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Reviewing Restoration Shaman from Dragonflight Launch to 10.0.7 - A Talent Tree in Need of Help
PTR
Pubblicato
03/03/2023 alle 10:00
da
Niseko
Our Restoration Shaman Writer, Niseko, reviews all the changes to the spec since Launch to 10.0.7. While our our aqueous healers are in a better spot than ever, they're Talent Tree still needs significant changes to take it to the next level.
About the Author
This page is maintained by Theun, Restoration Shaman for Fun Detected on Area52 (US). I've been playing the spec since Nighthold and managed to achieve up to world 4th playing for
BDG
in Shadowlands! I am also an MVP/theorycrafter in the Restoration Shaman specific
Discord Server
and Moderator in the
Shaman Class Discord
and am very active in both communities. For questions you can find me in the aforementioned discord servers or during my very rare streams on
Twitch
or babbling mindlessly on
Twitter
.
Restoration Shaman and the Dragonflight Launch
Once again, Shaman launched in a rough state at the start of an expansion. The early preview of out new talent tree showed a lot of promise and much potential to become great - but afterwards was left untouched for almost the entire Beta cycle, leaving it feeling a bit unfinished and lacking any real number tuning. With only one iteration on the Spec Tree and largely ignored community feedback, Restoration Shaman ultimately launched in what I'd still consider an unfinished state, lacking both healing and damage in all types of content. Unless otherwise noted, when it comes to talents I will be talking about the Restoration talent tree for the rest of this article.
Patch 10.0.5 - Tuning Up Damage
With 10.0.5 the damage was tuned up quite a bit, especially of
Pioggia Acida
(which was already buffed multiple times before this point). Now you can be contributing decent and consistent passive damage in raid fights by using
Pioggia Curativa
on the melee camp, keeping up with the damage other healers contribute - but you have to give up healing potential in the form of
Spiagge Traboccanti
. For Mythic+ this change combined with other damage buffs put Restoration Shaman in a very strong position. Not much was done outside of damage contribution, however.
Patch 10.0.7 - Talent Tree Changes
The next patch addresses a few core issues of the current Restoration Shaman spec.
Totem della Marea Curativa
and
Totem della Marea di Mana
received secondary nodes, allowing stronger cooldowns, although not being too impactful at the current tuning. Only
Totem della Marea dello Spiritista
seems fine and gives a good reason to not forget about
Totem della Marea di Mana
.
Totem della Marea Curativa
is still quite weak compared to other 3 minute cooldowns (even considering that you can use other spells during it).
Right Side Talent Roadblock
Nerfing
Fonte
will make it a hard pick, and it already was not really taken in M+ or PvP. It's stuck behind a couple okay but not great talents, which both require multiple points of investment - actually most of the right part of the tree is lackluster and most of the reason we even get deep into that part is the highway towards
Totem del Nubifragio
and
Arma della Terra Benefica
. There is quite a few talents that either are very situational, boring, weak or otherwise great to pick up that block pathing to more interesting talents, highlighted in red:
Avoiding these, apart from picking
Totem della Marea di Mana
for the 2 choice nodes after and
Maestria nei Totem dell'Acqua
as part of the highway, leaves us with a very left heavy tree with a lot less flexibility than it looks like, and with the changes in 10.0.7 that seems to leave us with less talent variation than we already have.
Some Good News
Some of the good parts to highlight is the removal of
Focus della Natura
(useless) and
(hard to apply) and the buffs to the "improved" talents (
Ondata Primordiale Migliorata
and
Arma della Terra Benefica Migliorata
, which helps but still doesn't give much of a reason to be picked unless you want whatever is after them.
Scudo d'Acqua
moving to be a baseline spell instead of a talent is great, and removes one of the weird fluff points that you only pick because you must for the talent after.
Brandimarea
is a fantastic addition as there is an endless amount of fights where the added range alone will be massive, and allows us to lean heavily on
Catena di Guarigione
for fights where we never would have been able to before, due to range restrictions making it hard to use (think Fetid Devourer, Halondrus). It even helps on fights that don't have a huge spread, as the longer range allows the spell to reach all the low health targets, increasing mastery efficiency, aka throughput. The worry here is that it is so useful that it might just become default loadout, incentivizing using the other
Catena di Guarigione
modifying talents as well and potentially never change out of them again. A core build to stick to is great, but competitive alternative playstyles or builds is what you want for the class to really be enjoyable. Picking up
Brandimarea
you might as well go for
Alta Marea
, and at that point you're only a few points away from just picking all the
Catena di Guarigione
stuff 😉. It seems like they will be good regardless if it is a fight that is
Catena di Guarigione
-spam friendly or if its only occasionally as using the spell less often will mean you combine all the modifiers together, picking up low health people all over the raid regardless how spread they are (considering each jump with
Brandimarea
is 1 Evoker worth of healing range, and with no drop-off due to
Alta Marea
).
A Overstuffed Top Tree
Back to the less good, one core issue seems to be getting out of the top part of the Restoration tree in the first place. For raiding you currently want to be using 11 points there already (out of the required 8), 13 if you want
Vigore Ancestrale
during progress, and for M+ you're basically looking at 13, which limits what you can do for the rest of the tree.
Raid
Mythic+
Removing or shuffling some of that bloat could help a lot, or at least it would be a great first step. Something like
Diluvio
does not need to be 2 points and
Maestria nei Totem dell'Acqua
is more of a fluff talent in the way rather than anything tangible that you pick up for what it does.
Guida Ancestrale
is being changed to properly interact with
Totem del Nubifragio
again - well, not quite as it used to in Legion, but good enough. The healing
Guida Ancestrale
will now get stored in
Totem del Nubifragio
, which especially in combination with
Ascesa
(and other potential synergies) creates a potent and impactful healing burst which is fun to set up and use. This is probably the most exciting change with real positive impact.
Conclusion
To sum it all up, 10.0.5 addressed Restoration Shamans damage issues with the
Pioggia Acida
changes. Even with the nerf to it in 10.0.7, it will still be a strong talent choice if you're looking to add in more damage. 10.0.7 seems to remove a few of the talents that we never took, though it needs to remove a few more if they want to give Restoration Shaman some talent build diversity. The change to
Guida Ancestrale
gives us 1 big cooldown, however it's unlikely we'll be grabbing the new nodes under
Totem della Marea Curativa
unless they seem some buffs, as they're currently pretty weak.
These changes should be enough for good spots in raiding rosters with no real major issues seeing play and being brought to bosses. A Restoration Shaman is not getting anything to make it mandatory, but that would not be healthy anyway. Without raid testing evaluating these changes in terms of "real wold" power is difficult of course, but it does look promising so far.
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