It's really nice to see the dungeons from a developer's point of view. To think they have to do this for every boss in every dungeon is incredible!
Very interesting, I can't imagine all the fine details that are really needed to make a Dungeon/Raid Boss work!
I wonder how many people play video games and say, I'm going to be a video game designer, but don't actually want to do work, they just want to play all the time. kek
This was really great to watch! Interesting to see how they go through everything.
THe dungeons in Legion were awesome! Take a look at Eoa or NL (Even tho i dont like NL not that much - it looked RLY RLY good) im clad we see more awesome dungeons in BfA
daaamn these models though
You never think about what all goes into designing a dungeon boss, neat look at the process. Also, that's a sick water elemental, I wonder if it will ever be a glyph option for frost mages.
Always nice to see new art and concepts for this kind of stuff!
Depois desse workshop, comecei a ver bosses de outra maneira, e fiquei pensando em como foi criado e decidido alguns deles.
Gotta love the new locales tho. So atmospheric
going through the boss design process with them was awesome because i was having my own ideas of other mechanics to add as well, if only i could have let them know lol
Pretty sweet!
There's so much more than I realised that goes into dungeon design! Very cool panel.
This was interesting.
Each boss has their own special touches, each piece a part of their designer, i would love to be able to create these and see them live within a game i love and see it in action :)
I love this layout of how they make a boss, it definitely makes me admire them a bit more. I especially love that wonderful drawing of the elemental! Someday I hope to be able to do this (Either the drawing or game developing XD)
I'm calling it that the sea priests are somehow being currupted in the story, just watch.
This was awesome to watch, seeing how the team designed the boss. Can't wait to see the final product.
HYPE