное головное ружье
Plate Armor
Усиленное головное ружье
Factions (6)
PvP Talent Updates
The
PvP Talent Calculator
has received some updates as well:
Level 28 Havoc Demon Hunter
Пламя Аззинота
: While in demon form, your auto-attack is now 60 yard ranged Chaos damage.
Level 46 Havoc Demon Hunter
Прорыв маны
: Deals (210% of Spell power) chaos damage plus an additional (210% of Spell power) chaos damage for every point of mana missing by the target.
Level 25 Balance
Раздвоенный лунный огонь
: Whenever you Moonfire, you Moonfire another nearby injured enemy within 40 yards of the target free of cost.
Level 10 Feral
Дикий импульс
: Interrupting a spell with Skull Bash resets the cooldown of Tiger's Fury.
Level 6 Beast Mastery
: Your Cobra Shot stings the target, reducing their healing done by 30% for 12 sec. Viper Sting is removed if the target casts a non-instant cast healing spell.
Level 43 Beast Mastery
Дикий защитник
:
When enemies deal damage near your Dire Beasts, there is a 30% chance that the damage will be re-directed to the Dire Beast instead.
Classes
Demon Hunter
Forum
|
Talent Calculator
Talents and Specialization
New
All Specializations
:
Increases the duration of your Metamorphosis by 5 sec every time you consume a Shattered Soul.
Havoc
:
You automatically cast Blur when you fall below 30% health. If activated automatically, the cooldown is reduced by 25 sec.
Changes
All Specializations
Демоническое перерождение
:
All your cooldowns are reset when you useinvoke Metamorphosis.
Havoc
Путь Пустоты
:
Slip into the nether, increasing movement speed by 100% and becoming immune to damage, but unable to attack. Lasts 5 sec.
Replaces Blur.
Рыцарь смерти
Forum
|
Talent Calculator
Talents and Specialization
Changes
All Specializations
Хватка Кровожада
:
2 min cooldown, up from 1 minute
:
You cannot be slowed below 100% movement speed, and the duration of effects that removeBecome immune to all movement impairing effects, and effects that cause you to lose control of your character are reduced by 20%.for 10 sec. Does not break effects in progress.
Blood
Кровавые черви
:
If your Death Strike or Breath of Sindragosa would heal you past full health, you create a Blood Worm. Blood Worms explode if they aren't fed for 10 seconds or when you drop below 50% health, healing you for the 100% total amount of excess healing.
Захват рун
:
2 minute cooldown, up from 30 sec. Consume two Runes to generate 60 Runic Power.a Rune to restore 20% of your heath. You may recast the ability within 3 sec without triggering the cooldown.
Кровь вампира
:
Embrace your undeath, increasing your maximum health by 100%X% and increasing all healing received by 100%.
Frost
Беспощадность зимы
:
New name : Remorseless WinterDrain the warmth of life from all nearby enemies each second for 20 sec, absorbing fragments of their souls andfor 20 sec, dealing 25 Frost damage.
If you accumulate 25 fragments the cooldown of this ability is reset and you radiate a blast of cold, dealing (200% of Attack power) Frost damage to all enemies near you.damage each second.
Предвестие бури
:
New name : Gathering StormHungering Runeblade now starts with 5 souls already trapped, and the damage of the explosion is increased by 15%.Remorseless Winter deals 4% more damage with each successive wave.
Друид
Forum
|
Talent Calculator
Talents and Specialization
New
Balance
:
Summons a stand of 0 Treants which will immediately taunt enemies in the targeted area, and attack nearby enemies for 15 sec.
Changes
Balance
Парад планет
:
The Celestialscelestial bodies align, increasing the damage of all Lunar and Solar spells by 30% for 15 sec.
Additionally, your Lunar Strike and Solar Wrath generate 50% additional Astral Power.
Звездный лорд
:
When your Solar and Lunar spells are empowered, their cast time is reduced by 50%10%.
Охотник
Forum
|
Talent Calculator
Spells
Changes
Дух черепахи
:
You deflect all attacks and take 30%X% less damage for 8 sec, but you cannot attack.
Talents and Specialization
Changes
Marksmanship
Прицельный выстрел
:
A powerful aimed shot that deals 435%350% Physical damage.
:
Targets affected by your Flare take 10% extra damage from all of your attacks.
Одинокий волк
:
Your damage dealt with Auto Shot, SteadyArcane Shot and Aimed Shot is increased by 30%.
Маг
Forum
|
Talent Calculator
Spells
Changes
Кольцо льда
:
1 Charges Blasts enemies within 12 yds of the caster for (14.925% of Spell power) Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
Talents and Specialization
Changes
All Specializations
Плавучая льдина
:
Level 75 Talent, up from 45
Колдовской поток
:
Level 45 Talent, down from 60
Руна мощи
:
Places a Rune of Power on the ground for 3 min10 sec which increases your spell damage by 15%50% while you stand within 8 yds.You may place up to 2 Runes of Power at one time.
Arcane
Чародейский обстрел
:
Launches bolts of arcane energy at the enemy target, causing (74.7%250% of Spell power) Arcane damage. Consumes all Arcane Charges.
Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby target per Arcane Charge for 50% damage.
Чародейская вспышка
:
Blasts the target with energy, dealing (250%200% of Spell power) Arcane damage and generating an Arcane Charge.
Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge.
Эрозия
:
New name : ErosionEnemies hit by Arcane Barrage have a chance to throw a barrage at a nearby enemy.Erode the targets resistances, increasing damage taken by all of your Arcane spells by 20% for 10 sec.
Сверхновая
:
Level 60 Talent, down from 75
:
New name : Words of PowerChanneling Evocation now generates 1 Arcane Charge every 1.5 seconds.charges of Arcane Missiles every 2 secs.
Fire
Взрывная волна
:
Level 60 Talent, down from 75
Поджигание
:
Enemies affected by Ignite have a chance to Flare Up for 3 sec. While Flared Up, nearby enemies take (100%20% of Spell power) Fire damage each second.
Контролируемое горение
:
New name : Controlled BurnWhen you gain Heating Up, theres a 10% chance to instantly go into Hot Streak. This chance is increased by your Critical Strike.
Поджигатель
:
New name : Fire StarterFireball has an X% chance to chain to a nearby ignited target.can now chain to up to 1 nearby targets.
Огненный след
:
New name : Flame PatchFlamestrike ignites the ground that its cast on, leaving a patch of fire behind which continues to burn enemies in it for (X20% of Spell power) Fire damage per second for the next 15 seconds. Does not stack.
Огненный столб
:
Calls down a pillar of fire, burning all enemies within the area for (125%100% of Spell power) Fire damage and reducing their movement speed by 50% for 8 sec.
Разжигание
:
Your Fireball, Frostfire Bolt, Pyroblast, and Inferno Blast critical strikes reduce the cooldown remaining on Combustion by 1 sec.
Frost
Арктическая буря
:
New name : Arctic Gale1.5 sec cast. Grants X haste, + Consume all Frozen effects and gain haste for every effect consumed.Damage dealt by Blizzard is increased by 30% and the area covered is increased by 20%.
:
New name : Bitter ColdIncreasesThe damage of Frozen Orb Frozen Orbis increased by 10%, and now generates 2 charges of FoF when it hits.Fingers of Frost when it first reaches a target.
Снежная буря
:
Ice shards pelt the target area doing 027.525% of Spell power) * 8] Frost damage over 0 and slowing enemies by 50%.
Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 0.5 sec.30% for 15 sec%.
Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 0.5 sec.
Пробирающий холод
:
New name : Bone ChillingWhenever you attempt to chill a target, you chill yourself with a stacking debuff. The higher the debuff, the more damage all your frost spells deal, but the slower you move.gain Bone Chilling, which lasts 6 sec and stacks up to 100 times. Each stack of Bone Chilling increases all Frost damage you deal by 1%.
Конус холода
:
Targets in a cone in front of the caster take (23.85% of Spell power) Frost damage and are slowed by 60% for 6 sec.30% for 15 sec.
:
Increases Haste by 8% and causes enemies who strike the caster to be slowed by 30% for 5 sec.0.
Ледяная стрела
:
Launches a bolt of frost at the enemy, causing 178.7% of Spell power0 Frost damage and slowing movement speed by 30% for 15 sec.
Ледяной шар
:
Launches an orb of swirling ice forward, dealing (47.9% of Spell power) Frost damage every 1 sec to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target.
Targets damaged by the Frost Orb are slowed by 30% for 2 sec.15 sec.
Кольцо обледенения
:
Level 60 Talent, down from 75
Монах
Forum
|
Talent Calculator
Spells
Changes
Нокаутирующий удар
:
Kick with a blast of Chi energy, dealing ( to Physical damage.
Brewmaster
Shares cooldown with Breath of Fire
325% of Attack power) Physical damage.
Сверкающая нефритовая молния
:
Channel Jade lightning, causing (112.728%400% of Attack power) Nature damage over 4 sec to the target and sometimes knocking back melee attackers.
:
Now Mistweaver only
Лапа тигра
:
Mistweaver:
Attack with the palm of your hand, dealing ( to damage70% of Attack power) damage
Windwalker:
Attack with the palm of your hand, dealing ( to 70% of Attack power) damage and generating 1 Chi.
Tiger Palm has an 8% chance to make your next Blackout Kick cost no Chi
Brewmaster:
Attack with the palm of your hand, dealing ( to damage
Reduces the remaining cooldown on your Brews by 1 sec.70% of Attack power) damage
Reduces the remaining cooldown on your Brews by 1 sec.
Removed
:
The Monk modifies his combat style depending on weapon type, dealing 25% more autoattack damage with one-handed weapons, and attacking 55% faster with two-handed weapons.
Talents and Specialization
New
Brewmaster
:
Strike with a blast of Chi energy, dealing (325% of Attack power) Physical damage.
Changes
Brewmaster
Пламенное дыхание
:
15 sec cooldown, up from 3 sec Targets in front of the caster take (43.692%131.076% of Attack power) Fire damage. If affected by Keg Smash, they will also burn for (78.408% of Attack power) Fire damage over 8 sec.
Shares cooldown with Blackout Kick.sec.
Бой с оружием в каждой руке
:
Windwalker, no longer Brewmaster
Удар бочонком
:
Smash a keg of brew on the target, dealing ( to 600% of Attack power) damage to all enemies within 8 yds and reducing their movement speed by 50% for 15 sec.
Reduces the remaining cooldown on your Brews by 4 sec.
Порыв нефритового ветра
:
Summon a whirling tornado around you, causing 2.00 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 2.00 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 250% of Attack power) * 9] damage over 6 sec to enemies within 8 yards.
Особая доставка
:
When you drink Ironskin or Purifying Brew, you have a 30% chance to toss a keg high into the air that lands nearby after 3 sec, dealing ( to 600% of Attack power) damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
Windwalker
Бой с оружием в каждой руке
:
Windwalker, no longer Brewmaster
Неистовые кулаки
:
Pummel all targets in front of you, dealing 5 * 10.0 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 5 * 10.0 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2)] damage over 4 sec. Deals reduced damage to secondary targets.
Can be channeled while moving.
Удар восходящего солнца
:
Mistweaver:
You kick upwards, dealing ( to damage750% of Attack power) damage
Windwalker:
You kick upwards, dealing ( to 750% of Attack power) damage, and reducing the effectiveness of healing on the target for 10 sec
Порыв нефритового ветра
:
Summon a whirling tornado around you, causing 2.00 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 2.00 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 250% of Attack power) * 9] damage over 6 sec to enemies within 8 yards.
:
You enter an elevated state of mental and physical serenity for 10 sec. While in this state, you deal 30% increased damage and healing, and all Chi consumers are free, and have half their normal cooldown.
Replaces Tigereye Brew.
Танцующий журавль
:
You spin while kicking in the air, dealing 4 * 3.00 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 4 * 3.00 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2)] damage over 1.50 sec to enemies within 8 yds.
Удар крутящегося дракона
:
Perform a devastating spinning upward strike, dealing X damage to all enemies around you.
Only usable while Fists of Fury and Rising Sun Kick are on cooldown.
:
Now 1.5 min recharge, changed from 1.5 min cooldown
Mistweaver
:
Unleash a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1002 sec for 3 sec.
Each bolt heals the target for (80%90% of Spell power), plus an additional (45%60% of Spell power) over 6 sec.
Освежающий нефритовый ветер
:
9.0% of mana, down from 12.5%
Удар восходящего солнца
:
Mistweaver:
You kick upwards, dealing ( to damage750% of Attack power) damage
Windwalker:
You kick upwards, dealing ( to 750% of Attack power) damage, and reducing the effectiveness of healing on the target for 10 sec
:
Your Effuse, Enveloping Mist, and Vivify also trigger Soothing Mist.
After casting these spells, you continue to channel healing mists into the target, healing them for (60%40% of Spell power) every 0.5 sec, until you take any other action.
Танцующий журавль
:
You spin while kicking in the air, dealing 4 * 3.00 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 4 * 3.00 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2)] damage over 1.50 sec to enemies within 8 yds.
Оживить
:
4.0% of base mana or 20 Energy, down from 5.0% base mana Cause a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for (200%250% of Spell power).
Glyphs
Changes
:
Your Blackout Kick always deals (30%325% of Attack power)% additional damage over 0 regardless of positioning but you're unable to trigger the healing effect.
Паладин
Forum
|
Talent Calculator
Talents and Specialization
New
Retribution
:
Summons your Holy Charger to ride for 4 sec, increasing movement speed by 100%. Useable while indoors or in combat.
:
Places a blessing on an ally that causes them to gain 1% of maximum mana every 15 sec, and have a chance when damage is taken to be healed for 5% of maximum health.
You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom.
Changes
Holy
:
Melee attacks against you cause your next Crusader Strike to deal 200% additional damage.
Protection
Божественный скакун
:
Now a Protection ability, instead of a level 90 Talent.
Жрец
Forum
|
Talent Calculator
Talents and Specialization
New
All Specializations
:
You may also control your own character while Dominate Mind is active. Level 45 Talent.
Shadow
:
Unleashes a psychic explosion, stunning all enemies within 0 yds of the target for 3 sec.
Replaces Psychic Scream. Level 45 Talent.
:
Each time your Mind Flay deals damage, you gain 10% increased Mind Flay damage for 3 sec, stacking up to 6 times. Level 60 Talent. Replaces Dark Visions Talent.
:
Hurl a bolt of slow-moving Shadow energy at the destination, dealing 0 damage to all targets within 8 yards.
Generates 15 Insanity. Level 90 talent. Replaces Oblivion Talent.
:
Sends a bolt of pure void energy at the enemy, causing (400% of Spell power) Shadow damage and extending the duration of Shadow Word: Pain and Vampiric Touch by 3 sec.
Only useable in Voidform.
Changes
All Specializations
Контроль над разумом
:
Controls a mind up to level 441 for 30 sec. Does not work versus Mechanical beings or players. This spell shares diminishing returns with other incapacitatingdisorienting effects.
Discipline
Очищение зла
:
Cleanse the target with fire, causing (150% of Spell power) Fire damage and an additional (650% of Spell power) Fire damage over until cancelled20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.
Holy
Слово Света: Безмятежность
:
Perform a miracle, healing an ally for (1600%2000% of Spell power).
Молитва исцеления
:
6.0% of base mana, down from 8.0% A powerful prayer that heals up to 5 injured allies within 1520 yds of the target for (300% of Spell power).
Shadow
Взрыв разума
:
Blasts the target's mind for (220% of Spell power) Shadow damage.
Generates 15 Insanity.20 Insanity.
Пытка разума
:
Assault the target's mind with Shadow energy, causing (118.8% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.
Generates 10.02 Insanity over the duration.
Пронзание разума
:
Blasts the target for (100% of Spell power) Shadowfrost damage and increases the damage done by your next Mind Blast within 15 sec by 50%, stacking up to 5 times.
Generates 5 Insanity.
Replaces Mind Flay.
Подчинитель разума
:
Creates a Mindbender to attack the target. Caster receives
Shadow
2 Insanity5 Insanity
0.75% mana when the Mindbender attacks. Lasts 20 sec.
Replaces Shadowfiend.
:
Blasts the target's mind for (220% of Spell power) Shadow damage.
Generates 30 Insanity.
:
Surrender to the Old Gods, sacrificing your soul for ultimate power.
All your Insanity-generating abilities generate 300% more Insanity until you exit Voidform, and then you die. Requires Voidform.
Разбойник
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Talent Calculator
Talents and Specialization
New
Subtlety
:
Level 90 Talent. Finishing move that consumes combo points to generate twice as many combo points over time. Lasts longer per combo point.
1 point : 4 seconds
2 points: 8 seconds
3 points: 12 seconds
4 points: 16 seconds
5 points: 20 seconds
Changes
Assassination
Исчезновение
:
Allows you to vanish from sight, entering an improved stealth mode for 3 secstealth while in combat. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
Combat
Исчезновение
:
Allows you to vanish from sight, entering an improved stealth mode for 3 secstealth while in combat. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
Subtlety
Отточенная техника
:
No longer talent, removed.
Исчезновение
:
Allows you to vanish from sight, entering an improved stealth mode for 3 secstealth while in combat. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
Шаман
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Talent Calculator
Spells
Changes
:
Fires a bolt of lightning at the target, dealing (100% of SpellAttack power) Nature damage.
Talents and Specialization
Changes
Elemental
Перерождение
:
5 min cooldown, changed from 10 min The Shaman transforms into a Flame Ascendant for 1 min30 sec. While in this form, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam.
:
Heals a friendly target for up to (412.5% of Spell power) based on Maelstrom spent.0, and an extra (Spell power + 1 * 0.02) for every Maelstrom spent.
Enhancement
Перерождение
:
5 min cooldown, changed from 10 min The Shaman transforms into an Air Ascendant for 1 min30 sec. While in this form, auto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range.
:
Scorch your target with fiery power, dealing (95% of SpellAttack power) Fire damage, and enhancing your weapons.
Each of your weapon attacks causes up to (0.075 * Attack power) additional Fire damage, based on weapon speed. Lasts 16 sec.
:
Attack your enemy for (92.5% of SpellAttack power) Frost damage, and reduce their movement speed by 50%. Lasts 8 sec.
:
Heals a friendly target for up to (412.5% of Spell power) based on Maelstrom spent.0, and an extra (Spell power + 1 * 0.02) for every Maelstrom spent.
:
Assault your target with earthen power, dealing (152.5% of SpellAttack power) Nature damage, and generating 1510 Maelstrom.
Restoration
Перерождение
:
5 min cooldown, changed from 10 min The Shaman transforms into a Water Ascendant for 1 min30 sec. While in this form, all healing done is duplicated and distributed evenly among nearby allies.
Исцеляющий всплеск
:
A quick but expensive surge of healing energy that restores (450% of Spell power) of a friendly target's health.
Пронизывающий ветер
:
Now also Restoration. Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.
Чернокнижник
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Talent Calculator
Spells
Changes
Стрела Тьмы
:
2 sec cast, down from 2.5 sec Sends a shadowy bolt at the enemy, causing (94.5% of Spell power) Shadow damage.
Demonology
Generates 1 Soul Shard
Talents and Specialization
Changes
Demonology
Длань судьбы
:
Hand of Gul'dan now also applies Doom to all enemies that it hits.when it consumes at least 3 Soul Shards.
Пламя Тьмы
:
14 sec recharge, up from 12 sec Lob a ball of Shadowflame at the target, dealing (100% of Spell power) Shadowflame damage, and (120% of Spell power) Shadowflame damage over 8 sec, stacking. Generates 1 Soul Shard.
Destruction
Обратный поток
:
New name : BackdraftYour Backdraft from Conflagrate now lasts an additional 3 sec. Conflagrate reduces the cast times of Incinerate and Chaos Bolt by 30% for 5 sec.
Стрела Хаоса
:
3 sec cast, up from 2.5 sec Unleashes a devastating blast of chaos, causing Shadow damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage.
Поджигание
:
Triggers an explosion of fire on the target, dealing (204.1% of Spell power) Fire damage and generating a Soul Shard.
Also causes Backdraft, reducing the cast times of Incinerate and Chaos Bolt by 30% for 5 sec.
Ревущее пламя
:
When you IncinerateConflagrate an Immolated target, the remaining damage of the Immolate is increased by 10%50%. Refreshing Immolate will return it to its normal damage.
Воин
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Talent Calculator
Talents and Specialization
New
Protection
:
Your Shield Slam critical strikes make your next Heroic Strike cost no Rage and be a guaranteed critical strike. Level 45 Talent.
:
You inspire your allies within 60, granting them 3% Leech. Level 60 Talent.
Changes
All Specializations
Превосходство
:
Instantly overpower the enemy causing 125%250% Physical damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike.
Your attacks have a chance to activate Overpower.
Arms
Смертельный удар
:
Now Level 5.
Мощный удар
:
Now Level 1.
Fury
Яростный рывок
:
You take 20% less damage for 5sec5 sec after Charging.
Protection
Лютая месть
:
Revenge generates 21 additional Rage for each target that it hits.
:
Instantly deals 105% Physical damage.
This ability is not on the global cooldown.
Стойкость к боли
:
Fight through the pain, ignoring 90% of the next (Total health * 25 / 100) (based on maximum health) total damage that you take, from any sources.
Professions
View reagent changes
Кожевничество
Changes
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amount increased from 1 to 50.
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NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Кислотное дыхание
:
Inflicts Nature damage to enemies in a cone in front of the caster.
Кислотное дыхание
:
Inflicts 100% of Spell power23137 to 26863 initial Nature damage to enemies in a frontal cone. The poison burns for 4627 to 5373 Nature damage every second thereafter.
Чародейская вспышка
:
Blasts the target with energy, dealing (250%200% of Spell power) Arcane damage. Generates an Arcane Charge.
Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge.
Чародейская вспышка
:
Blasts the target with energy, dealing (250%200% of Spell power) Arcane damage. Generates an Arcane Charge.
Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge.
Взрыв пузыря
:
Inflicts Frost damage to enemies in a cone in front of the caster.
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Slows an attacker's movement by 30%0%.
Окоченение
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Increases the time between an enemy's attacks by 100% and decreases its movement speed by 40%.
Окоченение
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Chills attackers, slowing their movement by 50% and their attack speed by 25%.
Леденящее прикосновение
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A chilling touch slows the target, increasing the time between attacks and lowering movement speed for 6 sec.
Леденящее прикосновение
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Time between attacks increased by 45%.
Movement speed reduced by 50%.
Lasts 8 sec.
Конус холода
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Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 8 sec.
Конус холода
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Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 8 sec.
Конус холода
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Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 8 sec.
Конус холода
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Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 8 sec.
Конус холода
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Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 8 sec.
Конус холода
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Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 8 sec.
Конус холода
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Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 8 sec.
Конус холода
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Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 8 sec.
Конус холода
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Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 12 sec.
Конус холода
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Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 8 sec.
Конус холода
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Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 8 sec.
Конус холода
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Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 8 sec.
Ледяной кристалл
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Encases the caster in a layer of crystal bark that lasts 3 sec. The thick bark causes arcane damage when hit and has a chance to stun attackers.
Волна пламени
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Inflicts Fire damage to enemies in a cone in front of the caster.
Леденящее касание
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Encases an enemy target in a block of ice, stunning them for 3 sec.
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Increases armor by 2000 and Frost resistance by 50. If an enemy strikes the caster, they may have their movement slowed to 30%0% and attacks slowed by 30%0% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Изрыгание лавы
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Inflicts Fire damage to enemies in a cone in front of the caster.
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New name : Blessing of KingsProtects the target with a shield of Holy Light for 30 sec, absorbing up to
Retribution (Level 10)
(1 + 1.306 * Spell power / 0.7)
Holy and Protection
(1 + 1.306 * Spell power)
damage every 6 sec. Only one target can be affected at a time.Places a blessing on an ally that grants them an absorption shield. It absorbs up to (0 + 1.306 * Spell power) damage, and will be refreshed to full strength every 6 sec, even if fully consumed.
You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom.
Вихрь кристаллов
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Flings crystalline shards at enemies in a cone in front of the caster, dealing Arcane damage.
Вихрь кристаллов
:
Flings crystalline shards at enemies in a cone in front of the caster, dealing Arcane damage.
Бросок сюрикэна
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Inflicts damage to the target enemy by flinging deadly ninja stars at them.
Чавк
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Flicks an acid-drenched tongue at an enemy, inflicting Nature damage. Awww, the little thing seems to like you!
Успокаивающий туман
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Heals the target for (36000% of Spell power) over 5 min.
While channeling Soothing Mist, Surging Mist and Enveloping Mist are instant on any target.@spelldesc193884
Бросок бананов
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Inflicts damage to the target enemy by flinging bananas at them.
Забросать гайками
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Inflicts damage to the target enemy by flinging rusty gears at them.
Бросок риса
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Inflicts damage to the target enemy by flinging food at them.
Uncategorized
View changes
New
:
Your Shield Slam critical strikes make your next Heroic Strike cost no Rage and be a guaranteed critical strike.
:
Replaces Seal of Truth with Seal of the Ashbringer.
Seal of the Ashbringer
A holy bolt of lightning arcs out, hitting up to 3 targets for (80% of Attack power) damage.
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Judgment has a 35% chance to cause 4 weapons of the light to smash your target, each dealing (100% of Spell power) damage.
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A holy bolt of lightning arcs out, hitting up to 3 targets for (80% of Attack power) damage.
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Templar's Verdict heals you for 33% of the amount of damage it deals.
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Your healing spells have a 10% chance to unleash a Ray of Light at an injured ally.
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Templar's Verdict heals you for 66% of the amount of damage it deals.
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Templar's Verdict heals you for 100% of the amount of damage it deals.
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Hammer of Justice now also stuns all enemies within 5 yards of the target.
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Hammer of Justice now also stuns all enemies within 5 yards of the target.
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Stuns the target for 6 sec.
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Judgment has a 35% chance to cause 4 weapons of the light to smash your target, each dealing (100% of Spell power) damage.
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Ashbringer will instantly kill any Undead or Demon creature below 15% health.
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Ashbringer will instantly kill any Undead or Demon creature below 15% health.
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Detect hidden demons throughout the Broken Isles.
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Increases your maximum health by 3%.
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Increases your maximum health by 6%.
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Increases your maximum health by 10%.
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Increases all healing done by 3%.
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Increases all healing done by 6%.
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Increases all healing done by 10%.
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Targets affected by your Hammer of Justice take 5% increased damage for 6 sec.
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Targets affected by your Hammer of Justice take 5% increased damage for 6 sec.
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Targets affected by your Hammer of Justice take 10% increased damage for 6 sec.
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Targets affected by your Hammer of Justice take 15% increased damage for 6 sec.
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Whenever Seal of the Ashbringer deals damage, you have a chance to convert all damage to Holy damage for until cancelled.
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Whenever Seal of the Ashbringer deals damage, you have a chance to convert all damage to Holy damage for until cancelled.
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Whenever Seal of the Ashbringer deals damage, you have a chance to convert all damage to Holy damage for until cancelled.
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Whenever Seal of the Ashbringer deals damage, you have a chance to convert all damage to Holy damage for until cancelled.
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Destroy walls and mounds of corruption, revealing hidden rewards.
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When disabled in combat for more than 2 seconds, Ashbringer will break you free.
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When disabled in combat for more than 2 seconds, Ashbringer will break you free.
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When disabled in combat for more than 2 seconds, Ashbringer will break you free.
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Hand of Protection now also provides 33% magic damage reduction to the target.
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Hand of Protection now also provides 33% magic damage reduction to the target.
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Hand of Protection now also provides 33% magic damage reduction to the target.
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Flash of Light now also heals a second target for 33% of the amount.
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Flash of Light now also heals a second target for 33% of the amount.
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Flash of Light now also heals a second target for 33% of the amount.
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You take 10% less Shadow damage.
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When you activate Avenging Wrath, all of your abilities and auto-attacks gain 40 yards of range.
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You become immune to curses.
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Divine Shield no longer reduces damage dealt.
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When you activate Avenging Wrath, you declare the first target you hit with Judgment as your sworn enemy for 15 sec.
Damage taken from and damage dealt to other targets reduced by 90%. You are healed by 3% of your maximum health every 1 sec.
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Flash of Light now also heals a second target for 33% of the amount.
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A quick but expensive spell, healing a friendly target for (375% of Spell power).
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When disabled in combat for more than 2 seconds, Ashbringer will break you free.
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When disabled in combat for more than 2 seconds, Ashbringer will break you free.
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When disabled in combat for more than 2 seconds, Ashbringer will break you free.
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A strike of pure retribution dealing 100% Physical damage.
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When you activate Avenging Wrath, all of your abilities and auto-attacks gain 40 yards of range.
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When you activate Avenging Wrath, you declare the first target you hit with Judgment as your sworn enemy for 15 sec.
Damage taken from and damage dealt to other targets reduced by 90%. You are healed by 3% of your maximum health every 1 sec.
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When you activate Avenging Wrath, you declare the first target you hit with Judgment as your sworn enemy for 15 sec.
Damage taken from and damage dealt to other targets reduced by 90%. You are healed by 3% of your maximum health every 1 sec.
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When you take fatal damage, you become the Spirit of Retribution for 15 sec.
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After 5 Crusader Strikes, The Ashbringer will lash out and strike the target 3 times.
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After 4 Crusader Strikes, The Ashbringer will lash out and strike the target 3 times.
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After 3 Crusader Strikes, The Ashbringer will lash out and strike the target 3 times.
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Judgment will immediately add 6.0 sec to the duration of all of your currently applied Hand and Fist spells.
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Your Consecration leaves an image of Ashbringer stuck in the ground. When you use an ability, the Ashbringer image will distribute 15% of that damage targets within your Consecration.
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Your Consecration leaves an image of Ashbringer stuck in the ground. When you use an ability, the Ashbringer image will distribute 30% of that damage targets within your Consecration.
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Your Consecration leaves an image of Ashbringer stuck in the ground. When you use an ability, the Ashbringer image will distribute 50% of that damage targets within your Consecration.
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Templar's Verdict now deals damage to all targets in a line up to 15 yards away.
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Reduces the cooldown of your Hand of Protection spell by 30 sec and the cooldown of Fist of Grace by 5 sec.
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When you are disabled in combat, you gain 20% increased damage for 10 sec.
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Undead and Demonic creatures within 20 yards are smited by Ashbringer every 2 sec, dealing 1000 Holy damage.
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When Avenging Wrath ends, Ashbringer will erupt with holy energy, dealing 20% of the damage you dealt during Avenging Wrath to all nearby targets.
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Reduces the cooldown of your Hand of Protection spell by 60 sec and the cooldown of Fist of Grace by 10 sec.
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Reduces the cooldown of your Hand of Protection spell by 90 sec and the cooldown of Fist of Grace by 15 sec.
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Increases damage of Crusader Strike by 5%.
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Damage taken reduced by 3%.
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Increases the damage of Divine Storm by 5%.
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Each target hit by Divine Storm reduces the cooldown of Avenging Wrath by 1 sec.
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Each target hit by Divine Storm reduces the cooldown of Avenging Wrath by 2 sec.
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Each target hit by Divine Storm reduces the cooldown of Avenging Wrath by 3 sec.
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Divine Storm leaves a vortex of Holy energy at your location for 4 sec.
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Divine Storm leaves a vortex of Holy energy at your location for 4 sec.
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Divine Storm leaves a vortex of Holy energy at your location for 4 sec.
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After 1 Crusader Strikes, The Ashbringer will lash out and strike the target 3 times.
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After 3 Crusader Strikes, The Ashbringer will lash out and strike the target 3 times.
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After 3 Crusader Strikes, The Ashbringer will lash out and strike the target 3 times.
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Forbearance no longer applies to you.
:
Judgment will immediately add 6.0 sec to the duration of all of your currently applied Hand and Fist spells.
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When you die, you return as a Spirit of Vengeance for 15 sec.
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When you die, you return as a Spirit of Vengeance for 15 sec.
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When you die, you return as a Spirit of Vengeance for 15 sec.
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When you die, you return as a Spirit of Vengeance for 15 sec.
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When you die, you return as a Spirit of Vengeance for 15 sec.
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Increases the damage of Templar's Verdict by 5%.
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After 3 Crusader Strikes, The Ashbringer will lash out and strike the target 3 times.
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Increases the healing of your healing over time spells by 3%.
:
Healing Touch increases the damage and healing of your next single target spell by 30%.
:
Healing Touch increases the damage and healing of your next single target spell by 40%.
:
Healing Touch increases the damage and healing of your next single target spell by 50%.
:
Healing Touch increases the damage and healing of your next single target spell by 30%.
:
While in Travel, Cat, or Bear form, you permanently have Rejuvenation on yourself.
:
Dispelling an effect from a target automatically applies Rejuvenation to them.
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Lifebloom causes its burst of healing every 8 seconds while it is active.
:
Increases the duration of your damage and healing over time spells by 1 sec.
:
All overhealing from heal over time spells transfers into Living Seed.
:
When you use Judgment, Ashbringer causes a pillar of holy fire to erupt from the ground and chase your target for 8 sec, dealing 1000 damage every 1 sec.
:
When you use Judgment, Ashbringer causes a pillar of holy fire to erupt from the ground and chase your target for 8 sec, dealing 1000 damage every 1 sec.
:
When you use Judgment, Ashbringer causes a pillar of holy fire to erupt from the ground and chase your target for 8 sec, dealing (100% of Attack power) damage every 1 sec.
:
When you use Judgment, Ashbringer causes a pillar of holy fire to erupt from the ground and chase your target for 8 sec, dealing 1000 damage every 1 sec.
:
When you use Judgment, Ashbringer causes a pillar of holy fire to erupt from the ground and chase your target for 8 sec, dealing 1000 damage every 1 sec.
:
Ashbringer causes your Divine Storm to quickly move 20 yards in front of you, dealing damage to all enemies within its path.
:
When you use Judgment, Ashbringer causes a pillar of holy fire to erupt from the ground and chase your target for 8 sec, dealing 1 damage every 1 sec.
:
When you use Templar's Verdict or Divine Storm, Ashbringer will mimic that action.
:
When you use Templar's Verdict or Divine Storm, Ashbringer will mimic that action.
:
When you use Templar's Verdict or Divine Storm, Ashbringer will mimic that action.
:
After 3 Crusader Strikes, The Ashbringer will lash out and strike the target 3 times.
:
After 3 Crusader Strikes, The Ashbringer will lash out and strike the target 3 times.
:
Increases damage of Blade of Justice by 5%.
:
Reduces the cooldown of Fist of Grace by 20 sec.
:
Increases the healing of Flash of Light by 5%.
:
Increases the duration of Hand of Freedom by 1 sec.
:
Increases the duration of Hand of Freedom by 2 sec.
:
Increases the duration of Hand of Freedom by 3 sec.
:
Increases the damage of Judgment by 5%.
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Reduces the cooldown of Hand of Protection by 10 sec.
:
Increases the duration of Avenging Wrath by 2 sec.
:
Reduces your damage taken by 3%.
:
Increases your Mana Pool by 100%.
:
Increases the damage dealt by your Arcane Blast by 2%.
:
Increases the duration of your Arcane Power by 2 sec.
:
Increases your chance to trigger Arcane Missiles by m1%.
:
Increases the damage dealt by your Arcane Missiles by 3%.
:
Arcane Missiles now fires 2 additional Missiles.
:
Reduces the cooldown of your Blink by 2 sec.
:
Increases the damage dealt by your Arcane Barrage by 3%.
:
Increases the radius of Arcane Explosion by 2 yards.
:
Increases the damage dealt by your Arcane Explosion by 3%.
:
Increases Arcane damage dealt by 3%.
:
Increases the chance for Arcane spells to critically strike by 2%.
:
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Creates 3 copies of the caster nearby, which cast spells and attack the Mage's enemies. Lasts 40 sec.
:
Your Arcane spells have a chance to summon an Image of Aegwynn to assist you.
:
An emanation of mana-fueled Arcane damage.
:
Your Evocation makes you invulnerable and causes you to deal massive damage based on the mana your Evocation restores.
:
Your Arcane Barrage can now bounce up to 5 times. If it successfully bounces 5 times, it will explode in a Supernova, dealing massive damage.
:
PINGPONG: Launches bolts of arcane energy at the enemy target, causing (74.7% of Spell power) Arcane damage. Consumes all Arcane Charges.
Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby target per Arcane Charge for 50% damage.
Replaces Fire Blast.
PINGPONG
:
Increases Stamina by 3%.
:
Armor increased by 3%.
:
While Shield Block is active, Shield Slam has a 5% increased critical strike chance.
:
Thunder Clap damage increased by 10%.
:
Devastate damage increased by 3%.
:
Duration and radius of Demoralizing Shout increased by 50%.
:
Spell Reflect now reflects all spells cast on you for 5 sec.
:
Increase health bonus from Last Stand by 10%.
:
When you activate Demoralizing Shout, you have a chance to reduce the cooldown of Shield Slam, Revenge, and Thunder Clap by 50% for 10 sec.
:
When you activate Demoralizing Shout, you have a chance to reduce the cooldown of Shield Slam, Revenge, and Thunder Clap by 50% for 10 sec.
:
When you activate Demoralizing Shout, you have a chance to reduce the cooldown of Shield Slam, Revenge, and Thunder Clap by 50% for 10 sec.
:
When you activate Demoralizing Shout, you have a chance to reduce the cooldown of Shield Slam, Revenge, and Thunder Clap by 50% for 10 sec.
:
Critical blocks have a chance to cause 3 black dragonscales to erupt out of your shield, increasing your armor by 30% and causing 8 damage and (100% of Attack power)% vulnerability to any enemy hit.
:
Critical blocks have a chance to cause 3 black dragonscales to erupt out of your shield, increasing your armor by 30% and causing 8 damage and (100% of Attack power)% vulnerability to any enemy hit.
:
Increases your Frost damage dealt by 3%.
:
Increases the damage dealt by your Howling Blast by 10%.
:
Increases offhand damage dealt by Frost Strike and Obliterate by 10%.
:
Grants 0 Runic Power.
:
Your Obliterate has a chance to generate 3 more Runic Power.
:
Increases the critical strike damage of Obliterate by 10%.
:
Increases the effectiveness of your Razorice Runeforge by 50%.
:
Increases the healing of Death Strike by 100% while Icebound Fortitude is active.
:
Increases the damage of Remorseless Winter by 5%.
:
Your active Diseases have a chance to trigger Runic Empowerment.
:
While Pillar of Frost is active, enemies that attack you are automatically ensared in Chains of Ice.
:
Anti-Magic Shell now clears debuffs when activated.
:
Raise Ally now restores all health and mana. Upon death, the Death Knight now has an option to raise himself.
:
When Remorseless Winter expires, a burst of Frost damage is released. Damage is increased for each enemy hit during Remorseless Winter.
:
Every periodic tick of Frostfever deals 10% more damage.
:
As you attack, icy copies of Icebringer and Frostreaper begin to float beside you. When you trigger Soulblade, the icy blades are unleased and pierce their foe.
:
Your damaging attacks have a chance to invoke the spirit of past Lich King, dealing 1000 damage and granting an energizing effect.
:
Increases the direct healing of Regrowth and Healing Touch by 3%.
:
Increases the healing of Swiftmend by 5%.
:
Ironbark reduces damage taken by an additional 5%.
:
Reduces the mana cost of Wild Growth by 5%.
:
Reduces the cast time of Healing Touch by 15%.
:
Living Seed gains 10% additional value from critical heals.
:
Increases mana regeneration by 3%.
:
Wild Growth grants 20% of its total healing amount immediately.
:
Wild Growth grants 20% of its total healing amount immediately.
:
Every 5 casts of Swiftmend or Regrowth causes your mind to fully shift into the Emerald Dream, increasing the healing rate of your heal over time spells by 100% for until cancelled.
:
Every 5 casts of Swiftmend or Regrowth causes your mind to fully shift into the Emerald Dream, increasing the healing rate of your heal over time spells by 100% for until cancelled.
:
Every 5 casts of Swiftmend or Regrowth causes your mind to fully shift into the Emerald Dream, increasing the healing rate of your heal over time spells by 100% for until cancelled.
:
Tranquility no longer requires you to channel for its duration. For until cancelled after activating Tranquility, all cast time spells are instant cast.
:
Tranquility no longer requires you to channel for its duration. For 8 sec after activating Tranquility, all cast time spells are instant cast.
:
Wild Growth has a 25% chance to cause your next Rejuvenation or Regrowth to also apply to all allies within 8 yards of the target.
:
Wild Growth has a 25% chance to cause your next Rejuvenation or Regrowth to also apply to all allies within 8 yards of the target.
:
Casting a helpful spell has a chance to sprout a patch of flowers at the target's location that heals a nearby targets every 2 sec.
:
Casting a helpful spell has a chance to sprout a patch of flowers at the target's location that heals a nearby targets every 2 sec.
:
Gained a Soul Fragment, granting 30 strength each. When 10 Soul Fragments are accumulated, they will release, empowering you with the spirit of a former weilder of Frostmourne. Lasts 1 min.
:
The caster slashes out at all nearby enemies within 5 yards, inflicting Physical damage.
:
Leaps towards a target, inflicting Physical damage to all enemies within 5 yards of the impact, knocking them back.
:
Leaps towards a target, inflicting Physical damage to all enemies within 5 yards of the impact, knocking them back.
:
Inflicts Physical damage and knocks the target prone, stunning them for 2 sec.
:
Gained a Soul Fragment, granting 0 strength each. When 10 Soul Fragments are accumulated, they will release, empowering you with the spirit of a former weilder of Frostmourne. Lasts 3 sec.
:
Gained a Soul Fragment, granting 0 strength each. When 10 Soul Fragments are accumulated, they will release, empowering you with the spirit of a former weilder of Frostmourne. Lasts 1 min.
:
Gained a Soul Fragment, granting 0 strength each. When 10 Soul Fragments are accumulated, they will release, empowering you with the spirit of a former weilder of Frostmourne. Lasts 1 min.
:
Aimed Shot critical strike damage increased by 5%.
:
Marked Shot damage increased by 3%.
:
Reduce the cooldown of Trueshot by 10 sec.
:
Multi-Shot damage increased by 3%.
:
While Aspect of the Turtle is active, you heal for 2% of your maximum health every 2 sec.
:
While Pillar of Frost is active, enemies that attack you are automatically ensared in Chains of Ice.
:
Damage taken reduced by 3%.
:
Reduces the Focus cost of Aimed Shot by 2.
:
Marked Shot increases your Aimed Shot critical strike chance against the target by 5% for 10 sec.
:
Marked Shot increases your Aimed Shot critical strike chance against the target by 10% for 10 sec.
:
Reduce the Focus cost of Bursting Shot by 3.
:
Summons Sindragosa, who casts Frost Breath.
Frost Breath:
Inflicts 24975 to 29025 Frost damage to enemies in a 4 yard cone in front of the caster. In addition, the targets' attack speed is decreased by 50% for 10 sec.
:
Inflicts 24975 to 29025 Frost damage to enemies in a 4 yard cone in front of the caster. In addition, the targets' attack speed is decreased by 50% for 10 sec.
:
When you cast Aimed Shot, there is a chance for 6 extra Wind Arrows to coalesce and also shoot at your target.
:
Every periodic tick of Frostfever deals 10% more damage than the last.
:
Marked Shot has a chance to summon a regiment of fallen hunters to rain arrows down upon your foes.
:
Marked Shot has a chance to summon a regiment of fallen hunters to rain arrows down upon your foes.
:
Marked Shot has a chance to summon a regiment of fallen hunters to rain arrows down upon your foes.
:
Marked Shot has a chance to summon a regiment of fallen hunters to rain arrows down upon your foes.
:
Marked Shot has a chance to summon a regiment of fallen hunters to rain arrows down upon your foes.
:
Marked Shot has a chance to summon a regiment of fallen hunters to rain arrows down upon your foes.
:
Arcane Shot critical strikes generate 100% more Focus.
:
While Trueshot is active, your critical damage is increased by 50%.
:
While Trueshot is active, your critical damage is increased by 50%.
:
Read me.
:
Your attacks have a chance to summon a member of your Army of the Dead.
:
Increases the damage and healing of your Death Coil by 5%.
:
Read me.
:
Increases the damage of your Virulent Plague by 5%.
:
Increases the effect of your Fallen Crusader by 50%.
:
Lightning Bolt damage increased by 3%.
:
Your Scourge Strike has a 10% chance to refund a rune.
:
Flame Shock lasts an additional 2 sec.
:
Lava Burst damage increased by 3%.
:
Each time you cast Lava Burst, the cooldown of Summon Fire Elemental is reduced by 1 sec.
:
Reduces the damage you take by 3%.
:
Reduces damage taken by 3%.
:
Increases the critical damage of Lava Burst by 3%.
:
Chain Lightning bounces to 1 additional target.
:
When you fall below 25% health, Healing Surge is automatically cast on you. This can only occur every 15 sec.
:
Reduces the damage you take from Area of Effect effects by 5%.
:
When you fall below 30% health, Healing Surge is automatically cast on you. This can only occur every 15 sec.
:
When you fall below 35% health, Healing Surge is automatically cast on you. This can only occur every 15 sec.
:
When you fall below 25% health, Healing Surge is automatically cast on you. This can only occur every 15 sec.
:
Increases your Maximum Runic Power by 15 and Runic Power Generation by 10%.
:
Increases your Maximum Runic Power by 30 and Runic Power Generation by 20%.
:
Increases your Maximum Runic Power by 50 and Runic Power Generation by 30%.
:
Increases the damage of Earth Shock by 3%.
:
Every 3 casts of Chain Lightning will cause all targets hit to also be hit by an elemental overload of Chain Lightning.
:
Every 3 casts of Chain Lightning will cause all targets hit to also be hit by an elemental overload of Chain Lightning.
:
Every 3 casts of Chain Lightning will cause all targets hit to also be hit by an elemental overload of Chain Lightning.
:
Your Army of the Dead Ghouls explode when they die.
:
Each time an elemental overload occurs, you gain 5% haste for 3 sec.
:
Draws your target before you with a beam of unholy power. This will also taunt the target, forcing enemies to attack you for 3 sec.
:
Each time an elemental overload occurs, you gain 5% haste for 3 sec.
:
Your Fire Elemental is replaced with a Lightning Elemental.
:
Rooted.
:
Enemies you Death Grip are rooted for 6 seconds.
:
Inflicts Nature damage to an enemy.
:
Reduces damage dealt by 10%.
:
Reduces healing taken by 50%.
:
Deals damage over time.
:
Increases damage taken by 10%.
:
Ghouls summoned by Army of the Dead now apply additional effects when using their Claw.
:
Inflicts Nature damage to an enemy.
:
When you summon your Lightning Elemental, an image of Ra-Den will crash down next to you, sending blasts of lightning towards all targets affected by Flame Shock.
:
Sudden Doom grants you two free Death Coils.
:
Death Coil applies a debuff that increases Scourge Strike damage by 50%.
:
Increases damage taken by 50%.
:
When you summon your Lightning Elemental, an image of Ra-Den will crash down next to you, sending blasts of lightning towards all targets affected by Flame Shock.
:
When you summon your Lightning Elemental, an image of Ra-Den will crash down next to you, sending blasts of lightning towards all targets affected by Flame Shock.
:
Gained a Soul Fragment, granting 0 strength each. When 10 Soul Fragments are accumulated, they will release, empowering you with the spirit of a former weilder of Frostmourne. Lasts 3 sec.
:
Your attacks have a chance to summon a Super Zombie that shambles forward and explodes.
:
When you summon your Lightning Elemental, an image of Ra-Den will crash down next to you, sending blasts of lightning towards all targets affected by Flame Shock.
:
When you summon your Lightning Elemental, an image of Ra-Den will crash down next to you, sending blasts of lightning towards all targets affected by Flame Shock.
:
When you summon your Lightning Elemental, an image of Ra-Den will crash down next to you, sending blasts of lightning towards all targets affected by Flame Shock.
:
When you summon your Lightning Elemental, an image of Ra-Den will crash down next to you, sending blasts of lightning towards all targets affected by Flame Shock.
:
When you cast Lightning Bolt or Lava Burst, you have a chance to become supercharged with elemental energy causing your next 2 Lightning Bolts to overload two additional times, and 2 Lava Bursts to deal 100% increased damage.
:
When you cast Lightning Bolt or Lava Burst, you have a chance to become supercharged with elemental energy causing your next 2 Lightning Bolts to overload two additional times, and 2 Lava Bursts to deal 100% increased damage.
:
When you cast Lightning Bolt or Lava Burst, you have a chance to become supercharged with elemental energy causing your next 2 Lightning Bolts to overload two additional times, and 2 Lava Bursts to deal 100% increased damage.
:
Envenom damage increased by 3%.
:
Mutilate damage increased by 3%.
:
Crimson Vial restores an additional 5% of your maximum health over 1 sec.
:
Crimson Vial restores an additional 1% of your maximum health over 10 sec.
:
Damage taken reduced by 3%.
:
Mutilate Energy cost reduced by 3.
:
Rupture damage increased by 3%.
:
Reduce the cooldown of Shadowstep by 2 sec.
:
Reduce the cooldown of Vendetta by 10 sec.
:
Fan of Knives causes any targets hit with your Deadly Poison to take 10% of the remaining Deadly Poison damage instantly.
:
Fan of Knives causes any targets hit with your Deadly Poison to take 10% of the remaining Deadly Poison damage instantly.
:
Activating Vendetta refills all of your Energy.
:
When you use Shadowstep, the cooldown of Sprint is reset.
:
Offensive finishing moves increase Poison damage you deal to the target by 10%for 5 sec.
:
Offensive finishing moves increase Poison damage you deal to the target by 10%for 5 sec.
:
When you declare your Vendetta target, an image of Garona Halforcen will manifest itself and barrage the target with poisoned daggers.
:
When you declare your Vendetta target, an image of Garona Halforcen will manifest itself and barrage the target with poisoned daggers.
:
When you declare your Vendetta target, an image of Garona Halforcen will manifest itself and barrage the target with poisoned daggers.
:
When you declare your Vendetta target, an image of Garona Halforcen will manifest itself and barrage the target with poisoned daggers.
:
When you declare your Vendetta target, an image of Garona Halforcen will manifest itself and barrage the target with poisoned daggers.
:
Reduces the damage you take by 3%.
:
Increases your Armor by 3%.
:
Increases your Stamina by 3%.
:
Increases the damage dealt by your Blood Strike by 10%.
:
Increases the damage dealt by your Blood Plague by 10%.
:
Increases the damage of your Death and Decay by 10%.
:
Increases the duration of your Dancing Rune Weapon by 4 sec.
:
Increases the damage of your Marrowrend by 5%.
:
Increases the maximum hit points granted by Vampiric Blood by an additional 5% and increases healing recieved by an additional 10%.
:
Increases the maximum hit points granted by Vampiric Blood by an additional 10% and increases healing recieved by an additional 20%.
:
Increases the maximum hit points granted by Vampiric Blood by an additional 15% and increases healing recieved by an additional 30%.
:
Death Coil heals you for 50% of the damage dealt.
:
Marrowrend generates an additional charge of Bone Shield.
:
Your Bone Shield now has a chance equal to your Critical Strike chance to prevent 50% damage on a hit.
:
Summons a second rune weapon for 8 sec that mirrors its master's attacks and bolsters its master's defenses, granting an additional 50% parry chance.
:
When your Blood Shield expires, deal damage equal to half your missing health to your enemy target. Gain health equal to the damage you deal.
:
Your Dancing Rune Weapon summons a second copy of Maw of the Damned.
:
When you reach 4 Arcane Charges, you are infused with the Power of Aegwynn.
:
Casting a Nature spell increases the damage of your Fire spells by 3% for 4 sec. Casting a Fire spell increases the damage of your Nature spells by 3% for 4 sec.
:
Casting a Nature spell increases the damage of your Fire spells by 3% for 4 sec. Casting a Fire spell increases the damage of your Nature spells by 3% for 4 sec.
:
Casting a Nature spell increases the damage of your Fire spells by 3% for 4 sec. Casting a Fire spell increases the damage of your Nature spells by 3% for 4 sec.
:
Lava Burst has a chance to open a volcanic fissure under your target, dealing (60% of Spell power) damage to all enemies within 2 yards of the volcano every 1 sec for 6 sec.
:
When you Envenom a target, you have a chance to smash a giant vial of poison at the target's location, creating a pool of acidic death that deals 10% damage to all enemies within it.
:
When you Envenom a target, you have a chance to smash a giant vial of poison at the target's location, creating a pool of acidic death that deals 10% damage to all enemies within it.
:
When you Envenom a target, you have a chance to smash a giant vial of poison at the target's location, creating a pool of acidic death that deals 10% damage to all enemies within it.
:
When you Mutilate a target, the shadowy essence of Gul'dan has a chance to lash out of your daggers and latch onto your target, dealing 1 damage and healing you for that amount every 2 for 10 sec.
:
When you Mutilate a target, the shadowy essence of Gul'dan has a chance to lash out of your daggers and latch onto your target, dealing 1 damage and healing you for that amount every 2 for 10 sec.
:
When you Mutilate a target, the shadowy essence of Gul'dan has a chance to lash out of your daggers and latch onto your target, dealing 1 damage and healing you for that amount every 2 for 10 sec.
:
Rupture has a chance to infect your target with the blood of enemies slain by your daggers for until cancelled. While the target has infected blood, 10% of all damage you deal to it will be stored up and unleashed when the blood corruption ends.
:
Rupture has a chance to infect your target with the blood of enemies slain by your daggers for until cancelled. While the target has infected blood, 10% of all damage you deal to it will be stored up and unleashed when the blood corruption ends.
:
Rupture has a chance to infect your target with the blood of enemies slain by your daggers for until cancelled. While the target has infected blood, 10% of all damage you deal to it will be stored up and unleashed when the blood corruption ends.
:
Divine Storm now also heals allies within its radius for 1 when it deals damage.
:
Blade of Justice will deal damage to the target an additional 1-3 times.
:
Strikes an enemy with the Blade of Justice, dealing 120% Holy damage and generating 1 Holy Power.
:
When you Vampiric Blood, each target with Blood Plague begins to bleed into a sphere. After your Vampiric Blood expires, the spheres congeal into a shield surrounding you which reduces damage by 20% and absorbs 5x as much damage as was dealt.
:
Absorbing damage dealt by Blood Plague. Cancel to trigger Hemoshield.
:
Bleeding.
:
Absorbs the next 0 damage.
:
Mind Flay has a chance to spawn a void tentacle that will channel a mind flay at your target for 10 sec.
:
Mind Flay has a chance to spawn a void tentacle that will channel a mind flay at your target for 10 sec.
:
Assault the target's mind with Shadow energy, causing (118.8% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.
Generates 10.02 Insanity over the duration.
:
Mind Flay has a chance to spawn a void tentacle that will channel a mind flay at your target for 10 sec.
:
Reduce the cooldown of Dispersion by 10 sec.
:
Mind Blast damage increased by 3%.
:
Shadow Word: Pain damage increased by 3%.
:
Increase the damage of Shadow Word: Death by 3%.
:
Shadow Mend now heals for 5% more, and you take 10% less damage from the backlash.
:
Power is gathering...
:
Increases Arcane damage by 50%.
:
Judgment has a 35% chance to cause 4 weapons of the light to smash your target, each dealing (100% of Spell power) damage.
:
Judgment has a 35% chance to cause 4 weapons of the light to smash your target, each dealing (100% of Spell power) damage.
:
Judgment has a 35% chance to cause 4 weapons of the light to smash your target, each dealing (100% of Spell power) damage.
:
Judgment has a 35% chance to cause 4 weapons of the light to smash your target, each dealing (100% of Spell power) damage.
:
When Psychic Horror is removed from the target, they are snared by 30% for 1 sec.
:
When Psychic Horror is removed from the target, they are snared by 30% for 1 sec.
:
Vampiric Touch damage increased by 3%.
:
Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 20% of a tick of their damage.
:
Overhealing from Vampiric Touch will grant you an absorb shield, up to (Total health * 0.15).
:
Overhealing from Vampiric Touch will grant you an absorb shield, up to (Total health * 0.15).
:
Dispersion now heals you for 100% of your maximum health over its duration.
:
Dispersion now heals you for 1% of your maximum health over its duration.
:
Each cast of Mind Blast increases the damage of your next Shadow Word spell by 5%. Stacks up to 5 times.
:
Each cast of Mind Blast increases the damage of your next Shadow Word spell by 5%. Stacks up to 5 times.
:
You summon a Faceless Void from to aid you in battle for 12 sec who casts devastating void spells at your target.
Replaces Shadowfiend.
:
You summon a Faceless Void from to aid you in battle for 12 sec who casts devastating void spells at your target.
Replaces Shadowfiend.
:
You summon a Faceless Void from to aid you in battle for 12 sec who casts devastating void spells at your target.
Replaces Shadowfiend.
:
Channels a beam of intense void magic at the target, dealing (66% of Spell power) damage over 3 sec.
:
Mind Flay has a chance to spawn a void tentacle that will channel a mind flay at your target for 10 sec.
:
Hurl a ball of shadow energy at the target location, dealing 1 damage to all enemies within 0 yards.
:
Hurl a ball of shadow energy at the target location, dealing 1 damage to all enemies within 0 yards.
:
When you enter Voidform, you summon a void sphere for 15 sec. While this sphere is active, 25% of all direct damage dealt is additionally dealt to any target with your Shadow Word: Pain on them.
:
When you enter Voidform, you summon a void sphere for 15 sec. While this sphere is active, 25% of all direct damage dealt is additionally dealt to any target with your Shadow Word: Pain on them.
:
When you enter Voidform, you summon a void sphere for 15 sec. While this sphere is active, 25% of all direct damage dealt is additionally dealt to any target with your Shadow Word: Pain on them.
:
Reduces the cast time of your Fireball by 0.1 sec.
:
When you enter Voidform, you summon a void sphere for 15 sec. While this sphere is active, 25% of all direct damage dealt is additionally dealt to any target with your Shadow Word: Pain on them.
:
When you enter Voidform, you summon a void sphere for 15 sec. While this sphere is active, 25% of all direct damage dealt is additionally dealt to any target with your Shadow Word: Pain on them.
:
When you enter Voidform, you summon a void sphere for 15 sec. While this sphere is active, 25% of all direct damage dealt is additionally dealt to any target with your Shadow Word: Pain on them.
:
Your Inferno Blast deals 3% more damage .
:
When you enter Voidform, you summon a void sphere for 15 sec. While this sphere is active, 25% of all direct damage dealt is additionally dealt to any target with your Shadow Word: Pain on them.
:
Pyroblast deals an additional 3% damage.
:
Increases Fire damage dealt by 3%.
:
Your Fireball deals 5% more damage.
:
Increases the damage of your Ignite by 5%.
:
Increases the damage reduction of your Molten Armor by (m1 /- 1)%.
:
Heals the target for 60% over 6 sec.
:
When you Blink, you heal for 60 over 6 sec.
:
Purges the enemy target, removing 1 beneficial Magic effect.
:
Your Fireball dispels 1 beneficial Magic effect.
:
When you cast four consecutive Scorches, you gain Pyroblast!, making your next Pyroblast spell instant cast, free, and deal (300% of Spell power)% additional damage.
:
Your spells deal an additional 15% critical hit damage.
:
Every consecutive critical strike increases your critical strike damage by 15%.
:
Each stack of Voidform increases the damage of your Shadow Word: Pain and Vampiric Touch by 5%.
:
When you cast Flamestrike, you it will trigger 1 additional times.
:
Casting Pyroblast will instead fire a Phoenix's Flame.
:
You periodically accumulate Flame Orbs. Flame Orbs cause your Pyroblast to be replaced by Phoenix's Flame.
:
Hurls a Phoenix that causes (539.2% of Spell power) Fire damage to its primary target and splashes (260% of Spell power) damage to enemies within 4 yards.
:
Inferno Blast now applies Crucible of Flames, dealing additional damage over 9 seconds.
:
Deals 0 Fire damage every 1 sec.
:
Your Combustion and Phoenix Bolt now generate Phoenix Eggs. Activating Combustion causes Phoenix Eggs to be reborn, dealing damage to enemies and healing allies.
:
Lash out at an enemy, instantly inflicting Physical damage and also additional Physical damage every 3 sec. for 12 sec.
:
Tranquility no longer requires you to channel for its duration. For 8 sec after activating Tranquility, all cast time spells are instant cast.
:
Leaps towards a target, inflicting Physical damage to all enemies within 5 yards of the impact, knocking them back.
:
Inflicts 0 Shadow damage.
:
Inflicts 0 Shadow damage.
:
Shadow Mend now heals for 10% more, and you take 20% less damage from the backlash.
:
Shadow Mend now heals for 15% more, and you take 30% less damage from the backlash.
:
Shadow Mend now heals for 20% more, and you take 40% less damage from the backlash.
:
Shadow Mend now heals for 25% more, and you take 50% less damage from the backlash.
:
Shadow Mend now heals for 30% more, and you take 60% less damage from the backlash.
:
When you fall below 40% health, Healing Surge is automatically cast on you. This can only occur every 15 sec.
:
When you fall below 45% health, Healing Surge is automatically cast on you. This can only occur every 15 sec.
:
When you fall below 50% health, Healing Surge is automatically cast on you. This can only occur every 15 sec.
:
Summons 2 Skeletons to aid the caster in battle for 15 sec.
:
Increases maximum Energy by 10.
:
Increases chance to dodge by 3%.
:
Launches 0 bolts of frost at the enemy, causing (178.7% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.
:
Causes (100% of Spell power) Frost damage.
:
Increases Rising Sun Kick damage by 3%.
:
Increases Blackout Kick damage by 3%.
:
Killing an enemy with Touch of Death reduces its cooldown by 25%.
:
Increases the duration of Tigereye Brew by 1 sec.
:
Increases the damage of Spinning Crane Kick by 3%.
:
Increases the damage of Fists of Fury by 3%.
:
Damage taken while Touch of Karma is active heals you.
:
Replaces your Frostbolt with Ebonbolt.
:
Roll has 1 extra charge.
:
Each Blackout Kick and Rising Sun Kick increases the damage your next Fists of Fury does by 5%. Stacks up to 0 times.
:
Damage taken while Touch of Karma is active heals you.
:
Increases the damage of your Frostbolt by 3%.
:
Increases the damage of your Frozen Orb by 5%.
:
Damage taken while Touch of Karma is active heals you.
:
Each Blackout Kick and Rising Sun Kick increases the damage your next Fists of Fury does by 5%. Stacks up to 0 times.
:
Increases the critical damage of your Ice Lance by 10%.
:
Increases the critical strike damage of your Frozen Orb by 10%.
:
On Frostbolt crits, the cooldown of your Icy Veins is reduced by (m1 /- 1000) sec.
:
Increases the chance to trigger Brain Freeze by 3%.
:
Increases the critical strike chance of your Blizzard by 10%.
:
Increases the magnitude of your Ice Barrier by 20%.
:
When you use Transcendence: Transfer, you heal yourself for 10% of your maximum health over 6 sec.
:
When you use Transcendence: Transfer, you heal yourself for 10% of your maximum health over 6 sec.
:
Reduces damage taken by 3%.
:
10% of all damage dealt to a target with your Touch of Death on them will be added onto the damage Touch of Death deals.
:
10% of all damage dealt to a target with your Touch of Death on them will be added onto the damage Touch of Death deals.
:
Increases the damage of your Ice Lance by 100%.
:
Your Frostbolt critical strikes apply Empowered Ice Lance, doubling the damage of the next Ice Lance.
:
Immediately resets the cooldown of your spells.
:
Successful interrupts reset your cooldowns.
:
Increases your frost damage by 100%.
:
Activating Icy Veins encases you in ice, increasing your Frost damage dealt by 100%.
:
When you Tiger Palm, the Fists of the Heavens have a chance to infuse you with the powers of wind, increasing your movement speed and attack speed by 70% for 8 sec.
:
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:
When you Tiger Palm, the Fists of the Heavens have a chance to infuse you with the powers of wind, increasing your movement speed and attack speed by 70% for 8 sec.
:
When you damage enemies with Frostbolt, 18.0% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage that your Water Elemental deals by 18.0%.
Up to 5 Icicles can be stored at once. Excess Icicles that are generated will automatically be launched. Casting Ice Lance causes any Icicles to begin launching at the target.
:
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:
Your frost spells also generate an unconsumable Black Icicle which triggers of it's own volition.
:
Your Frozen Orb will return to you after 10 seconds.
:
Launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that deal (47.9% of Spell power) Frost damage to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target.
Targets damaged by the Frost Orb are slowed by (47.9% of Spell power)% for until cancelled.
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While using Fists of Fury, you frequently project an image of yourself to crash into one of the targets you are hitting.
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While using Fists of Fury, you frequently project an image of yourself to crash into one of the targets you are hitting.
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While using Fists of Fury, you frequently project an image of yourself to crash into one of the targets you are hitting.
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Casting a helpful spell has a chance to sprout a patch of flowers at the target's location that heals a nearby targets every 2 sec.
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Casting a helpful spell has a chance to sprout a patch of flowers at the target's location that heals a nearby targets every 2 sec.
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Casting a helpful spell has a chance to sprout a patch of flowers at the target's location that heals a nearby targets every 2 sec.
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Casting a helpful spell has a chance to sprout a patch of flowers at the target's location that heals a nearby targets every 2 sec.
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Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 20% of a tick of their damage.
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Mind Sear causes targets with your Shadow Word: Pain or Vampiric Touch effects to immediately take a 20% of a tick of their damage.
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Cause the current target to clone the caster.
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Cause the current target to clone the caster.
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Rising Sun Kick now strikes a second time for 100% additional damage.
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Your spells can punch holes in the walls of time and space, opening beneficial portals.
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Increases the damage dealt by Incinerate by 5%.
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Increases the critical strike damage of Chaos Bolt by 5%.
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Increases the haste effect of Backdraft by (m1 /- 1)%.
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Increases the periodic damage of Immolate by 10%.
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Unleashes a devastating blast of chaos, causing Shadow damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage.
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Your Chaos Bolt has a 5% chance to refund two Soul Shards.
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Rain of Fire deals an additional 5% damage.
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Increases the damage and healing of Drain Life by 20%.
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Reduces damage taken by (m1 /- 1)%.
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After casting Life Tap, you take (m1 /- 1)% less damage for 6 sec.
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Your Chaotic Energies randomize three times and select the highest value.
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Leap of Faith heals your target for 5% over 6 sec.
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Leap of Faith heals your target for 5% over 6 sec.
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Prayer of Mending has a 10% chance to not consume a charge when it bounces to a new target.
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Increases the critical strike chance of Holy Word: Serenity by 5%.
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Increases the healing of Flash Heal and Heal by 3%.
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Damage taken reduced by 3%.
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Increases the healing of Renew by 3%.
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Reduces the cooldown of Holy Word: Sanctuary by 3 sec.
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Increases the healing of your Holy Word spells by 3%.
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Increases the chance for Immolate to generate a Soul Shard by 3%.
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Increases the healing of Prayer of Healing by 3%.
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Guardian Spirit also applies to yourself when cast.
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Guardian Spirit also applies to yourself when cast.
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After casting Holy Word: Sanctuary, your Prayer of Healing heals for 30% more for 10 sec.
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After casting Holy Word: Sanctuary, your Prayer of Healing heals for 30% more for 10 sec.
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While Divine Hymn is active, your targeted healing spells also apply Renew to the target.
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While Divine Hymn is active, your targeted healing spells also apply Renew to the target.
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While Divine Hymn is active, your targeted healing spells also apply Renew to the target.
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Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.
Doomfire inflicts 18000 Fire damage every second for 8 sec. to players that come into contact with it. This effect stacks.
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When an ally drops below 40% health, K'ure heals the target fully. Can only occur once every 90 sec
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When an ally drops below 40% health, K'ure heals the target fully. Can only occur once every 90 sec
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Your spells have a 10% chance to trigger Doomfire.
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Your Conflagrate always crits, and critical strike rating increases its crit damage.
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When an ally drops below 40% health, K'ure heals the target fully. Can only occur once every 90 sec
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When an ally drops below 40% health, K'ure heals the target fully. Can only occur once every 90 sec
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When an ally drops below 40% health, K'ure heals the target fully. Can only occur once every 90 sec
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When you critcally heal a target with Heal or Flash Heal, the Heart of K'ure has a chance to imbue you with its power, resetting the cooldown of all Holy Word spells and increasing your healing by 20% for 12 sec.
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Summon a Rift.
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Ignites the caster, causing 0 Fire damage to himself and 0 Fire damage to all nearby enemies over 0. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets.
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When you critcally heal a target with Heal or Flash Heal, the Heart of K'ure has a chance to imbue you with its power, resetting the cooldown of all Holy Word spells and increasing your healing by 20% for 12 sec.
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Affliction, Destruction:
Sends a shadowy bolt at the enemy, causing (94.5% of Spell power) Shadow damage.
Demonology:
Sends a shadowy bolt at the enemy, causing (94.5% of Spell power) Shadow damage. Generates 1 Soul Shard.
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Your spells can punch holes in the walls of time and space, opening beneficial portals.
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When you use a Holy Word spell, you have a chance to summon an image of K'ure at your side. For 15 sec, whenever you cast a spell, K'ure will cast a similar spell.
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When you use a Holy Word spell, you have a chance to summon an image of K'ure at your side. For 15 sec, whenever you cast a spell, K'ure will cast a similar spell.
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When you use a Holy Word spell, you have a chance to summon an image of K'ure at your side. For 15 sec, whenever you cast a spell, K'ure will cast a similar spell.
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When you use a Holy Word spell, you have a chance to summon an image of K'ure at your side. For 15 sec, whenever you cast a spell, K'ure will cast a similar spell.
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When Prayer of Mending bounces to a target with your Renew on it, that target will instantly be healed for 250% of a Renew tick.
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When Prayer of Mending bounces to a target with your Renew on it, that target will instantly be healed for 250% of a Renew tick.
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Heals the target for (100% of Spell power).
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Heals the target for (100% of Spell power).
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Blast the target with a beam of light, dealing (100% of Spell power) damage.
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Emit a wave of light energy, dealing (100% of Spell power) damage to all enemies within 8 yards.
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Heals up to 5 targets for (100% of Spell power).
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Heals the target for (180% of Spell power) over 6 sec.
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Heals the target for 10.
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Deals 0 damage to the target and heals you for 0.
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Mend Pet heals for 3% more.
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Bestial Wrath lasts an additional 1 sec.
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Beast Cleave deals an additional 10% damage.
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Deals 0 damage to the target and heals you for 0.
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Your pet deals 5% additional damage with Kill Command for each additional beast you have active.
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Your harmful attacks have a chance to deal 0 Blood damage and increase your health by 15% for 10 sec.
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Damage taken reduced by 3%.
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Maximum Focus increased by 5.
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Cobra Shot damage increased by 3%.
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When you activate Aspect of the Turtle, you will heal for 5% of your maximum health over its duration.
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When you activate Aspect of the Turtle, you will heal for 5% of your maximum health over its duration.
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Kill Command has a 5% chance to be empowered by the Titanspark, dealing an additional 50% of its damage as nature damage.
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Kill Command has a 5% chance to be empowered by the Titanspark, dealing an additional 5% of its damage as nature damage.
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Dire Beast has a 20% chance to summon an additional beast.
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When Wild Call resets the cooldown of your Dire Beast, the duration of all active Dire Beasts is increased to 8 sec.
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Increases the damage of Backstab by 3%.
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Increases the damage of Nightblade by 5%.
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Increases the critical strike chance of Eviscerate by 5%.
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Increases the damage dealt by your Shadowstrike by 10%.
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Each time your Rupture or Garrote deals damage to an enemy that is afflicted with your poison, you have a chance to regain Energy.
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Your openers have a chance to refund 5 Energy.
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Your Fleet Footed causes you to move an additional 5% faster. You are immune to fall damage.
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You take (m1 /- 1)% less damage.
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While Bestial Wrath is active, you summon a random Exotic Beast to fight by your side every 5 sec for 20 sec.
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While Bestial Wrath is active, you summon a random Exotic Beast to fight by your side every 5 sec for 20 sec.
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After Sprinting for three seconds without taking damage, you Vanish.
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Summons a powerful wild beast to assist you in combat for 8 sec.
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Summons a powerful wild beast to assist you in combat for 8 sec.
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Your Cobra Shot and Multi-shot have a chance to overcharge the Thunderspark in your rifle. For 20 sec, your autoshots to deal nature damage and a ball of pure energy builds until it discharges at your target.
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Each active pet increases the damage of your other pets by 3%.
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When you use Call Pet, a permanent companion is summoned to fight for you.
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When you activate Aspect of the Wild, the Titanspark releases a sphere of electric energy that orbits around your pet, dealing 20 damage to any enemy it comes in contact with.
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Increases your chance of triggering Shadow Techniques by 33%.
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Your Cobra Shot and Multi-shot have a chance to overcharge the Thunderspark in your rifle. For 20 sec, your autoshots to deal nature damage and a ball of pure energy builds until it discharges at your target.
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Your Cobra Shot and Multi-shot have a chance to overcharge the Thunderspark in your rifle. For 20 sec, your autoshots to deal nature damage and a ball of pure energy builds until it discharges at your target.
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Increases the duration of Shadow Blades by 5 sec.
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When you use Call Pet, a permanent companion is summoned to fight for you.
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When you use Call Pet, a permanent companion is summoned to fight for you.
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When you use Call Pet, a permanent companion is summoned to fight for you.
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Finishing move that stuns the target. Lasts longer per combo point:
1 point : 2 seconds
2 points: 3 seconds
3 points: 4 seconds
4 points: 5 seconds
5 points: 6 seconds
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Finishing move that causes damage per combo point:
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
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Finishing move that infects the target with Shadow energy, dealing damage over time and reducing movement speed by 50%. Lasts longer per combo point:
1 point : over 8 sec
2 points: over 12 sec
3 points: over 16 sec
4 points: over 20 sec
5 points: over 24 sec
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When you use Call Pet, a permanent companion is summoned to fight for you.
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When you use Call Pet, a permanent companion is summoned to fight for you.
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When you use Call Pet, a permanent companion is summoned to fight for you.
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After using a Finisher, your next Finisher of that type is empowered by the Fangs.
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Your Cobra Shot and Multi-shot have a chance to overcharge the Thunderspark in your rifle. For 20 sec, your autoshots to deal nature damage and a ball of pure energy builds until it discharges at your target.
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Your Cobra Shot and Multi-shot have a chance to overcharge the Thunderspark in your rifle. For 20 sec, your autoshots to deal nature damage and a ball of pure energy builds until it discharges at your target.
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Each active pet increases the damage of your other pets by 3%.
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Your attacks apply Withering Bite, dealing (26.4% of Attack power) Shadow damage with a chance to trigger Shadow Techniques. Bites that trigger Shadow Techniques deal triple damage.
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Deals (26.4% of Attack power) Shadow damage.
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Protects the target with a magical shield that absorbs 0 to 2 shadow damage. Lasts 10 sec.
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When you enter Stealth, you gain a shield equal to 25% of your Attack Power.
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When you enter Stealth, you gain a shield equal to 25% of your Attack Power.
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Deals (26.4% of Attack power) Shadow damage.
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When Shadow Clones expire or die, they explode dealing 0 Fire damage to their last target.
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Damage of Penance increased by 3%.
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Damage taken reduced by 3%.
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Cooldown of Pain Suppression reduced by 10 sec.
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Increases the damage of Smite and Mind Blast by 3%.
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Increases the damage and healing of Power Word: Nova by 3%.
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Increases the duration of Rapture by 1 sec.
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Increases the absorb from Power Word: Shield by 3%.
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When you apply Atonement to a target, the cast time of your next Mind Blast or Smite is reduced by 5%, or your next Penance will channel 5% faster.
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When you apply Atonement to a target, the cast time of your next Mind Blast or Smite is reduced by 5%, or your next Penance will channel 5% faster.
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While channeling Penance, you move 5% faster.
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While channeling Penance, you move 5% faster.
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When you activate Pontifex, the duration of all active Atonement buffs is increased by 10 sec.
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When you activate Pontifex, the duration of all active Atonement buffs is increased by 10 sec.
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Power Word: Nova has a 15% chance to be cast twice.
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Power Word: Nova has a 15% chance to be cast twice.
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When you Power Word: Shield another target, 15% of that shield is also applied to yourself.
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When you Power Word: Shield another target, 15% of that shield is also applied to yourself.
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Atonement heals for 100% more if the target is inside of your Power Word: Barrier
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Casting Holy spells has a chance to cause your staff to send a wave of healing to all targets with your Atonement for (100% of Spell power). Casting Shadow spells has a chance to cause your staff to imbue you with shadow energy, causing you to deal 3% more direct damage every second for 10 sec.
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Casting Holy spells has a chance to cause your staff to send a wave of healing to all targets with your Atonement for (100% of Spell power). Casting Shadow spells has a chance to cause your staff to imbue you with shadow energy, causing you to deal 3% more direct damage every second for 10 sec.
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Casting Holy spells has a chance to cause your staff to send a wave of healing to all targets with your Atonement for (100% of Spell power). Casting Shadow spells has a chance to cause your staff to imbue you with shadow energy, causing you to deal 3% more direct damage every second for 10 sec.
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Casting Holy spells has a chance to cause your staff to send a wave of healing to all targets with your Atonement for (100% of Spell power). Casting Shadow spells has a chance to cause your staff to imbue you with shadow energy, causing you to deal 3% more direct damage every second for 10 sec.
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When Shadow Word: Pain deals damage, you have a chance to replace Penance with Shadow Penance, which deals 100% bonus damage and will bounce to additional targets.
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When Shadow Word: Pain deals damage, you have a chance to replace Penance with Shadow Penance, which deals 100% bonus damage and will bounce to additional targets.
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You deal 1% more damage for each person who has Atonement on them.
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You deal 1% more damage for each person who has Atonement on them.
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Damage of Stormstrike increased by 3%.
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Damage of Lava Lash increased by 3%.
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While in combat and in Ghost Wolf form, you generate 1 Maelstrom every 2 sec.
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While in combat and in Ghost Wolf form, you generate 1 Maelstrom every 2 sec.
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Increases the damage of your Frostbrand, Flametongue, and Rockbiter attacks by 3%.
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While Shamanistic Rage is active, you heal yourself for 10% of your maximum health over 15 sec.
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While Shamanistic Rage is active, you heal yourself for 10% of your maximum health over 15 sec.
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When Stormfury activates, you gain 3% attack speed for 3 sec.
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When Stormfury activates, you gain 3% attack speed for 3 sec.
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Increase the healing from Healing Surge by 5%.
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Each target hit by Crash Lightning increases the damage of your next Stormstrike by 2%.
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Each target hit by Crash Lightning increases the damage of your next Stormstrike by 2%.
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Rockbiter has a 5% chance to generate 100% additional Maelstrom.
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When Stormfury activates, your next Stormstrike will deal 50% additional damage.
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Stormstrike has a 30% chance to deal damage an extra time. This effect can chain off of itself.
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While Feral Spirits are active, if you use Crash Lightning, your wolves will also use area attacks for the next 10 sec.
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While Feral Spirits are active, if you use Crash Lightning, your wolves will also use area attacks for the next 10 sec.
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Deals (100% of Spell power + 100% of Attack power) damage to all targets within 5.
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Deals (100% of Spell power + 100% of Attack power) Fire damage to all targets within 5 yards.
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Deals (100% of Spell power + 100% of Attack power) Frost damage to all targets within 5 yards.
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Deals (100% of Spell power + 100% of Attack power) Nature damage, jumping to up to 5 targets.
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While Feral Spirits are active, if you use Crash Lightning, your wolves will also use area attacks for the next 10 sec.
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The Doomhammer will imbue your Feral Spirits with either Fire, Frost, or Lightning properties, granting them an extra unique ability.
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Summons two Spirit Wolves that aid the Shaman in battle, lasting 15 sec. Spirit Wolves are immune to movement-impairing effects.
While the Spirits are active, your Haste is increased by 50% and you generate an extra 5 Maelstrom per second for 30 sec.
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When you use Flametongue, Frostbrand, or Rockbiter, you have a chance to supercharge your Doomhammer with that elemental type, causing devastating effects to your enemies.
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Stormstrike has a chance to cause Doomhammer to unleash the power of the elements, causing your special attacks to also cause arcs of lightning or streaks of lava at your target.
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When you use Flametongue, Frostbrand, or Rockbiter, you have a chance to supercharge your Doomhammer with that elemental type, causing devastating effects to your enemies.
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When you use Flametongue, Frostbrand, or Rockbiter, you have a chance to supercharge your Doomhammer with that elemental type, causing devastating effects to your enemies.
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When you use Flametongue, Frostbrand, or Rockbiter, you have a chance to supercharge your Doomhammer with that elemental type, causing devastating effects to your enemies.
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When you use Flametongue, Frostbrand, or Rockbiter, you have a chance to supercharge your Doomhammer with that elemental type, causing devastating effects to your enemies.
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When you use Flametongue, Frostbrand, or Rockbiter, you have a chance to supercharge your Doomhammer with that elemental type, causing devastating effects to your enemies.
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When you use Flametongue, Frostbrand, or Rockbiter, you have a chance to supercharge your Doomhammer with that elemental type, causing devastating effects to your enemies.
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Stormstrike has a chance to cause Doomhammer to unleash the power of the elements, causing your special attacks to also cause arcs of lightning or streaks of lava at your target.
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Stormstrike has a chance to cause Doomhammer to unleash the power of the elements, causing your special attacks to also cause arcs of lightning or streaks of lava at your target.
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Stormstrike has a chance to cause Doomhammer to unleash the power of the elements, causing your special attacks to also cause arcs of lightning or streaks of lava at your target.
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When you use Lava Lash, Doomhammer releases a fiery tornado at your target lasts for 3 sec and deals (100% of Attack power) damage to enemies within 3 yards.
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Increases the damage of your Agony by 5%.
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Increases the damage of your Corruption by 4%.
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When you use Lava Lash, Doomhammer releases a fiery tornado at your target lasts for 3 sec and deals (100% of Attack power) damage to enemies within 3 yards.
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Increases the damage of your Drains by 4%.
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When you use Lava Lash, Doomhammer releases a fiery tornado at your target lasts for 3 sec and deals (100% of Attack power) damage to enemies within 3 yards.
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Increases the critical strike chance of your Unstable Affliction by 4%.
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Increases the detonation damage of your Seed of Corruption by 10%.
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Increases the critical damage of your Agony, Corruption, Drain, and Unstable Affliction by 5%.
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Increases your Shadow damage dealt by 4%.
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Reduces damage you take by 4%.
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Increases the healing of your Drain spells by 10%.
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Your Healthstone fully heals you. Any party member using a Healthstone also heals you for the amount they were healed.
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When your Unstable Affliction expires, it has a 25% chance to reapply itself.
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Each Agony and Corruption you cast increases the damage of your next Unstable Affliction by 10%.
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Increases the healing of Effuse by 3%.
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Reduces damage taken by 3%.
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Increases the healing from Enveloping Mist by 3%.
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Increase the absorption amount of Life Cocoon by 5%.
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Killing enemies empowers the Deadwind Harvester, increasing your shadow damage by 10% and doubling the power of all passive effects of the Harvester.
Tormented Souls periodically attempt to escape the Harvester - killing them refunds 10% mana.
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Increase the duration of Renewing Mist by 2 sec.
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Increase the healing of Soothing Mist by 3%.
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Increase the healing of Vivify by 3%.
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Enemies within 8 yards of your Transcendence Spirit have their movement speed reduced by 30%.
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Enemies within 8 yards of your Transcendence Spirit have their movement speed reduced by 30%.
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Enemies within 8 yards of your Transcendence Spirit have their movement speed reduced by 30%.
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After fully channeling Font of Essence, you move 30% faster for 3 sec.
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After fully channeling Font of Essence, you move 30% faster for 3 sec.
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Increases the effectiveness of the passive powers of the Deadwind Harvester by 100%.
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When you kill a target, its soul bursts into flames, dealing Shadowflame damage to everything around it.
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Killing an enemy causes your damage over time effects to deal 2% more damage. This ability stacks up to 5 times.
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Applying both Agony and Corruption to a target causes it to gain Torment.
Torment: 6sec reverse Agony (big tick first).
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Thunder Focus Tea now empowers 1 additional spell.
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Life Cocoon now applies Renewing Mist and Enveloping Mist to the target.
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Life Cocoon now applies Renewing Mist and Enveloping Mist to the target.
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Renewing Mist has a 10% chance to immediately spread itself to another target whenever it is applied.
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When you activate Thunder Focus Tea, you exhale the breath of Yu'lon, healing all allies within 12 yards for 5 over 5 sec.
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When you activate Thunder Focus Tea, you exhale the breath of Yu'lon, healing all allies within 12 yards for 5 over 5 sec.
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Increases the damage of your damage over time spells by 2%.
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When you activate Thunder Focus Tea, you exhale the breath of Yu'lon, healing all allies within 12 yards for 5 over 5 sec.
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When you use Revival, the spirit of Yu'lon appears and grants all allies healed by Revival an additional 30% of the amount Revival healed for over 6 sec.
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When you use Revival, the spirit of Yu'lon appears and grants all allies healed by Revival an additional 30% of the amount Revival healed for over 6 sec.
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When you use Revival, the spirit of Yu'lon appears and grants all allies healed by Revival an additional 30% of the amount Revival healed for over 6 sec.
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Casting Renewing Mist or Enveloping Mist has a chance to cause your staff to create the Mists of Wisdom that will heal a nearby ally with the powers of the mist every 2 sec for 10 sec.
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Casting Renewing Mist or Enveloping Mist has a chance to cause your staff to create the Mists of Wisdom that will heal a nearby ally with the powers of the mist every 2 sec for 10 sec.
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Casting Renewing Mist or Enveloping Mist has a chance to cause your staff to create the Mists of Wisdom that will heal a nearby ally with the powers of the mist every 2 sec for 10 sec.
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Casting Renewing Mist or Enveloping Mist has a chance to cause your staff to create the Mists of Wisdom that will heal a nearby ally with the powers of the mist every 2 sec for 10 sec.
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Casting Renewing Mist or Enveloping Mist has a chance to cause your staff to create the Mists of Wisdom that will heal a nearby ally with the powers of the mist every 2 sec for 10 sec.
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Casting Renewing Mist or Enveloping Mist has a chance to cause your staff to create the Mists of Wisdom that will heal a nearby ally with the powers of the mist every 2 sec for 10 sec.
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Casting Renewing Mist or Enveloping Mist has a chance to cause your staff to create the Mists of Wisdom that will heal a nearby ally with the powers of the mist every 2 sec for 10 sec.
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Casting Renewing Mist or Enveloping Mist has a chance to cause your staff to create the Mists of Wisdom that will heal a nearby ally with the powers of the mist every 2 sec for 10 sec.
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When you heal allies, Sheilun has a chance to draw in nearby mists, increasing your healing over time effects by 20% for 10 sec. When this effect ends, Sheilun will release a wave of mist that heals all allies within 15 yards for (200% of Spell power).
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When you heal allies, Sheilun has a chance to draw in nearby mists, increasing your healing over time effects by 20% for 10 sec. When this effect ends, Sheilun will release a wave of mist that heals all allies within 15 yards for (200% of Spell power).
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When you heal allies, Sheilun has a chance to draw in nearby mists, increasing your healing over time effects by 20% for 10 sec. When this effect ends, Sheilun will release a wave of mist that heals all allies within 15 yards for (200% of Spell power).
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When you heal allies, Sheilun has a chance to draw in nearby mists, increasing your healing over time effects by 20% for 10 sec. When this effect ends, Sheilun will release a wave of mist that heals all allies within 15 yards for (200% of Spell power).
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Deals (20% of Spell power) Shadow damage every 3 sec for 42 sec. Each time Reap Soul deals damage, it increases in damage frequency by 6.66%.
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Increases the healing of Holy Light and Flash of Light by 3%.
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Increase the healing of Light of Dawn by 3%.
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Reduce the cooldown of your Blessing of Freedom, Protection, and Sacrifice by 5%.
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Reduce damage taken by 3%.
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Increase the duration of Aura Mastery by 1 sec.
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Holy Shock critical strikes reduce the cooldown of Holy Shock by 1 sec.
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Increase the healing of Light of the Martyr by 3%.
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Reduce the cooldown of Tower of Light by 10 sec.
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Blessing of Sacrifice also reduces damage the target takes by 5%.
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Blessing of Sacrifice also reduces damage the target takes by 5%.
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Allies within 10 yards have their haste increased by 5%.
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Allies within 0 yards have their haste increased by 5%.
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Increases the effectiveness of Ironfur by 5%.
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Increases the duration of your Active Mitigation spells by (m1 / 100) sec.
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Increases the periodic healing of your Frenzied Regeneration by 10%.
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Reduces the cooldown of Barkskin by 3 sec.
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Divine Protection will also be applied to your Beacon of Light target.
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Divine Protection will also be applied to your Beacon of Light target.
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Increases your bleed damage by 5%.
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Increases your Stamina by 5%.
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Increases the effectiveness of Savage Defense by 5%.
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When your Beacon of Light target falls below 50% maximum health, your next heal will transfer 100% additional healing into your Beacon target.
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When your Beacon of Light target falls below 50% maximum health, your next heal will transfer 100% additional healing into your Beacon target.
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Aura Mastery now causes Aura of Mercy, Devotion Aura, and Aura of Light to be active for its duration.
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Increases the damage of Mangle by 10%.
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When you activate Avenging Wrath, an image of The Silver Hand will drop from the sky, releasing orbs of light that will heal allies it hits.
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When you activate Avenging Wrath, an image of The Silver Hand will drop from the sky, releasing orbs of light that will heal allies it hits.
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When you activate Avenging Wrath, an image of The Silver Hand will drop from the sky, releasing orbs of light that will heal allies it hits.
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Mangle increases the duration of Frenzied Regeneration by 2 sec.
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When you use Holy Shock, The Silver Hand has a chance to create a column of pure light for 10 sec, increasing your damage and healing by 3% each second you stand in it. 15% of all damage or healing done while in this column of light will be added onto your next Holy Shock.
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Something cool
:
When you activate Avenging Wrath, an image of The Silver Hand will drop from the sky, releasing orbs of light that will heal allies it hits.
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When your Moonfire expires you gain 50 rage.
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Grants 50 Rage.
:
When you activate Avenging Wrath, an image of The Silver Hand will drop from the sky, releasing orbs of light that will heal allies it hits.
:
When you activate Avenging Wrath, an image of The Silver Hand will drop from the sky, releasing orbs of light that will heal allies it hits.
:
When you use Holy Shock, The Silver Hand has a chance to create a column of pure light for 10 sec, increasing your damage and healing by 3% each second you stand in it. 15% of all damage or healing done while in this column of light will be added onto your next Holy Shock.
:
When you use Holy Shock, The Silver Hand has a chance to create a column of pure light for 10 sec, increasing your damage and healing by 3% each second you stand in it. 15% of all damage or healing done while in this column of light will be added onto your next Holy Shock.
:
When you use Holy Shock, The Silver Hand has a chance to create a column of pure light for 10 sec, increasing your damage and healing by 3% each second you stand in it. 15% of all damage or healing done while in this column of light will be added onto your next Holy Shock.
:
When you use Holy Shock, The Silver Hand has a chance to create a column of pure light for 10 sec, increasing your damage and healing by 3% each second you stand in it. 15% of all damage or healing done while in this column of light will be added onto your next Holy Shock.
:
Your melee abilities cause Blood Claws, dealing 0 damage over 15 sec. Blood Claws reduces damage dealt by 3% and stacks to 5.
:
Raging Blow has a chance to activate Berserking, increasing your attack speed and critical strike chance by 5% every 1 sec for 12 sec.
:
Execute critical strike chance increased by 3%.
:
Increase the damage of Bloodthirst by 3%.
:
Raging Blow damage increased by 3%.
:
Elemental Damage has a chance to trigger Adaptive Fur, reducing damage from that element by 20% for 15 sec.
:
Channels the rage of Ursoc, reflecting 33% damage to opponents and increasing healing received by 33%.
Hammer of Khazgoroth: Activating Rage of the Sleeper stuns all enemies within 8 yards for 6 sec.
Aegis of Aggramar: Shield equal to 33% Health on activation
Tidestone of Golganath: HoT equal to 10% HP/3sec, lasts 15sec.
Tears of Elune: Arcane Orbitals, deal 10% Druid's HP on Contact.
:
Rampage damage increased by 3%.
:
While Barkskin is active you are embraced by the forest. The first three strikes that would deal more than 20% of your life are absorbed by the trees.
:
While Rage of the Sleeper is active, you are immune to crowd control and deal 33% increased damage, generate 33% more Rage, and Leech 33% of damage dealt.
:
Charge generates 5 additional Rage.
:
While Enraged, your health is increased by 3%.
:
While below 50% health, Bloodthirst heals for 33% more.
:
Battle Shout also increases critical damage by 10%.
:
Increases damage dealt while Enraged by 3%.
:
Execute has a 15% chance to make your next Execute consume no rage.
:
Rampage critical strikes refund 10 Rage.
:
While Enraged, your auto attacks are guaranteed to hit.
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When you use Rampage, Odyn has a chance to declare you the Champion of the Valarjar for 10 sec, causing you to generate 10 Rage per second and causes all special attacks to reduce the cooldown of all abilities by 3 sec.
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Whirlwind causes Raging Blow to lash out two streaks of fire for the next 6 sec, damaging all enemies in front of you for 6 Fire damage.
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Execute increases the damage of Execute by 5% for15 sec. This effect stacks.
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Reduces Arcane damage taken by 20%.
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Reduces Shadow damage taken by 20%.
:
Reduces Frost damage taken by 20%.
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Reduces Nature damage taken by 20%.
:
Reduces Fire damage taken by 20%.
:
Reduces Holy damage taken by 20%.
:
Reduces Physical damage taken by 20%.
:
Raging Blow has a chance to activate Berserking, increasing your attack speed and critical strike chance by 5% every 1 sec for 12 sec.
:
Raging Blow has a chance to activate Berserking, increasing your attack speed and critical strike chance by 5% every 1 sec for 12 sec.
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While Enraged, your health is increased by 3%.
:
Battle Shout also increases critical damage by 10%.
:
Execute has a 15% chance to make your next Execute consume no rage.
:
Rampage critical strikes refund 10 Rage.
:
When you use Rampage, Odyn has a chance to declare you the Champion of the Valarjar for 10 sec, causing you to generate 10 Rage per second and causes all special attacks to reduce the cooldown of all abilities by 3 sec.
:
Whirlwind causes Raging Blow to lash out two streaks of fire for the next 6 sec, damaging all enemies in front of you for 6 Fire damage.
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Execute increases the damage of Execute by 5% for15 sec. This effect stacks.
:
Your Entangling Roots will spread to nearby targets which do not have Entangling Roots.
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Your Drain spells have a chance to trigger on all targets afflicted by your Corruption for 3 sec.
:
Maximum Fury increased by 10.
:
Chaos Strike critical damage increased by 3%.
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Eye Beam damage increased by 5%.
:
Throw Glaive damage increased by 3%.
:
Demon's Bite damage increased by 3%.
:
Magic Damage taken reduced by 4%.
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Reduces the cooldown of Metamorphosis by 20 sec.
:
Dodging an attack or spell generates 5 Fury.
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When Chaos Nova stuns a target, there is a 10% chance that a Soul Fragment is generated.
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Demon's Bite has a chance to empower your next 3 Chaos Strikes, causing them to be guaranteed critical strikes and deal 50% of the damage dealt additionally over the next 6 sec.
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Send your Warglaives spinning rapidly around your location for the next 3 seconds, dealing 100% damage to any enemy it comes in contact with.
:
Consuming a Soul Fragment reduces all cooldowns by 10 sec.
:
Fel Rush has no cooldown while Blur is active.
:
Throw Glaive can bounce to 2 additional targets.
:
When you Chaos Strike a target, you have a chance to unleash your inner demon, causing an image of your demon form to crash down onto your target, dealing damage to all enemies within 0 yards.
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When Fury of the Illidari ends, 100% of the damage dealt will erupt in an explosion of fel energy, splitting the damage between all enemies within 8 yards.
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Each time Eye Beam deals damage to a target, you cause Anguish on the target. When Anguish expires, it deals damage based on how many times it stacked up.
:
Roots the target in place for 30 sec. Damage caused may interrupt the effect.
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Send your Warglaives spinning rapidly around you for the next 3 seconds, dealing 1000 damage to any enemy it comes in contact with.
1 min cooldown, channeled.
ideally 6+ revolutions in this time frame, blender mode engage.
:
Send your Warglaives spinning rapidly around your location for the next 3 seconds, dealing 100% damage to any enemy it comes in contact with.
:
The trees protect you.
:
Send your Warglaives spinning rapidly around your location for the next 3 seconds, dealing 100% damage to any enemy it comes in contact with.
:
Send your Warglaives spinning rapidly around your location for the next 3 seconds, dealing 100% damage to any enemy it comes in contact with.
:
Send your Warglaives spinning rapidly around your location for the next 3 seconds, dealing 100% damage to any enemy it comes in contact with.
:
Send your Warglaives spinning rapidly around your location for the next 3 seconds, dealing 100% damage to any enemy it comes in contact with.
:
Send your Warglaives spinning rapidly around you for the next 3 seconds, dealing 1000 damage to any enemy it comes in contact with.
1 min cooldown, channeled.
ideally 6+ revolutions in this time frame, blender mode engage.
:
Send your Warglaives spinning rapidly around your location for the next 3 seconds, dealing 100% damage to any enemy it comes in contact with.
:
Send your Warglaives spinning rapidly around you for the next 3 seconds, dealing 1000 damage to any enemy it comes in contact with.
1 min cooldown, channeled.
ideally 6+ revolutions in this time frame, blender mode engage.
:
Send your Warglaives spinning rapidly around you for the next 3 seconds, dealing 1000 damage to any enemy it comes in contact with.
1 min cooldown, channeled.
ideally 6+ revolutions in this time frame, blender mode engage.
:
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Demon's Bite has a chance to empower your next 3 Chaos Strikes, causing them to be guaranteed critical strikes and deal 50% of the damage dealt additionally over the next 6 sec.
:
Demon's Bite has a chance to empower your next 3 Chaos Strikes, causing them to be guaranteed critical strikes and deal 50% of the damage dealt additionally over the next 6 sec.
:
Fel Rush has no cooldown while Blur is active.
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Increases the Armor granted by your Moonkin form by 50%.
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Increases the critical strike chance of Lunar Strike by 3%.
:
Increases the damage dealt by Moonfire by 3%.
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When you Chaos Strike a target, you have a chance to unleash your inner demon, causing an image of your demon form to crash down onto your target, dealing damage to all enemies within 0 yards.
:
When you Chaos Strike a target, you have a chance to unleash your inner demon, causing an image of your demon form to crash down onto your target, dealing damage to all enemies within 0 yards.
:
Increases the damage dealt by Solar Wrath by 3%.
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Increases the critical strike damage of Starsurge by 10%.
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Each time Eye Beam deals damage to a target, you cause Anguish on the target. When Anguish expires, it deals damage based on how many times it stacked up.
:
Improves the empowerment granted by Starfall by 15%.
:
Each time Eye Beam deals damage to a target, you cause Anguish on the target. When Anguish expires, it deals damage based on how many times it stacked up.
:
Saber Slash damage increased by 3%.
:
Improves the damage modification of your Lunar and Solar Empowerments by 3%.
:
Increases the damage dealt by your Sunfire by 3%.
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Reduces the energy regeneration penalty of Blade Flurry by 3%.
:
Owlkin Frenzy can periodically trigger without being hit.
:
Your Owlkin Frenzy cast deals double damage.
:
Increases the damage of Run Through by 3%.
:
Damage taken reduced by 3%.
:
Pistol Shot has a 3% increased critical strike chance.
:
Reduce the Energy cost of your finishing moves by 2.
:
Combat Potency generates 1 additional Energy.
:
When you use Cloak of Shadows, the Dreadblades will heal you for 2% of your maximum health for each effect immediately cleared as well as any effects resisted during its duration.
:
When you use Cloak of Shadows, the Dreadblades will heal you for 2% of your maximum health for each effect immediately cleared as well as any effects resisted during its duration.
:
When you use Cloak of Shadows, the Dreadblades will heal you for 2% of your maximum health for each effect immediately cleared as well as any effects resisted during its duration.
:
While Riposte is active, all parried attacks generate a combo point.
:
While Riposte is active, all parried attacks generate a combo point.
:
While Riposte is active, all parried attacks generate a combo point.
:
Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points, however the Dreadblades will consume 10% of your remaining health when using a finishing move for the next 12 sec.
:
Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points, however the Dreadblades will consume 10% of your remaining health when using a finishing move for the next 12 sec.
:
Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points, however the Dreadblades will consume 10% of your remaining health when using a finishing move for the next 12 sec.
:
Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points, however the Dreadblades will consume 10% of your remaining health when using a finishing move for the next 12 sec.
:
Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points, however the Dreadblades will consume 10% of your remaining health when using a finishing move for the next 12 sec.
:
Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points, however the Dreadblades will consume 10% of your remaining health when using a finishing move for the next 12 sec.
:
Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points, however the Dreadblades will consume 10% of your remaining health when using a finishing move for the next 12 sec.
:
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Chance on using a finishing move to cause Dreadblade's Fortune, causing your next 3 finishing moves to consume no energy.
:
Chance on using a finishing move to cause Dreadblade's Fate, increasing the damage Pistol Shot and Saber Slash does to the target by 100% for 12 sec.
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When you successfully Ambush a target, your next Saber Slash will be guaranteed to strike a second time.
:
When you successfully Ambush a target, your next Saber Slash will be guaranteed to strike a second time.
:
Sprint automatically activates Feint.
:
Sprint automatically activates Feint.
:
Deals 1 Arcane damage to your current target. Empowers New Moon to become Half Moon.
:
Deals 1 Arcane damage to your current target. Empowers Half Moon to become Full Moon.
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While Adrenaline Rush is active, all of your abilities recharge 200% faster.
:
Deals 1 Arcane damage to your current target. Grants 100 Lunar Power. Resets Full Moon to become New Moon.
:
While Adrenaline Rush is active, all of your abilities recharge 200% faster.
:
Send your Warglaives spinning rapidly around your location for the next 3 seconds, dealing 100% damage to any enemy it comes in contact with.
:
When you use Run Through on a target, the greed of the Dreadblades will sometimes cause you to perform an additional attack to all enemies within 5 yards around you causing (150% + 150%) damage and heals you for 5% of your maximum health per target hit.
:
When you use Run Through on a target, the greed of the Dreadblades will sometimes cause you to perform an additional attack to all enemies within 5 yards around you causing (150% + 150%) damage and heals you for 5% of your maximum health per target hit.
:
When you use Run Through on a target, the greed of the Dreadblades will sometimes cause you to perform an additional attack to all enemies within 5 yards around you causing (150% + 150%) damage and heals you for 5% of your maximum health per target hit.
:
When you use Run Through on a target, the greed of the Dreadblades will sometimes cause you to perform an additional attack to all enemies within 5 yards around you causing (150% + 150%) damage and heals you for 5% of your maximum health per target hit.
:
When you perform a second strike with Saber Slash, your next Pistol Shot may be replaced with a Blunderbuss that shoots a ball of shrapnel at the target, dealing greatly increased damage.
:
Innervate increases the healing of you and your target by 50%.
:
When you perform a second strike with Saber Slash, your next Pistol Shot may be replaced with a Blunderbuss that shoots a ball of shrapnel at the target, dealing greatly increased damage.
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Reduces the cooldown of Adrenaline Rush by 10 sec.
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Reduces the cooldown of your Solar Beam by 3 sec per target interrupted.
:
Doubles the chance of Owlkin Frenzy from The Reaping.
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While in Celestial Alignment, each spell cast grants an additional 3% cast speed buff.
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Casting Starsurge summons the spirit of Goldrinn who bites the target's soul.
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Deals 0 Arcane damage.
:
When you take damage you have a 10% chance to cast an empowered Healing Touch on yourself instantly. (10s ICD)
:
SOMETHING COOL GOES HERE.
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Casting a helpful spell has a chance to sprout a patch of flowers at the target's location that heals a nearby targets every 2 sec.
:
Increase the amount of damage ignored from Ignore Pain by 2%.
:
Maximum Rage increased by 10.
:
Reduce the cooldown of Heroic Leap by 2 sec.
:
Spell Reflect now reflects all spells cast on you for 5 sec.
:
Spell Reflect now reflects all spells cast on you for 5 sec.
:
Intervene now redirects 2 additional attacks, and the damage taken from those redirected attacks is reduced by 20% (NYI)
:
Strikes all enemies in a cone, dealing damage to them. This ability is empowered by stacks of Mongoose Bite.
:
Enter a defensive posture, causing all blocks to be critical blocks and a stream of shadowflame erupts out of your shield, dealing (100% of Attack power) damage to all enemies in an 8 yard cone for 3 sec.
:
Deals 0 damage.
:
Enter a defensive posture, causing all blocks to be critical blocks and a stream of shadowflame erupts out of your shield, dealing (100% of Attack power) damage to all enemies in an 8 yard cone for 3 sec.
:
Critical blocks have a chance to cause 3 black dragonscales to erupt out of your shield, increasing your armor by 30% and causing 8 damage and (100% of Attack power)% vulnerability to any enemy hit.
:
Deals 0 damage.
:
Your basic attacks have a chance to trigger Talon Strike, a flurry of two rapid blows.
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Critical blocks have a chance to cause 3 black dragonscales to erupt out of your shield, increasing your armor by 30% and causing 8 damage and (100% of Attack power)% vulnerability to any enemy hit.
:
Increases the damage of your Mongoose Bite by 3%.
:
When Ignore Pain ends, your block chance is increased by 2% for until cancelled.
:
When Ignore Pain ends, your block chance is increased by 2% for until cancelled.
:
Blocking an attack has a chance to generate 3 black dragonscales that orbit around you. Being hit consumes one of these scales, granting you 10 Rage, and increases the value of your next Ignore Pain by 100%.
:
Increases the critical strike chance of Flanking Strike by 3%.
:
Increases the Bleed Damage of your Laceration by 5%.
:
Blocking an attack has a chance to generate 3 black dragonscales that orbit around you. Being hit consumes one of these scales, granting you 10 Rage, and increases the value of your next Ignore Pain by 100%.
:
Blocking an attack has a chance to generate 3 black dragonscales that orbit around you. Being hit consumes one of these scales, granting you 10 Rage, and increases the value of your next Ignore Pain by 100%.
:
Blocking an attack has a chance to generate 3 black dragonscales that orbit around you. Being hit consumes one of these scales, granting you 10 Rage, and increases the value of your next Ignore Pain by 100%.
:
Increases the damage of your Raptor Strike by 3%.
:
Increases damage dealt by 3%.
:
Increases the haste of your pet by 5%.
:
Increases your Physical damage by 3%.
:
Carve increases in damage by 5% for each target hit.
:
Reduces damage taken by 3%.
:
Reduces the cooldown of Exhilaration by 5 seconds each time you kill successfully.
:
Increases the size of your traps by 10%.
:
Reduces the cooldown of your traps by 20%.
:
Harpoon's Cooldown is reset when you kill or Disengage.
:
Aspect of the Eagle now also increases your damage by 30% while active.
:
When your pet generates a charge of Mongoose Strike, you gain 5% crit for 6 sec.
:
Harpoon applies On the Trail, a unique damage over time effect that deals 0 damage over 12 sec and is refreshed by autoattacks.
:
Talonclaw Marker Debuff
:
Talonclaw Marker Debuff
:
Reduces the cooldown of Exhilaration by 5 seconds each time you kill successfully.
:
While Aspect of the Turtle is active, you heal for 2% of your maximum health every 2 sec.
:
Increases damage dealt by 30%.
:
Deals 0 damage per 12 sec sec. Melee attacks can extend this effect by 6 sec per melee attack.
:
Special attacks against a target below 20% health grant a 3% critical strike buff for 6 sec. This effect stacks.
:
Special attacks against a target below 20% health grant a 3% critical strike buff for 6 sec. This effect stacks.
:
Focus the power of the Wind through your bow, dealing 500% damage to your target that leaves behind a trail of wind, increasing the speed of any ally in the wind trail by 50%.
:
Increases critical strike chance by 5% for 6 sec.
:
While Trueshot is active, Wind arrows will stream out of your bow every 1.5 and strike any target with your Hunter's Mark.
:
Hunter's Mark can now apply to one additional target.
:
While Trueshot is active, Wind arrows will stream out of your bow every 1.5 and strike any target with your Hunter's Mark.
:
While Trueshot is active, Wind arrows will stream out of your bow every 1.5 and strike any target with your Hunter's Mark.
:
While Trueshot is active, Wind arrows will stream out of your bow every 1.5 and strike any target with your Hunter's Mark.
:
While Trueshot is active, Wind arrows will stream out of your bow every 1.5 and strike any target with your Hunter's Mark.
:
Focus the power of the Wind through your bow, dealing 50% damage to your target, and increases your movement speed by 50% for 5 sec.
:
Focus the power of the Wind through your bow, dealing 50% damage to your target, and increases your movement speed by 50% for 5 sec.
:
Reduces your damage taken by 3%.
:
While in combat and in Ghost Wolf form, you generate 1 Maelstrom every 2 sec.
:
Unleash the inner power of the Doomhammer, causing all attacks to trigger Windfury, and increases the damage of Windfury by 200% for 6 sec.
:
Marker Aura for Frozen Soul
:
Deals 5000 Frost Damage.
:
Raise your dagger into the sky and absorb nearby void energy, then release a torrent of void energy at your target, dealing (800% of Spell power) Shadow damage over 4 sec.
While channeling this spell, your Insanity no longer drains.
Requires Voidform.
:
You summon a Faceless Void from to aid you in battle for 12 sec who casts devastating void spells at your target.
Replaces Shadowfiend.
:
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When you damage enemies with Frostbolt, 18.0% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage that your Water Elemental deals by 18.0%.
Up to 5 Icicles can be stored at once. Excess Icicles that are generated will automatically be launched. Casting Ice Lance causes any Icicles to begin launching at the target.
:
Increases the range of your Frost Strike by 8 yards.
:
Unholy:
Focuses dark power into a strike that deals 270% Physical damage and heals you for 100% of all damage taken in the last 12 sec (minimum 14% of maximum health).
Blood:
Focuses dark power into a strike that deals 270% Physical damage and heals you for 100% of all damage taken in the last 12 sec (minimum 14% of maximum health).
If you are below 35% health when this is cast, all Runic Power is consumed, increasing the potency of the healing effect.
Frost:
Focuses dark power into a strike with both weapons, dealing 270% Physical damage with your main-hand and 135% Physical damage with your off-hand and heals you for 100% of all damage taken in the last 12 sec (minimum 14% of maximum health).
:
Unholy:
Focuses dark power into a strike that deals 270% Physical damage and heals you for 100% of all damage taken in the last 12 sec (minimum 14% of maximum health).
Blood:
Focuses dark power into a strike that deals 270% Physical damage and heals you for 100% of all damage taken in the last 12 sec (minimum 14% of maximum health).
If you are below 35% health when this is cast, all Runic Power is consumed, increasing the potency of the healing effect.
Frost:
Focuses dark power into a strike with both weapons, dealing 270% Physical damage with your main-hand and 135% Physical damage with your off-hand and heals you for 100% of all damage taken in the last 12 sec (minimum 14% of maximum health).
:
Call down the Ashbringer at the target location, dealing 500% Holy damage and snaring all enemy targets within 8 yards by up to 50% based on distance from the center of the impact.
Demon and Undead creatures are stunned for 10 sec if struck by the Wake of Ashes.
:
Call down the Ashbringer at the target location, dealing 500% Holy damage and snaring all enemy targets within 8 yards by up to 50% based on distance from the center of the impact.
Demon and Undead creatures are stunned for 10 sec if struck by the Wake of Ashes.
:
Deals 0 Blood damage.
:
Increases your health by 15%, and deals 0 damage to your current enemy target.
:
Strike your target with both fist weapons, dealing (100% + 100%) damage and reducing the target's movement speed by 50% for 6 sec.
:
A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing 235 to 275 Shadow damage and an additional 34 to 36 Shadow damage every 2 sec for 8 sec.
:
Allow the target to walk across the surface of water.
:
Krosus creates a orb of fel energy that impacts after 5 sec inflicting 1500000 Fire damage. Allies farther from the impact take less damage.
:
Take on Murky's final form.
:
Controls a mind up to level 4 for 30 sec while still controlling your own mind. Does not work versus Mechanical beings or players. This spell shares diminishing returns with other disorienting effects.
:
Shoot a twisting bola around the target, inflicting physical damage and rooting for 3 sec sec.
:
Teleports the caster to the Halls of Valor.
Casting Skyjump while in the Halls of Valor will return the Warrior back to near their departure point.
:
Each time your Mind Flay deals damage, you gain 10% increased Mind Flay damage for 3 sec, stacking up to 6 times.
:
Teleports the caster to Black Rook Hold.
:
Teleports the caster to Darkheart Thicket.
:
Teleports the caster to Eye of Azshara.
:
Teleports the caster to Halls of Valor.
:
Teleports the caster to Neltharion's Lair.
:
Shoots at an enemy, inflicting Physical damage.
:
Launches bolts of arcane energy at the enemy target, causing (74.7% of Spell power) Arcane damage. Consumes all Arcane Charges.
Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby target per Arcane Charge for 50% damage.
:
Hurl a bolt of slow-moving Shadow energy at the destination, dealing 0 damage to all targets within 8 yards.
Generates 15 Insanity.
:
Teleports the caster to Suramar Catacombs.
:
Teleports the caster to Maw of Souls.
:
Deals 10000 damage to each Ignited target, and grants a Flame Orb for each Phoenix birthed.
:
Teleports the caster to Violet Hold.
:
Teleports the caster to Vault of the Wardens.
:
Teleports the caster to Suramar Palace.
:
Teleports the caster to Emerald Nightmare.
:
Draw from the mists within Sheilun and heal a friendly target for (700% of Spell power) health.
:
Marks players with Star Signs. Players with the same star sign who touch each other are granted Conjunction. If a player with a sign touches a player with an opposing sign, or an unsigned player, both players are affected by Disjunction.
:
Deals 10000 Fire damage. Grants a Flame Orb.
:
Strike your target with both fist weapons, dealing (100% + 100%) damage and reducing the target's movement speed by 50% for 6 sec.
:
A deafening banshee's wail erupts from the arrow's impact, inflicting Shadow damage and silencing nearby enemies.
:
Marks players with Star Signs. Players with the same star sign who touch each other are granted Conjunction. If a player with a sign touches a player with an opposing sign, or an unsigned player, both players are affected by Disjunction.
:
Beast Mastery, Marksmanship:
You and your pet attack the target simultaneously. You deal 250% Physical damage, and your pet deals damage.
If the target is attacking you, your pet's attack will deal 50% increased damage and threat. If not, your attack will deal 50% increased damage.
Survival:
You and your pet attack the target simultaneously. You deal 250% Physical damage, and your pet deals damage.
If the target is attacking you, your pet's attack will deal 50% increased damage and threat. If not, your attack will deal 50% increased damage.
Flanking strike has double the normal chance to trigger Hunting Companion.
:
A sweeping attack that strikes all enemies in front of you for 90% Physical damage.
:
A vicious slash, dealing 150% Physical damage.
:
Tear a wound in the target, dealing (1159.2% of Attack power) damage over 12 sec.
:
A powerful aimed shot that deals 435% Physical damage.
:
Fire an explosion of bolts that strikes all enemies in front of you, knocking them back and disorienting them, and dealing 40% Physical damage.
:
Give the command to kill, causing your pet to instantly inflict damage to its target. 25 yard range.
:
Rapidly fires a shot at up to 3 targets affected by Hunter's Mark, dealing 350% Physical damage. Usable while moving.
Also exposes Vulnerabilities in the target, snaring them by 15%, and increasing Aimed Shot damage done to the target by 25%. Lasts 10 sec, and stacks up to 3 times.
:
Dark magics prevent traditional weapons from damaging Geth'xun.
:
Marks players with Star Signs. Players with the same star sign who touch each other are granted Conjunction. If a player with a sign touches a player with an opposing sign, or an unsigned player, both players are affected by Disjunction.
:
Plants a seed within nearby Soft Soil.
:
Plants a seed within nearby Soft Soil.
:
Discover the hidden power within at the forge in your class hall to empower your artifact.
Consumes all available items of this type.
:
Drains health from an enemy over 6 sec., transferring it to the caster.
:
Inflicts Shadow damage to an enemy.
:
Kick the tires and light the fires!
:
Flame patch burning enemies.
:
Burning enemies for (20% of Spell power)% Fire damage.
:
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Summons a storm at an enemy's location that inflicts Nature damage to all enemies within 3 yards of the targeted location.
:
Dominate Mind can now be used on players.
:
Fires a bolt of stellar matter at the target, inflicting 208125 to 241875 Arcane damage.
:
Channel the power of Pestilence, dealing 880% damage and applying three stacks of Festering Wounds.
:
Frost, Unholy:
Summons a legion of Ghouls over 4 sec who will fight for the Death Knight for 40 sec, swarming the area, fighting anything they can.
Blood:
Summons a legion of Ghouls over 4 sec who will fight for the Death Knight for 40 sec, swarming the area, taunting and fighting anything they can.
:
Raise the Fist of Ra-Den to the sky and absorb all nearby electric energy, causing your next 3 Lightning Bolts or Chain Lightnings to have 100% increased chance to critical strike and 200% increased damage.
:
Reduces armor by 5% for 10 sec. This effect stacks.
:
Apply a sizzling goop to your flesh which, while unsettling, heals you for 10% health every 2 sec. for 10 sec sec.
:
Summons a storm at an enemy's location that inflicts Nature damage to all enemies within 3 yards of the targeted location.
:
Apply a field dressing to your wounds, healing you for 10% health every 2 sec. for 10 sec sec.
Taking damage will cancel this effect.
:
Lava Burst has a chance to open a volcanic fissure under your target, dealing (60% of Spell power) damage to all enemies within 2 yards of the volcano every 1 sec for 6 sec.
:
Lava Burst has a chance to open a volcanic fissure under your target, dealing (60% of Spell power) damage to all enemies within 2 yards of the volcano every 1 sec for 6 sec.
:
Pacified and Silenced.
:
Unleash the fiery power bestowed in your weapons by Odyn, dealing (250% + 250%) Fire damage plus an additional (100% of Attack power) Fire damage over 4 sec to all enemies within 20 yards.
:
Unleash the fiery power bestowed in your weapons by Odyn, dealing (250% + 250%) Fire damage plus an additional (100% of Attack power) Fire damage over 4 sec to all enemies within 20 yards.
:
Unleash the fiery power bestowed in your weapons by Odyn, dealing (250% + 250%) Fire damage plus an additional (100% of Attack power) Fire damage over 4 sec to all enemies within 20 yards.
:
Creates an unstable ball of energy that detonates after a short time, inflicting Fire damage to the closest X players.
:
Fire at the target with a ranged weapon.
:
Teleports the caster to Dreadscar Rift.
Casting Ritual of Return while in Dreadscar Rift will return the Warlock back to near their departure point.
:
Heals the caster over 10 sec.
:
Throw a fiery ball that causes (134.8% of Spell power) Fire damage.
:
A val'kyr decends from the Halls of Valor, ressurecting the player and fully healing them.
:
Description.
:
This talent has been imprisoned by the Wardens and will be released soon!
:
While Berserker Rage or Recklessness is active, Charge and Intercept have no cooldown.
:
This talent has been imprisoned by the Wardens and will be released soon!
:
This talent has been imprisoned by the Wardens and will be released soon!
:
This talent has been imprisoned by the Wardens and will be released soon!
:
This talent has been imprisoned by the Wardens and will be released soon!
:
This talent has been imprisoned by the Wardens and will be released soon!
:
This talent has been imprisoned by the Wardens and will be released soon!
:
Lets out a psychic scream, causing up to 5 nearby enemies to flee for 4 sec.
:
Puts an enemy to sleep for up to 8 sec. Any damage caused will awaken the target.
:
The drogbar becomes stuck within Naraxas' viscous spit.
:
Summons an illusion to fight for the caster.
:
Nightmare Images project a zone of miasma 20 yds around themselves, inflicting 120000 Shadow damage every 1 sec to players caught within.
:
Fire a flare at an enemy, alerting a nearby assassin to attack.
:
While Berserker Rage or Recklessness is active, Charge and Intercept have no cooldown.
:
Unleashes a shrill cry, inflicting Shadow damage to all players within 8 yards.
:
This talent has been imprisoned by the Wardens and will be released soon!
:
This talent has been imprisoned by the Wardens and will be released soon!
:
This talent has been imprisoned by the Wardens and will be released soon!
:
This talent has been imprisoned by the Wardens and will be released soon!
:
This talent has been imprisoned by the Wardens and will be released soon!
:
This talent has been imprisoned by the Wardens and will be released soon!
:
This talent has been imprisoned by the Wardens and will be released soon!
:
This talent has been imprisoned by the Wardens and will be released soon!
:
Wounded by the Shadow of Helya.
:
Carrying a flare gun, which when used, will summon an assassin to attack your target.
:
Activating a Demonic Gateway heals the user for 40% of their maximum health.
:
Activating a Demonic Gateway heals the user for 40% of their maximum health.
:
Taunts the target to attack you, and increases threat that you generate against the target for 15 sec.
:
Inflicts Chaos damage to enemies within 0 yards in a cone in front of the caster, reducing healing received by 50% for 8 sec.
:
All attacks from the direction the shield is facing are deflected.
:
Each of your main-hand attacks has a 5% chance of triggering three extra attacks, dealing 40% Physical damage.
:
The passage of time is a relative thing.
:
Enveloping Mist transforms 100% of its remaining periodic healing into an absorb when dispelled.
:
While Pillar of Frost is active, increase Frost damage dealt by 30%.
:
While Pillar of Frost is active, increase Frost damage dealt by 35%.
:
Launches a frozen shard of dark energy, inflicting Shadowfrost damage to an enemy and reducing its movement speed by 50% for 4 sec.
:
Interrupting a spell with Skull Bash resets the cooldown of Tiger's Fury.
:
Enemies affected by your Rain of Fire take 5% increased Fire damage.
:
Enemies affected by your Rain of Fire take 5% increased Fire damage.
:
Shoots at an enemy, inflicting Physical damage.
:
When you Conflagrate an Immolated target, the remaining damage of the Immolate is increased by 50%. Refreshing Immolate will return it to its normal damage.
:
Casting a damaging Fire spell has a 25% chance to generate a Soul Shard.
:
Casting a damaging Fire spell has a 25% chance to generate a Soul Shard.
:
Inflicts Shadow damage to enemies.
:
Chilled for 30% for 15 sec
:
Chilled to the bone.
:
Angus Stormbrew is following you.
:
Call Dreadstalkers is now instant, and costs 1 less Soul Shard.
:
Vampiric Blood instantly energizes two Runes, and increases your Runic Power generation by 20% for its duration.
:
Increase maximum health by 25%.
:
Anti-Magic Shell also increases your maximum health by 25% for $d.
:
Places a blessing on an ally that causes their attacks to have a 10% chance to deal 30% additional damage as Holy.
You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom.
:
You may attack while Aspect of the Turtle is active.
:
Removes the Sea Giant King's Aegis, stuns him for 15 sec, and greatly increases the damage inflicted.
:
Reduces damage taken by 100%.
:
Immobilizes an enemy for 3 sec. and inflicts Physical damage.
:
Throws a rock at an enemy, inflicting Physical damage.
:
Throws a weapon at an enemy, inflicting Physical damage.
:
Hurl a glob of blood at an enemy, dealing 1 damage to them and 0 damage to nearby enemies. All affected targets are infected with Blood Plague.
Blood Plague
A disease that deals (47.3% of Attack power) Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec.
:
Dress up your Perky Pug.
:
Casting Unstable Affliction on a target who is not already affected by Unstable Affliction has a 30% chance to refund the Soul Shard cost.
:
Disguise yourself.
:
Casting Unstable Affliction on a target who is not already affected by Unstable Affliction has a 30% chance to refund the Soul Shard cost.
:
Shoots at an enemy, inflicting Physical damage.
:
Shoots an enemy, inflicting Arcane damage.
:
Fires a Black Arrow at the target, increasing all damage done by you to the target by 22% and dealing Shadow damage over 15 sec
:
Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for normal damage plus a bonus.
:
Whenever you attempt to chill a target, you chill yourself with a stacking debuff. The higher the debuff, the more damage all your frost spells deal, but the slower you move.
:
Inflicts 1000000 damage in a 10 yard radius.
:
While Pillar of Frost is active, increase Frost damage dealt by 0%.
:
Summons a wyrmtongue to fight for the caster.
:
Summons a wyrmtongue to fight for the caster.
:
A Phase Spider fixates on a target, moving towards them as long as the target is not facing the caster.
:
Cool the mold at Alard's Quenching Trough.
:
Melt the metal bar at Alard's Forge and pour it into the mold.
:
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 17% additional Frost damage and reduces the target's movement speed by 50% for 4 sec.
:
Arms your ranged weapon with exotic ammunition that lasts for until cancelled. Each autoshot deals 17% additional Frost damage and reduces the target's movement speed by 50% for 4 sec.
:
Summons an imp to fight for the caster.
:
Summons an imp to fight for the caster.
:
Summons an imp to fight for the caster.
:
Summons an imp to fight for the caster.
:
Agony deals its full damage 25% faster.
:
Eat the energy bar, increasing your movement speed by 50% for 6 sec sec.
:
Your Taunt causes the player target to be Intimidated. Only one target can be Intimidated at a time.
Your auto-attacks against an Intimidated target increase all damage done to them by 20% for 4 seconds.
:
Your Provoke causes the player target to be Intimidated. Only one target can be Intimidated at a time.
Your auto-attacks against an Intimidated target increase all damage done to them by 20% for 4 seconds.
:
Your Growl causes the player target to be Intimidated. Only one target can be Intimidated at a time.
Your auto-attacks against an Intimidated target increase all damage done to them by 20% for 4 seconds.
:
Your Dark Command causes the player target to be Intimidated. Only one target can be Intimidated at a time.
Your auto-attacks against an Intimidated target increase all damage done to them by 20% for 4 seconds.
:
Your Hand of Reckoning causes the player target to be Intimidated. Only one target can be Intimidated at a time.
Your auto-attacks against an Intimidated target increase all damage done to them by 20% for 4 seconds.
:
Carry a shipment of elementium ore.
:
Inflicts 1387 to 1613 Chaos damage to enemies within 0 yards in a cone in front of the caster, reducing healing received by 75% for 10 sec.
:
@spelldesc205817
:
Marrowrend has a 40% chance to generate an additional charge of Bone Shield.
:
Inflicts 1387 to 1613 Fire damage to enemies.
:
Inflicts Fire damage to enemy.
:
Summons a wyrmtongue to fight for the caster.
:
Summons a felstalker to fight for the caster.
:
Summons a felstalker to fight for the caster.
:
Summons a felstalker to fight for the caster.
:
Summons a wyrmtongue to fight for the caster.
:
Summons a wyrmtongue to fight for the caster.
:
Summons a wyrmtongue to fight for the caster.
:
A shield of fel fire surrounds the caster, inflicting Fire damage to nearby enemies.
:
@spelldesc205826
:
Stomps the ground with burning aggression, inflicting Fire damage to enemies within 8 yards and stunning them for 2 sec.
:
Stomps the ground with burning aggression, inflicting Fire damage to enemies within 8 yards and stunning them for 2 sec.
:
Lethon causes nightmares to periodically fall from above, inflicting 294618 to 325632 Shadow damage to players within 10 yds of the impact area.
Lethon uses this ability while grounded.
:
Krosus raises his fists to pummel the bridge creating a shockwave that inflicts 712500 to 787500 Physical damage to all players.
A player standing under his fists takes 712500 to 787500 Physical damage. If both fists are absorbed in this way, the shockwave does not occur.
:
Burst for 205903 Fel damage to all enemies within 0 yards, inflicting each target with Pestilent Growth.
:
Burst for 0 Fel damage to all enemies within 0 yards, inflicting each target with Pestilent Growth.
:
Increase movement speed by 200%.
:
Deal Physical damage to all enemies in a cone to your right.
:
Apply to Peddlefeet to give him a lustrous sheen.
:
Burst for 205903 Fel damage to all enemies within 0 yards, inflicting each target with Pestilent Growth.
:
Heals ship for 30% damage over 6 sec.
:
Regrowing the Exoskeleton infuses it with Nightwell energy, increasing damage done by 15%. This effect stacks.
:
Deal Physical damage to all enemies in a cone to your left.
:
Heals the caster for 10.
:
The targeted player attracts detritus from the nether, and is periodically struck by debris.
:
Corrupts an enemy upon death, causing them to explode after 10 sec, inflicting 277500 to 322500 Shadow damage to themselves and all allies within 8 yards.
:
Corrupts an enemy upon death, causing them to explode after 10 sec, inflicting 150000 Shadow damage to themselves and all allies within 8 yards.
:
Interacting...
:
Shalis thrusts the end of her bow at the target's vital spot, stunning them for 3 sec.
:
Shalis pierces her target with an arrow and then withdraws it. The arrow's removal causes the victim to bleed over the next 24 sec.
:
Shalis swings her bow, knocking all enemies in front of her away.
:
Increase movement speed by 10%. Breaks on turning.
:
Shalis fires an arrow at the target.
:
Shalis takes careful aim and fires an arrow at the target, inflicting a significant amount of Physical damage to all enemies in a line to the target.
:
You have been marked for death by the Legion.
Touch another player to pass the mark.
:
You have been marked for death by the Legion.
Touch another player to pass the mark.
:
You have been marked for death by the Legion.
Touch another player to pass the mark.
:
You have been marked for death by the Legion.
Touch another player to pass the mark.
:
Throw a powder keg. The powder keg will detonate automatically when it hits the ground.
:
Detonates a powder keg before it lands on the ground.
:
Shalis takes careful aim and fires an arrow at the target, inflicting a significant amount of Physical damage to all enemies in a line to the target.
:
Leaps at the target and inflicting Physical damage.
:
Fires a volley of arrows that will inflict Physical damage to all enemies within 0 yards of their impact.
:
You have been marked for death by the Legion.
Touch another player to pass the mark.
Changes
Тяжелая рука Аркавона
:
New name : 7.0 - Legendary - Warrior - Arms - Mortal Strike Generates RageMortal Strike now generates 10 Rage, instead of costing Rage.
Материнская любовь
:
The caster belches foul liquid at a random enemy that leaves behind a Noxious Cloud. Players that stand in the cloud suffer 10000076923 Nature damage every 1 sec.
Материнская любовь
:
Inflicts 10000076923 Nature damage to the target every 1 sec.
Кислотный плевок
:
Spits at the enemy, inflicting 300 Nature damage.
Кислотный всплеск
:
The crawler's body melts into an acidic pool that inflicts 47500 to 52500 Nature damage every 1 sec.
Кислотный всплеск
:
The crawler's body melts into an acidic pool that inflicts 47500 to 52500 Nature damage every 1 sec.
Кислотный всплеск
:
The crawler's body melts into an acidic pool that inflicts 47500 to 52500 Nature damage every 1 sec.
Туманный купол
:
New name : Dome of MistEnveloping Mist transforms 100% of its remaining periodic healing into an absorb when dispelled.
Страдающие души
:
Inflics 97500 to 10250075000 to 78847 Shadow damage every 1 sec.
Аннигилирующий удар
:
Annihilates the enemy.
Чародейская молния
:
The Violet Hold's defense systems deals 5000001950000 to 2050000 Arcane damage to unauthorized life forms.
Чародейские узы
:
Slashes all targets in a frontal 0 yard hemisphere, inflicting 341250 to 358750 Arcane damage. Targets become tethered near their location, suffering 3000022500 Arcane damage every second while within 10 yards of the tether. This effect stacks.
Чародейское рассечение
:
Slashes all targets in a frontal 0 yard hemisphere, inflicting 341250 to 358750 Arcane damage. Targets become tethered near their location, suffering 3000022500 Arcane damage every second while within 10 yards of the tether. This effect stacks.
Чародейское рассечение
:
Slashes all targets in a frontal 0 yard hemisphere, inflicting 341250 to 358750 Arcane damage. Targets become tethered near their location, suffering 3000022500 Arcane damage every second while within 10 yards of the tether. This effect stacks.
Удар по дуге
:
Inflicts Physical damage to enemies in a cone in front of the caster.
Дар Аругала
:
Inflicts 518000 to 602000398461 to 463078 Shadow damage to an enemy after 15 sec.
Перерождение
:
The Shaman transforms into a being of raw elemental energy for 1 min.30 sec.
Elemental:
While in the form of a Flame Ascendant, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam.
Enhancement:
While in the form of an Air Ascendant, auto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range.
Restoration:
While in the form of a Water Ascendant, all healing done is duplicated and distributed evenly among nearby allies.
Испепелитель
:
$esc179546Judgment has a 35% chance to cause 4 weapons of the light to smash your target, each dealing (100% of Spell power) damage.
Аспект охотника на призраков
:
The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec0. Only one Aspect can be active at a time.
Лавина
:
Smashes the ground, inflicting 237500 to 262500 Physical damage to enemies in front of the caster. The impact of the blow causes rocks to fall on random ranged targets that inflict 237500 to 262500190000 to 210000 Physical damage to enemies in the area of impact.
Лавина
:
Smashes the ground, inflicting 237500 to 262500 Physical damage to enemies in front of the caster. The impact of the blow causes rocks to fall on random ranged targets that inflict 190000 to 210000 Physical damage to enemies in the area of impact.
Обратный поток
:
$esc117896Your Conflagrate reduces the cast times of Incinerate and Chaos Bolt by 30% for 5 sec.
Инерция
:
Ursoc charges through any players to his target, inflicting 435000 Physical damage and applying Unbalanced to all targets in his path and knocking them back.
Луч
:
Glazer's beam inflicts 10000076923 Fire damage to all enemies in its path.
Реванш
:
Revenge generates 21 additional Rage for each target that it hits.
Нокаутирующий удар
:
Kick with a blast of Chi energy, dealing ( to Physical damage.
Brewmaster
Shares cooldown with Breath of Fire
325% of Attack power) Physical damage.
:
New name : Blessing of KingsPlaces a blessing on an ally that grants them an absorption shield. It absorbs up to (50 + 1.306 * Spell power) damage, and will be refreshed to full strength every 6 sec, even if fully consumed.
Limit 3.You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom.
:
New name : Blessing of MightPlaces a blessing on an ally that causes their attacks to have a 10% chance to deal an additional 5 Holy damage.
Limit 3.30% additional damage as Holy.
You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom.
:
New name : Blessing of WisdomPlaces a blessing on an ally that causes them to gain 1% of maximum mana every 15 sec, and have a chance when they take damagedamage is taken to be healed for 5, and regain 0 Mana.
Limit 3.5% of maximum health.
You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom.
Клеймо
:
Upon cleansing a rune Odyn blesses the player increasing damage and healing done by 50% and increasing movement speed by 25%. In addition, the player is restored to full health.
Пламенное дыхание
:
Targets in front of the caster take (43.692%131.076% of Attack power) Fire damage. If affected by Keg Smash, they will also burn for (78.408% of Attack power) Fire damage over 8 sec.
Shares cooldown with Blackout Kick.sec.
Кристаллические обломки
:
Exoskeletal pieces break off of the Scorpid from taking damage, inflicting 95000 to 105000332500 to 367500 Arcane damage to all enemies upon impact. These shards can protect players from Shockwave.
Взмах землекрушителя
:
New name : Earthshattering SlashInflicts Physical damage along a line in front of the caster.
Луч пузырьков
:
Inflicts Frost damage to an enemy.
Луч пузырьков
:
Inflicts Frost damage to an enemy.
Взрывная слизь
:
Inflicts 150034 to 36 Nature damage every 2 sec.
Призыв оскверненного духа
:
Calls forth a defiled druid spirit from the nightmare, which roots players and then detonates.
Зов скорпида
:
Lets out a resonating sound throughout the room, calling nearby Scorpids to aid in combat.
Изгой
:
Maximum Health is increased by 30% and your Crimson Vial cooldown cools up s1%50% faster while there are no allies within 40 yards.
Изгой
:
Maximum Health is increased by 30% and your Crimson Vial cooldown cools up s1%50% faster while there are no allies within 40 yards.
Изгой
:
Maximum Health is increased by 30% and your Crimson Vial cooldown cools up s1%50% faster while there are no allies within 40 yards.
:
Victims of your Frost Fever are Chilled, reducing movement speed by 50% for 10 sec0% for 0, and victims of your Chains of Ice are immobilized for 3 sec.
Очищающие языки пламени
:
Heals all allies in front of the caster for 5280 to 7920.
Очищающие языки пламени
:
Heals all allies in front of the caster for 4677 to 7016.
Очищающие языки пламени
:
Heals all allies in front of the caster for 5960 to 8940.
Проводник
:
The caster erupts in a torrent of electrical energy inflicting 170625 to 179375146250 to 153750 Nature damage to all enemies.
In addtiion, each successful cast reduces the cast time of the next Surge by 100%. This effect stacks.
Конус холода
:
Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 8 sec.
Конус холода
:
Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for until cancelled.
Освящение
:
Consecrates the land beneath you, causing Holy damage over 9 sec to enemies who enter the area.
Космическая коса
:
Creates a cosmic faultline in a targeted direction, inflicting 190000 to 210000 Arcane damage to any enemies struck.
Сверкающая нефритовая молния
:
Channel Jade lightning, causing (112.728%400% of Attack power) Nature damage over 4 sec to the target and sometimes knocking back melee attackers.
Нефритовый шок
:
Channel Jade lightning, causing (112.728%400% of Attack power) Nature damage over 4 sec to the target and sometimes knocking back melee attackers.
Встречный ветер
:
$esc195650While using Fists of Fury, you frequently project an image of yourself to crash into one of the targets you are hitting.
Встречный ветер
:
$esc195650While using Fists of Fury, you frequently project an image of yourself to crash into one of the targets you are hitting.
Жестокая ловушка
:
Once snared, stepping out of the trap's radius causes the victim to suffer 200000153846 Fire damage every second they remain outside.
Жестокая ловушка
:
The caster summons a trap at the target location. Anyone caught within the trap is tethered and must remain within its confines or suffer 200000153846 Fire damage every second.
Жестокая ловушка
:
The caster summons a trap at the target location. Anyone caught within the trap is tethered and must remain within its confines or suffer 200000153846 Fire damage every second.
Сгущающиеся тени
:
The caster activates a series of traps around the platform.
Жестокая ловушка
:
The victim is caught in Cordana's Cruel Trap. While standing within its confines no further ill effects are suffered; but once the victim tries to leave the trap they begin to suffer 200000153846 Fire damage every 1 sec.
Жестокая ловушка
:
The victim is caught in Cordana's Cruel Trap. While standing within its confines no further ill effects are suffered; but once the victim tries to leave the trap they begin to suffer 200000153846 Fire damage every 1 sec.
Морская пучина
:
The Wrath of Azshara targets a player for a waterycrushing detonation, inflicting 80% of their maximum health in Physical damage. This percentage is split among all players within 12 yds.
Темное приношение
:
The siphoned spirit sacrifices itself upon reaching Lethon, healing Ysondre and Lethon for 15000001875000 health.
Оглушительный визг
:
The caster screeches, infliciting 351500 to 408500270384 to 314231 Physical damage to all targets in front of the caster. Victims are slienced for 3 sec.
Оглушительный визг
:
The caster screeches, infliciting 351500 to 408500270384 to 314231 Physical damage to all targets in front of the caster. Victims are slienced for 3 sec.
Смертельная стужа
:
Gives your Chill effects a 15% chance to freeze the target for 0.4 sec.
Демоническое перерождение
:
All your cooldowns are reset when you useinvoke Metamorphosis.
Гроза демонов
:
Chance on melee or ranged attack to grant Cleansing Flame, dealing 0 damage instantly and increasing your damage against Demons by 10% for 105 sec.
Осквернение
:
Decreases move speed by 50%.
Inflicts 10000076923 Shadow damage every 1 sec.
Взрыв
:
Embers build up intense heat over time. If they are not defeated within 5 sec they will detonate for 185000 to 215000142307 to 165385 Fire damage to all enemies.
Взрыв
:
As the Fel Scorcher dies it inflicts 150000115384 Fire damage to all enemies nearby and Immolates any other Fel Scorchers nearby.
Immolated
100 yd range
InstantThe death of the caster ignites all other Fel Scorchers nearby, increasing their Scorch and Inferno Blast damage by 25% per application.
Мгновенный взрыв
:
The Moonglaive detonates, unleashing a burst of Fel energy that inflicts 370000 to 430000 Fire damage to all enemies within 10 yards. All victims will take an additional 50% Physical damage for the next 10 sec.
Пожирание
:
The caster gnaws on the target, preventing all actions and inflicting 150000115384 Physical damage per sec.
Пожирание
:
The caster gnaws on the target, preventing all actions and inflicting 150000115384 Physical damage per sec.
Хризалида
:
New name : ChrysalisReduces the cooldown of Life Cocoon by 30 sec.
Похищение жизни
:
Drains life from players within 30 yards, inflicting Shadow damage and restoring 2% healthhealth from nearby enemies over 6 sec., transferring it to the caster.every 3 sec.
Землетрясение
:
Inflicts 44400 to 5160034153 to 39693 damage to enemies within 0 yards and knocks them down, silencing them for 4 sec.
Сотрясающий землю топот
:
Stomps the ground, inflicting 333000 to 387000266400 to 309600 Physical damage to all players and knocking them back.
Эхо раздора
:
New name : Echoing CacophonyEach Nightmare Image increasesEchoes increase the damage done by Roaring CacophanyCacophony by 10%. This effect stacks.
Звездный лорд
:
New name : StarlordCast time of Wrath is reduced while empowered.
Звездный лорд
:
New name : StarlordCast time of Lunar Strike is reduced while empowered.
Усиленная слизь
:
Increases all stats by $1%10% for 5 min.
Волна энергии
:
Sends a shock of arcane magic at a target, inflicting 142500 to 157500 Arcane damage.156750 to 173250 Arcane damage and an additional 15000 Arcane damage every half-second for 5 sec. This effect stacks.
:
Unleash a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1002 sec for 3 sec.
Each bolt heals the target for (80%90% of Spell power), plus an additional (45%60% of Spell power) over 6 sec.
Уязвимость без экзоскелета
:
Breaking the Chitinous Exoskeleton stuns the Scorpid for 10 sec, increasing damage taken by 50%25%.
Взрыв
:
Sacrifices the caster's life in order to inflict 462500 to 537500355769 to 413462 Fire damage to nearby enemies.
Взрыв
:
Sacrifices the caster's life in order to inflict 462500 to 537500355769 to 413462 Frost damage to nearby enemies.
Центр холода
:
The radius of your Hungering RunebladeRemorseless Winter is reduced by 50%, but its damage is increased by 100%.
Боль в глазах
:
Inflicts 10000076923 Arcane damage to the target every second.
The victim is slowed by 65%
Страх
:
Strikes fear in an enemy, causing it to flee in terror for 8 sec.
Взрыв Скверны
:
The Fel Trap detonates, knocking enemies within 5 yards into the air and inflicting 259000 to 301000199230 to 231539 Fire damage to the them.
Ползучая гибель
:
The caster unleashes an explosion of Fel energy, inflicting 439375 to 510625337980 to 392789 Fire damage to all players.
Огненная стрела Скверны
:
Fire a bolt of fel fire at the target, dealing 216 to 265 Fire damage.315 to 385 Fire damage.
Бешенство Скверны
:
Increases Physical damage dealt by 15% and attack speed by 25%.
Взор Скверны
:
Enemies caught in the caster's gaze suffer 195000 to 205000150000 to 157693 Fire damage and are knocked back.
Взор Скверны
:
Enemies caught in the caster's gaze suffer 195000 to 205000150000 to 157693 Fire damage and are knocked back.
Глефа Скверны
:
The caster creates a dizzying array of Fel Glaives that spiral out from the center of the platform. Victims caught in the path of these glaives suffer 175750 to 204250 Fire damage.135192 to 157116 Fire damage.
Глефа Скверны
:
Inflicts 175750 to 204250135192 to 157116 Fire damage to the target.
Ползучая гибель
:
The caster summons several spirits of Fel energy that will slowly move toward the caster. If they reach their destination they will cause a detonation for 439375 to 510625 Fire damage.337980 to 392789 Fire damage.
Неистовые кулаки
:
Pummel all targets in front of you, dealing 5 * 10.0 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 5 * 10.0 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2)] damage over 4 sec. Deals reduced damage to secondary targets.
Can be channeled while moving.
Неистовые кулаки
:
Pummel all targets in front of you, dealing 5 * 10.0 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 5 * 10.0 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2)] damage over 4 sec. Deals reduced damage to secondary targets.
Can be channeled while moving.
Волна пламени
:
Inflicts Fire damage to enemies in a cone in front of the caster.
Из плоти в камень
:
Inflicts 5000038461 Physical damage and slowly turns enemies to stone, reducing movement speed by 5% per stack. Causes petrification at 10 stacks.
:
Focus your Rage into your next Devastate or Shield Slam, causing it to deal (Attack power * 105 / 100) additional damage.
This ability is not on the global cooldown.
Раздвоенный лунный огонь
:
New name : Twin MoonfireYour Moonfire is applied to one additional target.Whenever you Moonfire, you Moonfire another nearby injured enemy within 40 yards of the target free of cost.
:
New name : Twin Moonfire Targeting EffectHealing touch removes all snare effects from the target.
Обморожение
:
Gives your Chill effects a 15% chance to freeze the target for 0.4 sec.
Обморожение
:
Gives your Chill effects a 15% chance to freeze the target for 0.4 sec.
Ледяной шар
:
Launches an orb of swirling ice forward, dealing (47.9% of Spell power) Frost damage every 1 sec to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target.
Targets damaged by the Frost Orb are slowed by 30% for 2 sec.15 sec.
Ледяной шар
:
Launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that deal (47.9% of Spell power) Frost damage to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target.
Targets damaged by the Frost Orb are slowed by (30% for 2 sec.47.9% of Spell power)% for until cancelled.
Яростный рывок
:
You take 20% less damage for 5sec5 sec after Charging.
Борей
:
The caster commands the winds to whip nearby enemies knocking them back and inflicting 12500 Frost damage every 1.51 sec. for 12 sec.
In addition, the wind creates waves of water that radiate out from the caster. Contact with the waves knocks the player back and inflicts 24375 to 25625 Frost damage.
Борей
:
The caster commands the winds to whip nearby enemies knocking them back and inflicting 12500 Frost damage every 1.51 sec. for 12 sec.
In addition, the wind creates waves of water that radiate out from the caster. Contact with the waves knocks the player back and inflicts 24375 to 25625 Frost damage.
Борей
:
The caster commands the winds to whip nearby enemies knocking them back and inflicting 12500 Frost damage every 1.51 sec. for 12 sec.
In addition, the wind creates waves of water that radiate out from the caster. Contact with the waves knocks the player back and inflicts 24375 to 25625 Frost damage.
Беглый взгляд
:
You automatically gain Blur for until cancelled1 sec after you use Fel Rush.
Мрак
:
Darkness seeps from Lethon, inflicting 4000000Lethon causes nightmares to periodically fall from above, inflicting 294618 to 325632 Shadow damage to all players within 65 yds. This damage is divided evenly among targets struck.
Lethon uses this ability while grounded.players within 10 yds of the impact area.
Lethon uses this ability while grounded.
Удар земли
:
Winds up for a viscious ground strike, dealing 259000 to 301000165680 damage to all enemies within 4 yards of the impact location.
Ненависть
:
The caster channels their Hatred, resulting in a beam of Fel energy that eminates from their eyes. Standing in the beam inflicts 222000 to 258000170769 to 198462 Fire damage to the victim.
Ненависть
:
The caster channels their Hatred, resulting in a beam of Fel energy that eminates from their eyes. Standing in the beam inflicts 277500 to 322500213461 to 248077 Fire damage to the victim.
Героический бросок
:
Throw your weapon at the enemy, causing Physical damage.
Рог доблести
:
Hymdall blasts his horn inflicting 114000 to 126000 Physical damage to all enemies and summoning Storm Drakes to breathe lightning on his enemies.
Беспощадность зимы
:
New name : Remorseless WinterTeleports the caster to the Bloodmaul Slag Mines.
:
New name : Remorseless WinterTeleports the caster to the Bloodmaul Slag Mines.
:
Increases armor by 2000 and Frost resistance by 50. If an enemy strikes the caster, they may have their movement slowed to 30%0% and attacks slowed by 30%0% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Бесконечное преследование
:
Increases the number of Fel Rush charges by 1.
Сильное вуду
:
New name : Voodoo MasteryReduces the cooldown of your Hex spell by 20 sec.
Толстый лед
:
New name : Dense IceIncreases the amount your Ice Barrier absorbs by 30%, but your Ice Barrier can only absorb physical damage.
Клептомания
:
New name : KleptomaniaSpellsteal now has a 15 sec cooldown, but steals all spells from the target.
Сокрушающие струи
:
New name : Crushing JetsWater Jet now lasts 8 sec longer, and slows targets by 70%.
Пламенный взрыв
:
Inflicts 5000038461 Fire damage to a random enemy.
Кошмары
:
Inflicts 92500 to 10750071153 to 82693 Shadow damage to the target.
Удар бочонком
:
Smash a keg of brew on the target, dealing ( to 600% of Attack power) damage to all enemies within 8 yds and reducing their movement speed by 50% for 15 sec.
Reduces the remaining cooldown on your Brews by 4 sec.
Лава
:
Players who walk through Lava absorb it; but will suffer 10000076923 Fire damage per 3 sec.
If an Ember absorbs the Lava, it will deal increased damage. This effect stacks.
Лава
:
The victim burns for 200000153846 Fire damage every second.
Удар молнии
:
New name : Lightning StrikeInflictsCall down a lightning strike, dealing 400 Nature damage to all enemies within 6 yards of the impact.at the target location.
:
The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 150000115384 Shadow damage each second and are slowed.
Подавляющий взгляд
:
The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 150000115384 Shadow damage each second and are slowed.
Подавляющий взгляд
:
The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 150000115384 Shadow damage each second and are slowed.
Подавляющий взгляд
:
The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 150000115384 Shadow damage each second and are slowed.
Подавляющий взгляд
:
The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 150000115384 Shadow damage each second and are slowed.
Подавляющий взгляд
:
The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 150000115384 Shadow damage each second and are slowed.
Подавляющий взгляд
:
The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 150000115384 Shadow damage each second and are slowed.
Подавляющий взгляд
:
The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 150000115384 Shadow damage each second and are slowed.
Подавляющий взгляд
:
The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 150000115384 Shadow damage each second and are slowed.
Одинокий волк
:
Your damage dealt with Auto Shot, SteadyArcane Shot and Aimed Shot is increased by 30%.
Метеор
:
Deals 1554000 to 18060001195385 to 1389232 Fire damage, split between all enemies within 8 yards of the impact crater.
Метеор
:
Deals 1554000 to 18060001195385 to 1389232 Fire damage, split between all enemies within 8 yards of the impact crater.
Метеор
:
Deals 1554000 to 18060001195385 to 1389232 Fire damage, split between all enemies within 0 yards of the impact crater.
Злоба Миллифисент
:
Millificent is unamused by your disguise.
Zaps a target for a large amount of Nature damage and shrinks them.
Повреждение разума
:
Mind Flay and Mind Sear apply Shadow Word: Pain to the target.
Мортира
:
The caster fires bursts of fire around the location of a random enemy.
Victims caught in the blast suffer 103600 to 120400 Fire damage.79692 to 92616 Fire damage.
Мортира
:
Victims within 2.5 yards of the impact suffer 103600 to 120400 Fire damage.79692 to 92616 Fire damage.
:
Frost, Unholy:
A powerful disease that deals 3.52% of Attack power0 Shadowfrost damage per stack every 2 sec for 30 sec0 sec for 0. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible.
Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.
Blood:
A powerful disease that deals 3.52% of Attack power0 Shadowfrost damage per stack every 2 sec for 30 sec0 sec for 0. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible.
You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you.
Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.
:
A powerful disease that deals 3.52% of Attack power0 Shadowfrost damage per stack every 2 sec for 30 sec0 sec for 0. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible.
Blood
You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you
Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.
:
A powerful disease that deals 3.52% of Attack power0 Shadowfrost damage per stack every 2 sec for 30 sec0 sec for 0. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible.
Blood
You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you
Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.
Точечный удар
:
Faces a targeted direction, discharging arcane energy, inflicting 665000 to 735000760000 to 840000 Physical damage and stunning targets hit for 4 sec.6 sec, increasing in duration for subsequent hits.
Точечный удар
:
Faces a targeted direction, discharging arcane energy, inflicting 665000 to 735000760000 to 840000 Physical damage and stunning targets hit for 4 sec.6 sec, increasing in duration for subsequent hits.
Точечный удар
:
Faces a targeted direction, discharging arcane energy, inflicting 665000 to 735000760000 to 840000 Physical damage and stunning targets hit for 4 sec.6 sec, increasing in duration for subsequent hits.
Путь Пустоты
:
Slip into the nether, increasing movement speed by 100% and becoming immune to damage, but unable to attack. Lasts 5 sec.
Replaces Blur.
Заряд Кошмара
:
Launches a ball of nightmare essence, inflicting 356250 to 393750 Shadow damage to players struck and knocking them back. This tears open a Nightmare Rift for 30 sec.1 min.
Кошмарная какофония
:
New name : Nightmarish CacophonyWhenever Ursoc roars, he leaves behind a Nightmare Image. On subsequent Ursoc roars, the Nightmare Image also releases a mighty roar, inflicting 500000 Shadow damage divided evenly among all players within 20 yds. This effect causes players to run in fear for 6 sec.
Сфера разрушения
:
Krosus creates a orb of fel energy that impacts after 5 sec inflicting 1500000 Fire damage. Allies farther from the impact take less damage.
:
Instantly overpower the enemy causing 125%250% Physical damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike.
Your attacks have a chance to activate Overpower.
Держи свою долю
:
New name : Take Your CutUsing Roll the Bones also applies its random effect to allies within 10 yards for 10 seconds.Slice and Dice grant allies within 8 yards 15% Haste for 8 sec.
Держи свою долю
:
New name : Take Your CutUsing Roll the Bones also applies its random effect to allies within 10 yards for 10 seconds.Slice and Dice grant allies within 8 yards 15% Haste for 8 sec.
Слово силы: Барьер
:
A barrier of Holy energy protects friendly targets within from 200000 of incoming damage.
Слово силы: Барьер
:
A barrier of Holy energy protects friendly targets within from 25%200000 of incoming damage.
Призматический плащ
:
After you Blink, your chance to miss spells is increased by 1% for until cancelled.100% for 2.50 sec.
Призматический плащ
:
After you Blink, your chance to miss spells is increased by 1% for until cancelled.100% for 2.50 sec.
Импульс
:
The caster creates a pulse of energy that will bounce around the room until it comes into contact with either a player or the caster. Coming into contact with the Pulse results in the victim suffering 200000153846 Arcane damage.
Импульс
:
The caster creates a pulse of energy that will bounce around the room until it comes into contact with either a player or the caster. Coming into contact with the Pulse results in the victim suffering 200000153846 Arcane damage.
Омерзительные небеса
:
Transforms into a hulking Charskin.
Spews acid on the entire party when not engaged in melee combat, inflicting 95000 to 105000 Nature damage.
Огненная глыба
:
Inflicts 185000 to 215000142307 to 165385 Fire damage to an enemy and scorches the target for an additional 5000038461 damage every 3 sec. for 12 sec.
Рагнарек
:
Inflicts 263250 to 276750 Fire damage to all enemies every 1.5 sec for 9 sec. Each cast increases the damage of Ragnarok by 25%.263250 to 276750%.
Рагнарек
:
Inflicts 263250 to 276750 Fire damage to all enemies every 1.5 sec for 9 sec. Each cast increases the damage of Ragnarok by 25%.263250 to 276750%.
Рагнарек
:
Inflicts 263250 to 276750 Fire damage to all enemies every 1.5 sec for 9 sec. Each cast increases the damage of Ragnarok by 25%.263250 to 276750%.
Зловонная пасть
:
Fires a ball of venom at a random enemy's destination that does 300 Nature damage on impact and leaves a pool of Toxic Bile. These pools can also trap drogbar within them.
Зловонная пасть
:
Fires a ball of venom at a random enemy's destination that does 300 Nature damage on impact and leaves a pool of Toxic Bile. These pools can also trap drogbar within them.
Хищность
:
Naraxas has an insatiable hunger for flesh and every victim sheEvery victim Naraxas devours increases her ravenous appetite strengthening the pull of Spiked Tongue.damage by 10%. This effect stacks.
Лезвия
:
Roots the target in place and inflicts 10000076923 Physical damage every 3 sec.
:
Your Healing Wave and Healing Surge apply Receding Tides for 5 seconds. Receding Tides causes your next heal to also heal that target for 100% of the heal.Allies affected by Receding Tides gain 75% of the healing done by your next Healing Wave or Healing Surge.
Исцеляющий чай
:
Reduces all damage taken by 60%, and Immune to Silence and Interrupt effects for 5 sec.
Раздирание плоти
:
Ursoc viciously rends a player, inflicting 8775001350000 Physical damage and an additional 877500789750 Physical damage every 5 sec for until cancelled. 2 sec for 12 sec.
:
Melee attacks against you cause your next Crusader Strike to deal 200% additional damage.
Теневой взрыв
:
New name : Shadow BurstReleases a burst of dark energy, inflicting Shadow damage to enemies within 10 yards.
Выброс теней
:
New name : Expulse ShadowsInflicts Fire damage to an enemy.
Удар восходящего солнца
:
Windwalker:
You kick upwards, dealing ( to 750% of Attack power) damage, and reducing the effectiveness of healing on the target for 10 sec
Brewmaster, Mistweaver:
You kick upwards, dealing ( to damage750% of Attack power) damage
Какофонический рев
:
New name : Roaring CacophonyReleases a mighty roar, inflicting 3672000 Physical damage divided evenly among all players within 20 yds.This effect leaves behind a Nightmare Image.
Руна мощи
:
Places a Rune of Power on the ground for 3 min10 sec which increases your spell damage by 15%50% while you stand within 8 yds.You may place up to 2 Runes of Power at one time.
Порыв нефритового ветра
:
Summon a whirling tornado around you, causing 2.00 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 2.00 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 250% of Attack power) * 9] damage over 6 sec to enemies within 8 yards.
Электрический заряд
:
Zaps enemies within 15 of the target for 1000000 Nature damage and surrounding enemies for 360000 to 440000450000 to 550000 Nature damage and stuns them for 5 sec. Only usable in Azuregale Bay.
Крики мертвых
:
Lets out a bone chilling scream, inflicting 114000 to 126000 Shadow damage and fearing enemies within 12 yards for 5 sec.
Запечатанное письмо
:
Break the seal and read the letter.
Семя порчи
:
Imbeds a demon seed in the enemy target, causing (100.2% of Spell power) Shadow damage over 18 sec. When the target takes 600000461538 total damage, the seed will detonate, inflicting Shadow damage to all enemies within 10 yards of the target.
Безмятежность
:
You enter an elevated state of mental and physical serenity for
Brewmaster
100 sec
Windwalker
10 sec
While
While in this state, you deal 30% increased damage and healing, and all Chi consumers are free, and have half their normal cooldown.
Replaces Tigereye Brew.
Стрела Тьмы
:
Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
Темное сокрушение
:
Fires a missile towards an enemy at range. When this missile lands, it deals 188500 to 211500145000 to 162693 Shadow damage to all enemies within 10 yards of that location and 10000076923 Shadow damage to enemies within the area every 1 sec for 20 sec.
Темное сокрушение
:
Fires a missile towards an enemy at range. When this missile lands, it deals 188500 to 211500145000 to 162693 Shadow damage to all enemies within 10 yards of that location and 10000076923 Shadow damage to enemies within the area every 1 sec for 20 sec.
Темное сокрушение
:
Fires a missile towards an enemy at range. When this missile lands, it deals 188500 to 211500145000 to 162693 Shadow damage to all enemies within 10 yards of that location and 10000076923 Shadow damage to enemies within the area every 1 sec for 20 sec.
Темное сокрушение
:
Fires a missile towards an enemy at range. When this missile lands, it deals 188500 to 211500145000 to 162693 Shadow damage to all enemies within 10 yards of that location and 10000076923 Shadow damage to enemies within the area every 1 sec for 20 sec.
Выбор цели для "Темного сокрушения"
:
Fires a missile towards an enemy at range. When this missile lands, it deals 188500 to 211500145000 to 162693 Shadow damage to all enemies within 10 yards of that location and 10000076923 Shadow damage to enemies within the area every 1 sec for 20 sec.
Рассекающий удар Скверны
:
New name : Fel SlashThe caster strikes with their axe so violently that a burst of Fel energy erupts in a cone in front of them. Players caught in the area suffer 370000 to 430000 Fire damage.
Пламя Тьмы
:
Inflicts 148000 to 172000113846 to 132308 Shadowflame damage to enemies in a 0-yard cone in front of the caster and disorients them for 3 sec.
Шаг сквозь тень
:
Attempts to step through the shadows and reappear behind your enemy.
Обледенение
:
Launches the spikes protruding from the caster into surrounding enemies, dealing 259187 to 290813199375 to 223702 damage to all enemies within 15 yards.
Выстрел
:
Shoots at an enemy, inflicting Physical damage.
Выстрел
:
Fires an arrow at the target, inflicting Physical damage.
Выстрел
:
Shoots at an enemy, inflicting Physical damage.
Вытягивание души
:
Lethon pulls a soul fragment out of all players, drawing them in towards himself. When the spirit reaches Lethon, it heals both him and Ysondre for 1500000 health.1875000 health.
Lethon uses this ability while grounded.
Слизистый след
:
The caster leaves behind a trail of extremely caustic, sticky slime. Stepping into the slime will slow the target 80% and inflict 10000076923 Nature damage every 1 seconds.
Чавк
:
Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for until cancelled.
Тление
:
Embers build up intense heat over time. If they are not defeated within 5 sec they will detonate for 185000 to 215000142307 to 165385 Fire damage to all enemies.
:
New name : Void OriginsYou gain 5 stacks of Voidform when you enter Voidform.
Искра
:
Sparks of electricity issue out from the caster. All players caught in the path of these Sparks suffer 129500 to 15050099615 to 115770 Nature damage. Damage jumps to any other targets within 4 yards of the initial victim.
Искра
:
Sparks of electricity issue out from the caster. All players caught in the path of these Sparks suffer 129500 to 15050099615 to 115770 Nature damage. Damage jumps to any other targets within 4 yards of the initial victim.
:
Whirlwind applies Renda bleed to any enemies. not already affected. Enemies already affected suffer an immediate tick of Rend.Enemies already bleeding suffer immediate damage.
Копье Света
:
Odyn creates a spear of light at a player's location inflicting 341250 to 358750 Holy damage to all players within 8 yards and 170625 to 17937595062 to 99938 Holy damage to all other players.
In addition, each spear inflicts 75000 Holy damage every 2 sec to all nearby players.
Копье Света
:
Odyn creates a spear of light at a player's location inflicting 341250 to 358750 Holy damage to all players within 8 yards and 170625 to 17937595062 to 99938 Holy damage to all other players.
In addition, each spear inflicts 75000 Holy damage every 2 sec to all nearby players.
:
Odyn creates a spear of light at a player's location inflicting 341250 to 358750 Holy damage to all players within 8 yards and 170625 to 17937595062 to 99938 Holy damage to all other players.
In addition, each spear inflicts 75000 Holy damage every 2 sec to all nearby players.
Особая доставка
:
When you drink Ironskin or Purifying Brew, you have a 30% chance to toss a keg high into the air that lands nearby after 3 sec, dealing ( to 600% of Attack power) damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
Особая доставка
:
When you drink Ironskin or Purifying Brew, you have a 30% chance to toss a keg high into the air that lands nearby after 3 sec, dealing ( to 600% of Attack power) damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
Особая доставка
:
When you drink Ironskin or Purifying Brew, you have a 30% chance to toss a keg high into the air that lands nearby after 3 sec, dealing ( to 600% of Attack power) damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
Призрачное усиление
:
Increase damage dealt by 2010 and size by 5.
Шипастый язык
:
Naraxas latches onto 3 targets with her spiked tonguesher target with a spiked tongue and pulls them into her maw, inflicting 95000 to 105000 Physical damage. Every target she eats grants an additional stack of Ravenous.
Шипастый язык
:
Naraxas latches onto her target with a spiked tongue and pulls them into her maw, inflicting 95000 to 105000 Physical damage. Every target she eats grants an additional stack of Ravenous.
Шипастый язык
:
Naraxas latches onto her target with a spiked tongue and pulls them into her maw, inflicting 95000 to 105000 Physical damage. Every target she eats grants an additional stack of Ravenous.
Пожирание
:
Naraxas latches onto 3 targets with her spiked tonguesher target with a spiked tongue and pulls them into her maw, inflicting 95000 to 105000 Physical damage. Every target she eats grants an additional stack of Ravenous.
Танцующий журавль
:
You spin while kicking in the air, dealing 4 * 3.00 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1)) + 4 * 3.00 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))) / 2)] damage over 1.50 sec to enemies within 8 yds.
Удар крутящегося дракона
:
Perform a devastating spinning upward strike, dealing 0 damage to all enemies around you.
Only usable while Fists of Fury and Rising Sun Kick are on cooldown.
Удар крутящегося дракона
:
Perform a devastating spinning upward strike, dealing 0 damage to all enemies around you.
Only usable while Fists of Fury and Rising Sun Kick are on cooldown.
Вращающийся огненный цветок
:
Deals ( to 150% of Attack power) Fire damage to your target.
If Spinning Fire Blossom is cast on a target ouside of melee range, the damage is increased by 50% and you root the target for d1.50 sec.
Вращающийся огненный цветок
:
Deals ( to 150% of Attack power) Fire damage to your target.
If Spinning Fire Blossom is cast on a target ouside of melee range, the damage is increased by 50% and you root the target for d1.50 sec.
:
You link yourself and two closest allies within 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Lasts for 30 sec.
Replaces Spirit Link Totem.
Духовная связь
:
You link yourself and two closest allies within 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Lasts for 30 sec.
Replaces Spirit Link Totem.
Каменная глыба
:
Launches a stone block at the target, inflicting 92500 to 10750071153 to 82693 Physical damage to enemies within 2.5 yards.
Каменная глыба
:
Launches a stone block at the target, inflicting 92500 to 10750071153 to 82693 Physical damage to enemies within 2.5 yards.
Каменная глыба
:
Launches a stone block at the target, inflicting 92500 to 10750071153 to 82693 Physical damage to enemies within 2.5 yards.
Каменный снаряд
:
Inflicts 195000 to 205000 PhysicalNature damage to the current target.
Призыв нетопырей-падальщиков
:
Summons 5 Carrion Bats at the target's location to engage the enemy in combat.enemy's location.
Призыв демона
:
Summons a demon to fight for the caster.
Барьер Скверны
:
New name : REUSEMESummons a Felguard to fight for the caster.
Барьер Скверны
:
New name : REUSEMESummons a Felguard to fight for the caster.
:
New name : REUSEMESummons an Imp to fight for the caster.
Призыв заразных личинок
:
Inflicts Nature damage to an enemy, summons 21 Infectious Grubs at the target's location to assist the caster in combat for 30 sec.
Призыв заразных личинок
:
Summons a swarm of Infectious Grubs at the caster's location every 10.8 sec for 6 sec.
Призыв малого демона
:
Summons a lesser demon to fight for the caster.
Призыв малых демонов
:
Channel the dark powerChannels the powers of the Nether, summoning a lesser demon every 2 sec for 10 sec.
Призыв темной иллюзии
:
Summon an illusion at the target's locationSummons an illusion to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons an illusion at the target's location to fight for the caster.
Призыв темной иллюзии
:
Summons illusions to fight for the caster.
:
New name : Summon Ra-Den$esc191740When you summon your Lightning Elemental, an image of Ra-Den will crash down next to you, sending blasts of lightning towards all targets affected by Flame Shock.
Импульс
:
The caster erupts in a torrent of electrical energy inflicting 170625 to 179375146250 to 153750 Nature damage to all enemies.
In addtiion, each successful cast reduces the cast time of the next Surge by 100%. This effect stacks.
:
Your healing critical strikes spawn a Tear of Eyir at the target's location that slowly travels towards you. When a Tear reaches you, you gain 500 Haste Rating and the cost of your spells is reduced by 5% for X seconds.Smite critical strikes improve the healing done by your next Plea by 300%.
Телепортация: Оплот Хранителя
:
Teleports the caster to the Chamber of the Guardian.
Casting this spell while in the Chamber of the Guardian will return the Mage back to near their departure point.
Reagent removed:
Телепортация: Оплот Хранителя
.
Placeholder Completion Button
:
New name : Placeholder Completion ButtonKILL ALL OF THE THINGS!THINGS!$bWill be replaced with legit spell later.
Ярость маны
:
New name : Mana RageStrike at your foes with a series of attacks, inflicting Arcane damage to enemies in a cone in front of the caster.
Яростный укус
:
New name : Raging BiteStrike at your foes with a series of attacks, inflicting Arcane damage to enemies in a cone in front of the caster.
Бросок динамита
:
Inflicts 138750 to 161250106730 to 124039 Fire damage to all enemies in a selected area.
Удар грома
:
Damages all nearby enemies for 92500 to 107500 nature damage71153 to 82693 nature damage
Огненный катализатор
:
If you don'thave not cast Fireball for 8 sec sec, your next Fireball will deal 30% increased damage with a 50% reduced cast time.
Огненный катализатор
:
If you don'thave not cast Fireball for 8 sec sec, your next Fireball will deal 30% increased damage with a 50% reduced cast time.
Огненный катализатор
:
If you don'thave not cast Fireball for 8 sec sec, your next Fireball will deal 30% increased damage with a 50% reduced cast time.
Мучение
:
The caster focuses their hate on the victim, inflicting 138750 to 161250106730 to 124039 Fire damage divided among all enemies within 5 yards every 1 sec.
Мучение
:
The caster focuses their hate on the victim, inflicting 138750 to 161250106730 to 124039 Fire damage divided among all enemies within 5 yards every 1 sec.
Инерция
:
Players in Ursoc's path struck by Barreling Momentum, suffer 500% increased damage from Barreling Momentum for 50 sec.
Нечестивое бешенство
:
Grant an ally an unholy frenzy, increasing Haste by 40% butwhile inflicting Shadow damage to the caster every 2 sec. for 12 sec.
Высвобождение ярости
:
Inflicts 146250 to 153750112500 to 118270 Fire damage to all nearby enemies.
Отмщение
:
Hits the target for 175750 to 204250 Shadow damage.135192 to 157116 Shadow damage.
Громовая поступь
:
Stomps the ground with demonic furvor, inflicting Physical damage and stunning enemies within 12 yardsto enemies within 8 yards and stunning them for 2 sec.
Громовая поступь
:
Stomps the ground with demonic furvor, inflicting Physical damage and stunning enemies within 12 yardsto enemies within 8 yards and stunning them for 2 sec.
Громовая поступь
:
Stomps the ground with demonic furvorCrushes the ground beneath your feet, inflicting Physical damage and stunningto enemies within 8 yards and stunning them for 1.50 sec.
Громовая поступь
:
Stomps the ground with demonic furvorCrushes the ground beneath your feet, inflicting Physical damage and stunningto enemies within 8 yards and stunning them for 1.50 sec.
Removed
:
Party and raid members within 40 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. Anyone hit by an attack while in this aspect will move 70% slower for 4 sec. Only one Aspect can be active at a time.
:
Protects the target with a shield of Holy Light for 30 sec, absorbing up to
Retribution (Level 10)
(1 + 1.306 * Spell power / 0.7)
Holy and Protection
(1 + 1.306 * Spell power)
damage every 6 sec. Only one target can be affected at a time.
:
Summons a Treant which will immediately root your current target for 30 sec. The Treant will cast Wrath at that target for Nature damage every 2 sec. Lasts 15 sec. Maximum 3 charges.
:
Victims of your Frost Fever disease are Chilled, reducing movement speed by 50% for 10 sec.
:
Inflicts 25 Frost damage to an enemy every 3 sec and decreases attack power by 10%.
:
Summons a Treant which will immediately cast Swiftmend on your current target, healing for . The Treant will cast Healing Touch on that target or a nearby ally periodically, healing for . Lasts 15 sec. Maximum 3 charges.
:
Summons a Treant which will immediately root your current target for 30 sec, and will melee for (Attack power * 0.333 / 3.5 * 2 + 1) Physical damage every 2 sec. Lasts 15 sec. Maximum 3 charges.
:
Summons a Treant which will immediately taunt your current target, and will melee for (Attack power * 0.3 / 3.5 * 2 * 0.2) Physical damage every 2 sec. Lasts 15 sec. Maximum 3 charges.
:
Stuns the target for 6 sec.
Replaces Hammer of Justice.
:
Deals (60.2064% of Attack power) Shadowfrost damage to an enemy, healing the Death Knight for 400% of damage dealt.
:
Causes Nature damage to the target.
:
Roots the target in place for 30 sec. Damage caused may interrupt the effect.
:
Stuns the target for 3 sec.
:
Heals one of the most injured nearby friendly targets for .
:
Taunts the target to attack you, and increases threat that you generate against the target for 4 sec.
:
The Monk modifies his combat style depending on weapon type, dealing 25% more autoattack damage with one-handed weapons, and attacking 55% faster with two-handed weapons.
:
Instantly heals the target for .
:
Rake the target for (22.4% of Attack power) Bleed damage and an additional (112% of Attack power) Bleed damage over 15 sec. Awards 1 combo point.
:
A powerful disease that deals (3.52% of Attack power) Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible.
Blood
You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you
Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.
:
Your Aimed Shot critical strikes grant you 20 Focus.
:
Increases threat generation by 900%.
:
You are healed to full health when you use Metamorphosis.
:
Your Demon's Bite ability is automatically triggered by your autoattacks.
:
Assault the target's mind with Shadow energy, causing (198% of Spell power) Shadow damage over 3 sec and slowing the target's movement speed by 50%.
Extends Shadow Word: Pain by 1.0 sec.
:
Blasts the target for (200% of Spell power) Shadow damage.
Extends Vampiric Touch by 3 sec.
Generates 15 Insanity.
:
Causes an explosion of shadow magic around the target, dealing Shadow damage over 5 sec to all enemies within 10 yards around the target. Castable while moving.
:
Causes an explosion of shadow magic around the target, causing (25% of Spell power) Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
:
Summons a Psyfiend to attack the target at range with Mind Flay.
Replaces Shadowfiend.
Broadcast Text:
New:
You will die!
Your precious 'earthen ring' will shatter!
Your world will succumb!!
THE LEGION WILL-
It is my honor to welcome $n as an Arch Druid of the Cenarion Circle! May all the creatures of the wilds share in celebration of your ascension!
something inspiring about the player.
something recounting the players efforts to get to this point.
Calm yourself, Wuho!
Scenario Titles:
New:
Halls of Valor
Halls of Valor
Prove your worth and claim the Aegis of Aggramar.
Test Progress Bar
Fill the bar
How to fill a bar!
A Final Step
Changes:
The TirisforgeForge of the Guardian
LFG Dungeons:
New:
Black Rook Hold
The Violet Hold
Maelstrom Titan Scenario
The Dark Riders
The Violet Hold
Neltharion's Lair
Black Rook Hold
Neltharion's Lair
Battle Pet Abilities
View changes
Changes
Чародейский выпад
:
100% Hit Chance
Rushes the enemy, dealing DATA ERROR18 Magic damage, or 25 Magic damage if the user strikes first.
Взрыв гиблинга
:
DATA ERROR100% Hit Chance
Instantly kills the caster, dealing damage equal to DATA ERROR%40% of the user's total health to the current enemy. This damage cannot be dodged, blocked, or avoided.
Бросок бочонка
:
DATA ERROR100% Hit Chance
First use: Fills a barrel.
Second use: Throws the barrel, dealing DATA ERROR45 Beast damage.
Вихрь костей
:
100% Hit Chance
Deals 15 Undead damage to the enemy team but costs DATA ERROR%10% of your total health.
Шквал молний
:
100% Hit Chance
Deals 25 Mechanical damage and causes a Lightning Storm for 5 rounds.
During a Lightning Storm, all pets deal DATA ERROR2 bonus Mechanical damage on each attack and Mechanical abilities deal 25% additional damage.
Ответный удар
:
100% Hit Chance
Deals 15 Critter damage.
Deals DATA ERROR10 additional damage if the user has lower health than the target.
Одурманивающий укус
:
100% Hit Chance
The target is stung, dealing 3 Flying damage every round for 5 rounds.
While stung, the target has a DATA ERROR%10% chance to harm themselves while attacking and is Poisoned.
Одурманивающий укус
:
Deals 3 Flying damage every round.
Has a DATA ERROR%10% chance to take DATA ERROR5 Flying damage when you attack.
Poisoned.
Взрыв трупа
:
DATA ERROR100% Hit Chance
Instantly kills the user, causing DATA ERROR%15% of their health as Undead damage to the enemy and infects the target.
Infected targets receive DATA ERROR%5% of their maximum health as Undead damage every round for 4 rounds.
Взрыв трупа
:
Deals DATA ERROR%5% of the target's health as Undead damage every round.
Poisoned
Смерч
:
Deals DATA ERROR7 Flying damage to your team each round.
DATA ERROR35% Hit Chance
Смерч
:
Creates a cyclone which has a DATA ERROR%35% chance to deal DATA ERROR7 Flying damage to the enemy team each round.
Lasts 5 rounds.
Темное перерождение
:
If killed on the next round, you are reborn with full health, but lose DATA ERROR%20% health per round.
Темное перерождение
:
If killed, will be reborn with full health, but will lose DATA ERROR%20% health per round.
Темное перерождение
:
Losing DATA ERROR%20% health each round.
Глубокий ожог
:
DATA ERROR100% Hit Chance
Deals DATA ERROR13 Elemental damage.
Deals double damage if the target is Burning.
Сокрушение
:
Fly up high, becoming unattackable for one turn.
On the next turn, you attack, dealing DATA ERROR0 Dragonkin damage.
Кровоточащая рана
:
DATA ERROR100% Hit Chance
Drains the enemy of DATA ERROR%10% of their maximum health.
The user is healed for DATA ERROR% of the health drained.
Взрыв
:
DATA ERROR100% Hit Chance
Instantly kills the caster, dealing damage equal to DATA ERROR%40% of the user's total health to the current enemy.
Using explode will prevent the caster from activating Failsafe mechanisms.
Ярость 1000 кулаков
:
DATA ERROR149% Hit Chance
Deals DATA ERROR149 Humanoid damage.
Has a DATA ERROR%149% chance to stun the target for DATA ERROR rounds if the target is Blinded.
Нагревание
:
Deals DATA ERROR10 Elemental damage each time you take direct damage.
Нагревание
:
Deals DATA ERROR10 Elemental damage each time you take direct damage.
Lasts 3 rounds.
Атака рогом
:
100% Hit Chance
Deals 20 Beast damage.
If the user is faster than the target, they have a DATA ERROR%50% chance to be trampled and lose their turn.
Высасывание жизни
:
100% Hit Chance
Deals 10 Undead damage.
The user restores DATA ERROR10 health. Double if the target is Webbed.
Гроза
:
All pets deal DATA ERROR2 bonus Mechanical damage each time they attack.
Mechanical abilities deal 25% additional damage.
Смертоносный снаряд
:
DATA ERROR100% Hit Chance
First use: Locks onto the target.
Second use: Blasts the target, dealing DATA ERROR45 Mechanical damage.
Общая слабость
:
Deals DATA ERROR30 Aquatic damage.
Deals double damage if the user has lower health.
Достаточно!
:
DATA ERROR100% Hit Chance
Your opponent's next ability becomes unusable for 5 rounds.
Удар хищника
:
DATA ERROR100% Hit Chance
Deals DATA ERROR30 Flying damage.
Deals double damage if the target is below 25% health.
Брандспойт
:
DATA ERROR100% Hit Chance
First use: Increases your damage dealt by 10%.
Second use: Blasts the target with a surge of water, dealing DATA ERROR45 Aquatic damage.
Буря щитов
:
A magic shield surrounds each friendly pet, blocking the next attack they would take. Lasts DATA ERROR8 rounds.
Атака исподтишка
:
DATA ERROR100% Hit Chance
Deals DATA ERROR17 Critter damage.
Deals additional damage if the target is Blinded.
Острые колючки
:
Reduces up to 4 damage from each attack against you and deals DATA ERROR3 Dragonkin damage each time you take direct damage.
Lasts 5 rounds.
Острые колючки
:
Reduces up to 4 damage from each attack and deals DATA ERROR3 Dragonkin damage each time you take direct damage.
Шипастный панцирь
:
Deals DATA ERROR5 Aquatic damage each time you take direct damage. Effectiveness is tripled for 1 rounds if this ability is used while already active.
Lasts 5 rounds.
Шипастный панцирь
:
Deals DATA ERROR5 Aquatic damage each time you take direct damage.
Шипастный панцирь
:
Deals DATA ERROR10 Aquatic damage each time you take direct damage.
Призрачные колючки
:
100% Hit Chance
Reduces up to 10 damage from each attack against you and deals DATA ERROR20 Magic damage each time you take direct damage.
Lasts 1 rounds.
Призрачные колючки
:
Reduces up to 10 damage from each attack and deals DATA ERROR20 Magic damage each time you take direct damage.
Суперлай
:
DATA ERROR100% Hit Chance
Barks with incredible power, dealing DATA ERROR35 Beast damage.
This attack cannot reduce the opponent's health below 1.
Проглочу целиком!
:
DATA ERROR100% Hit Chance
Deals DATA ERROR20 Aquatic damage.
Deals double damage if the target is below 25% health.
Взмах хвостом
:
DATA ERROR100% Hit Chance
Deals DATA ERROR18 Dragonkin damage, or DATA ERROR18 Dragonkin damage if the user strikes last.
Шипы
:
Deals DATA ERROR5 Elemental damage each time you take direct damage.
Шипы
:
Deals DATA ERROR5 Elemental damage each time you take direct damage.
Lasts 5 rounds.
Часовая бомба
:
100% Hit Chance
Places a temporal rift beneath the enemy team.
After 3 rounds, the rift erupts, causing the current enemy pet to take 17 Magic damage and be stunned for DATA ERROR149 round.
Нечестивое вознесение
:
DATA ERROR0% Hit Chance
Sacrifices your remaining life to haunt the enemy team, increasing all damage they take by 25% for DATA ERROR0 rounds.
Ослабляющий удар
:
DATA ERROR100% Hit Chance
Unleashes a restrained attack, dealing DATA ERROR20 Humanoid damage.
This attack cannot reduce the opponent's health below 1.
Ликвидация
:
DATA ERROR100% Hit Chance
First use: Increases your damage dealt by 10%.
Second use: Unleashes a flurry of attacks, dealing DATA ERROR45 Mechanical damage.
Globalstrings:
New:
SELF_HIGHLIGHT_OPTION:
: |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Self Highlight
ERR_MOVIE_RECORDING_WARNING_NO_MOVIE:
: There is no movie to compress.
BOOST2_MAGEFROST_ADVANCEDCOMBAT_FROZENORB:
: Use |cFFFFFFFFFrozen Orb|r
ERR_EQUIPMENT_MANAGER_COMBAT_SWAP_S:
: Some items from set %s cannot be swapped because you are in combat.
TRANSMOG_HIDE_HELM:
: Hide Helm
SELF_HIGHLIGHT_IN_RAID_COMBAT:
: |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Only In Combat
LFG_LIST_HONOR_LEVEL_INSTR_SHORT:
: Honor Level
ERR_MOVIE_RECORDING_WARNING_COMPRESSING:
: You cannot start recording while compressing a movie.
SELF_HIGHLIGHT_OFF:
: Self Highlight Off
ERR_TALENT_FAILED_CANT_REMOVE_TALENT:
: You can't change that talent choice while %s is on cooldown.
TRANSMOG_HIDE_CLOAK:
: Hide Cloak
ERR_AFFECTING_COMBAT:
: You are in combat
ERR_MOVIE_RECORDING_WARNING_REQUIREMENTS:
: Your system doesn't presently meet the minimum requirements to record movies. MacOS X 10.4.9, Quicktime 7.1.6 and a shader capable graphic card are required.
TRANSMOG_HIDE_SHOULDERS:
: Hide Shoulders
ERR_MOVIE_RECORDING_WARNING_DISK_FULL:
: You don't have enough free space on your hard drive to record movies.
LFG_LIST_HONOR_LEVEL_REQ:
: Minimum Honor Level
BOOST2_MAGEFROST_ADVANCEDCOMBAT_FROSTBOLT:
: Use |cFFFFFFFFFrostbolt|r to gain |cFFFFFFFFFingers of Frost|r or |cFFFFFFFFBrain Freeze|r
OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_RAID_COMBAT:
: Only when in combat, highlight your character in Raids.
SKIRMISH:
: Arena Skirmish
BOOST2_MAGEFROST_PET_WATERELEMENTAL:
: Summon your |cFFFFFFFFWater Elemental|r
SELF_HIGHLIGHT_ON:
: Self Highlight On
SELF_HIGHLIGHT_MODE_CIRCLE_AND_OUTLINE:
: Circle & Outline
SELF_HIGHLIGHT_MODE_CIRCLE:
: Circle
SELF_HIGHLIGHT_IN_BG_COMBAT:
: |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Only In Combat
SELF_HIGHLIGHT_IN_BG:
: |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Show In Battlegrounds
LFG_LIST_TOOLTIP_HONOR_LEVEL:
: Honor Level Required: |cffffffff%d|r
PRIMARY_SPEC_CHANGE_AT_CLASS_TRAINER:
: You can change your primary specialization at your class trainer
ERR_EQUIPMENT_MANAGER_MISSING_ITEM_S:
: One or more items from set %s were missing and could not be equipped.
OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_RAID:
: Highlight your character in Raids.
OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_BG_COMBAT:
: Only when in combat, highlight your character in Battlegrounds.
OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_BG:
: Highlight your character in Battlegrounds.
ERR_CANT_DO_THAT_RIGHT_NOW:
: You can't do that right now.
TALENT_CLICK_TOO_FAST:
: Updating talents. Please wait a moment.
BOOST2_MAGEFROST_AOE_BLIZZARD:
: Use |cFFFFFFFFBlizzard|r to eliminate all the oozes at once.
SELF_HIGHLIGHT_IN_RAID:
: |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Show In Raids
ERR_MOVIE_RECORDING_WARNING_PERF:
: Recording stopped - the movie recording settings may be too high for this system configuration.
CONFIRM_LEARN_SPEC_COST:
: Activating this specialization will cost %s. Are you sure you want to learn this specialization?
OPTION_TOOLTIP_SELF_HIGHLIGHT:
: Highlight your character.
ERR_EQUIPMENT_MANAGER_BAGS_FULL:
: Equipment swap failed. Inventory is full.
Changes:
MONK_WIND_CORE_ABILITY_5:
: Use when available.
ROGUE_COMBAT_CORE_ABILITY_4:
: Keep applied to yourself when you have 5 combo points.
SHAMAN_ELE_CORE_ABILITY_4:
: Cast when you have 15 charges of Lightning Shield.
HUNTER_BM_CORE_ABILITY_1:
: Use when nothing else is available.
MONK_WIND_CORE_ABILITY_1:
: Use to generate Chi.
DK_UNHOLY_CORE_ABILITY_4:
: Use when you have 1 Frost Rune and the target is near death.
HUNTER_SV_CORE_ABILITY_2:
: Use when available.
MAGE_FROST_CORE_ABILITY_2:
: Use when the target is frozen.
ROGUE_COMBAT_CORE_ABILITY_5:
: Use when you have 5 combo points and other finishers are still active.
HUNTER_BM_CORE_ABILITY_2:
: Use when you are low on Focus.
MAGE_FROST_CORE_ABILITY_3:
: Use when Brain Freeze occurs.
MONK_MIST_CORE_ABILITY_4:
: Use to heal yourself and deal damage to a nearby enemy.
MONK_WIND_CORE_ABILITY_2:
: Keep applied to yourself.
DRUID_BALANCE_CORE_ABILITY_4:
: Cast while Lunar is stronger.
WARRIOR_PROT_CORE_ABILITY_6:
: Use when you have 60 Rage for defense.
HUNTER_BM_CORE_ABILITY_3:
: Use when you have 5 Frenzy stacks.
WARLOCK_DEMO_CORE_ABILITY_3:
: Use when Molten Core occurs.
PRIEST_HOLY_CORE_ABILITY_1:
: A slow, cheaper heal.
MONK_BREW_CORE_ABILITY_1:
: Use when available to generate Chi.
PRIEST_SHADOW_CORE_ABILITY_6:
: Use when the target is near death.
PALADIN_HOLY_CORE_ABILITY_5:
: Use to heal 2 targets at once.
MONK_MIST_CORE_ABILITY_6:
: Use when you have Renewing Mist on many injured targets.
DK_FROST_CORE_ABILITY_4:
: Use when you have available Runic Power.
ROGUE_SUB_CORE_ABILITY_2:
: Keep applied to the target, and use to build combo points when attacking the target from the front.
WARRIOR_ARMS_CORE_ABILITY_6:
: Use when the target is near death.
DRUID_FERAL_CORE_ABILITY_3:
: Keep applied to yourself when you have 5 combo points.
WARLOCK_DESTRO_CORE_ABILITY_5:
: Use when the target is near death and you have a Burning Ember.
DK_FROST_CORE_ABILITY_2:
: Use when you have 1 Frost Rune.
DH_HAVOC_CORE_ABILITY_1:
: Use Fel Rush to close distance or damage multiple enemies.
PALADIN_PROT_CORE_ABILITY_4:
: Use when you have Holy Power to heal.
PRIEST_DISC_CORE_ABILITY_6:
: A slow heal when many targets are injured.
MAGE_FIRE_CORE_ABILITY_3:
: Use after a critical strike to make Pyroblast instant, or to spread Fire damage over time effects.
DRUID_RESTO_CORE_ABILITY_6:
: Use frequently to heal quickly.
DRUID_BALANCE_CORE_ABILITY_3:
: Cast while Solar is stronger.
HUNTER_MM_CORE_ABILITY_4:
: Use when the target is near death.
WARLOCK_AFFLICTION_CORE_ABILITY_1:
: Keep applied to the target.
ROGUE_ASS_CORE_ABILITY_3:
: Use to build combo points.
DRUID_GUARDIAN_CORE_ABILITY_5:
: Use as needed when you have 60 Rage for defense.
HUNTER_BM_CORE_ABILITY_4:
: Use when available.
SHAMAN_RESTO_CORE_ABILITY_1:
: Keep applied to the primary healing target.
PALADIN_HOLY_CORE_ABILITY_3:
: A slow, cheaper heal.
PALADIN_RET_CORE_ABILITY_6:
: Keep active at all times when fighting a single enemy.
WARRIOR_ARMS_CORE_ABILITY_5:
: Use when you need to spend Rage and nothing else is available.
WARRIOR_ARMS_CORE_ABILITY_2:
: Use when available so the target takes more damage.
DK_FROST_CORE_ABILITY_3:
: Use when you have 1 Unholy Rune and 1 Frost Rune.
DRUID_RESTO_CORE_ABILITY_1:
: Keep applied to the primary healing target.
ROGUE_SUB_CORE_ABILITY_6:
: Use when you have 5 combo points and other finishers are still active.
WARRIOR_PROT_CORE_ABILITY_4:
: Use when available.
WARRIOR_PROT_CORE_ABILITY_5:
: Use Rage to absorb damage.
WARRIOR_PROT_CORE_ABILITY_3:
: Use when nothing else is available.
WARRIOR_PROT_CORE_ABILITY_2:
: Use when available. Primary Rage generator.
WARRIOR_PROT_CORE_ABILITY_1:
: Use to initiate combat for maximum Rage.
WARRIOR_FURY_CORE_ABILITY_5:
: Use when the target is near death.
WARRIOR_FURY_CORE_ABILITY_3:
: Use when available.
WARRIOR_ARMS_CORE_ABILITY_4:
: Keep applied to the target.
WARRIOR_ARMS_CORE_ABILITY_3:
: Use when available. Hardest hitting ability.
WARRIOR_ARMS_CORE_ABILITY_1:
: Use to initiate combat for maximum Rage.
WARLOCK_DESTRO_CORE_ABILITY_4:
: Use when nothing else is available.
WARLOCK_DESTRO_CORE_ABILITY_3:
: Use to spend Burning Embers.
WARLOCK_DESTRO_CORE_ABILITY_2:
: Use when available to generate Burning Embers.
WARLOCK_DESTRO_CORE_ABILITY_1:
: Keep applied to the target.
WARLOCK_DEMO_CORE_ABILITY_6:
: Passive. Sometimes causes Soul Fire to cast faster.
DK_BLOOD_CORE_ABILITY_4:
: Use when you have available Runic Power.
WARLOCK_DEMO_CORE_ABILITY_4:
: Keep applied to the target, especially when there are multiple targets.
WARLOCK_DEMO_CORE_ABILITY_2:
: Use when nothing else is available.
WARLOCK_AFFLICTION_CORE_ABILITY_6:
: Use to enhance various abilities.
WARLOCK_AFFLICTION_CORE_ABILITY_5:
: Use when nothing else is available.
WARLOCK_AFFLICTION_CORE_ABILITY_3:
: Keep applied to the target.
WARDROBE_TOOLTIP_CYCLE:
: Press Tab or Shift-Tab to cycle through items.
DK_BLOOD_CORE_ABILITY_6:
: Use when you have 1 Blood Rune for defense.
PRIEST_SHADOW_CORE_ABILITY_2:
: Keep applied to the target.
DRUID_GUARDIAN_CORE_ABILITY_1:
: Use when available to generate Rage.
SHAMAN_ELE_CORE_ABILITY_2:
: Use when available.
ROGUE_COMBAT_CORE_ABILITY_3:
: Use to build combo points.
ROGUE_SUB_CORE_ABILITY_4:
: Keep applied to yourself when you have 5 combo points.
DRUID_RESTO_CORE_ABILITY_3:
: A slow, cheaper heal.
MAGE_FROST_CORE_ABILITY_4:
: Keep a Water Elemental summoned at all times.
DRUID_GUARDIAN_CORE_ABILITY_6:
: Use Rage to heal yourself.
DK_BLOOD_CORE_ABILITY_2:
: Use when you have 1 Frost Rune.
DK_UNHOLY_CORE_ABILITY_6:
: Transform your ghoul when available.
DRUID_RESTO_CORE_ABILITY_4:
: A fast, expensive heal.
DH_HAVOC_CORE_ABILITY_4:
: Use Demon's Bite to build up Fury.
DRUID_RESTO_CORE_ABILITY_5:
: Use when many party members are injured.
UNIT_NAMEPLATES_AUTOMODE:
: |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Show All Nameplates.
HUNTER_BM_CORE_ABILITY_5:
: Use when the target is near death.
HUNTER_SV_CORE_ABILITY_1:
: Keep applied to the target.
WARRIOR_FURY_CORE_ABILITY_4:
: Use when free or you need to spend Rage.
MONK_MIST_CORE_ABILITY_5:
: Use when multiple party members are injured.
MONK_BREW_CORE_ABILITY_2:
: Use to generate Chi.
WARLOCK_DEMO_CORE_ABILITY_1:
: Keep applied to the target.
DRUID_BALANCE_CORE_ABILITY_5:
: Cast when available to amplify Wrath or Starfire damage.
HUNTER_MM_CORE_ABILITY_3:
: Use when you are low on Focus.
DK_FROST_CORE_ABILITY_1:
: Use when you have 1 Unholy Rune.
WARLOCK_AFFLICTION_CORE_ABILITY_4:
: Use when your damage over time effects are active on the target.
MONK_BREW_CORE_ABILITY_4:
: Use when nothing else is available.
MAGE_ARCANE_CORE_ABILITY_2:
: Cast when you have 4 Arcane Charges or when spells are too expensive.
PALADIN_PROT_CORE_ABILITY_6:
: Keep active at all times when fighting a single enemy.
SHAMAN_ENHANCE_CORE_ABILITY_1:
: Keep applied to the target.
WARLOCK_AFFLICTION_CORE_ABILITY_2:
: Keep applied to the target.
WARLOCK_DEMO_CORE_ABILITY_5:
: Transform into a demon when your Demonic Fury is full.
PRIEST_SHADOW_CORE_ABILITY_4:
: Use when nothing else is available.
DRUID_FERAL_CORE_ABILITY_5:
: Use when you have 5 combo points and other finishers are still active.
MAGE_FIRE_CORE_ABILITY_4:
: Use for damage while moving.
DK_UNHOLY_CORE_ABILITY_5:
: Keep a ghoul summoned at all times.
DRUID_FERAL_CORE_ABILITY_4:
: Keep applied to the target when you have 5 combo points.
PRIEST_DISC_CORE_ABILITY_4:
: A fast, expensive heal.
DRUID_RESTO_CORE_ABILITY_2:
: Use on multiple injured targets.
HUNTER_SV_CORE_ABILITY_3:
: Use when you are low on Focus.
SHAMAN_ENHANCE_CORE_ABILITY_4:
: Cast when Maelstrom Weapon makes it instant.
PALADIN_HOLY_CORE_ABILITY_2:
: Use to heal when you have 3 Holy Power.
ROGUE_SUB_CORE_ABILITY_1:
: Use to start combat from Stealth.
PRIEST_DISC_CORE_ABILITY_2:
: An instant, expensive damage absorb.
ROGUE_ASS_CORE_ABILITY_6:
: Use when you have 5 combo points and other finishers are still active.
DRUID_FERAL_CORE_ABILITY_2:
: Use to build combo points.
PALADIN_HOLY_CORE_ABILITY_1:
: Use to heal and generate 1 Holy Power.
MAGE_ARCANE_CORE_ABILITY_3:
: Cast when available.
DRUID_GUARDIAN_CORE_ABILITY_4:
: Use Rage to deal increased damage.
HUNTER_SV_CORE_ABILITY_4:
: Use when nothing else is available.
MAGE_FIRE_CORE_ABILITY_5:
: Use after Pyroblast to increase Fire damage over time.
SHAMAN_RESTO_CORE_ABILITY_6:
: Use when multiple party members near each other are injured.
SHAMAN_RESTO_CORE_ABILITY_5:
: Use when many party members are injured in a small area.
SHAMAN_RESTO_CORE_ABILITY_3:
: A fast, expensive heal.
SHAMAN_RESTO_CORE_ABILITY_2:
: A slow, cheaper heal.
SHAMAN_ENHANCE_CORE_ABILITY_6:
: Passive. Melee attacks reduce the cast time of your Nature spells.
SHAMAN_ENHANCE_CORE_ABILITY_5:
: Use when available to increase damage.
SHAMAN_ENHANCE_CORE_ABILITY_3:
: Use when available and to spread Flame Shock.
SHAMAN_ENHANCE_CORE_ABILITY_2:
: Use when available.
SHAMAN_ELE_CORE_ABILITY_3:
: Use when nothing else is available.
SHAMAN_ELE_CORE_ABILITY_1:
: Keep applied to the target.
DK_UNHOLY_CORE_ABILITY_1:
: Use when you have 1 Unholy Rune.
SHAMAN_RESTO_CORE_ABILITY_4:
: Cast when available, especially when using Chain Heal.
DK_FROST_CORE_ABILITY_5:
: Use when you have 1 Frost Rune and the target is near death.
ROGUE_SUB_CORE_ABILITY_5:
: Keep applied to the target when you have 5 combo points.
ROGUE_SUB_CORE_ABILITY_3:
: Use to build combo points anytime you are not attacking from the front.
ROGUE_COMBAT_CORE_ABILITY_2:
: Keep applied to the target.
ROGUE_ASS_CORE_ABILITY_5:
: Keep applied to the target when you have 5 combo points.
ROGUE_ASS_CORE_ABILITY_4:
: Keep applied to yourself when you have 5 combo points.
ROGUE_COMBAT_CORE_ABILITY_1:
: Use to start combat from Stealth.
ROGUE_ASS_CORE_ABILITY_1:
: Use to start combat from Stealth.
PALADIN_PROT_CORE_ABILITY_1:
: Use when available.
DRUID_BALANCE_CORE_ABILITY_1:
: Keep applied to the target when available.
PRIEST_HOLY_CORE_ABILITY_3:
: Use on multiple injured targets.
MONK_MIST_CORE_ABILITY_1:
: A slow, cheaper heal.
DK_UNHOLY_CORE_ABILITY_2:
: Use when you have 1 Blood Rune and 1 Frost Rune to extend your diseases on the target.
PRIEST_SHADOW_CORE_ABILITY_5:
: Use when you have 3 Shadow Orbs.
PRIEST_SHADOW_CORE_ABILITY_3:
: Use when available. Primary Shadow Orb generator.
PRIEST_SHADOW_CORE_ABILITY_1:
: Keep applied to the target.
PRIEST_HOLY_CORE_ABILITY_5:
: An instant cooldown heal when many targets are injured.
PRIEST_HOLY_CORE_ABILITY_4:
: Use when multiple party members are taking damage.
PRIEST_HOLY_CORE_ABILITY_2:
: A fast, expensive heal.
PRIEST_DISC_CORE_ABILITY_5:
: An instant small heal when many targets near you are injured.
PRIEST_DISC_CORE_ABILITY_1:
: Use when available to heal a single target.
PALADIN_HOLY_CORE_ABILITY_6:
: Use when many party members are injured.
MONK_WIND_CORE_ABILITY_3:
: Use when you have 2 Chi.
DRUID_FERAL_CORE_ABILITY_1:
: Keep applied to the target.
MONK_MIST_CORE_ABILITY_2:
: A fast, expensive heal that can be layered with Soothing Mist.
PALADIN_PROT_CORE_ABILITY_2:
: Use when available. Generates 1 Holy Power.
PALADIN_PROT_CORE_ABILITY_5:
: Use when you have 3 Holy Power for defense and to increase Word of Glory.
PALADIN_RET_CORE_ABILITY_5:
: Use when the target is near death.
PALADIN_RET_CORE_ABILITY_4:
: Use when available.
DK_UNHOLY_CORE_ABILITY_3:
: Use when you have available Runic Power.
PALADIN_RET_CORE_ABILITY_3:
: Use when you have 3 Holy Power.
PALADIN_RET_CORE_ABILITY_2:
: Use when available. Generates 1 Holy Power.
PALADIN_PROT_CORE_ABILITY_3:
: Use when available. Generates 1 Holy Power.
WARRIOR_FURY_CORE_ABILITY_2:
: Use when available. Primary Rage generator.
DH_HAVOC_CORE_ABILITY_2:
: Use Eye Beam when available, and you have Fury. Try to damage multiple targets.
DRUID_BALANCE_CORE_ABILITY_2:
: Keep applied to the target when available.
DK_BLOOD_CORE_ABILITY_5:
: Use when you have 1 Unholy Rune and 1 Frost Rune to heal yourself.
MAGE_FROST_CORE_ABILITY_1:
: Primary damage spell.
DK_BLOOD_CORE_ABILITY_3:
: Use when you have 1 Blood Rune to spread your diseases.
PALADIN_HOLY_CORE_ABILITY_4:
: A fast, expensive heal.
MONK_WIND_CORE_ABILITY_4:
: Use when available.
MONK_BREW_CORE_ABILITY_6:
: Use when needed for defense.
MONK_BREW_CORE_ABILITY_5:
: Use after taking a lot of damage. Primary Chi consumer.
MONK_BREW_CORE_ABILITY_3:
: Use when you have 2 Chi to reduce damage.
MONK_WIND_CORE_ABILITY_6:
: Use when you have 10 Stacks of Tigereye Brew.
MAGE_FROST_CORE_ABILITY_6:
: Passive. Sometimes causes your Ice Lance to deal more damage.
MAGE_FIRE_CORE_ABILITY_2:
: Use when instant.
MAGE_FIRE_CORE_ABILITY_1:
: Primary damage spell.
MAGE_ARCANE_CORE_ABILITY_5:
: Use to recover mana when below 40%.
MAGE_ARCANE_CORE_ABILITY_4:
: Passive. Increases your damage and the mana cost of your spells.
DRUID_BALANCE_CORE_ABILITY_6:
: Passive. Cycle between Lunar and Solar spells being more powerful.
WARRIOR_FURY_CORE_ABILITY_1:
: Use to initiate combat for maximum Rage.
MONK_MIST_CORE_ABILITY_3:
: A powerful heal that can be layered with Soothing Mist.
MAGE_FROST_CORE_ABILITY_5:
: Passive. Sometimes causes Frostfire Bolt to become instant and deal more damage.
PRIEST_HOLY_CORE_ABILITY_6:
: A slow heal when many targets are injured.
LFG_LIST_HONOR_LEVEL_CURRENT_PVP:
: PvP Honor Level: %d
PRIEST_DISC_CORE_ABILITY_3:
: A slow, cheaper heal.
SHAMAN_ELE_CORE_ABILITY_5:
: Keep active at all times.
HUNTER_MM_CORE_ABILITY_2:
: Use when available, especially to hit 2 targets.
HUNTER_MM_CORE_ABILITY_1:
: Use to when nothing else is available.
DK_BLOOD_CORE_ABILITY_1:
: Use when you have 1 Unholy Rune.
ROGUE_ASS_CORE_ABILITY_2:
: Use when available.
DRUID_GUARDIAN_CORE_ABILITY_3:
: Keep applied to the target.
PALADIN_RET_CORE_ABILITY_1:
: Use when available. Generates 1 Holy Power.
MAGE_ARCANE_CORE_ABILITY_1:
: Primary damage spell. Arcane charge generator.
DH_HAVOC_CORE_ABILITY_3:
: Use Chaos Strike when you still have Fury to spend.
DRUID_GUARDIAN_CORE_ABILITY_2:
: Keep applied to the target.
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