You left out the part about how demonology warlocks should start gearing either another toon or their other specs
What about being morally prepared for another delay of zandalari/kul-tiras from blizz?
every player who raids has azerites for each spec... why even comment @#$% like that
Removed
Nie i'm waiting for thrall's come back.
There's nothing with substance regarding core gameplay, unfortunately. Back to doing the same world quests and trying to stay awake.
Why is it that under the 2 new allied races, like Zandalari Trolls, Tides of vengeance says unknown, but when you track the Tides of Vengeance quests under Tides of Vengeance, it says each of the 4 quests are complete. But under the Atunment tracker it says unknown, and says that this is not tracked by the API yet? I know I did everything up to and have the quest to kill Lady Proudmore, so im good right?Also, do we have to do the raid to continue the War campaign when 8.1.5 drops next week?
It's all nice, but the new raid is just an experiment in dumping more randomness on us, through even MORE statless gear which was abandoned for a good reason, called "proc sniping". Sure, there's bound to be a Removed dismissing this as "just download an addon or aura", but it's PROVEN as a play style that suits a select minority, and the vast majority of players neiter enjoyed nor wanted to play like that. Piling even MORE random on top of already Removed amounts of random is definitely NOT an answer.Botched environment isn't helping either. You can't get past dinging, unless you can afford crafteds and a tour of warfront zone rares. If you got guildies to set you up, it's fine, but more casual or shy players feel forced to resort to boosts and AH, making a token purchase a must. And even after that, killing even trivial mobs takes forever, and they all got stuns, snares and slows making open world play a painful chore.Like, since the dawn of time, we raided for one purpose alone (other than standing in our shiny gear in front of the AH, showing that and the latest mount off). That purpose was to trivialize all that open world content which seemed somewhat challenging when leveling. Now, you may be a curved hero of your faction, and you STILL struggle for minutes, killing a ...random quillrat or a boar. Because it dismounted you, snared you, and is going to kill you since when it dies, it will respawn immediately with 2-3 friends, without giving you even a moment to eat or get away. Sheesh. And yes, the zones are probably the prettiest and most interesting ever, which only makes it worse... because there's no freedom to explore them at all without falling into a chain of fighting a bazillion random mobs, each and everyone of them with stuns, slows, snares and a ton of stamina to make the fight last for minutes on end. As a result, we end up cooped up in the capitals... and, well, it's WoD syndrome from there on, right?Maybe blizz really wants to kill WoW, seeing how they refuse to address the things that send players away from the game in droves. I know a guild which had 3 teams in antorus, and now they struggle to put even one together every week. And my no longer subbed guildies, people who brought me to WoW in the first place, now keep inviting me to FFXIV. WELL DONE devs.
so what did mining get shafted with no Special Profession Questline?
When noone remembers you had to actually level a character to 55 in order to unlock Death Knights back in Wrath
Soo..... raiding with leashes?
I think I will wait for flying in order to unlock those races, the rep grind through wq takes hours and hours to run from one to the other and is not that all rewarding even during the wq bonus rep event
I don't understand why are removal of the Dalaran portals? They were so helpful for the atifact questlines, class halls, old content etc! And people were able to travel much more faster.