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Datamined Class and Spell Changes 10.2 PTR Build 51425 - Demon Hunter Rework, Rallying Cry Nerfs
RTP
Criado
20/9/2023 em 15:56
por
Squishei
We've datamined class and spell changes for Patch 10.2 PTR Build 51425 which includes Demon Hunter Rework, Rallying Cry nerfs and more!
Update: Some
hotfixes have been pushed
that have more class tuning.
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (2)
Rush forward, incinerating anything in your path for (27.32%43.712% of Attack power) Chaos damage.
Killing an enemy sometimes creates a Soul Fragment that is consumed when you approach it, healing you for 20% of maximum health.
If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec.health
Havoc (Level 15)
and generating 20 Fury
If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec.
Talents (22)
NEW
Immolation Aura has 1 additional charge and 30% chance to refund a charge when used.
You can have multiple Immolation Auras active at one time.
Eye Beam generates 20 Fury every second, and its damage and duration are increased by 10%.
Rank 1: Eye Beam generates 20 Fury every second, and its damage and duration are increased by 10%.
Rank 2: Eye Beam generates 40 Fury every second, and its damage and duration are increased by 20%10%.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100200
Maximum rank has changed from 2 to 1
Immolation Aura generates an additional 30 Fury over 6 sec.
Talent position has changed.
The chance that Chaos Strike will refund 20 Fury is increased by 25%30% of your critical strike chance.Rank 1: The chance that Chaos Strike will refund 20 Fury is increased by 25% of your critical strike chance.
Rank 2: The chance that Chaos Strike will refund 20 Fury is increased by 50% of your critical strike chance.
Effect #1 Apply Aura: Modifies Proc Chance
Value: 2530
Affected Spells:
Effect #2 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 2530
Talent position has changed.
Maximum rank has changed from 2 to 1
The final slash of Blade Dance deals an additional 20% damage.
Rank 1: The final slash of Blade Dance deals an additional 20% damage.
Rank 2: The final slash of Blade Dance deals an additional 40% damage.25% damage.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2025%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
You deflect incoming attacks while Blade Dancing, absorbing damage up to 15% of your maximum health.
Eye Beam causes you to enter demon form for 65 sec after it finishes dealing damage.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60005000
Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 3020 Fury.
Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 3020
Blur now reduces damage taken by an additional 10%.
Additionally, you automatically trigger Blur with 50% reduced cooldown and duration when you fall below 35% health. This effect can only occur when Blur is not on cooldown.
Talent position has changed.
Slash all enemies in front of you for (250% of Attack power) Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 80% for 4 sec. Deals reduced damage beyond 8 targets.
Talent position has changed.
Unleash a torrent of Fel energy, over 3 sec, inflicting rapidly consuming Fury to inflict (26.14% of Attack power) Chaos damage to all enemies within 8 yds15 yds, lasting until Fury is depleted. Deals reduced damage beyond 8 targets.5 targets.
REMOVED Effect #2 Apply Aura: Levitate / Hover: Modifies Damage/Healing Done
Value: 0
Cast Time changed from Channeled to Instant
Cooldown changed from 1 min cooldown to 1.5 min cooldown
Duration changed from 3 sec to -1 ms
Increases duration of Immolation Aura and Sigil of Flame by 2 sec.
Removed
Category changed from Talents to Uncategorized
Launch two demonic glaives in a whirlwind of energy, causing 16.52%19% of Attack power)] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 58 targets.
Effect #2 Dummy
Value: 58
Cooldown changed from 20 sec cooldown to 25 sec cooldown
Immolation Aura's damage increases by 5% each time it deals damage.
Rank 1: Immolation Aura's damage increases by 5% each time it deals damage.
Rank 2: Immolation Aura's damage increases by 10% each time it deals damage.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 510
Maximum rank has changed from 2 to 1
Chaos Strike damage increased by 10%.
Talent position has changed.
NEW
When empowered by Unbound Chaos, Fel Rush increases your damage done by 20% for 5 sec.
Chaos Nova, Eye Beam, and Fel RushImmolation Aura gain bonuses when striking 1 target.
Chaos Nova:
Stun duration increased by 2 sec.
Eye Beam:
Deals 30% increased damage.
Fel Rush:
Generates 25-35 Fury.Immolation Aura:
Deals 30% increased damage.
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
Fel Rush, The Hunt, and Vengeful Retreat increase your damage done by 8% for 5 sec.6% for 6 sec.
Blade Dance now reduces targets' healing received by 50% for 6 sec.
Talent position has changed.
Slip into the nether, increasing movement speed by 100% and becoming immune to damage, but unable to attack. Lasts 6 sec.
Talent position has changed.
Enemies hit by Chaos Strike or Throw Glaive take 10%15% increased damage from Chaos Strike and Eye Beam.
Rank 1: Enemies hit by Throw Glaive take 10% increased damage from Chaos Strike and Eye Beam.
Rank 2: Enemies hit by Throw Glaive take 20% increased damage from Chaos Strike and Eye Beam.Throw Glaive for 15 sec.
Effect #1 Apply Aura: Proc Trigger Spell With Value: Modifies Damage/Healing Done
Value: 1015
Maximum rank has changed from 2 to 1
Activating Immolation Aura increases the damage of your next Fel Rush by 250%. Lasts 12 sec.Rank 1: Activating Immolation Aura increases the damage of your next Fel Rush by 200%. Lasts 12 sec.
Rank 2: Activating Immolation Aura increases the damage of your next Fel Rush by 400%. Lasts 12 sec.
Maximum rank has changed from 2 to 1
Specialization (1)
Transform to demon form for 15 sec, increasing current and maximum health by 50% and Armor by 200%
First of the Illidari
Versatility increased by 0%
Vengeance
While transformed, Shear and Fracture generate one additional Lesser Soul Fragment
Vengeance (Level 48)
and 20 additional Fury
Cooldown changed from 4 min cooldown to 3 min cooldown
Talents (2)
Fel Devastation causes you to enter demon form for 65 sec after it finishes dealing damage.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60005000
Havoc:
Your damaging abilities have a chance to call forthSpectral Sight reveals a condemned demon for 25 sec. Throw Glaive dealsEye Beam and Throw Glaive deal lethal damage to the demon, whichgranting 20% increased damage for 15 sec.
The demon explodes on death, dealing (192.5% of Attack power) Shadow damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Vengeance:
Your damaging abilities have a chance to call forthSpectral Sight reveals a condemned demon for 25 sec. Throw Glaive dealsFel Devastation and Throw Glaive deal lethal damage to the demon, whichgranting 20% increased damage for 15 sec.
The demon explodes on death, dealing (192.5% of Attack power) Shadow damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Procs per minute changed from 1.58 to None
Spells (4)
Rush forward, incinerating anything in your path for (27.32%43.712% of Attack power) Chaos damage.
Engulf yourself in flames, radiating Fire damage over 6 sec.
Burning Hatred
Generates 50 Fury over 6 sec.
Vengeance
Generates 20 Fury over 6 sec.
Cooldown changed from 30 sec cooldown to 30 sec recharge
Charges changed from None to 1 Charges
Leap into the air and land with explosive force, dealing (38.92% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 24 sec, 20 sec,
Metamorphosis
immediately resetting the cooldown of your Eye Beam and Blade Dance abilities
greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste.
Cooldown changed from 4 min cooldown to 3 min cooldown
Allows you to see enemies and treasures through physical barriers, as well as enemies that are stealthed and invisible. Lasts 10 sec.
Attacking or taking damage disrupts the sight.
Cooldown changed from 1 min cooldown to 1.5 min cooldown
Talents (1)
Summons darkness around you in an 8 yd radius, granting friendly targets a 20%15% chance to avoid all damage from an attack. Lasts 8 sec.sec.
Chance to avoid damage increased by 100% when not in a raid.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Covenant Abilities (1)
Havoc, Initial:
Your damaging abilities have a chance to call forthSpectral Sight reveals a condemned demon for 25 sec. Throw Glaive dealsEye Beam and Throw Glaive deal lethal damage to the demon, whichgranting 20% increased damage for 15 sec.
The demon explodes on death, dealing (192.5% of Attack power) Shadow damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Vengeance:
Your damaging abilities have a chance to call forthSpectral Sight reveals a condemned demon for 25 sec. Throw Glaive dealsFel Devastation and Throw Glaive deal lethal damage to the demon, whichgranting 20% increased damage for 15 sec.
The demon explodes on death, dealing (192.5% of Attack power) Shadow damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (1)
When you spend extra Energy on Ferocious Bite, the extra damage is increased by 40%.
Rank 1: When you spend extra Energy on Ferocious Bite, the extra damage is increased by 40%.
Rank 2: When you spend extra Energy on Ferocious Bite, the extra damage is increased by 80%.
Talents (3)
Thrash also generates 2 Rage each time it deals damage, on up to 5 targets.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Periodically trigger spell: Modifies Damage/Healing Done
Value: 5
Sharp brambles protect you, absorbing and reflecting up to (Attack power * 0.075) damage from each attack.
While Barkskin is active, the brambles also deal (2.6208% of Attack power) Nature damage to all nearby enemies every 1 sec.
Effect #1 Apply Aura: Absorb Damage:
Value: 0 (AP mod: 00.075)
Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.
Specializations changed from Guardian to Guardian/Restoration
Talent position has changed.
Talents (2)
Incarnation: Tree of Life
During Incarnation: Tree of Life, you summon a Grove Guardian every 10 sec. The cooldown of Incarnation: Tree of Life is reduced by 4.05.0 sec when Grove Guardians fade.
Convoke the Spirits
Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Your damage over time effects deal their damage 25% faster, and your healing over time effects heal 5% faster.
Removed
Category changed from Talents to Uncategorized
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Talents (2)
Rewind
Erasure
20%
40%16.5%
33% of damage taken in the last 5 seconds by all allies within 40 yds. Always heals for at least (Spell power * 0.4 * 5).
Healing increased by 100% when not in a raid.
Effect #1 Effect #3 Dummy
Value: 4033
Divert spiritual energy, healing an ally for (635%508.5% of Spell power). Splits to injured allies within 30 yds when empowered.
I: Heals one ally.
II: Heals a second ally.
III: Heals a third ally.
Spells (1)
Tear into an enemy with a blast of blue magic, inflicting (262.2% of Spell power) Spellfrost damage over 3 sec, and slowing their movement speed by 30% for 3 sec.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.874)
(Pvp Multiplier: 1.21.33)
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (1)
Drink a healing elixir, healing you for 15% of your maximum health.
Cooldown changed from 30 sec recharge to None
Charges changed from 2 Charges to None
Talent position has changed.
Talents (3)
DrinkYou consume a healing elixir when you drop below 35% health and are not in a loss of control effect, instantly healing you for 15% of your maximum health.health.
You generate 1 healing elixir every 30 sec, stacking up to 2 times.
Effect #2 NEW Effect #2 Apply Aura: Periodically trigger spell: Modifies Damage/Healing Done
Value: 1
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
Now a Mistweaver spell
Category changed from Uncategorized to Talents
Summons a Jade Serpent Statue at the target location. When you channel Soothing Mist, the statue will also begin to channel Soothing Mist on your target, healing for (220%308% of Spell power) over 8 sec.
Soothing Mist heals a second injured ally within 1540 yds for 100% of the amount healed.
Talents (1)
Heals the target for (616% of Spell power) over 8 sec. While channeling, Enveloping Mist
Surging Mist
Surging Mist
Zen Pulse
Zen Pulse
and Vivify may be cast instantly on the target.
Mistweaver (Level 10)
Each heal has a chance to cause a Gust of Mists on the target
Unison
Soothing Mist heals a second injured ally within 1540 yds for 100% of the amount healed
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (1)
Holy Paladin core passive
Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -16-18%
Affected Spells:
(and 5 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -13-18%
Affected Spells:
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 010%
Affected Spells:
Effect #26 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 700500%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -16-18%
Affected Spells:
(and 5 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -13-18%
Affected Spells:
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 010%
Affected Spells:
Effect #26 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 700500%
Affected Spells:
Talents (6)
Empowers your chosen aura for 8 sec.
Effect #2 Effect #1 Apply Aura: Modifies Effect #1's Value
Value: -12-9
Affected Spells:
(Pvp Multiplier: 2.252.34)
Effect #6 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 5020%
Affected Spells:
Imbue a friendly target with a Barrier of Faith, absorbing damage for 12 sec. For the next 24 sec, Barrier of Faith accumulates 50%25% of effective healing from your Flash of Light, Holy Light, or Holy Shock spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Effect #2 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 5025
(Pvp Multiplier: 12)
Glimmer of Light's healing and damage is increased by 25%40%, but it can only affect 1 target at a time.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 2540%
Affected Spells:
Call upon the Light to empower your spells, causing your next 2 Holy Lights to heal 80%40% more, cost 50% less mana, and be instant cast.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 8040%
Affected Spells:
Your auras restore (18%20.7% of Spell power) health to 3 injured allies within 20 yds every 2 sec.
While Aura Mastery is active, heals all allies within 40 yds and healing is increased by 50%.20%.
When an ally with your Beacon of Light is damaged below 30% health, they absorb the next 69 * (1 + Versatility)] damage.
You cannot shield the same person this way twice within 1 min.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 69
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
Launches a volley of holy light at the target, causing 46%53% of Spell power) * 1 * 1 * (3 + 0 + 0)] Holy damage to an enemy or 165%190% of Spell power) * 1 * (3 + 0 + 0)] healing to an ally over 2 sec. Castable while moving.
Talents (7)
REMOVED
Shadow Covenant lasts an additional 8 sec.
Shadow:
Mind Blast and Shadow Word: Death cause your Mindbender or Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for Shadow damage and increasing the duration of Mindbenderextending its duration by 0.7 sec.
Discipline:
Penance, Mind Blast and Shadow Word: Death cause your Mindbender or Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for Shadow damage and increasing the duration of Mindbenderextending its duration by 0.7 sec.
Summons a Mindbender to attack the target for 12 sec.
Generates 0.2% Mana each time the Mindbender attacks.
Effect #1 NEW Effect #3 Dummy
Value: 0
Talent position has changed.
Shadowfiend or MindbenderMindbender
Mindbender
Shadowfiend enters you into a shadowy pact, transforming Halo, Divine Star, and Penance into Shadow spells and increasing the damage and healing of your Shadow spells by 25% for 15 sec.
Mindbender
10
25% while active.
Ascend into the air and unleash a massive barrage of Penance bolts, causing 46%57.5% of Spell power)> * 24] Holy damage to enemies or 165%206.25% of Spell power)> * 24] healing to allies over 6 sec.
While ascended, gain a shield for 50% of your health. In addition, you are unaffected by knockbacks or crowd control effects.
Your Smite, Mind Blast, and Penance casts reduce the cooldown of Mindbender by 2.0 sec.
Mindbender
Mindbender by 2.0
Shadowfiend by 4.0 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -6000-4000
Talent position has changed.
Your Penance bolts increase the damage of your next Smite by 12%20%, or the absorb of your next Power Word: Shield by 5%.10%.
Stacks up to 7 times.
Specialization (2)
Holy Priest core passive
Effect #2 Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: -5-10%
Affected Spells:
Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: -5-10%
Affected Spells:
Your direct healing spells heal for an additional 9.0% over 6 sec.8.0% over 4 sec.
Effect #1 Apply Aura: Dummy: Modifies Threat
Value: 0 (SP mod: 1.1250.95625)
Talents (3)
Critical heals from Flash Heal and Heal increase your healing done by your next Holy Word spell by 10%20%, stacking up to 2 times.
Increases the healing done by your Mastery: Echo of Light by 6%.
Rank 1: Increases the healing done by your Mastery: Echo of Light by 6%4%.
Rank 2: Increases the healing done by your Mastery: Echo of Light by 12%8%.
When you cast Heal or Flash Heal, 18% of the healing is replicated to the previous target you healed with Heal or Flash Heal.
Rank 1: When you cast Heal or Flash Heal, 18%13% of the healing is replicated to the previous target you healed with Heal or Flash Heal.
Rank 2: When you cast Heal or Flash Heal, 35%25% of the healing is replicated to the previous target you healed with Heal or Flash Heal.
Talents (1)
A word of holy power that heals the target for (150%750% of Spell power).
Only usable if the target is below 35% health.Power Word: Life heals for 400% more and the cooldown of Power Word: Life is reduced by 20 sec.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 1.57.5)
Cost changed from 0.5% of base mana / 0.5% of base mana / 10.0% of base mana to 2.5% of base mana / 2.5% of base mana / 10.0% of base mana
Cooldown changed from 30 sec cooldown to 15 sec cooldown
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Talents (13)
Using Mutilate on a target afflicted by your Rupture and Deadly Poison applies Caustic Spatter for 10 sec. Limit 1.
Caustic Spatter causes 30%35% of your Poison damage dealt to splash onto other nearby enemies, reduced beyond 5 targets.
Talent position has changed.
Finishing move that slashes all enemies within 10 yards, causing victims to bleed. Lasts longer per combo point.
Deals extra damage when multiple enemies are afflicted, increasing by 20% per target, up to 100%.
Deals reduced damage beyond 5 targets.
1 point : 40%38% of Attack power) * 4] over 6 sec
2 points: 40%38% of Attack power) * 5] over 8 sec
3 points: 40%38% of Attack power) * 6] over 10 sec
4 points: 40%38% of Attack power) * 7] over 12 sec
5 points: 40%38% of Attack power) * 8] over 14 sec
Deeper Stratagem
6 points: 40%38% of Attack power) * 9] over 16 sec
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.20.19)
Envenom also increases the critical strike chance of your weapon poisons by 5%, and their critical strikes generate 1 Energy.Rank 1: Envenom also increases the critical strike chance of your weapon poisons by 5%, and their critical strikes generate 1 Energy.
Rank 2: Envenom also increases the critical strike chance of your weapon poisons by 10%, and their critical strikes generate 2 Energy.
Talent position has changed.
Maximum rank has changed from 2 to 1
While above 100150 Energy your Garrote, Rupture, and Crimson Tempest consume 84 Energy to duplicate 40%25% of any damage dealt.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100150
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 84
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4025
Talent position has changed.
Garrote, Rupture, and Crimson Tempest consume 108 Energy to duplicate 100%75% of any damage dealt. Lasts 10 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 108
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 108
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10075
Talent position has changed.
Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 3 sec after breaking Stealth.
Talent position has changed.
Garrote and Rupture apply to 2 additional nearby enemy when used from Stealth and for 310 sec after breaking Stealth.
Talent position has changed.
Kidney Shot also deals up to
Deeper Stratagem
18.72%15% of Attack power)]
18.72%15% of Attack power)] Bleed damage over 6 sec, based on combo points spent.
Kidney Shot and Rupture also apply Internal Bleeding, dealing up to 18.72%15% of Attack power)] Bleed damage over 6 sec, based on combo points spent.
Talent position has changed.
Critical strike chance increased by 30% while Stealthed and for 3 sec after breaking Stealth.
Talent position has changed.
Envenom has a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over 2 sec to all enemies within it.
Rank 1: Envenom has a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((26.4% of Attack power) * 4) Nature damage over 2 sec to all enemies within it.
Rank 2: Envenom has a 8% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((26.4% of Attack power) * 4) Nature damage over 2 sec to all enemies within it.
Talent position has changed.
Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 24%20%.
Rank 1: Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 24%20%.
Rank 2: Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 24%20%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1.52
Bleed damage inrcreased by 10%.
Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 200% of their remaining health.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200
(Pvp Multiplier: 11.25)
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 35
(Pvp Multiplier: 10.285714)
Talent position has changed.
Talents (3)
Blind applies to 4 additional nearby enemies while Blade Flurry is active, but has 20% reduced duration. has 50% reduced cooldown, 40% reduced duration, and applies to all nearby enemies.
Effect #4 REMOVED Effect #1 Apply Aura: Modifies Jump Targets
Value: 5
Affected Spells:
REMOVED Effect #2 Apply Aura:
Value: 10
Affected Spells:
Effect #2 Apply Aura: Modifies Buff Duration
Value: -20-40%
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Cooldown
Value: -50%
Affected Spells:
Talent position has changed.
Charge to your target with your blades out, dealing Physical damage to the target and (60% of Attack power)% to all other nearby enemies.
While Blade Flurry is active, damage to non-primary targets is increased by 100%.
Generates 25 Energy over 5 sec.
Talent position has changed.
Between the Eyes has no cooldown and also Dispatches the target for 100%75% of normal damage when used from Stealth.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10075
Specialization (1)
Your auto attacks have a chance to generate 53 Energy and store 1 combo point, up to 10.
Abilities that generate combo points can expend any stored to generate additional combo points, up to your maximum.
Talents (3)
Lashes out at the target, inflicting (270% of Attack power) Shadow damage and causing your next 3 finishing moves to cost no Energy.
Awards 3 combo points.
Cooldown changed from 1 min cooldown to 45 sec cooldown
Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets.
1 point : 15.75%17.64% of Attack power) * 1 * 3] total damage
2 points: 15.75%17.64% of Attack power) * 2 * 3] total damage
3 points: 15.75%17.64% of Attack power) * 3 * 3] total damage
4 points: 15.75%17.64% of Attack power) * 4 * 3] total damage
5 points: 15.75%17.64% of Attack power) * 5 * 3] total damage
15.75%17.64% of Attack power) * 6 * 3] total damage]
15.75%17.64% of Attack power) * 7 * 3] total damage]
Cooldown is reduced by 1 sec for every combo point you spend.
Kidney Shot has 100% increased cooldown and Energy cost, and now creates shadow clones to stun all other nearby enemies.
Removed
Category changed from Talents to Uncategorized
Talents (4)
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec.
Talent position has changed.
Evasion also reduces damage taken by 10%20%, and Feint also reduces non-area-of-effect damage taken by 20%.
Effect #1 Effect #2 Apply Aura: Modifies Effect #2's Value
Value: -10-20 (SP mod: 0.25)
Affected Spells:
Increases the non-damaging effects of your weapon poisons by 20%.
Talent position has changed.
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.
Talent position has changed.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
PvP Talents (1)
Increases the damage of Lightning Bolt and Chain Lightning by 35%50% and the damage of Lava Burst by 55%.45%.
Lava Surge has an additional 100% chance to trigger and instead reduces the cast time of your next Lightning Bolt or Chain Lightning by 25%, stacking up to 2 times.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3550%
Affected Spells:
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 5545%
Affected Spells:
Talents (1)
When you critically heal with your Healing Wave, Healing Surge, or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 10% of the amount healed.
Rank 1: When you critically heal with your Healing Wave, Healing Surge, or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 15%10% of the amount healed.
Rank 2: When you critically heal with your Healing Wave, Healing Surge, or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 30%20% of the amount healed.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (1)
Afflicts one target with (202.4% of Spell power) Shadow damage over 16 sec.
If dispelled, deals 17212323 / 100] damage to the dispeller and silences them for 4 sec.
Affliction
Generates 1 Soul Shard if the target dies while afflicted.
Effect #1 Effect #1 Dummy
Value: 17212323
Specialization (2)
Effect #2 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 3060%
Affected Spells:
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 3060%
Affected Spells:
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to 29.7%37.125% of Spell power)] Shadowflame damage on impact to all enemies within 8 yds of the target
Hand of Doom
applies Doom to each target
and summons up to 3 Wild Imps, based on Soul Shards consumed.
Talents (6)
Grants access to the following abilities:
Demonbolt
Send the fiery soul of a fallen demon at the enemy, causing (101.292%131.68% of Spell power) Shadowflame damage.
Demonology
Generates 2 Soul Shards.
Demonic Core
When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core.
When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core.
Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
When Nether Portal ends, you summon a Pit Lord that serves youblasts your target for Fire damage every 1 sec for 10 sec.
When Your primary Felguard's Legion Strike damages only 1 target, its damage is increased by 100%.
Your primary Felguard deals Physical damage after auto-attacking the same enemy 3 consecutive times.deals 100% increased damage to its primary target.
Your primary Felguard deals Physical damage after auto-attacking the same enemy 3 consecutive times.
Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing (37.95%47.4375% of Spell power) Shadowflame damage to all enemies within 8 yards.
REMOVED
Active Wild Imps grant 1 stack of Demonic Servitude and active greater demons grant 3 stacks of Demonic Servitude, up to 15 stacks.
Demonic Tyrant deals 10% additional damage for each stack of Demonic Servitude active at the time of his summon.
NEW
Summon Demonic Tyrant empowers 5 additional Wild Imps and deals 10% increased damage for each demon he empowers.
Talents (1)
Calls down a rain of hellfire, dealing 16.0041%18.4047% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.
Inferno
Rain of Fire has a 20% chance to generate a Soul Shard Fragment
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (1)
Effect #2 Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 4075%
Affected Spells:
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 4075%
Affected Spells:
Talents (3)
Arms:
Every 20 Rage you spend on attacks reduces the remaining cooldown on Colossus Smash and Bladestorm by 1 sec.
Slam has 15% increased critical strike chance and deals 30%10% increased critical strike damage.
Effect #1 Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 3010%
Affected Spells:
You have a 1.30% chance per Rage spent on abilitiesattacks to reset the remaining cooldown on Overpower.
Procs flags changes: Deal Melee Ability, Deal Ranged Ability, REMOVED Deal Helpful Ability, Deal Harmful Ability, REMOVED Deal Helpful Spell, Deal Harmful Spell
Talents (1)
Blasts all enemies within 8 yards for (60.06% of Attack power) Physical damage
Thunderstruck
rooting them for 4 sec
and roots them for 4 sec
and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
Effect #1 REMOVED Effect #6 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
Procs flags changes: REMOVED Deal Melee Ability
Talents (2)
Fight through the pain, ignoring 50% of damage taken, up to (Total health * 30 / 100) total damage prevented.
Effect #2 Effect #1 Apply Aura: Absorb Damage:
Value: 0 (AP mod: 04.375)
REMOVED Effect #5 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 0
Blasts all enemies within 8 yards for (41.58% of Attack power) Physical damage
Thunderstruck
rooting them for 4 sec
and roots them for 4 sec
and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
Protection
Generates 0 Rage.
REMOVED Effect #6 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
Procs flags changes: REMOVED Deal Melee Ability
Talents (2)
Rallying Cry's duration is increased by 3 sec and it grants an additional 5% maximum health.
Removed
Category changed from Talents to Uncategorized
Lets loose a rallying cry, granting all party or raid members within 40 yards 15%10% temporary and maximum health for 10 sec.
Effect #1 Effect #1 Dummy
Value: 1510
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