Thanks for the highlights!
please a rework on outlaw would be nice, the spec is ruined... (in my opinion).i was main combat rogue in all pandaria and wod.. now i am main holy paladin...
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The only drastic changes to feral were to nerf us to the ground is pvp. PvE rotation is still the same as always.
tbqh I went from playing an elemental shaman at the beginning of the expansion to restoration shaman through Emerald Nightmare, Nighthold, and halfway through Heroic TOS and I found healing to be immensely more rewarding than it has been in the past. I enjoyed healing for the most part because my heal team and I felt like that, more like a team, and more like our choices etc were a fair bit more meaningful. I hope they try very hard to continue down this path with healing because healing (and tanking) are quite thankless jobs at times. :)
I'd be happy just to get the original Mind Sear back
What these designs overlook is the huge gap that has opened up between "skilled healers who know the fight like the back of their hand" and "off-spec healers who don't know the fight from a healing perspective". It is VERY off-putting to someone trying out healing as an off-spec to be doing half the healing of MS healers for the first 3-4 times whilst you're trying to learn it (particularly if you then get dropped every time a MS healer is available & don't heal for weeks at a time).IMHO this skill gap has got too large, mainly because of: (a) complex mechanics - compare the number and combination in fights now with, say BC or WoTLK and (b) the number of spells & CDs that have to be tracked and used. It's got to the point where it feels like there's always a wait in queue for healers as a lot of us who might want to try it are just not interested any more. It has too wide an impact on raid/party survival.I get that you're trying to "make it interesting" for the top healers, but your subscriber base is much wider than this, and the gap could be narrowed without the the MS healers feeling they're not leading the meters.