5% health is like nothing...lol. most packs dies super super quick... this will literally not feel noticeable!
but why the hp buff? to force ppl to maximize their usage of the buff or something?
ok, so that's worse
Won't this change just make fortified weeks feel worse?
Like I said, I like the idea of them rewarding players who play the affix properly but I'll wait to test things myself tomorrow to see how these changes feel. If it's just 5% flat health increase for 15 sec every couple of min I don't think that will be a big deal, especially with 30% dmg buff when played properly.
It is what it is for this season it seems...I was hopeful a few weeks ago that they will scrap it while they can and introduce something more exciting, but I doubt they will now. Too late for that sadly. Looks like first seasons are destined to have less likable seasonal affixes. Infested, prideful and now thundering joins the party too...
Stop wasting time on this garbage affix. Delete it already.
Based on the wording, I think the 5% HP increase applies to all enemies in a Thundering keystone for the entire duration of the dungeon.
The affix is solid enough. Don't wanna be toxic, but people who barely do 15s should not give their weak opinions so blutnly.
Reward players for handling the mechanic, don't punish people for handling it early. Make it so that colliding with a similar mark causes a stun to prevent pre-emptive stacking, give 10 seconds to meet your opposite marks, let one player be able to volunteer to be the odd one out (Usually tank or healer for the sake of stationary needs) to let their debuff expire, and give the 30% damage buff upon proper dispel. As it stands there will be a need to milk the debuff and risk pain instead of handling the mechanic and being rewarded for it.
Remove the stun so it's actually playable, no one wants that
Why are people complaining so much about the stun? Is it that hard to pair up with another player to avoid the stun?