PSA: We're currently in the middle of implementing many changes. Damage values that you see in data mining are not nerfs.— Celestalon (@Celestalon) May 22, 2014
PSA: We're currently in the middle of implementing many changes. Damage values that you see in data mining are not nerfs.
@Belchofthehorde @CM_Exhil Pre. (Though once you learn the Perk in-game, the affected spell's tooltip will reflect that.)— Celestalon (@Celestalon) May 22, 2014
@Belchofthehorde @CM_Exhil Pre. (Though once you learn the Perk in-game, the affected spell's tooltip will reflect that.)
.@CM_Exhil Same goes for Elite PvP gear— Holinka (@holinka) May 22, 2014
.@CM_Exhil Same goes for Elite PvP gear
@CM_Exhil That's the idea, yep.— Celestalon (@Celestalon) May 22, 2014
@CM_Exhil That's the idea, yep.
@Belchofthehorde @CM_Exhil Fury Execute: 30 Rage, only below 20%. Arms Execute: 60 Rage, always usable. (But you get tons of rage at <20%)— Celestalon (@Celestalon) May 22, 2014
@Belchofthehorde @CM_Exhil Fury Execute: 30 Rage, only below 20%. Arms Execute: 60 Rage, always usable. (But you get tons of rage at <20%)
@CM_Exhil @Belchofthehorde I believe it's significantly more than 'double' rage gen below 20%. Depends on haste, but more like 2.5-3.5x.— Celestalon (@Celestalon) May 22, 2014
@CM_Exhil @Belchofthehorde I believe it's significantly more than 'double' rage gen below 20%. Depends on haste, but more like 2.5-3.5x.
@Belchofthehorde Gone. New Arms rotation is in. May be hard to see the intent from just datamining. Patch notes later this week, hopefully.— Celestalon (@Celestalon) May 22, 2014
@Belchofthehorde Gone. New Arms rotation is in. May be hard to see the intent from just datamining. Patch notes later this week, hopefully.
@Akcoor Overpower is gone. Execute is added to the rotation.— Celestalon (@Celestalon) May 22, 2014
@Akcoor Overpower is gone. Execute is added to the rotation.
@FernandoFerna20 Yes.— Celestalon (@Celestalon) May 22, 2014
@FernandoFerna20 Yes.
@Hemlock377 No. Keep reading the changes. You missed one.— Celestalon (@Celestalon) May 22, 2014
@Hemlock377 No. Keep reading the changes. You missed one.
@Qualenal We didn't. Tooltip bug.— Celestalon (@Celestalon) May 22, 2014
@Qualenal We didn't. Tooltip bug.
@Artemishowl @Morithinwow No, Deterrence was just a tooltip bug. It's unchanged.— Celestalon (@Celestalon) May 22, 2014
@Artemishowl @Morithinwow No, Deterrence was just a tooltip bug. It's unchanged.
@Artemishowl Tooltip bug. It's unchanged.— Celestalon (@Celestalon) May 22, 2014
@Artemishowl Tooltip bug. It's unchanged.
@TheSlickrock BM never has had Lone Wolf. It's antithetical to BM.— Celestalon (@Celestalon) May 22, 2014
@TheSlickrock BM never has had Lone Wolf. It's antithetical to BM.
@tanjon We soured on the permanent-Misdirection idea for many reasons, that many people have already discussed. Still working on alternative— Celestalon (@Celestalon) May 22, 2014
@tanjon We soured on the permanent-Misdirection idea for many reasons, that many people have already discussed. Still working on alternative
@tanjon Not offhand, but TL;DR: Only sometimes stacks with multiple hunters. Destroys a ton of tank gameplay.— Celestalon (@Celestalon) May 22, 2014
@tanjon Not offhand, but TL;DR: Only sometimes stacks with multiple hunters. Destroys a ton of tank gameplay.
@wedgemccloud No idea how they datamined that; KC is definitely still BM-only.— Celestalon (@Celestalon) May 22, 2014
@wedgemccloud No idea how they datamined that; KC is definitely still BM-only.
@Garfurion Undecided. If so, it'll likely be a 3sec cast or something. Should be something you're making a significant commitment to.— Celestalon (@Celestalon) May 22, 2014
@Garfurion Undecided. If so, it'll likely be a 3sec cast or something. Should be something you're making a significant commitment to.
@Garfurion Yep. Distracting Shot and Soulshatter are back.— Celestalon (@Celestalon) May 22, 2014
@Garfurion Yep. Distracting Shot and Soulshatter are back.
@Krayik Yes.— Celestalon (@Celestalon) May 22, 2014
@Krayik Yes.
@Krayik No.— Celestalon (@Celestalon) May 22, 2014
@Krayik No.
@Krayik Feral's pretty solid. No major changes planned.— Celestalon (@Celestalon) May 22, 2014
@Krayik Feral's pretty solid. No major changes planned.
@Zolmation Each target individually. It replaces all Rejuvs with a Genesist HoT that does the same remaining healing, but over 3sec.— Celestalon (@Celestalon) May 22, 2014
@Zolmation Each target individually. It replaces all Rejuvs with a Genesist HoT that does the same remaining healing, but over 3sec.
@Dummerheld I think it may reduce the duration (but same total healing) with haste. Will check.— Celestalon (@Celestalon) May 22, 2014
@Dummerheld I think it may reduce the duration (but same total healing) with haste. Will check.
@Dummerheld Internal balance tuning. Don't worry, we'll get there with Rampant Growth.— Celestalon (@Celestalon) May 22, 2014
@Dummerheld Internal balance tuning. Don't worry, we'll get there with Rampant Growth.
@oliviadgrace @Warsongraven Yeah, that's a % of base mana. Caster druids have a large mana multiplier. (4x, I believe?)— Celestalon (@Celestalon) May 22, 2014
@oliviadgrace @Warsongraven Yeah, that's a % of base mana. Caster druids have a large mana multiplier. (4x, I believe?)
@Foestriker @Dolsonwow @oliviadgrace @Warsongraven I think you may be missing the healing increase. We increased both healing and mana cost.— Celestalon (@Celestalon) May 22, 2014
@Foestriker @Dolsonwow @oliviadgrace @Warsongraven I think you may be missing the healing increase. We increased both healing and mana cost.
@Krayik Yes, they're being merged with Rake/Shred. No, unfortunately, that's a downside.— Celestalon (@Celestalon) May 22, 2014
@Krayik Yes, they're being merged with Rake/Shred. No, unfortunately, that's a downside.
@Dolsonwow We did, yep.— Celestalon (@Celestalon) May 22, 2014
@Dolsonwow We did, yep.
@punkcenobite365 Because it's a good talent that we're happy with? Did you have some particular concern with it?— Celestalon (@Celestalon) May 22, 2014
@punkcenobite365 Because it's a good talent that we're happy with? Did you have some particular concern with it?
@punkcenobite365 The kit appropriateness and gameplay it creates is better as is. More interesting.— Celestalon (@Celestalon) May 22, 2014
@punkcenobite365 The kit appropriateness and gameplay it creates is better as is. More interesting.
@punkcenobite365 And yet you can use them all in Solar. That's gameplay.— Celestalon (@Celestalon) May 22, 2014
@punkcenobite365 And yet you can use them all in Solar. That's gameplay.
.@Hasp6 We have some very large changes to Balance Druids coming. They're taking some time to implement, so next build will likely...— Celestalon (@Celestalon) May 22, 2014
.@Hasp6 We have some very large changes to Balance Druids coming. They're taking some time to implement, so next build will likely...
@Hasp6 ...include SOME of them, in a partially-complete state. We'll try to get a complete list of changes posted in the patch notes, so...— Celestalon (@Celestalon) May 22, 2014
@Hasp6 ...include SOME of them, in a partially-complete state. We'll try to get a complete list of changes posted in the patch notes, so...
@Hasp6 ...that you aren't left confused by weird half-implemented changes in datamining.— Celestalon (@Celestalon) May 22, 2014
@Hasp6 ...that you aren't left confused by weird half-implemented changes in datamining.
.@Hasp6 Current Balance is hard to learn, easy to master (at least discounting DoT snapshotting). Making some very fundamental changes.— Celestalon (@Celestalon) May 22, 2014
.@Hasp6 Current Balance is hard to learn, easy to master (at least discounting DoT snapshotting). Making some very fundamental changes.
.@Hasp6 It's a package of changes that has to be evaluated as a complete package, so please forgive me for not teasing any specifics yet.— Celestalon (@Celestalon) May 22, 2014
.@Hasp6 It's a package of changes that has to be evaluated as a complete package, so please forgive me for not teasing any specifics yet.
@Holsety_ Conversion is not intended to be DPS-neutral. It's intentionally a DPS tradeoff. It does trigger rune regen talents though now.— Celestalon (@Celestalon) May 22, 2014
@Holsety_ Conversion is not intended to be DPS-neutral. It's intentionally a DPS tradeoff. It does trigger rune regen talents though now.
@Achloryn Blood Mastery is back to what it was before.— Celestalon (@Celestalon) May 22, 2014
@Achloryn Blood Mastery is back to what it was before.
@Daeva001 Negative. Check out the full changes, or wait for the patch notes.— Celestalon (@Celestalon) May 22, 2014
@Daeva001 Negative. Check out the full changes, or wait for the patch notes.
@Achloryn You mean exactly like it does on live? :) That 50% scales with Mastery.— Celestalon (@Celestalon) May 22, 2014
@Achloryn You mean exactly like it does on live? :) That 50% scales with Mastery.
@IkrekotDK Heart Strike is gone. You'll use Pestilence (aka Blood Boil) in its place.— Celestalon (@Celestalon) May 22, 2014
@IkrekotDK Heart Strike is gone. You'll use Pestilence (aka Blood Boil) in its place.
@IkrekotDK No single target Blood Rune abilities. You'll want to not Pestilence near CC'd targets that you don't want to break.— Celestalon (@Celestalon) May 22, 2014
@IkrekotDK No single target Blood Rune abilities. You'll want to not Pestilence near CC'd targets that you don't want to break.
@IkrekotDK Enhanced Rune Strike was changed to Enhanced Death Coil. Yes, Resolve would affect Rune Tap.— Celestalon (@Celestalon) May 22, 2014
@IkrekotDK Enhanced Rune Strike was changed to Enhanced Death Coil. Yes, Resolve would affect Rune Tap.
@IkrekotDK Check out Ursa Major for Bears. It's similar, but on Death Coil. Rolling large health increase.— Celestalon (@Celestalon) May 22, 2014
@IkrekotDK Check out Ursa Major for Bears. It's similar, but on Death Coil. Rolling large health increase.
@IkrekotDK Neither. It's a % per Death Coil. (5% for 30sec, rolling, I think.)— Celestalon (@Celestalon) May 22, 2014
@IkrekotDK Neither. It's a % per Death Coil. (5% for 30sec, rolling, I think.)
@Holsety_ That is the intention.— Celestalon (@Celestalon) May 22, 2014
@Holsety_ That is the intention.
@MagdalenaDK Current plan is that it does, though we're still evaluating whether that's OK. NP spreads on it own, so Pest just speeds it up.— Celestalon (@Celestalon) May 22, 2014
@MagdalenaDK Current plan is that it does, though we're still evaluating whether that's OK. NP spreads on it own, so Pest just speeds it up.
@jakobsohn @MagdalenaDK Currently, no.— Celestalon (@Celestalon) May 22, 2014
@jakobsohn @MagdalenaDK Currently, no.
@Ady_Mx Changed to clarify that it doesn't work with Seraphim. No change other than that.— Celestalon (@Celestalon) May 22, 2014
@Ady_Mx Changed to clarify that it doesn't work with Seraphim. No change other than that.
@Ady_Mx Yeah, that's just bad datamining. The tooltip is complex; it lists what holy power spenders you have besides Seraphim, by spec.— Celestalon (@Celestalon) May 22, 2014
@Ady_Mx Yeah, that's just bad datamining. The tooltip is complex; it lists what holy power spenders you have besides Seraphim, by spec.
@Elusmuse Bad datamining. Retribution and Holy both have Avenging Wrath, it just functions a bit different for each.— Celestalon (@Celestalon) May 22, 2014
@Elusmuse Bad datamining. Retribution and Holy both have Avenging Wrath, it just functions a bit different for each.
@Elusmuse Yep.— Celestalon (@Celestalon) May 22, 2014
@Elusmuse Yep.
@ZaulTV No. Bad datamining. And Inner Light is going away, anyway; merging back into Seal of Insight.— Celestalon (@Celestalon) May 22, 2014
@ZaulTV No. Bad datamining. And Inner Light is going away, anyway; merging back into Seal of Insight.
@LogaCypher It's merging back into Seal of Insight.— Celestalon (@Celestalon) May 22, 2014
@LogaCypher It's merging back into Seal of Insight.
@Faytte It wasn't; it was just merged back into Seal of Insight.— Celestalon (@Celestalon) May 22, 2014
@Faytte It wasn't; it was just merged back into Seal of Insight.
@megraam Hopefully 17th time will stick: *There was no nerf. You're misinterpreting datamining.*— Celestalon (@Celestalon) May 22, 2014
@megraam Hopefully 17th time will stick: *There was no nerf. You're misinterpreting datamining.*
@MLunsted Yeah, same as removing Bloodworms. That's more raid utility that we can fairly remove from tanks.— Celestalon (@Celestalon) May 22, 2014
@MLunsted Yeah, same as removing Bloodworms. That's more raid utility that we can fairly remove from tanks.
@MLunsted Absolutely.— Celestalon (@Celestalon) May 22, 2014
@MLunsted Absolutely.
@Reglitch_ That wording was removed because Crane is the only stance that CJL costs mana in. Meant nothing; "more than" what?— Celestalon (@Celestalon) May 22, 2014
@Reglitch_ That wording was removed because Crane is the only stance that CJL costs mana in. Meant nothing; "more than" what?
@Reglitch_ That's what it's balanced around. It's still a gain to use that, it's just not 6x stronger than it should be.— Celestalon (@Celestalon) May 22, 2014
@Reglitch_ That's what it's balanced around. It's still a gain to use that, it's just not 6x stronger than it should be.
@orrine A) Nothing changed with Keg Smash. B) No they don't. There's a talent *choice* that involves one ground target a min. It's not bad.— Celestalon (@Celestalon) May 22, 2014
@orrine A) Nothing changed with Keg Smash. B) No they don't. There's a talent *choice* that involves one ground target a min. It's not bad.
@Zolmation PW:S can crit, baseline now. (And Multistrike).— Celestalon (@Celestalon) May 22, 2014
@Zolmation PW:S can crit, baseline now. (And Multistrike).
@its_yuvie And besides, Multistrike and Cleave are definitely not unrewarding for Disc. For example, PW:S can Multistrike.— Celestalon (@Celestalon) May 22, 2014
@its_yuvie And besides, Multistrike and Cleave are definitely not unrewarding for Disc. For example, PW:S can Multistrike.
@Morithinwow Were you perhaps looking at Unleashed Fury?— Celestalon (@Celestalon) May 22, 2014
@Morithinwow Were you perhaps looking at Unleashed Fury?
@Morithinwow There is no change to anything like that, and I don't see any such change in MMO-C's datamining. Sure you're not reading UFury?— Celestalon (@Celestalon) May 22, 2014
@Morithinwow There is no change to anything like that, and I don't see any such change in MMO-C's datamining. Sure you're not reading UFury?
@Morithinwow Bad datamining. MMO-C always misreads any spell that is increased by exactly 100% of SP as '0'.— Celestalon (@Celestalon) May 22, 2014
@Morithinwow Bad datamining. MMO-C always misreads any spell that is increased by exactly 100% of SP as '0'.
@Pepachu1 Enhancement did not take a big hit. That would be an incorrect analysis of datamining. See aforementioned PSA.— Celestalon (@Celestalon) May 22, 2014
@Pepachu1 Enhancement did not take a big hit. That would be an incorrect analysis of datamining. See aforementioned PSA.
@etherealemm You can have multiple HRs at once, yes. Conductivity only affects the most recent one.— Celestalon (@Celestalon) May 22, 2014
@etherealemm You can have multiple HRs at once, yes. Conductivity only affects the most recent one.
@jjones186 Rupture's damage is insanely good currently (6.0); we keep struggling with how to keep it from being *too* strong.— Celestalon (@Celestalon) May 22, 2014
@jjones186 Rupture's damage is insanely good currently (6.0); we keep struggling with how to keep it from being *too* strong.
@jjones186 It does the initial AoE damage as well, and the Eviscerate/Envenom do 1.5x their normal damage.— Celestalon (@Celestalon) May 22, 2014
@jjones186 It does the initial AoE damage as well, and the Eviscerate/Envenom do 1.5x their normal damage.
@2Stoned2Drive We never were planning on non-daggers being viable for Mutilate. See patch notes for description of that.— Celestalon (@Celestalon) May 22, 2014
@2Stoned2Drive We never were planning on non-daggers being viable for Mutilate. See patch notes for description of that.
@2Stoned2Drive We took back out the ability for them to even use Daggers to prevent confusion, and because we found a better way to solve it— Celestalon (@Celestalon) May 22, 2014
@2Stoned2Drive We took back out the ability for them to even use Daggers to prevent confusion, and because we found a better way to solve it
@2Stoned2Drive It would be possible, so that you could try out the gameplay without daggers, but far from optimal.— Celestalon (@Celestalon) May 22, 2014
@2Stoned2Drive It would be possible, so that you could try out the gameplay without daggers, but far from optimal.
@Aulper7 @2Stoned2Drive The non-daggers change was really confusing to people; was expected to be viable. Found a better solution instead.— Celestalon (@Celestalon) May 22, 2014
@Aulper7 @2Stoned2Drive The non-daggers change was really confusing to people; was expected to be viable. Found a better solution instead.
@2Stoned2Drive @Aulper7 Better solution is to make it much more reliable for you to have daggers available.— Celestalon (@Celestalon) May 22, 2014
@2Stoned2Drive @Aulper7 Better solution is to make it much more reliable for you to have daggers available.
@2Stoned2Drive That's all being reverted. Combat CT is indeed back to a bleed again.— Celestalon (@Celestalon) May 22, 2014
@2Stoned2Drive That's all being reverted. Combat CT is indeed back to a bleed again.
@Aulper7 @2Stoned2Drive The Combat CT change was so that you still use SnD in AoE, I believe.— Celestalon (@Celestalon) May 22, 2014
@Aulper7 @2Stoned2Drive The Combat CT change was so that you still use SnD in AoE, I believe.
@TruefireBL I think you may be forgetting about Corruption and Agony.— Celestalon (@Celestalon) May 22, 2014
@TruefireBL I think you may be forgetting about Corruption and Agony.
@TruefireBL A) Pandemic is gone, and a reduced version of it is baseline. B) There's a large window to press them in; use it.— Celestalon (@Celestalon) May 22, 2014
@TruefireBL A) Pandemic is gone, and a reduced version of it is baseline. B) There's a large window to press them in; use it.
@pounceal0t So you want to continue being overpowered? Understandable...— Celestalon (@Celestalon) May 22, 2014
@pounceal0t So you want to continue being overpowered? Understandable...
@TheAlienwhisper KJC was nerfed because it was overpowered in 6.0. While we want to reduce button bloat overall, this was worth it.— Celestalon (@Celestalon) May 22, 2014
@TheAlienwhisper KJC was nerfed because it was overpowered in 6.0. While we want to reduce button bloat overall, this was worth it.
@enxigma Tooltip bug. It's still 2.5sec.— Celestalon (@Celestalon) May 22, 2014
@enxigma Tooltip bug. It's still 2.5sec.
@Ovu Tooltip bug. I meant to delete the AM proc part, and accidentally deleted that whole paragraph. Its AoE component remains.— Celestalon (@Celestalon) May 22, 2014
@Ovu Tooltip bug. I meant to delete the AM proc part, and accidentally deleted that whole paragraph. Its AoE component remains.
@Ovu It's now [Arcane DoT that scales with charges and pulses AoE], instead of [Arcane DoT that triggers AM procs and pulses AoE].— Celestalon (@Celestalon) May 22, 2014
@Ovu It's now [Arcane DoT that scales with charges and pulses AoE], instead of [Arcane DoT that triggers AM procs and pulses AoE].
@Xenogenic A common misconception. It's not actually. 100% of the damage of the last ignite is added to the new one. It's just spread out.— Celestalon (@Celestalon) May 22, 2014
@Xenogenic A common misconception. It's not actually. 100% of the damage of the last ignite is added to the new one. It's just spread out.
@Xenogenic Yes, and that's still the same total damage.— Celestalon (@Celestalon) May 22, 2014
@Xenogenic Yes, and that's still the same total damage.
@Xenogenic CombustionHelper is telling you the damage *per tick*, not the total damage. If you have one 300 tick left, and a new ignite...— Celestalon (@Celestalon) May 22, 2014
@Xenogenic CombustionHelper is telling you the damage *per tick*, not the total damage. If you have one 300 tick left, and a new ignite...
@Xenogenic ...that should do a total of 300 damage, you end up with 3 more ticks that do 200. Total of 600.— Celestalon (@Celestalon) May 22, 2014
@Xenogenic ...that should do a total of 300 damage, you end up with 3 more ticks that do 200. Total of 600.
@Xenogenic Yes. If you're dummy testing, remember that your very first Ignite is 2 ticks; all after that are 3 ticks (due to DoT refreshing)— Celestalon (@Celestalon) May 22, 2014
@Xenogenic Yes. If you're dummy testing, remember that your very first Ignite is 2 ticks; all after that are 3 ticks (due to DoT refreshing)
@Xenogenic Well it fairly obviously has to go up and down, otherwise it'd just grow infinitely over the fight.— Celestalon (@Celestalon) May 22, 2014
@Xenogenic Well it fairly obviously has to go up and down, otherwise it'd just grow infinitely over the fight.
@Xenogenic I really think you must be looking at just a couple casts on a dummy. What you're describing isn't a problem in actual practice.— Celestalon (@Celestalon) May 22, 2014
@Xenogenic I really think you must be looking at just a couple casts on a dummy. What you're describing isn't a problem in actual practice.
Could we get a little more context (or the questions as well) for tweets that are literally just "Yes." or "No."? See Druid tab.
Of course I'm aware of that :) But not everyone is, and I hope you're not actually typing all that, no matter how worn out the Ctrl, C and V keys are :DAnyway, thanks! Some tweets are just too meaningless without context.
FINALLY some word of promise for BALANCE DRUIDs! Blessed be HASP6! HURRAH!
ya ret is getting Nerfed no matter how you look at it
Celestalon @Celestalon 22. Mai @its_yuvie Amplify is gone (at least for 6.0).https://twitter.com/Celestalon/statuses/469390318647795712