booo to removing have group will travel.
Cash flow was such a toxic passive, couldnt create a char without gettin invite spammed to some greedy ass guilds. Good riddance.
CATA HYPEN'TCATA HYPEN'T
Haha , it’s going to be the EXACT same thing when wrath came out, everybody was playing phase 1 for 2 weeks then DF came along, then wrath became a ghost town. Plus, server lock and moderation . They will definitely try their best to not take attention from War Within and it’s their job to. Blame Player psychology
Just rework the summoning stones outside dungeons/raids to work like Have Group Will Travel, then you can’t abuse it
nothing of value was lost
People actually asking for cesspool guilds again is @#$%ing wild like what game are you #$%^ing playing fam
I wish Blizzard would just reward group activities. The rewards on retail are a joke. 500g for a dungeon won't even compensate the repair costs there.
Both good changes. HGWT was a really fun novelty for me back then when I wanted to show friends a cool thing I found on the cata revamp (so many easter eggs!), or summoning a friend to a quest zone to continue playing with them rather than wait for them to taxi on over. But HGWT was absolutely nutty broken as far as raiding goes, and removes a lot of the World from World of Warcraft. I think it's cool when people are huddled around a dungeon stone summoning people in, or when you have the group's warlock and their buddies pulling people to their location. But like many have covered, it sucks for pvp servers, or unbalanced servers with the city raids even for pve servers. It also being a (brief) tool to just resummon everyone to a boss after a wipe also took away a bit of the raiding experience personally, but others will see it differently-- I'm not a competitive raider.
might as well call it cata Remix at this point, $%^&*s