Nice
Looking good! Can’t wait for it to hit the ptr!
Sooo, nothing class-unique at all?
The way they were talking about it, it seemed expected you'll probably have 55 by the time it comes out, or at least very close to it.
Generic garbage, not even remotely close to what it was implied to be.If this is the 'improved' system, then I'm considering unsubbing. This is a pathetic joke. You could have copy/pasted Legion's traits and you'd have been less lazy for doing it.
This makes me VERY excited that my next toon to progress will be my OG Pally. If other class traits end up sounding as awesome as these, my salty tears for absent Artifact Weapons may dilute substantially, if not disappear (almost) entirely.
So how is this going to work with offspecs? I switch around a lot so is picking a power going to totally screw over my other 3 specs?
never seen anything like that before :|
This is what they have been working on? This is what you as a dev team pushed away millions of players and lost millions of dollars over? You, as in Blizzard, would have been 200% better if you would have just given us the ability to use two extra traits in our options of talents. I want to be proven wrong, but this is not exciting at all, regardless of just a sample.
Was hoping they'd be class-specific like a lot of other people but I'm glad there's one that summons a pet which is at least mildly interesting. Blood of the Enemy seems really strong for Outlaw Rogues considering Crit is their best stat for AoE. Even as a Sin Rogue I'd choose it over anything else.
Meh, generic novelty skills where a majority will be situational at best with a few being mandatory for high end content. They should have gone class specific like the Legion weapons.
I'm really hoping they kept their cards hidden on this one. For example, if this was indeed prot paladin specific and showed us everything it would only have 1 ability-related trait in the entire stack, the rest are boring generics. I'm hoping they have a bunch more active abilities (or higher levels of the trait give abilities and passives synergy with active abilities). Otherwise this is just generic stat gain and inside ring stuff we already have but given a "button that makes it do it real quick" which is not at all what the playerbase wanted. Im trying to hold out hope but I got banned from the forums today for being "too negative" about the game. How confident can you be in your product if you have to go into damage control that hard?
Since they are not spec-specific, they won't inpact a balance a lot, strong specs will still be strong and the weak will still be, u know, weak.