Please tell me they removed the run thing after killing Tyr, that has NO place in M+!
Nope, it's still there.
I don't understand why they keep any of it, the dungeon is 39 minutes long with this. No one wants to do a 39 minute dungeon.
I don't mind a bit of RP sometimes. Knowing there is an RP coming up means I can use cooldowns more aggressively.
Role play should be eliminated in M+ has no purpose as its not done to enjoy the "sceneries".
I don't understand why Blizzard designs a new dungeon knowing full well that it'll be in the M+ pool afterwards, and then doesn't bother designing it in such a way that the reduced RP doesn't take nearly a minute of just standing around doing nothing.
this season will be so bad. still the same awful affixes, the mega dungeon is bad and not just for the 5 min of RP. Morchie anyone?, BRH and Darkheart were only chosen to save time since we had them during timewalking already and are getting old, Throne of the Tides? really?We can't just run the 2 good BFA dungeons a whole season since we ran them for 2 years... during BFA!
RP should be disabled in mythic+, in general. If you want the story, you can just go do it on normal or heroic. Mythic+ is the 100% glitchless (intended, anyway) speedrun version of the dungeon, so it should be designed as such. At least there's a bit of reduction that happened here. Baby steps in the right direction, hopefully not to fall backwards later.
gonna be worst season yet with these M+ disasters so excited to quit mid season again!
No one cares about the rp except you.IF you cant time a dungeon with 5+ minutes being added for free to account for rp, you just suck
TFW nearly 10% of a DotI Murozond run is spent doing nothing.
Can't wait to spend half of dungeon waiting those RPs to end.
They really managed to handle rp in m+ uldaman really well. Keeping some of it in but letting players keep up their pace without hitting an rp wall. Hopefully this stuff gets fixed. Doors can open faster (or act as open while the animation plays) trash spawn or activate faster or rp triggers are placed earlier so that bosses monologe while you fight trash.
I understand the gripe people have over this particular dungeon in M+ just because of the time investment and mandatory RP involved, but why are people so upset about the M+ season 3 as a whole? Yeah, we don't get any -new- DF dungeons which is typical with previous expansions in their mid-patch lifespan, the revisited older dungeons could have been more exciting or unique, and no immediate changes to current affixes that people abhor is cause for criticism, but I see nothing wrong with the current trajectory of this season especially when compared with previous expansions' M+ seasons. If anything, the improvements they made in DF and are currently making with general player feedback is worthy of a healthy amount of praise and these issues are being blown far out of proportion. Unless there's something I am missing (Taking into account the other changes being made that retroactively affects M+ like the ilvl changes and Aug just being... Aug).
It's not RP. It's story and dialog and cutscenes.