They shouldn't balance the game around dead servers. It just ruins the MMO experience.
My question would be in relation to players who only chose one of the three 'pillars' of the end game. EG a M+ only or PVP only player. Would they be able to make the same quality level of gear as a mythic raider?
In TBC I didn't raid, but I absolutely spent days farming motes to craft my Frozen Shadoweave set, and it felt so good to finally wear it. If they can bring back that feeling, I am so down with this.
The thread on the forum is still active, further info was added after you published this article.
I think that if they make the work orders not care about servers that would solve the issue, because then anyone from anywhere could pick up and do your work order
Overall good news but they really shouldn't push you into group activities for what had the potential to be a fully solo endgame option. I don't think it's bad that those activities offer crafting materials too, I just hope that you can get equivalent stuff from difficult solo challenges so you always have goals to work towards, no matter which of your friends are online (or active).
I like the idea of it being a bonus source of gear. Especially if its on par with raid gear and you happen to be unlucky with drops .
8.2/8.3 crafting process for pieces given your ability to get quest items from the raid or for 8.3 (anywhere) was good. Don’t know why they dumped that. Only issue was explusom, just make that reagent BoA.
I'm more interested to know if those profession appearances are available at any time, or only when you're working on the profession. Can you show these off to other placers?
The way I interpreted the planned change was to make it similar but not identical to how crafting is done in FF14. In 14, crafters are their own equipped jobs, not unlike Bard or Paladin, so they also have buttons they press to make their things and their own crafter stat'd gear they use. When they craft, they fill two bars, progress, which is the general not done/done, and quality, which determines whether an item is normal quality (NQ) or high quality (HQ). As you fill the quality bar, it increases the chance of the item being HQ, with a full bar 100% producing one if you also fill progress before you run out of attempts at making the item (whole different thing I won't get in to).Way I think I see WoW's change going, they're taking the idea of crafter gear, so gear with stats specific to crafting, so no "versatility" or "haste" but instead whatever terms they want to slap on. The "quality" they showed seemed like it was controllable x/6 or x/5 or whatever upgrade, where the better your gear, the higher you can push that, with 0 or 1s being the basic "any crafter can spam make this for disenchant fodder", and higher values being more in line with stuff people will actually use, like a 5 or 6 being closer to a piece of raid gear.
What about crafting consumables? Creating a large amount of respec tomes currently take way to long. First there is milling, then creating reagents and then finally craft the actual item. It kinda takes forever. Also crafting Potions. Can we just enter: Craft 50 and after 5 sec all 50 are done instead of crafting one after another?