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World of Warcraft PTR Client Patch 4.0.6
World of Warcraft Client Patch 4.0.6 - Last Updated Friday, January 28th, 2011
General
Many tooltips have been updated to reflect any changes made via recent
hotfixes
.
Many rare creatures that went into hiding upon Deathwing's emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!
: This affect is no longer applied to worgen who travel into the Caverns of Time.
Guilds
The guild reward
새끼 아르마딜로
now requires Revered faction instead of Exalted.
All guild banners now reward bonus reputation in addition to honor and experience.
Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
Once a guild hits level 23, the daily cap on experience gained is removed.
Additional animations have been added to the
새끼 아르마딜로
guild reward.
The guild faction requirement on the Guild Herald has been lowered to Revered reputation.
We have redefined the definition of a Guild Group for 5-player dungeons.
If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.
Dungeons & Raids
Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.
Level-85 dungeon bosses in
톨비르의 잃어버린 도시
,
그림 바톨
, and
시초의 전당
now drop 30 Justice Points each when killed.
The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.
검은바위 동굴
아름이
now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.
검은날개 강림지
The Dwarven Golem Council will now go berserk after 10 minutes in Heroic difficulty.
아트라메데스
will now go berserk after 10 minutes in Heroic difficulty.
그림 바톨
Faceless Corruptors now move 10% more slowly.
Players may still use spell and abilities while afflicted by
제련장인 트롱구스
's
.
Valiona's
파멸의 불길
damage has been reduced by 20%.
죽음의 폐광
전투 절단기 5000
전투 절단기 5000
's health has been reduced slightly. In addition, he now enrages at 40%, up from 30%.
When enraged, Molten Slag spawn 33% faster.
제독 으르렁니
The ship teleporter now activates when
제독 으르렁니
is first engaged, rather than when he is defeated.
바네사 밴클리프
While in Helix's Nightmare during the
바네사 밴클리프
encounter, Helix is now larger and a little easier to see.
The final rope swing while fighting
바네사 밴클리프
has been removed. Players no longer need to swing off of the boat at the end of phase 3.
Some boat fires will now go out when
바네사 밴클리프
is defeated, making it easier to get back onto the ship from the cavern entrance.
밴클리프의 복수
(New version:
) has been redesigned. It is now a stacking buff that increases damage dealt, size, and attack speed, and stacks up to 40 times. Vanessa will begin casting this as soon as she jumps back onto the boat after detonating charges.
시초의 전당
The duration of the
불의 감독관
s'
has been reduced by 80%.
안라펫
's
now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
대지전복자 프타
's
불꽃 화살
now deals more damage per second on Heroic difficulty.
세테쉬
seeks a portal every 25 seconds, up from 20.
톨비르의 잃어버린 도시
톱니아귀
no longer tolerates fighting in his treasure room.
그림자송곳니 성채
남작 애쉬버리
Sadly, in his hubris he has forgotten how to
.
고드프리 경
He should now face a random target when casting
총알 포화
.
월든 경
now deals more initial damage.
Frost Mixture is now area-of-effect damage.
독 촉매
now deals less damage over time.
바위심장부
바위심장부 대지창조자
's
먼지 폭풍
does slightly less damage.
코보루스
The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.
The visual for
돌구멍거미
s spawning during the submersion phase is now different from the Thrashing Charge visual.
대여사제 아질
She grew! She's now 175% the size of a human, up from 125%.
Gravity Wells should kill
독실한 추종자
s more quickly.
The cast time of
강제 움켜잡기
is now 1.5 seconds, up from 1.
The size of the warning visual for
지진 파편
has been increased to more accurately reflect the area it affects.
돌거죽
The ground phase lasts longer and has fewer stalactites.
오즈룩
He now does more melee damage.
There is now a precast visual on the ground to make it clear how far away a player must get to be clear of
.
The cast time of
has been increased to 3 seconds, up from 2.5.
damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
Bug Fixes
Fixed a bug that made Ozruk's
knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.
파도의 왕좌
The damage done by
여군주 나즈자르
's
and
나즈자르 폭풍우 마녀
has been reduced.
타락한 파수병
팽창
damage has been reduced.
The damage of
오주마트의 역병
has been reduced by 25% per stack.
소용돌이 누각
Creatures
cast by
사원 숙련사제
s has had its duration reduced significantly.
알타이루스
The visual effects in this encounter have been adjusted to make the wind direction easier to read.
Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
아사드
하늘붕괴 별
s are now summoned to help him defeat players.
전하 응집
has had its cast time increased to 1.25 seconds, up from 1.
대장로 에르탄
His health has been reduced slightly.
He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.
PvP
Arenas
피의 욕망
,
영웅심
,
시간 왜곡
and
고대의 격분
can no longer be cast while in Arenas.
Battlegrounds
길니아스 전투지
The time it takes to capture a flag has been reduced to 5 seconds, down from 8.
고대의 해안
The damage done by Antipersonnel Cannons has been doubled.
The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
대규모 시포리움 폭약
should now be useable in rated Battleground matches.
The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.
톨 바라드
Attacking forces will receive a 200% capture speed bonus when they control 2 keeps.
Defending forces will receive a 200% capture speed bonus when they control all 3 keeps.
Daily quest creatures, herbs, minerals, etc. will only spawn when Tol Barad is in the quest phase between battles. There will be 5-minute and 1-minute warnings before the quest phase ends. The quest phase ends 15 minutes before the battle for Tol Barad begins and queuing is made available. At that time any players in the daily micro dungeons will be ported just outside. This does not apply to Tol Barad Peninsula or the daily quests there.
The weekly PvP quest "
톨 바라드에서의 승리
" now awards 200 Honor Points and 3
톨 바라드 증표
s.
Players can now see the status of Tol Barad on the World Map no matter where they are. The time to the next battle is displayed by zooming into the Tol Barad section of the map. The current controlling faction can be seen on the Eastern Kingdoms map.
Races
The draenei racial trait
나루의 선물
now heals 20% of the target's health over 15 seconds, rather than a scaling value.
The dwarven racial trait
석화
now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf's size when used.
The gnomish racial trait
탈출의 명수
now has a 1.5-minute cooldown, down from 1.75. In addition, it is now possible to use and waste this ability when not snared or rooted. This is consistent with other dispels.
The human racial trait
삶의 의지
has been reverted back to a 2-minute cooldown, down from 3 minutes.
The night elf racial trait
그림자 숨기
can now be used while shapeshifted.
The tauren racial trait
전투 발구르기
can now be used while shapeshifted.
The worgen racial trait
암흑질주
now has a 2-minute cooldown, down from 3, and is no longer on the global cooldown. In addition, the movement speed bonus now stacks with existing bonuses, but cannot be activated while
전력 질주
or
질주
is active (and they cannot be activated while Darkflight is active).
죽음의 기사
(
Talent Calculator
|
Forum
)
얼음같은 인내력
now breaks stuns when used, in addition to providing immunity to them.
괴저 일격
's absorption effect is now reduced by the target's resilience.
The spell hit bonus previously given by
(Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.
Talent Specializations
Blood
죽음의 고리
damage has been reduced by roughly 10%.
now has 4 charges, up from 3.
진홍빛 스컬지
has been redesigned slightly. Instead of a 50/100% chance to make the next
free when
is used on a target with
, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
now deals 175% weapon damage plus 15% per disease, up from 120% plus 10% per disease.
now increases the damage of
죽음의 일격
by 30/60/90%, up from 15/30/45%.
If
죽음의 일격
is used while a
특화: 피의 보호막
is already active, the new absorb will stack with the old one instead of replacing it.
now applies via
, rather than
.
no longer refunds a Blood Rune when it resets
's cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.
Frost
now also causes
얼음 결계
to root the target for 1.5/3 seconds.
울부짖는 한파
now deals 40% less damage to all targets other than the primary target of the spell.
now has a PvP duration of 8 seconds.
얼어붙은 황무지의 힘
now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.
Unholy
특화: 공포날
(Mastery) has been redesigned and renamed
. It increases all Shadow damage by 2.5% per point of mastery.
(new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.
is now also triggered by
괴저 일격
.
The ratio of runic power return from
has been reduced by roughly one third.
now increases strike damage by 12/24/36%, down from 15/30/45%.
룬 부패
procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
불시의 파멸
is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
부정의 힘
(passive) has been reduced to a 5% Strength increase, down from 10%.
has been redesigned. It now grants 10/20/30% additional disease damage.
Glyphs
까맣게 탄 문양
no longer refunds Runic Power when self-healing via
리치의 혼
.
(new talent) raise the minimum healing done by Death Strike from 7% to 20% of maximum health, but only while in Unholy or Frost Presence.
Runeforging
and
now reduce disarm duration by 60%, up from 50%.
드루이드
(
Talent Calculator
|
Forum
)
나무 껍질
is no longer dispellable.
휘감는 뿌리
now has a PvP duration of 8 seconds.
is now trained at level 78, up from level 3.
겨울잠
now has a PvP duration of 8 seconds.
damage has been reduced by approximately 20%.
(Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.
(Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
후려갈기기
damage has been reduced by approximately 20%.
달빛섬광
mana cost has been reduced from 18% to 9%.
올라타기
: This guild perk now applies to
날쌘 동물 변신
and
날쌘 동물 변신
as well.
now has a PvP duration of 8 seconds.
육성
is now trained at level 8, down from level 78.
청명의 전조
can no longer trigger from helpful spells (aka heals), unless the Restoration talent
is chosen.
숨기
is no longer broken by enemies using
사기의 외침
or
행동 불가의 포효
.
갈퀴 발톱
damage has been reduced by 10%.
회복
is now trained at level 3, down from level 8. In addition, its mana cost is now 20% of base mana.
도려내기
damage has been reduced by 10%.
Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
칼날 발톱
weapon damage percent (at level 80+) has been increased to 450%, up from 350%.
's lockout time has been reduced to 4 seconds, down from 5.
달래기
is now instant cast, down from 1.5 seconds.
Worgen and troll druids now have new art for
날쌘 동물 변신
.
Talent Specializations
Balance
곰팡이 진화
duration has been increased to 20 seconds, up from 10. In addition, it should now be much more responsive when detonating Wild Mushrooms.
달빛야수 변신
now grants 15% damage reduction instead of increased armor. In addition, shapeshifting in or out of this form now breaks roots. Note this is not stated in the tooltip.
The
buff duration has been increased to 12 seconds, up from 8 seconds.
will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.
mana cost has been reduced from 18% to 9%.
(Mastery) benefit from mastery increased by approximately 33%.
mana cost has been reduced by 50%.
야생 버섯
is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.
Feral
광폭화
(instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
Timing on this effect has been improved so that
흉포한 이빨
will immediately refresh
도려내기
, rather than be slightly delayed (which gave a chance for the Rip to expire despite being refreshed).
감염된 상처
now has a PvP duration of 8 seconds.
파쇄
weapon damage percent has been reduced to 80%, down from 100%.
Restoration
Disentanglement (new specialization): Causes shapeshifting to remove roots in addition to snares.
now also affects
재생
. In addition, after
화신: 생명의 나무
is no longer active, this talent will only refresh the most recently cast or refreshed
피어나는 생명
, and will not refresh other copies of Lifebloom.
has been reduced to a 3/6-second increase to
화신: 생명의 나무
's duration, down from 5/10.
no longer affects
신속한 치유
, but now has a new effect. When the druid has
회복
on 3 or more targets, the cast time of
육성
is reduced by 10/20/30%.
특화: 화합
(Mastery) benefit from mastery increased by approximately 16%.
급속 성장
healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10.
Glyphs
까맣게 탄 문양
redesigned. It now reduces the cast time of
까맣게 탄 문양
by 0.2 seconds, rather than making it instant cast.
까맣게 탄 문양
now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.
까맣게 탄 문양
now increases damage done by Wrath by 10% and no longer requires
on the target.
사냥꾼
(
Talent Calculator
|
Forum
)
조준 사격
weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
damage has been increased by 15%.
사냥꾼
: Casting
,
견제 사격
, and
야수 겁주기
now cancel
자동 사격
when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.
,
, and
can now be cast while mounted.
Hunters can now use
자동 사격
while moving.
cast time is now affected by haste.
충격포
duration has been increased to 6 seconds, up from 4.
공격 저지
now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
먼지 구름
's cooldown and duration have been modified to make it closer aligned with
(same effect, different pet).
now has a PvP duration of 8 seconds.
살상 명령
's damage has been increased by 20%.
마무리 사격
's attack power scaling has been increased by 50%.
주인의 부름
now has a 35-second cooldown, down from 1 minute. In addition, the visual effect is more obvious.
고정 사격
cast time is now affected by haste.
now has a PvP duration of 8 seconds.
Talent Specializations
Beast Mastery
now provides a passive 25% bonus to attack power, up from 15%.
Marksmanship
키메라 사격
's overall damage has been increased by roughly 50%.
(Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.
Survival
damage has been reduced by 15%. (down from 25%)
damage has been reduced by 15%. (down from 25%)
has been increased to 5/10/15% Stamina, up from 4/8/12%.
(passive) has been reduced to a 10% Agility increase, down from 15%.
Pets
Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
혈암야수
now correctly have a special ability (Web Wrap).
(monkey) now properly breaks from damage.
Glyphs
redesigned. It now limits the maximum run speed of the target while
충격포
is active.
Bug Fixes
now properly increases the duration of the
독사 쐐기
.
마법사
(
Talent Calculator
|
Forum
)
비전 탄막
mana cost has been reduced by 8%.
비전 작렬
mana cost has been reduced by 12%.
마법 차단
lockout duration reduced to 7 seconds, down from 8.
화염구
mana cost has been reduced to 9% of base mana.
now ignores critters.
진눈깨비
mana cost has been reduced to 9% of base mana.
now reduces the duration of magic effects by 35%, down from 50%.
,
, and
no longer cost mana.
화염구
mana cost has been reduced by 25%.
변이
now has a PvP duration of 8 seconds.
: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning.
When a mage uses the
투명화
spell, it will now also cause their pet
물의 정령
to become invisible.
The mana costs of
신비한 지능
and
have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild.
Talent Specializations
Arcane
감속
now has a PvP duration of 8 seconds.
Fire
now allows the mage to cast
불태우기
while moving (regardless of which armor spell is used), and no longer eliminates
's critical strike chance reduction.
(Mastery) benefit per mastery has been increased by 12%.
살아있는 폭탄
mana cost has been reduced by 22%.
Frost
damage done has been reduced by 20%.
can no longer be dispelled and now also increases
얼음창
damage by 15%.
now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base
얼음 화살
damage by 15%.
Bug Fixes
can now be cast, and works properly, on transports (this includes elevators, trapdoors, etc.).
성기사
(
Talent Calculator
|
Forum
)
The mana costs of
and
have been increased by approximately 217%, making them roughly equal to the cost of
야생의 징표
.
성전사의 일격
weapon damage percent has been increased to 135%, up from 115%.
성스러운 빛
mana cost has been increased by approximately 10%.
now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
빛의 섬광
mana cost has been increased by approximately 10%.
참을성
The duration has been lowered to 1 minute, down from 2.
신의 축복
now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when
신의 가호
caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
신의 축복
cannot be a critical effect and will not be affected by most abilities which modify healing (such as
빛의 봉화
). In addition, Lay on Hands is no longer on the global cooldown.
Since only
천상의 보호막
,
신의 축복
and
보호의 축복
cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
mana cost has been increased by approximately 10%.
선고
no longer counts nearby critters when dividing damage among its targets.
심문
is no longer dispellable.
can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
: All single target attacks (including
심판
,
천벌의 망치
,
, and
기사단의 선고
) can now trigger this seal.
Talent Specializations
Holy
오라 숙련
: This ability no longer increases the benefit granted by
성전사 오라
.
now has a spell overlay.
heals for 30% less.
Protection
: The chance to not consume Holy Power from this talent now also applies to not consuming the clearcasting effect generated by Divine Purpose.
비호
no longer allows
심판의 망치
to interrupt stun-immune targets. With
baseline, this functionality is no longer necessary.
Retribution
will no longer cause
정화
to remove movement impairing effects from vehicles the paladin is riding.
: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
천상의 폭풍
weapon damage percent increased from 80% to 100%.
(Mastery): A percentage of the damage done by
기사단의 선고
,
성전사의 일격
, and
천상의 폭풍
is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%.
(Mastery): A percentage of the damage done by
기사단의 선고
,
성전사의 일격
, and
천상의 폭풍
is done as additional Holy damage.
참회
is no longer broken from damage done by
(
).
The
talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
will no longer trigger twice on each swing with
.
is no longer dispellable.
Glyphs
까맣게 탄 문양
now adds 6% mana, for a total of 18% over 9 seconds.
Bug Fixes
영광의 서약
will no longer reset the swing timer.
사제
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The duration of
공중 부양
has been increased to 10 minutes, up from 2.
The mana cost of
신의 권능: 인내
has been reduced by approximately 68%, making it roughly equal to the cost of
야생의 징표
.
The mana cost of
신의 권능: 보호막
has been increased by approximately 31%, but its effect has been increased by 208%.
The mana cost of
소생
has been reduced by 24%.
The mana cost of
has been reduced by approximately 65%, making it roughly equal to the cost of
야생의 징표
.
정신 분열
now does 18% more damage than
정신의 쐐기
.
정신 지배
now has a PvP duration of 8 seconds.
can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.
치유의 기원
effectiveness has been reduced by 15%.
Talent Specializations
Discipline
천상의 아이기스
: Critical effects from
치유의 기원
now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
is no longer limited to one target at a time.
now also increases the amount absorbed by an additional 15/30% when cast on oneself.
의지 집중
now procs when the priest is critically hit, in addition to its current effect.
고통 억제
is no longer dispellable.
회개
mana cost has been increased by 7%, but healing has been increased by 20%.
now occurs when the priest casts
on oneself, rather than
신의 권능: 보호막
. In addition, Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.
Holy
will now proc when the priest is critically hit, in addition to its current effect.
states now last 1 minute, up from 30 seconds.
결속의 치유
and
now refresh the duration of
소생
on the target, in addition to the other direct heals.
결속의 치유
,
순간 치유
,
치유
can now trigger
.
정신의 쐐기
can now trigger
.
빛의 권능: 신성화
effectiveness has been increased by 30%.
구원의 기도
now heals the priest for 30% of their total health, up from a very subpar value.
수호 영혼
: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.
빛의 권능: 응징
now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.
's health has been increased by 50% (for PvP purposes).
우연한 행운
now has Spell Alert and Floating Combat Text feedback support.
can now also proc from
순간 치유
and
치유
, and can now also critically hit.
Shadow
' benefit from mastery has been increased by approximately 16%.
흡혈의 선물
now lasts until canceled.
Glyphs
까맣게 탄 문양
no longer requires
어둠의 권능: 고통
to be on the target.
까맣게 탄 문양
has been renamed Glyph of Desperation and now allows
수호 영혼
to be cast while stunned, in addition to
고통 억제
.
까맣게 탄 문양
now reduces the cooldown of
정신적 두려움
by 30 seconds, down from 60.
까맣게 탄 문양
has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of
회복의 기원
by 60%.
도적
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실명
now has a PvP duration of 8 seconds.
전투 준비
now lasts for 20 seconds, down from 30 seconds, but the
전투 감각
stacking buff lasts 10 seconds, up from 6 seconds.
빈 독약병
now has a PvP duration of 8 seconds.
목조르기
now costs 45 Energy, down from 50.
혼절시키기
now has a PvP duration of 8 seconds.
연막탄
now lasts for 5 seconds, down from 10 seconds.
은신
is no longer broken by enemies using
or
.
Talent Specializations
Assassination
critical strike bonus now lasts for 15 seconds, up from 10.
Combat
폭풍의 칼날
is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.
특화: 양손잡이
(Mastery) now provides a chance to deal an attack for 75% of main-hand damage. This attack can trigger
치명적인 장식
.
now also reduces the cooldown of
.
now increases finisher effectiveness by 35% (45% glyphed), up from 20% (30% glyphed).
전투 능력
now increases attack power by 25%, up from 20%.
Subtlety
now reduces the cooldown of
그림자 망토
by 10/20 seconds, down from 15/30 seconds.
특화: 집행자
(Mastery) has been increased from 2% to 2.5% per point.
약점 포착
now grants 35/70% armor reduction, up from 25/50%.
no longer resets the cooldown of
.
now gives a rogue a 50/100% chance for their own Bleed effects to not break their
.
그림자 밟기
's cooldown has been increased to 24 seconds, up from 20 seconds.
now grants 30% Agility, up from 25%, and increases
and
damage by an additional 40%, up from 25%.
Glyphs
까맣게 탄 문양
now increases the duration of
목조르기
by 1.5 seconds, down from 2.
주술사
연쇄 치유
's effectiveness has been increased by approximately 10%.
procs now deal roughly 20% less damage.
치유의 비
now has a 40-yard radius, up from 30, to be consistent with other shaman heals.
사술
now has a PvP duration of 8 seconds.
정화
now dispels a single effect instead of two.
영혼나그네의 은총
duration has been increased to 15 seconds, up from 10.
진동의 토템
has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
The
proc can now trigger 3 additional attacks, up from 2.
Talent Specializations
Elemental Combat
지진
damage has been increased by approximately 10%.
(Mastery) procs of
or
can now generate
charges.
용암 폭발
's damage has been increased by roughly 10%.
Enhancement
damage now scales from attack power instead of spell power (for Enhancement shaman only).
정화
no longer has its mana cost reduced by Mental Quickness.
Restoration
no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
특화: 깊은 치유
(Mastery) has been increased to 3% per point, up from 2.5%.
대지의 보호막
can no longer be dispelled.
치유의 물결
mana cost has been increased by 10%; healing done has been increased by 20%.
has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.
Glyphs
까맣게 탄 문양
now reduces the cooldown by 10 seconds, down from 15.
흑마법사
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now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
and
no longer cost mana and last until canceled.
마법 삼키기
(Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast.
has been removed from the game.
공포
now has a PvP duration of 8 seconds.
has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.
유혹
(Succubus) now has a PvP duration of 8 seconds.
Talent Specializations
Affliction
마법 삼키기
can no longer be dispelled (the aura given to the warlock between swapping).
불안정한 고통
's silence effect has been reduced to 3 seconds, down from 5.
Demonology
now increases the healing effect of Fel Armor by 50/100%.
now highlights summoning spells when active.
: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
지옥폭풍
(Felguard) damage has been reduced by 20%.
damage has been reduced by roughly 30%.
no longer increases the radius of
지옥 화염
, but instead increases the duration of
제물
by 6 seconds in addition to its existing effect.
특화: 악령술의 대가
(Mastery) benefit from mastery increased by approximately 33%.
Destruction
damage has been reduced by 15%.
특화: 혼돈 마력
(Mastery) benefit from mastery increased by approximately 8%.
now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with
.
can now proc from
소각
in addition to
어둠의 화살
.
Glyphs
까맣게 탄 문양
cooldown has been increased to 15 seconds, up from 10 seconds.
전사
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돌진
now shares diminishing returns with stun effects.
회전베기
damage has been reduced by 20%.
무력화
now has a PvP duration of 8 seconds.
damage has been reduced by 20%.
has been redesigned. It now reduces the cooldown on
and
회전베기
by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during
. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
무모한 희생
now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.
격돌
weapon damage percent (at level 80+) has been increased from 125% to 145%.
Talent Specializations
Arms
no longer lowers the rage cost of
날카로운 고함
.
no longer increases the cooldown on
돌진
, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and Intercept to share a cooldown.
: Instead of granting 10/20/30% damage to the next
필사의 일격
,
제압
, or
마무리 일격
, it now grants a 10% buff to any Mortal Strike, Overpower, Slam, or Execute that stacks 1/2/3 times.
필사의 일격
cost has been reduced by 5 rage.
no longer buffs
or
회전베기
. It now buffs
필사의 일격
,
분노의 강타
,
압도
,
연전연승
and
격돌
.
Fury
In addition to its current effects,
now also causes the next
격돌
to deal 20% more damage.
피의 갈증
damage has been increased by approximately 30%.
분노의 강타
weapon damage percent (at level 80+) has been increased from 110% to 120%.
하나된 분노
bonus has been increased to 20%, up from 15%.
특화: 구속되지 않은 분노
(Mastery) now grants 5.6% benefit per mastery point, up from 4.7%.
Protection
돌진
's stun continues to not trigger diminishing returns for Protection warriors who have the
talent.
Glyphs
까맣게 탄 문양
has been changed from a 7% reduction to
돌진
's cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.
Professions
Find Herbs, Fish, and Minerals are no longer canceled upon entering an Arena or rated Battleground.
A socket has been added to all crafted epic armor pieces that did not already have one.
연금술
Alchemist's Stones for
Agility
,
Strength
, and
Intellect
have been added.
The number of herbs required to create flasks has been reduced, while the
생명의 휘발물
needed has been increased slightly.
The drops from
아주 작은 보물 상자
have been improved slightly.
고고학
Archaeology finds now grant a guaranteed skill point up to 50 skill, and then no longer grant skill gains, as opposed to granting up to 100 skill very slowly.
Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.
The sell value of all common artifacts has been doubled, while a small subset of common artifacts have had their sell value increased far beyond that.
요리
Multiple spawn locations now exist for the
제과점 설탕 부대
(daily quest item) in
스톰윈드
.
마법부여
Three new enchants are available. They increase Agility by 50, Strength by 50, or Intellect by 50 respectively. Item level 300 or higher required. These new recipes are rare world drops.
최상급 지능
now increases Intellect by 40, down from 100.
기계공학
The
전도성 에테르
recipe now creates 2 to 3
전도성 에테르
instead of 1.
The
열처리 회전 미끼
buff duration has been increased to 20 minutes, up from 5. In addition, the recipe now creates 2 at a time.
Mystic Cogwheel is a new Engineering Cogwheel gem which provides resilience rating and can be purchased from the Engineering vendor for 55 Honor Points.
now increase Agility, Strength, or Intellect (whichever is highest for the character). In addition, the effect now lasts 10 seconds, down from 12.
바람의 휘발물
now has an increased chance of dropping from rich mining nodes and Pyrite.
낚시
Rare fishing poles now have a chance to be found in the
낚아 올린 보물 가방
earned via the Stormwind and Orgrimmar Fishing daily quests.
보석세공
Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.
선명한 꿈 에메랄드
(new gem) provides resilience/spell penetration and can be purchased for 3 Illustrious Tokens.
Wrath of the Lich King purple, green, and orange gems have been increased in cost to match red, blue, and yellow epic gems (220 Justice Points). Burning Crusade epic gems have been increased in cost to match the most expensive Wrath of the Lich King gems.
가죽세공
The 500 to 510 skill-up range for
가죽세공
has been improved.
재봉술
(Rank 2) now increases Spirit instead of restoring a flat amount of mana.
환영 가방
now has 26 slots.
Items
격노한 공명의 종
can now trigger from any damage spell instead of only critical strike.
한낮파괴자 투구
stats have been reallocated, lowering Strength and increasing parry rating.
The
앵거포지의 격노
internal cooldown has been drastically reduced so this trinket will build up charges much faster.
The Honor Commodities and Justice Commodities Vendors now sell raw tradeskill materials. These are not intended to be a cost-effective source of these materials, but an option for players with lots of Justice or Honor Points who have already purchased all of the gear that interests them.
The cooldown on the
호드 전투 깃발
has been adjusted to 10 minutes to be consistent with the Alliance version.
라지의 왼쪽 눈
: Chance of triggering increased.
Lich King trinkets with bonus armor values have been adjusted using the new Cataclysm formula, reducing their armor values substantially.
살랑거리는 무늬의 만다라
now grants Intellect instead of Mastery.
Item Sets
Normal PvE helms (item level 359) no longer have a chance to drop from Nefarian or Cho'gall on Heroic difficulty. Instead, the Heroic PvE helm and shoulder pieces (item level 372) only require their associated Crown/Shoulders of the Forlorn tokens to purchase, and do not require players to obtain the normal helms or shoulders first.
The PvE hunter 4-piece set bonus has been redesigned. It now reduces the cast time of Steady Shot and Cobra Shot by .2 seconds.
The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%.
All PvP 4-piece bonuses have had their flat stat values cut in half. Primary stats are very powerful in Cataclysm, so much so that players were considering using PvP gear in PvE just because of these primary stat bonuses.
The PvP Balance druid 4-piece set bonus effect has been increased to 20 Solar Energy and 13 Lunar Energy, up from 5 and 13. The effect will also now be more intelligent at choosing whether to give the druid Lunar or Solar Energy (it checks the Balance Power to determine which to give depending on which energy is higher at the time).
The PvP priest 4-piece set bonus has been redesigned. When Power Word: Shield is cast on the priest, movement speed reduction effects are temporally suppressed for 4 seconds.
The PvP warlock 4-piece set bonus has been redesigned. It now reduces the cooldown of Death Coil by 30 seconds.
The PvP warrior 4-piece set bonus has been redesigned. It now reduces disarm duration by 60% (does not stack with any Weapon Chains).
PvP enchants are properly valued and attached to Honor Quartermasters and Tol Barad/Baradin Hold Quartermasters.
PvP trinkets will now clear disarm and silence effects.
라지의 오른쪽 눈
: Chance of triggering increased.
Weapon Chains
now reduce disarm duration by 60%, up from 50%.
User Interface
For opening cinematics there is now a streaming option interface in the login screen for play-on-demand.
Players can now individually remove raid world markers.
The Reputation Pane now saves which reputation categories are expanded or collapsed.
The Character Info window (C) now saves for each specialization how stat categories are ordered by players, as well as whether categories are expanded/collapsed.
Character movement speed is now displayed on the Character Info window (C) with all other stats.
Character Info Window
The Character Info window (C) now saves the order and expand/collapse state of stat categories separately for each talent specialization.
Character movement speed is now displayed on the Character Info window (C) with all other stats.
The Haste display on the Character Info window (C) now shows the total haste percentage, rather than only haste from haste rating.
Archaeology
There are now number displays on the summary page and dropdown menu.
Ready Flash has been added to the race icons.
Guild Interface
A View All button has been added to the profession display regardless of whether Show Offline Members is checked.
Online members can now be sorted to the top of the View Crafters list.
The guild reputation cap is now displayed in the tooltip.
Real ID & Chat
Real ID login notifications now include character and game icons.
Players can now right-click close a chat window tab even if it's not the current tab.
There is now an option to auto-pop whispers into a new tab.
Popped out whisper windows now show online/offline status messages.
Unit Frames
Predicted healing (previously only available for Raid Frames and raid-style Party Frames) has been added to the following unit frames: Player Frame, Party Frame, Target Frame, Focus Frame.
Addon Changes
Canceling buffs are only restricted during combat.
The direction of spell flyouts are set via attribute.
Console commands have been added to the login screens: ExportInterfaceFiles art, ExportInterfaceFiles code.
Bug Fixes
Many bugs... handled them!
Quests & Creatures
톨 바라드 반도
A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.
광기 어린 경비병
now drop
녹슨 소총
.
The spawn rate of Alliance and Horde Infantry for the quest "
얼라이언스 찌꺼기
" has been increased.
The
자력 고철 수집기
for the quest "
자석의 원리
" will now be correctly removed from players' bags upon completing the quest.
Both the
바라딘 집행단 증표
and
헬스크림 세력단 증표
are now Bound to Account items.
Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream's Reach in
톨 바라드 반도
for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.
Kill credit for the Tol Barad bonus quest bosses will now be granted to players who have helped attack them, even if they are not in the same group. These bosses include
프로블림
,
대마법사 갈루스
,
교도소장 실바
, and
스바노스
.
The Farson Hold Prisoner summoned for the quest "
파슨 요새 포로 구출
" will now only be visible to the player who summoned him.
Spawn rates at Rustberg Village have been increased.
녹슨 소총
s will now spawn more frequently at Farson Keep.
Bug Fixes
Players should now always receive 6 daily quests in
톨 바라드 반도
as intended, rather than sometimes only getting 5.
Bug Fixes
Worgen now work properly in the Barbershop.