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Method's Mythic Tectus Guide: Video and Written Strategy
2015/01/26 시간 12:05
에
perculia
에 의해 작성됨
텍터스
is an optional boss in
높은망치
. This is a Mythic guide by top guild Method explaining the abilities, how to deal with
텍터스
, raid setup and roles, and class specific tips as well!
As announced in December,
Method is working with Wowhead
to provide Mythic raiding guides for all the bosses in
높은망치
and
검은바위 용광로
. Their other Highmaul guides are:
Mythic Kargath Bladefist
Mythic Twin Ogron
Mythic Brackenspore
Want to kill
텍터스
on other difficulties and see what's changed? Check out Wowhead's
Tectus Strategy Guide
.
Video
Abilities and Explanation
텍터스
(31.3mil HP)
An ancient embodiment of the chaotic forces that shaped the terrain of Draenor, Tectus has been twisted and enslaved by the maddened Pale Orcs --- who themselves barely maintain control over this imposing force of nature.
텍터스
begins the battle fully formed able to inflict full damage.
살아있는 바위산
:
텍터스
is unkillable as long as he is under the affects of
살아있는 바위산
.
He will periodically gain energy, with the rate of gain increasing as he loses health.
The power of
살아있는 바위산
is consumed whenever
텍터스
channels
지각 변동
, leaving him vulnerable to shattering.
각질
:
텍터스
periodically absorbs nearby earth into his body, increasing his damage inflicted by 5%. This effect stacks. Damaging Tectus removes stacks of
각질
.
On Mythic difficulty, if any other Shards or Motes of Tectus are within 10 yards of
텍터스
when he gains
각질
, they will also gain
각질
.
대지 기둥
:
텍터스
raises an
대지 기둥
from the ground. After several seconds of rumbling, the pillar will erupt from the targeted location, killing any players still standing on it.
텍터스
uses this ability when he reaches 25 Energy.
On Mythic difficulty,
텍터스
also uses this ability at 50 Energy.
수정 포화
:
텍터스
creates a cloud of crystalline blades that move towards a targeted player. Players who enter the cloud of crystalline blades suffer 162,240 Physical damage each second they remain in the cloud.
균열
:
텍터스
causes a short-lived spike of earth to shoot from the ground, inflicting 170,859 Nature damage to players standing where the spike erupts, and knocking them back.
지각 변동
:
텍터스
unleashes his built up seismic instability into the earth, creating a massive series of earthquakes that each inflict 40,560 Nature damage to all players.
If Tectus's health is depleted during
지각 변동
, he will Shatter.
움푹 꺼진 산의 심장
:
After being shattered,
텍터스
's hollowed core stands again, with a fraction of his health. Hollowed cores do not gain additional energy as their health percentage decreases.
텍터스의 조각
(19mil HP)
When shattered, the remnants of
텍터스
will form two Shards of Tectus.
Shards of Tectus share
텍터스
' abilities, but individually deal less damage.
The two Shards of Tectus have the same abilities that
텍터스
does.
각질
,
수정 포화
,
균열
,
대지 기둥
,
지각 변동
,
움푹 꺼진 산의 조각
(same as
움푹 꺼진 산의 심장
) and
조각 바위산
(same as
살아있는 바위산
)
텍터스의 자갈
(4.75mil HP)
When shattered, the remnants of each
텍터스의 조각
will form four Motes of Tectus.
Motes of Tectus do not need to be shattered. Players are victorious over
텍터스
after they have killed all of the Motes of Tectus.
텍터스의 자갈
:
The Motes of Tectus can be killed outright. However they still gain energy and will cast
지각 변동
upon reaching 100 energy.
The eight Motes of Tectus have the following abilities being exactly the same as the ones
텍터스
/ Shards of Tectus have:
수정 포화
,
균열
,
대지 기둥
,
지각 변동
. The only difference is at the
각질
ability. The Mythic part of it does not apply for the Motes of Tectus, meaning that they won't give energy to each other when they are within 10yds.
뒤틀린 밤의 오크
While Tectus is fully formed,
뒤틀린 밤의 오크
will attempt to enter the fight, empowering
텍터스
and attacking players.
In Mythic difficulty, Night-Twisted pale continue to attack after
텍터스
is shattered.
뒤틀린 밤의 대지구체자
(2.23mil HP)
대지의 선물
:
Creates a swirling vortex of earth in an attempt to empower
텍터스
.
If the vortex reaches
텍터스
, he will gain 10 stacks of
각질
.
Players may intercept the vortex - if they do, they suffer 235875 to 274125 Physical damage and are afflicted with
석화
.
석화
:
A player's skin begins to turn to stone after intercepting the
대지의 선물
.
A petrified player's movement speed is reduced by 2%, and
텍터스
will absorb their petrification whenever he makes a melee attack against them, granting him stacks of
각질
and healing him.
대지 파편화살
:
Raises
대지 파편화살
from the ground, inflicting 239,811 Nature damage to all enemies within a cone in front of the caster.
뒤틀린 밤의 광전사
(2.23mil HP)
미치광이 돌격
:
The Berserker is afflicted with temporary insanity, forgetting their current target, clearing all threat, and dashing towards a random player.
The Berserker inflicts 100,386 Physical damage to targets caught in the path of the dash.
Execution
텍터스
has a 10min Enrage Timer. The Enrage Timer doesn't really matter for
텍터스
, since if everything goes according to plan, the fight should last only 4-5min.
You can theoretically say that the fight has three phases. Phase 1 is when only
텍터스
is alive until you kill him. Phase 2 is when you fight the two Shards of Tectus and the original
텍터스
in his ‘
움푹 꺼진 산의 심장
' form. Phase 3 is the last phase where you kill the eight Motes of Tectus and the two Shards of Tectus in their ‘
움푹 꺼진 산의 조각
' form.
The most important element of this fight is room management (where you spawn the pillars) and overall raid dps in order to kill off
텍터스
and his Shards within their first cast of
지각 변동
.
Setup
Tanks: 2
You only need 2 tanks for this fight. It doesn't really matter which classes, but you should have a
죽음의 기사
in the raid, so unless you have a dps
죽음의 기사
, make sure you have one of your tanks be one.
The reason is because you want to kill the
뒤틀린 밤의 대지구체자
s before they get any casts of
대지의 선물
or
대지 파편화살
off, so using a grip to bring them fast in the melee camp is crucial.
Healers: 3-4
Depending on your dps, you can go with either 3 or 4 healers for this fight.
The reason why you need so few healers is because there should only be need for tank healing if you have enough dps (will explain later in this guide).
In terms of classes,
신성 성기사
s and Resto Druids are pretty good for the third Phase of the fight, which is the most hectic one.
성기사
s can use
천상의 보호막
/
보호의 축복
, and
드루이드
s can do decent healing while moving, which is what you do all the time in that phase. Also Druids can do decent dps in phase 1 and 2 if needed.
DPS: 14-15
Dps is very important for the execution of this fight. You need to make sure you have enough to kill
텍터스
and the Shards of Tectus while they cast
지각 변동
for the first time, preferably kill them without them casting it for more than 1-2sec to minimize raid damage.
You also need some good cleave / AoE damage for the last phase, since there will be 10 targets to kill within ~30sec.
In order to achieve that you need to make sure to have both good single target and AoE dps.
Phase 1
Before you pull the Boss, all ranged dps and healers should be grouped up at the entrance of the room (entrance being the stairs closer to the Twin Ogrons Portal. )
The reason why you want them all grouped up is because the
대지 기둥
s spawn underneath a random ranged dps or healer and since they don't despawn in Mythic difficulty, you want to control where they spawn in order to have enough space for the whole fight.
As you can see in the picture, the boss should be tanked at the Skull Marker and the ranged camp starts at the Diamond Marker. Once the first
대지 기둥
spawns, the ranged camp moves to the Circle Marker (right next to the previous Pillar. The ranged camp will keep moving clockwise every time an
대지 기둥
spawns for the whole fight.
When Tectus casts
수정 포화
on a ranged dps or healer, that player will need to move clockwise ASAP.
It is important to move fast in order to not have the red lines come in the ranged camp, as they can kill someone in less than a second.
If you have any blink or speed buff, make sure to use it (and don't finish your cast before moving!!! :D).
Because of the fact that the
수정 포화
s start spawning from the Boss, it is vital that
텍터스
is being tanked facing towards the ranged camp. That way, the melee dps will never get hit from it. Of course, the tanks need to watch out themselves to not get hit, but it is always easier to have one person being careful than 5+.
As for the Night-Twisted adds, since the Earthwarpers are very deadly if they get a cast of
대지 파편화살
off, they need to be instantly Death Gripped in the melee camp and killed fast. Always have a designated stunner (ret paladin or rogue, ideally) in case they start casting, since it is the only way to interrupt them.
The Berserkers are not that important and can pretty much be semi-ignored. Just make sure that they are taunted before they kill some poor healer and are cleaved down on top of the Boss.
As long as you handle the above properly and you have good enough dps, you should be killing
텍터스
before he finishes the first cast of
지각 변동
. Make sure that you are still gathered in a ranged and a melee camp and use one raid cooldown if needed to survive.
Phase 2
Phase 2 is not much different than Phase 1.
As soon as you have killed
텍터스
for the first time, keep nuking him, since he will respawn at 25% health and you want to kill him before he reaches 25 energy. If you don't he will spawn another
대지 기둥
, limiting your space and causing unnecessary raid movement.
After Tectus is killed for good, it is basically Phase 1 again, only this time you have everything times two.
For the
대지 기둥
s the ranged camp now needs to split in two groups, half being at the Diamond Marker and the rest at the Square Marker.
If the dps on the two Shards of Tectus is relatively equal (it should be), then the two
대지 기둥
s will spawn around the same time and they should spawn on top of each Marker. As soon as they do, the ranged camps move to the
마법진
and Triangle Marker and repeat the same process for the second wave of Pillars.
If you are limited in terms of room due to
수정 포화
s, then you can always just have the whole ranged camp be grouped up at one spot and when the Pillars spawn use a
쇄도의 포효
and just outrun them clockwise.
The
수정 포화
is still handled the same way as in Phase 1.
Just be careful because now that there are two Tectuses, it means that there will be two
수정 포화
s, and it is possible that they target the same player.
Because of the fact that the debuff timer isn't really accurate for some reason, be alarmed to not assume it is over before it actually is (trust your eyes, not your debuff tracker addon!).
The Night-Twisted adds should be handled in the same way as in Phase 1.
Make sure that both of the Shards of Tectus die within their first cast of
지각 변동
. It is really important that they both die at the same time.
If one of them heals up, it will make Phase 3 much more hectic and it most likely means a wipe.
Try to always keep an eye on both of the Shards of Tectus' hp and balance it out throughout the whole Phase.
Use any raid cooldowns you have to survive the double
지각 변동
s, as you won't need any raid healing for Phase 3.
Phase 3
Phase 3 is a very fast and chaotic phase. It should only last around 30-45sec and it is when you want to use every dps cooldown you have.
The two Shards of Tectus will respawn at 25% health, together with 8 Motes of Tectus.
At this point you want them gathered up ASAP from the tanks so that the raid can start aoeing them down.
Use Bloodlust/
영웅심
as soon as the Motes have spawned.
The tanks will take a lot of damage in this phase, so they need to make sure that they have a good rotation of cooldowns in order to survive (ask for external cooldowns from the healers / warriors / ret paladins).
The first thing that will happen are the
수정 포화
s, and yes there will be 10 of them! Basically almost every ranged dps / healer will get one.
This means that the ranged can't be gathered up anymore, so they should spread out clockwise, without going too far away. Think of it as an arc spread, but the arc doesn't go all the way behind the Bosses, because then the
수정 포화
s will be all over the melee camp, making it impossible to hit the Bosses and probably dying.
Now in order to limit how much the
수정 포화
spreads around, if a player gets it that has some sort of immunity, then they should use it (
공격 저지
,
천상의 보호막
, etc) and stand still. This will help the rest of the raid have more room to move around. It is also important to give
보호의 축복
s to at least a couple of healers so that they can stand still and keep the tanks alive while all of this movement is happening.
When the Motes of Tectus are at 20 energy, it means that the 8
대지 기둥
s are about to spawn.
It is crucial that the ranged players are all spread but also close to the edges of the room, making the initial Pillars spawn away from the middle.
Once the first wave of them has spawned, they can move slightly more towards the middle and spawn the second wave there.
To be honest, it will never be perfect, and you will probably have someone spawn a bad Pillar, but as long as the general idea of spawning them outside is followed, the one or two bad Pillars shouldn't cause a wipe.
The only thing that could cause a wipe is the raid getting cut off due to a series of bad Pillar spawns.
Lastly, you need to keep in mind that the Night-Twisted adds will keep spawning even in Phase 3, which means that the Earthwarpers are still very high priority targets.
Hopefully they can get Death Gripped on top of the Motes of Tectus and AoEd down fast enough, but regardless you should be targeting them and making sure they are killed and stunned just like in Phase 1 and 2.
To help yourself target them in the whole mess, you can use this macro: /tar
뒤틀린 밤의 대지구체자
.
Make sure to keep your eyes open for the
대지 기둥
s and you should have no problem downing this boss. Don't worry, fight is over before you realize it! Literally, sometimes you will be surprised that the Boss is dead already :)
Class Tips
풍운 수도사
:
Both
비취 돌풍
and
are worth using because this fight is all about killing the boss fast in the last phase!
DPS Warrior
:
Save rage to
마무리 일격
adds with
active.
도적
:
Try to time your
Red Phase to start when Phase 3 starts. You can delay it by using
s.
사냥꾼
:
Use Aspect of the Fox when the
대지 기둥
s spawn to avoid your casters interrupting their casts.
흑마법사
:
Warlock only has two viable specs on this fight: demo with
대재앙
, or destro with
.
Make sure to save everything for the last phase, including both
charges.
Remember you can use your
악마의 마법진: 순간이동
when you have the Crystalline to move out quicker.
Good luck and feel free to ask any questions below, I will be happy to answer them.
About the Author
Twitch:
http://www.twitch.tv/rogerbrown
Twitter:
https://twitter.com/methodroger
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