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Frost Mage Review - Battle for Azeroth Community Opinions
라이브
2018/07/27 시간 00:02
에
Squishei
에 의해 작성됨
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Frost Mage. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Frost Mage community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Frost Mage Guide
.
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Monday
17:
Assassination
18:
Subtlety
19:
Outlaw
20:
Fury
/
Arms
21:
Ret
/
Windwalker
22:
Feral
/
Enhancement
23:
Havoc
24:
Survival
25:
Beast Mastery
/
Marksmanship
26:
Fire
/
Frost
27:
Arcane
28:
Boomkin
/
Elemental
29:
Demonology
30:
Destruction
/
Affliction
31:
Shadow
1:
Unholy
/
Frost
2:
Holy Paladin
3:
Disc
/
Holy
4:
Restoration Druid
5:
Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Norrinir
- SimulationCraft developer, Mage theorycrafter and moderator in the Mage Discord
Kuni
- Mage guide writer/theorycrafter and moderator in the Mage Discord
Frosted
- SimulationCraft developer, Mage theorycrafter and admin of the Mage Discord
Dikembe
- Mage theorycrafter and contributor in the Mage Discord
Preheat
- Raider and officer in Limit (US-Illidan)
Frost Mages didn’t see many changes coming from Legion into Battle for Azeroth. Most focus went into fixing unfun or underperforming talents, with only minor adjustments to the baseline abilities. The spec plays almost exactly like its Legion version.
Baseline changes
특화: 고드름
are now generated by
진눈깨비
as well as
얼음 화살
and they no longer depend on the damage of those spells. In addition, Frost’s Mastery also increases the damage of
얼어붙은 구슬
. As a result, it is now competitive with other stats in most situations. However, Mastery doesn’t affect
얼음창
, which means that at some point
얼음 화살
becomes more powerful than
얼음창
. Compared to Legion, this situation is far less likely to occur, but the underlying problem is still present and might resurface at some point.
Water Elemental lost Water Jet and
얼리기
no longer generates charges of
서리의 손가락
. Loss of those spells has been partially covered by increasing
얼음 화살
’s chance to grant a charge of
서리의 손가락
. While
얼리기
is far less powerful compared to Legion, it is still a very useful tool for open world and dungeons, where it enables
산산조각
for big hitting spells such as
혜성 폭풍
or
혹한의 쐐기
. Overall, the Water Elemental is now mostly a passive source of damage rather than an active source of
서리의 손가락
charges.
Utility and defensives have also seen some changes.
얼음 보호막
no longer scales with your Intellect, but instead uses a percentage of your maximum Health.
신비한 지능
and
저주 해제
make a return, giving Mages access to the Intellect raid buff and curse removal.
The lack of changes to
서리의 손가락
and
두뇌 빙결
is surprising. These two procs still fight against each other. Using
서리의 손가락
empowered
얼음창
after casting
두뇌 빙결
진눈깨비
wastes the
서리의 손가락
effect as the target is already considered frozen because of
혹한의 추위
. If the Mage prioritizes using
얼음창
first, some of the
두뇌 빙결
charges will be wasted as the buff doesn’t stack; if the Mage prioritizes using
진눈깨비
first,
서리의 손가락
will be wasted as a result of the previously mentioned interaction.
두뇌 빙결
remains unpredictable and mostly outside of control of the Mage. The instant
진눈깨비
thus cannot be delayed without the risk of wasting further
두뇌 빙결
charges. This worsens the conflict between
두뇌 빙결
and
서리의 손가락
, but it is especially problematic with spells such as
혹한의 쐐기
that can hugely benefit from
산산조각
. Shattering
혹한의 쐐기
with a
진눈깨비
can be a fun minigame, but the Mage has to waste up to one quarter of all
두뇌 빙결
charges to do this consistently.
The disconnect here is that
혹한의 추위
allows you to apply
산산조각
to any spell (even when the target is immune to being Frozen), but the game punishes you for trying to use it with anything other than
얼음창
by wasting
서리의 손가락
or
두뇌 빙결
charges.
The end result is that the Mage is discouraged from planning ahead and adapting to external events such as additional enemies, extra damage phases or movement, as any such attempt will result in damage loss in the long run. The rotation is still mostly dictated by the random number generator, the Mage has little control over it and the parts the Mage has some control over can be summarized as “choosing the lesser evil.”
Talents
Talents saw a huge improvement compared to Legion. Arctic Gale, Unstable Magic, and Frost Bomb have been removed in favor of some of the Artifact traits and Legion legendaries.
Level 15
사무치는 냉기
and
고독한 겨울
are reasonably competitive and mostly come down to whether the Mage wants to play with a pet. Ray of Frost has been replaced with
서리 회오리
, which is however undertuned and the extra utility isn’t enough to make up for it.
Level 30
일렁임
had its recharge time increased from 15 to 20 seconds. This might make the choice between it and
얼음발
more interesting.
빙하의 단절
sadly only saw an increase to armor percentage, and is still useless in most situations.
Level 45
This talent row received zero changes.
마력의 룬
is still slightly weaker than
주문술사의 흐름
due to Frost’s lower burst damage.
환영 복제
lacks in damage, but it does offer some utility as the pets can tank and absorb some damage in the open world.
Level 60
Splitting Ice and Ice Nova have been removed and replaced with
연쇄 반응
and
칠흑화살
.
연쇄 반응
is tailored more towards fights with two or more enemies, while
얼어붙은 손길
and
칠흑화살
are more focused towards single target fights.
칠흑화살
also offers
두뇌 빙결
on demand, which is very useful with
혹한의 쐐기
.
Level 75
얼음 수호물
might see more play as an extra way to Shatter
혹한의 쐐기
or
혜성 폭풍
.
혹한의 바람
is amazing utility whenever enemies need to be kited around, such as in Mythic+ dungeons.
서리 고리
is extra crowd control on top of
변이
, but its uses are rather specific as the frozen enemies break out after any damage is done to them.
Level 90
This talent row now focuses purely on AoE and each talent has its niche.
혜성 폭풍
excels when burst AoE damage is required,
빗발치는 냉기
shines in sustained AoE situations and
갈라지는 얼음
is the cleave choice, especially now that it affects
칠흑화살
.
Level 100
혜성 폭풍
has been replaced with
서리 광선
, which now channels much faster and grants two charges of
서리의 손가락
.
서리 광선
could be an interesting burst option on this tier, but sadly the damage isn’t there yet. Both
열기 동공
and
혹한의 쐐기
are competitive options.
혹한의 쐐기
excels for cleave fights with
갈라지는 얼음
, while
열기 동공
takes over for sustained AoE where the Mage produces very high number of
서리의 손가락
charges.
Final words
The talent rework is the highlight of all the changes that came to Frost Mages. Interesting active talents that were previously overshadowed by the passive choices give a much needed breath of fresh air. Items that have Mastery are once again useful, making the item choices more varied and interesting.
However, the some of the most important core issues remain unaddressed. As long as
서리의 손가락
and
두뇌 빙결
fight against each other, the rotation will involve awkward and unfun decisions that lead to wasted procs.
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