A friend of mine had exactly this issue in this id. Considering how important this quest is, one would assume it would be more thoroughly tested and more robustly implemented.
The real problem is that we're lugging those things around at all. At least in legion you could consume them on the spot. And in BFA they auto-applied specifically because the legion system was too strenuous?
Seems lame but given the context of people potentially able to hoard anima in the mailbox to instant turn in it kinda sorta maybe makes sense. Though i dont really understand the downside for players for other players to cap the weekly asap as they will all land at the same cap each week anyway, fairly quickly lol.
If you rely on mail for storage you are the problem.
I was doing a quest yesterday for 250 anima, the quest involved killing many mobs, I was in a group. I started the quest with 35 free spaces in the bag and it got full just looting those mobs. I was trying to get rid of junk when people in the group kept killing and completed the quest while my bags were still full. I lost 250 anima credit. I think Blizzard should change that, they know you finish the quest and what the reward was, so they can give you credit for completing quests and not only for looting.
IDC about this, honestly. It's about as irrritating as when I get the adventure table rewards and then forget it's Tuesday.However, if we could get a little more anima from these damn world quests now that we've stopped Denathrius' scheme, THAT would be nice.
Award credit when it goes to the mailbox. Should solve hoarding concerns and quest credit issues.I had this happen this week, you go out and your bags fill up. I may carry a lot of junk but the 20 or so slots I have open after I clean up should be enough. This was a problem for me with Mechagon I would always end up filling my bags when I went there. It made me go there less because i would need to clear up more space than normal.
This would be easy for blizzard to fix and it has been a bug since the start of the expansion.
If taking it from the mail works people could just farm a lot and have enough anima to just pick from the mail for weeks and just complete the quest every Wednesday.
Hey Wowhead, you guys should mention that this is also a problem for the honor weekly quests in oribos. If you're honor capped (15k) you don't get credit for earning honor for those weeklies. You'll need to spend your honor to make room to count it for the weeklies. Had this issue happen to me a few weeks ago before I realized.
I'd rather we don't get credit for the anima until we deposit it into the reservoir. It's annoying to collect an anima token and it's credited towards the quest, but we can't actually USE it until we schlep back to our covenant base and throw it into the holding chamber personally. It's like they went with the worst of both options.And yes, maybe some people would hoard their anima and turn it in at the start of the week, and is that such a bad thing? Honestly, it was a little depressing this week to farm the anima on Tuesday, and then a day or two later, up pop two more quests for 250 anima each. Yes, I like getting them, but it would have made completing the quest much easier a day before. :(
Learned this when I decided to leave after dying on the final boss instead of rezzing and running to loot my item and see what I got, figured I'd just get it in the mail anyways which I did...but no credit gg.
It’s “a thing” because you’re using one system to try to get around another system. They don’t want you to use the mailbox as a looter and storage.
The article is clear: IT'S NOT A BUG. It's a intended measure so people don't exploit the quest!The RULE is simple: you get CREDIT for the quest when you trigger the completion of some EVENT that rewards anima, like, completing a world quest.The anima item that you earn, loot, get mailed, etc, have no relation with the quest credit at all!Only the event give you the credit, not the anima item. You could destroy the anima that this wouldn't make any diference the for the quest.PS: I agree that the objective description is not precise ("Collect anima..."), but it's still in part a RPG game, not everything is supposed to be so obvious!